Don't Any Monks Know How to Play Anymore?
Ender Ward
Well this thread certainly shines a light on why so many PvE Monks are absolutely horrible. Never seen so many people making excuses for not doing what their profession is designed to do.
It's like seing a thread full of Warriors making excuses for not dealing any real damage.
Simply put, a Monk without at the very least Mend Ailment and Holy Veil on their skillbar are not good players. If I wanted simple, mindless restoration of hitpoints and nothing else, I'd take Alesia.
It's like seing a thread full of Warriors making excuses for not dealing any real damage.
Simply put, a Monk without at the very least Mend Ailment and Holy Veil on their skillbar are not good players. If I wanted simple, mindless restoration of hitpoints and nothing else, I'd take Alesia.
Ruvaen
I was the only monk for Titan's Source and "mindless" healing did the job. =X
Rusty Deth
Quote:
Originally Posted by Ruvaen
I was the only monk for Titan's Source and "mindless" healing did the job. =X
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I was the only monk on our infuse run and we made it threw it as well with me just healing the whole time. That is after we stopped running it.
Fantus
Quote:
Originally Posted by Ender Ward
Well this thread certainly shines a light on why so many PvE Monks are absolutely horrible. Never seen so many people making excuses for not doing what their profession is designed to do.
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If I'd take all skills on my monk which anyone thinks to be "absolutely necessary", I'd need 16 skill slots and not only 8...
Pandora's box
Quote:
Originally Posted by Ender Ward
Well this thread certainly shines a light on why so many PvE Monks are absolutely horrible. Never seen so many people making excuses for not doing what their profession is designed to do.
It's like seing a thread full of Warriors making excuses for not dealing any real damage. Simply put, a Monk without at the very least Mend Ailment and Holy Veil on their skillbar are not good players. If I wanted simple, mindless restoration of hitpoints and nothing else, I'd take Alesia. |
Ender Ward
Asking Warriors and Rangers to handle their own condition and hex removal is akin to asking Monks to handle their own damage output by investing into smiting, or going with a R or W secondary and grabbing a weapon.
"What do you mean you're a W/N and you expect us Monks to handle condion and hex removal for you?! Go switch to W/Mo and get Mend Ailment and Holy Veil you fool!"
Is as idiotic as;
"What do you mean you expect us Warriors and Rangers to deal damage? Invest into smiting you fool, we're tired of carrying your no damage arse!"
Warrior and Rangers are inefficient at condition and hex removal. They are efficient at doing damage.
Monks are inefficient at dealing damage (even smiters), yet are efficient at condition and hex removal.
So in a team game, which roles do you think should be adopted by what classes in order to maximise the team's effectiveness?
How well is a team fairing when none of it's characters are capable of removing Blindness, Weakness, attack speed debuffs and other hexes from Warriors? How about removing the likes of Backfire or Daze from casters? Do you seriously expect a Warrior on his 2 pips of regen to blow his entire energy pool on removing conditions? Or would you rather have said warrior use that energy to, oh I don't know, do more damage?
Simply restoring hitpoints over and over again is the mindless way of playing a Monk. We have Alesia for that. A good Monk with a brain has to be able to do more than just that.
Another sad thing is that apparently some people never heard of Heal/Prot hybrids. Apparently they never heard of a simple 15DF/12H/9P build that handles everything well (Word of Healing, Signet of Devotion, Shielding Hands, Healing Touch, Prot Spirit, Restore Life, Holy Veil). Here's a concept, you don't need 4 healing spells if yo're using the two you do have efficiently. You do have space for Mend Ailment and Holy Veil on your skill bar.
This thread is nothing but a bunch of excuses from some poor Monk players.
When I played my PvE Monk through the game, as soon as I had condition and hex removal, those skills never left my bar. And in PvP, being that Monk is my second most played profession (after Rangers), I'd never be caught dead without condition and hex removal, especially in the current metagame.
There should be no excuses. As Monk you are the most efficient at condition and hex removal, by not doing so you are reducing the team's effectiveness. That is all.
"What do you mean you're a W/N and you expect us Monks to handle condion and hex removal for you?! Go switch to W/Mo and get Mend Ailment and Holy Veil you fool!"
