Anyone know where to get this Godly (Trapper) staff?
aznwhitetiger408
One of my guild member has this staff(trapper of course) and he say he got it from a quest reward but doesn't remember which one before Yak Bend is all he remember.
Smiting staff
+4 energy
3-4dmg(req 4 smit)
+3 energy(^hp80%)
+3 energy(^hp60%)
+3 energy(^hp40%)
= +13 energy
Then u can add insightful(+5)
=+18 energy
Great 4 Trapper with 16WS and 15 Expertise
So has anyone else seen this staff as a reward and can tell me what quest do i have to do to get it or has it been nerf?
Smiting staff
+4 energy
3-4dmg(req 4 smit)
+3 energy(^hp80%)
+3 energy(^hp60%)
+3 energy(^hp40%)
= +13 energy
Then u can add insightful(+5)
=+18 energy
Great 4 Trapper with 16WS and 15 Expertise
So has anyone else seen this staff as a reward and can tell me what quest do i have to do to get it or has it been nerf?
Elena
i think i got this staff off a quest in piken sqaure not sure though but give it a try
Valerius
heh... i used to use that staff for trapping... until i found a better weapon combo
Daegul Mistweaver
What could be better? At most you could get +5 from a primary(best being an HoD sword) and +12 from an ofhand; but that offhad will be hampered by the lack of req, which will net you a whopping 3 energy from that offhand. The highest unreq'd offhand I've seen was a 7 energy, and I'm not 100% on that, so that would get you up to only 12 energy total. The modded staff would give between 9 and 18; and you'd have to be hurting to only get 9.
Anything better that I can think of offhand would have an energy degen, which is just what you don't want when trapping. But if you've a great setup we'd all love to hear it.
Anything better that I can think of offhand would have an energy degen, which is just what you don't want when trapping. But if you've a great setup we'd all love to hear it.
Valerius
no... i can't tell... it's my uber 1337 trapping build... i swore an oath to nevah evah tell... if they find out i told someone... they'll kill me! omgz... i've said too much already... i must go :P
aznwhitetiger408
hmm... do anyone know the name of the quest cause i try all the piken square quests and i didnt get the staff. the only close reward with the same stat was "The Siege of Piken Square" but it mod with air magic. So did they nerf that staff?
plus Daegul Mistweaver rite the max energy can only be gotten through a staff without any req cause most trapper would put max into WS(16) and expertise(15) with only 6 attribute left.
plus Daegul Mistweaver rite the max energy can only be gotten through a staff without any req cause most trapper would put max into WS(16) and expertise(15) with only 6 attribute left.
wiz12268
With that much in expertise then energy should never be a problem anyways. Usually with 4 traps I am waiting for the traps to recharge before I run out of energy, and that is with serpant's quickness.
Not to mention that you can get collectors stuff that gives a lot of energy (with the neg recharge rate) but I don't even have to switch with 14 in it. Actually 14 is the best break off spot. As it only saves a point of energy each on Dust (10 energy at 15; 11 energy at 14) and Barbed (5 @ 15 7@ 14) when you have 15 versus 14 in expertise.
Not to mention that you can get collectors stuff that gives a lot of energy (with the neg recharge rate) but I don't even have to switch with 14 in it. Actually 14 is the best break off spot. As it only saves a point of energy each on Dust (10 energy at 15; 11 energy at 14) and Barbed (5 @ 15 7@ 14) when you have 15 versus 14 in expertise.
NeoDias
sorry,i have no idea
Daegul Mistweaver
Did some checking and I do believe that quest reward has been changed. Although, now that I rememer it, I'm pretty sure those +3s were for decreasing health...so you'd only get the full extra +9 if you were below 80%.
If not someone grab a screenshot.
If not someone grab a screenshot.
AncientPC
I had the same staff except it was req 3 domination but still called a smiting staff. For the longest time I couldn't sell it off so I just dumped it off to a merchant.
Sofonisba
What might be a little easier, though not quite as good as the staff, unless you find a wand which also has +energy:
There is a collector you encounter as you go from Frontier Gate to Serenity Temple (or are doing the Frontier Gate Fugitives quest) who gives you a healing ankh +6e (req healing) and +15e unconditionally (along with -1 energy regen). You will obviously not get the first +6e, but you can get the +15. The collector takes 5 (stormy?) eyes, which you get off those floating jellyfish mesmer guys.
