Anyone know where to get this Godly (Trapper) staff?

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Pardoz
Academy Page
#21
It is, in fact, from Fires in the East from Capt. Arne, and it doesn't seem to vary by class - just got it with a W/N.
Ondo
Ondo
Lion's Arch Merchant
#22
My female W/Mo just got this staff also from the Fires In The East Quest from Capt Arne
3
3lite
Frost Gate Guardian
#23
Quote:
Originally Posted by Pardoz
It is, in fact, from Fires in the East from Capt. Arne, and it doesn't seem to vary by class - just got it with a W/N.
Ya well, Capt. Arne never offered that quest for my W/mo...he only offered "Barradins Advance" and "Vanguards Equipment"...I completed both quests and still didnt recieve "Fires in the East"....
Hot Dead
Hot Dead
Krytan Explorer
#24
Quote:
Originally Posted by Valerius
no... i can't tell... it's my uber 1337 trapping build... i swore an oath to nevah evah tell... if they find out i told someone... they'll kill me! omgz... i've said too much already... i must go :P
Why would you say that you have a better combo than a staff with plus 18 energy and not say the combo? That is "nooby" and annoying, it makes some people curious about the combo, and some people will just think that you are just a noob who cant get past pre searing...
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Pardoz
Academy Page
#25
Quote:
Originally Posted by 3lite
Ya well, Capt. Arne never offered that quest for my W/mo...he only offered "Barradins Advance" and "Vanguards Equipment"...I completed both quests and still didnt recieve "Fires in the East"....
There may be something else you have to do to unlock it - finishing another quest, or visiting a specific town. Do the other quests in the Ascalon region and come back to him later, see if he coughs it up then.
d
dnws517
Frost Gate Guardian
#26
having the same problem...
supposidly vanguard epuipment unlocks it by it didnt.

any other ideas about what quests to do>?
P
Pardoz
Academy Page
#27
Done the Great Northern Wall and Fort Ranik missions? I know at least a couple of quests only trigger after you've done the Wall.
m
morgothstark
Ascalonian Squire
#28
I don't think this staff is godly for trappers.

First of all, energy is not the main issue for trappers, the skill recharge is.
You can put attribute points in Expertise - reduce 4% of energy cost for each point - so 7 points is 28% lower energy, do the math:
Dust trap: 21 energy
Barbed trap: 11
flame: 7
there are staffs that gives +15 energy (Yakslapper for example).
even without full druid you can get to 40-42 energy poinsts which are more then enough to put all 3 trapps.
the main issue remain skill recharge.
my staff have +10% faster skill recharge (general), and i use Serpents Quickness, and party use QZ and EW.
With this setup, i can just spam them traps over and over and over.

And 1 more thing - my staff is necro staff (req 9 blood or death), and i have no points in any necro attributes, but still i get all 15 energy from it, because the req is for the dmg the staff do, not for the energy bonuses.


Take a situation when something goes wrong and you need cast traps fast, your Godly staff gives you energy when your health is over 80%, 60%...
Usualy it should not get to that, but incase it does, you are in a problem.
SilverLight
SilverLight
Academy Page
#29
ah well its good enough from a quest reward which is kool where a staff with skill recharge 10% and +15 energy might cost you some money unless your lucky killing monsters
Evil Hypnotist
Evil Hypnotist
Frost Gate Guardian
#30
Quote:
Originally Posted by 3lite
Ya well, Capt. Arne never offered that quest for my W/mo...he only offered "Barradins Advance" and "Vanguards Equipment"...I completed both quests and still didnt recieve "Fires in the East"....
I believe that 'Fires in the East' only becomes available when you have recieved 'Fires in the North' from Piken Square
Sbadboy85
Sbadboy85
Frost Gate Guardian
#31
well i have that quest with my warrior and one of the rewards is not that staff
so it has to be another quest that the staff came from
P
Pardoz
Academy Page
#32
Quote:
Originally Posted by Sbadboy85
well i have that quest with my warrior and one of the rewards is not that staff
so it has to be another quest that the staff came from
Either ANet did a ninja update, or you're confusing Fires In The North with Fires In The East...
P
Pardoz
Academy Page
#33
Quote:
Originally Posted by morgothstark
even without full druid you can get to 40-42 energy poinsts which are more then enough to put all 3 trapps.
Why are you only using 3?

Quote:
the main issue remain skill recharge.
my staff have +10% faster skill recharge (general)
Also a nice choice, although I don't really find a 10% chance of 20% faster recharge worth the time and/or hassle involved in trying to farm for/buy a 10% recharge chance/+10 energy staff when I can pick up a +13 energy staff for free early in the game.

With SQ and QZ, my traps are recharging in under 10 seconds anyway, and since it takes me at least 8 seconds to drop them all, improved skill recharge isn't really a big deal; the extra 3 energy basically means I can get off an extra Spike Trap before I have to wait to recharge energy.
G
Ghost.
Banned
#34
nice this is a nice staff
Sbadboy85
Sbadboy85
Frost Gate Guardian
#35
Quote:
Originally Posted by Pardoz
Either ANet did a ninja update, or you're confusing Fires In The North with Fires In The East...

I dont get easy stuff like that confused....I Alwas double check what im looking at before i make a post about something
J
John Waffletord
Frost Gate Guardian
#36
Quote:
Originally Posted by Pardoz
Why are you only using 3?
For UW trapping, spike trap sucks.. If one of the monsters gets knocked down, he doesn't get hit by the rest of the traps.
D
Daegul Mistweaver
Krytan Explorer
#37
Quote:
Originally Posted by John Waffletord
For UW trapping, spike trap sucks.. If one of the monsters gets knocked down, he doesn't get hit by the rest of the traps.
You're joking right? You don't seriously think that do you?

And FYI, having Fires north doesn't unlock east, nor does North wall; will post as soon as I pin it down, but I think Fort Ranik might do it as finishing that mission pops you close to the start point for the east quest.
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Daegul Mistweaver
Krytan Explorer
#38
I'm not having any luck pinning down the pre-quest for east; at this point I'm begining to think my data is suspect and need to start off with a fresh character. It'll be some time before I probably feel up to spending the time to do that, but I'll be sure to post as soon as I've pinpointed the needed progression.
Valerius
Valerius
Desert Nomad
#39
Quote:
For UW trapping, spike trap sucks.. If one of the monsters gets knocked down, he doesn't get hit by the rest of the traps.
lol... that made my day
Vilaptca
Vilaptca
Pre-Searing Vanquisher
#40
Its even funnier when one Ranger tries to convince the whole trapping group that, and then quits when we start because he sees that someone brought Spike Trap anyways...

Quote:
Originally Posted by Pardoz
Also a nice choice, although I don't really find a 10% chance of 20% faster recharge worth the time and/or hassle involved in trying to farm for/buy a 10% recharge chance/+10 energy staff when I can pick up a +13 energy staff for free early in the game.

With SQ and QZ, my traps are recharging in under 10 seconds anyway, and since it takes me at least 8 seconds to drop them all, improved skill recharge isn't really a big deal; the extra 3 energy basically means I can get off an extra Spike Trap before I have to wait to recharge energy.
Get a Morgriff's Staff, you lose the chance to make it +15 energy, but even the +10 helps. Just watch closely, a trapper should have enough Expertise that energy shouldn't matter much. If you count, you can see that most of the time, you will lay more traps down than the others.