Is as idiotic as;
"What do you mean you expect us Warriors and Rangers to deal damage? Invest into smiting you fool, we're tired of carrying your no damage arse!"
Warrior and Rangers are inefficient at condition and hex removal. They are efficient at doing damage.
Monks are inefficient at dealing damage (even smiters), yet are efficient at condition and hex removal.
So in a team game, which roles do you think should be adopted by what classes in order to maximise the team's effectiveness?
How well is a team fairing when none of it's characters are capable of removing Blindness, Weakness, attack speed debuffs and other hexes from Warriors? How about removing the likes of Backfire or Daze from casters? Do you seriously expect a Warrior on his 2 pips of regen to blow his entire energy pool on removing conditions? Or would you rather have said warrior use that energy to, oh I don't know, do more damage?
Simply restoring hitpoints over and over again is the mindless way of playing a Monk. We have Alesia for that. A good Monk with a brain has to be able to do more than just that.
Another sad thing is that apparently some people never heard of Heal/Prot hybrids. Apparently they never heard of a simple 15DF/12H/9P build that handles everything well (Word of Healing, Signet of Devotion, Shielding Hands, Healing Touch, Prot Spirit, Restore Life, Holy Veil). Here's a concept, you don't need 4 healing spells if yo're using the two you do have efficiently. You do have space for Mend Ailment and Holy Veil on your skill bar.
This thread is nothing but a bunch of excuses from some poor Monk players.
When I played my PvE Monk through the game, as soon as I had condition and hex removal, those skills never left my bar. And in PvP, being that Monk is my second most played profession (after Rangers), I'd never be caught dead without condition and hex removal, especially in the current metagame.
There should be no excuses. As Monk you are the most efficient at condition and hex removal, by not doing so you are reducing the team's effectiveness. That is all.
Ender Ward
Bah, forum crashes on me when I attempt to edit. The build listed above should be:
(Word of Healing, Signet of Devotion, Shielding Hands, Mend Ailment, Healing Touch, Prot Spirit, Restore Life, Holy Veil)
(Word of Healing, Signet of Devotion, Shielding Hands, Mend Ailment, Healing Touch, Prot Spirit, Restore Life, Holy Veil)
Sofonisba
Quote:
Originally Posted by Ender Ward
This thread is nothing but a bunch of excuses from some poor Monk players.
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What I am taking from this thread is not that there is a certain formula to be the perfect monk.
What I am taking from this thread is that people STILL do not communicate properly ahead of time in their PUGs, and wish to complain bitterly later on.
Goonter
I guess there is only so much you can say about it. We all have our own ideas on what works best and probably have experances of success to back our claims.
In monks defence, though I do believe it is thier juristiction, I dont believe it is thier job.
Healing and/or protecting can come in lots of different suitable flavors. E/Mos most notably, they can protect just as good as a monk and even drop lifesaving wards to boot. Necros can protect against disease or deny corpses if the area calls for it.
There really is a large amout of flexablity between the classes that go unexplored due to stereotypes.
Ive been pushing for team finding/planning menus since day one for GW. True people that bump into each other for help STILL do not communicate properly. But Im thinking there can be tools designed in the games interface to remedy some of that.
Once we realize how flexable we all are and what we are contributing to the team, monks may lose some pressure misplaced on them and any odd combonations that get shutout now may start to take more notice amoungst the general public.
In monks defence, though I do believe it is thier juristiction, I dont believe it is thier job.
Healing and/or protecting can come in lots of different suitable flavors. E/Mos most notably, they can protect just as good as a monk and even drop lifesaving wards to boot. Necros can protect against disease or deny corpses if the area calls for it.
There really is a large amout of flexablity between the classes that go unexplored due to stereotypes.
Ive been pushing for team finding/planning menus since day one for GW. True people that bump into each other for help STILL do not communicate properly. But Im thinking there can be tools designed in the games interface to remedy some of that.
Once we realize how flexable we all are and what we are contributing to the team, monks may lose some pressure misplaced on them and any odd combonations that get shutout now may start to take more notice amoungst the general public.