There is a collector you encounter as you go from Frontier Gate to Serenity Temple (or are doing the Frontier Gate Fugitives quest) who gives you a healing ankh +6e (req healing) and +15e unconditionally (along with -1 energy regen). You will obviously not get the first +6e, but you can get the +15. The collector takes 5 (stormy?) eyes, which you get off those floating jellyfish mesmer guys.
Daegul Mistweaver
Problem with that is that, with trapping, you need the regen more than you need the extra energy. So you're better off with an unreq'd offhander that has 6 or so energy and a HoD sword/wand with 5.
I've noticed that items with very low reqs will give more energy for not meeting the req than items with higher req will. For example, a focus with req 3 and 8 energy will give you 6 if you have nothign in that req, but a req 8 with 10 will only give you 3 energy. Still messing with this idea, will have to see what happens with req 2s and 1s.
I've noticed that items with very low reqs will give more energy for not meeting the req than items with higher req will. For example, a focus with req 3 and 8 energy will give you 6 if you have nothign in that req, but a req 8 with 10 will only give you 3 energy. Still messing with this idea, will have to see what happens with req 2s and 1s.
striderkaaru
why not just take any max staff?
the req on a staff is just for the damage it does. as far as i know, the +10 to energy has no req. add in a max insightful staff head, and that's +15 unconditional energy. it may not be the +18 you want, but it's a lot easier than trying to look for that staff.
this is what i do when i go trapping.
the req on a staff is just for the damage it does. as far as i know, the +10 to energy has no req. add in a max insightful staff head, and that's +15 unconditional energy. it may not be the +18 you want, but it's a lot easier than trying to look for that staff.
this is what i do when i go trapping.
nicky nightmare
makes sense to me
Pardoz
hobbitshd
wow, really need to find that one... anyone know where it is?? if still available?
bilbo
bilbo
Pardoz
I can confirm that it's still available as of today (Oct. 22/05) - just picked one up as a quest reward in Ascalon City.
Gustav Gloomp
i have that too.
Daegul Mistweaver
Quote:
Originally Posted by Pardoz
I can confirm that it's still available as of today (Oct. 22/05) - just picked one up as a quest reward in Ascalon City.
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SilverLight
yeh i also got the staff yesterday, only saw it today though -_- im not totally sure but think it might be fires in the east...if not then i dont know
Pardoz
It is, in fact, from Fires in the East from Capt. Arne, and it doesn't seem to vary by class - just got it with a W/N.
Ondo
My female W/Mo just got this staff also from the Fires In The East Quest from Capt Arne
3lite
Quote:
Originally Posted by Pardoz
It is, in fact, from Fires in the East from Capt. Arne, and it doesn't seem to vary by class - just got it with a W/N.
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Hot Dead
Quote:
Originally Posted by Valerius
no... i can't tell... it's my uber 1337 trapping build... i swore an oath to nevah evah tell... if they find out i told someone... they'll kill me! omgz... i've said too much already... i must go :P
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Pardoz
Quote:
Originally Posted by 3lite
Ya well, Capt. Arne never offered that quest for my W/mo...he only offered "Barradins Advance" and "Vanguards Equipment"...I completed both quests and still didnt recieve "Fires in the East"....
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dnws517
having the same problem...
supposidly vanguard epuipment unlocks it by it didnt.
any other ideas about what quests to do>?
supposidly vanguard epuipment unlocks it by it didnt.
any other ideas about what quests to do>?
Pardoz
Done the Great Northern Wall and Fort Ranik missions? I know at least a couple of quests only trigger after you've done the Wall.
morgothstark
I don't think this staff is godly for trappers.
First of all, energy is not the main issue for trappers, the skill recharge is.
You can put attribute points in Expertise - reduce 4% of energy cost for each point - so 7 points is 28% lower energy, do the math:
Dust trap: 21 energy
Barbed trap: 11
flame: 7
there are staffs that gives +15 energy (Yakslapper for example).
even without full druid you can get to 40-42 energy poinsts which are more then enough to put all 3 trapps.
the main issue remain skill recharge.
my staff have +10% faster skill recharge (general), and i use Serpents Quickness, and party use QZ and EW.
With this setup, i can just spam them traps over and over and over.
And 1 more thing - my staff is necro staff (req 9 blood or death), and i have no points in any necro attributes, but still i get all 15 energy from it, because the req is for the dmg the staff do, not for the energy bonuses.
Take a situation when something goes wrong and you need cast traps fast, your Godly staff gives you energy when your health is over 80%, 60%...
Usualy it should not get to that, but incase it does, you are in a problem.
First of all, energy is not the main issue for trappers, the skill recharge is.
You can put attribute points in Expertise - reduce 4% of energy cost for each point - so 7 points is 28% lower energy, do the math:
Dust trap: 21 energy
Barbed trap: 11
flame: 7
there are staffs that gives +15 energy (Yakslapper for example).
even without full druid you can get to 40-42 energy poinsts which are more then enough to put all 3 trapps.
the main issue remain skill recharge.
my staff have +10% faster skill recharge (general), and i use Serpents Quickness, and party use QZ and EW.
With this setup, i can just spam them traps over and over and over.
And 1 more thing - my staff is necro staff (req 9 blood or death), and i have no points in any necro attributes, but still i get all 15 energy from it, because the req is for the dmg the staff do, not for the energy bonuses.
Take a situation when something goes wrong and you need cast traps fast, your Godly staff gives you energy when your health is over 80%, 60%...
Usualy it should not get to that, but incase it does, you are in a problem.
SilverLight
ah well its good enough from a quest reward which is kool where a staff with skill recharge 10% and +15 energy might cost you some money unless your lucky killing monsters
Evil Hypnotist
Quote:
Originally Posted by 3lite
Ya well, Capt. Arne never offered that quest for my W/mo...he only offered "Barradins Advance" and "Vanguards Equipment"...I completed both quests and still didnt recieve "Fires in the East"....
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Sbadboy85
well i have that quest with my warrior and one of the rewards is not that staff
so it has to be another quest that the staff came from
so it has to be another quest that the staff came from
Pardoz
Quote:
Originally Posted by Sbadboy85
well i have that quest with my warrior and one of the rewards is not that staff
so it has to be another quest that the staff came from |
Pardoz
Quote:
Originally Posted by morgothstark
even without full druid you can get to 40-42 energy poinsts which are more then enough to put all 3 trapps.
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Quote:
the main issue remain skill recharge. my staff have +10% faster skill recharge (general) |
With SQ and QZ, my traps are recharging in under 10 seconds anyway, and since it takes me at least 8 seconds to drop them all, improved skill recharge isn't really a big deal; the extra 3 energy basically means I can get off an extra Spike Trap before I have to wait to recharge energy.
Ghost.
nice this is a nice staff
Sbadboy85
Quote:
Originally Posted by Pardoz
Either ANet did a ninja update, or you're confusing Fires In The North with Fires In The East...
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I dont get easy stuff like that confused....I Alwas double check what im looking at before i make a post about something
John Waffletord
Quote:
Originally Posted by Pardoz
Why are you only using 3?
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Daegul Mistweaver
Quote:
Originally Posted by John Waffletord
For UW trapping, spike trap sucks.. If one of the monsters gets knocked down, he doesn't get hit by the rest of the traps.
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And FYI, having Fires north doesn't unlock east, nor does North wall; will post as soon as I pin it down, but I think Fort Ranik might do it as finishing that mission pops you close to the start point for the east quest.
Daegul Mistweaver
I'm not having any luck pinning down the pre-quest for east; at this point I'm begining to think my data is suspect and need to start off with a fresh character. It'll be some time before I probably feel up to spending the time to do that, but I'll be sure to post as soon as I've pinpointed the needed progression.
Valerius
Quote:
For UW trapping, spike trap sucks.. If one of the monsters gets knocked down, he doesn't get hit by the rest of the traps. |
Vilaptca
Its even funnier when one Ranger tries to convince the whole trapping group that, and then quits when we start because he sees that someone brought Spike Trap anyways...
Get a Morgriff's Staff, you lose the chance to make it +15 energy, but even the +10 helps. Just watch closely, a trapper should have enough Expertise that energy shouldn't matter much. If you count, you can see that most of the time, you will lay more traps down than the others.
Quote:
Originally Posted by Pardoz
Also a nice choice, although I don't really find a 10% chance of 20% faster recharge worth the time and/or hassle involved in trying to farm for/buy a 10% recharge chance/+10 energy staff when I can pick up a +13 energy staff for free early in the game.
With SQ and QZ, my traps are recharging in under 10 seconds anyway, and since it takes me at least 8 seconds to drop them all, improved skill recharge isn't really a big deal; the extra 3 energy basically means I can get off an extra Spike Trap before I have to wait to recharge energy. |