IxChel
Quote:
Originally Posted by Rico Carridan
Please, if you play a monk in PvE (especially anywhere from crystal desert on) or PvP (anywhere), controlling conditions and hexes are your jurisdiction. It's time to drop the healing breeze for mend ailment, and vigorous spirit for holy veil. Your team will thank you for it.
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Vigorous Sprit is an excellent skill; especially in PvE where the team's warrior is often the primary target. Vigorous Spirit is a very good skill because you can cast it as the warrior is going into combat -- making it essentially free regeneration -- you'll recover the energy spent before any damage is even taken. Even if it is only active 20 minutes and the warrior only hits 10 times during that time, you're talking about a minimum of 100 points of healing for that 5en; that's 66% more healing than Orson. At 15 healing on your more dedicated warrior, it's going to net you around 250 health for that 5 energy. That's a deal if I've ever seen one. Vigorous spirit is like a good deodorant -- it keeps on working as hard as you do.
Let us talk about Holy Veil; a 5en maintained enchantment, which I assume you imply that one would cast and then immediately cancel. My primary objection to this one is easy -- there is no way to cancel the enchantment w/o using a mouse; and I don't use a mouse. My primary reason for playing guild wars is enjoyment -- not making my carpel tunnel worse by trying to get a mouse pointer over a 1cm target. But, even if there was an easy way to cancel it.... you have to compare this with the amount of healing it "saves" you. Assume that you're countering one of the worst hexes: Conjure Phantasm. Since it'll take you 3-4 seconds to react and cast, the difference is 8*5*3 or 120 HP. A heal other or healing breeze can quite easily cover this cost, and then some. Sure, you'll spend 10en, instead of perhaps 6 to 8 en (it will take you time and mental energy to cancel the holy veil). But most hexes you run into are not as damaging bad as Conjure, and Healing Breeze or Heal Other are far more general. I'd even consider using Vigorous Spirit to counter a Conjure Phantasm: over a 10 second period, Vigorous will trigger about 7 times, for 70 healing... and in the next 10 seconds for another 70. I'm not convinced.
Let's talk about Mend Ailment some. Certainly there is the case where your PvE will "blind" your warrior, and in this case; the warrior should either be bringing some condition removal -- or asking you explicitly for help. But, in your average case, the most problematic thing you're going to fix with Mend Ailment is bleeding or poison. In those cases, you'd once again be better with Vigorous Sprit on a warrior or healing breeze. I'd rather have a build with 15 healing rather than a 13 healing and 9 protection. That said, if you're a boon protector -- this is a staple. If I'm going to take healing breeze off my skill bar, it isn't going to be replaced with mend ailment.
I'm not going to defend healing breeze; it's a moderately acceptable skill for a 15 healing monk (I don't know where the +9 break is). There are better skills -- like healing seed that I'd put on my bar before breeze.
Regardless... your entire thread seems to imply that the monk should be the first-line of defense. It shouldn't. Warriors and rangers should be using at least one form of defensive stance, as well as a good self-heal or something like endure-pain, and finally, something like disrupting chop to help prevent damage in the first place. I'm not so keen on Elementalists taking Aura of Restoration, but they could do worse things. However, an elementalist should be thinking rather hard about what skills they can take that will reduce overall party damage: malestrom, blinding flash, etc. A mesmer should be considering mantras and/or ether feast, a necromancer has a number of good health recovery options including parasitic bond and life siphon. Too often I'm in a PUG and see _zero_ attempt at defense or self-healing. Your warrior want to make me a happy healer? Throw up Doldak Signet once you've been surrounded and are being hammered on by 3-5 monsters.
Ender Ward
The issue in this thread is not about Healing and Protection, the latter of which can indeed be done almost as effectively by a E/Mo as by a Mo/E. The issue is condition and hex removal. At this, Monk primaries are the most efficient. When a Monk is asked to take care of those, the pressure is not misplaced, it couldn't be better placed.
Yes, other classes have some decent to mediocre ways of dealing with either conditions (Necro, Ranger) or Hexes (Mesmer), but they can never be as effective as a Monk who simply took Mend Ailment and Holy Veil on his skillbar. Nor will they offer the side benefit of Divine Favour healing (and additional healing from Mend if multiple conditions were on the target).
Speaking of the E/Mo ... in PvE, using one as a protector is a waste (not so in PvP). He'd better serve the team as a E/Me who can echo his nukes and put down wards. If he dilutes his effectiveness by investing into Protection Prayers, he loses the ability to echo, loses attribute points better invested elsewhere.
Who's going to make up for that loss in damage capability? The Monks? *laugh*
The Monks can more efficiently, thanks to runes, handle protection. But they cannot exactly replicate an echoed Fireball (example).
Yes, other classes have some decent to mediocre ways of dealing with either conditions (Necro, Ranger) or Hexes (Mesmer), but they can never be as effective as a Monk who simply took Mend Ailment and Holy Veil on his skillbar. Nor will they offer the side benefit of Divine Favour healing (and additional healing from Mend if multiple conditions were on the target).
Speaking of the E/Mo ... in PvE, using one as a protector is a waste (not so in PvP). He'd better serve the team as a E/Me who can echo his nukes and put down wards. If he dilutes his effectiveness by investing into Protection Prayers, he loses the ability to echo, loses attribute points better invested elsewhere.
Who's going to make up for that loss in damage capability? The Monks? *laugh*
The Monks can more efficiently, thanks to runes, handle protection. But they cannot exactly replicate an echoed Fireball (example).
IxChel
Quote:
Originally Posted by Ender Ward
The issue in this thread is not about Healing and Protection, the latter of which can indeed be done almost as effectively by a E/Mo as by a Mo/E. The issue is condition and hex removal. At this, Monk primaries are the most efficient. When a Monk is asked to take care of those, the pressure is not misplaced, it couldn't be better placed.
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unienaule
I'd like to know why you consider Holy Veil so much better now. Remove hex removes hexes more often. Yes, Holy Veil is good, but I dont know why you'd say its better. Remove hex every 9 seconds, Holy veil every 11.
jules
Speaking from the perspective of a pure healer, I feel there's a case against being specced out for hex removal in PvE.
I find that 95% of the time I can outheal hexes and conditions pretty well with cheap spammable heals. In the other 5% you can argue that hexes and conditions will cause teammates to die but if you use skill slots for removal you're less well equipped to heal the damage caused by eles, rangers and warriors which in most cases are more likely to be the main cause of death. Furthermore hex removal is tough when several of your party are hit with multiple hexes. There is simply no way of removing all those hexes. Of course condition removal is more realistic especially with attributes in protection prayers but what I'm saying is that it is possible to get through 95% of the PvE areas by just outhealing the damage. If possible you should have a good prot monk but they are rarer in PvE and harder to master than a good healing monk.
IMO in PvE almost every character should bring a defensive skill. You can't use all those damage skills you brought if you're lying facedown in the dirt so all players should think a little defensively especially given the variability of monks you get in PUGs.
I think one of the things to learn in PvE is not to overheal. You don't have to keep everyone's health bar at 100% and this varies according to your teammates AL and hp, ie I'd be more worried if my ele was at 75% compared to my warrior being at 75%. Another thing I've found that really helps is to stretch out that party window horizontally so it takes up at least 1/4 of your screen width. That way you can tell with greater sensitivity the rate of damage your teammate is experiencing and react accordingly. (ie. Do I cast seed 1st or dwayna's?)
Just my 2 cents. Flame away...
I find that 95% of the time I can outheal hexes and conditions pretty well with cheap spammable heals. In the other 5% you can argue that hexes and conditions will cause teammates to die but if you use skill slots for removal you're less well equipped to heal the damage caused by eles, rangers and warriors which in most cases are more likely to be the main cause of death. Furthermore hex removal is tough when several of your party are hit with multiple hexes. There is simply no way of removing all those hexes. Of course condition removal is more realistic especially with attributes in protection prayers but what I'm saying is that it is possible to get through 95% of the PvE areas by just outhealing the damage. If possible you should have a good prot monk but they are rarer in PvE and harder to master than a good healing monk.
IMO in PvE almost every character should bring a defensive skill. You can't use all those damage skills you brought if you're lying facedown in the dirt so all players should think a little defensively especially given the variability of monks you get in PUGs.
I think one of the things to learn in PvE is not to overheal. You don't have to keep everyone's health bar at 100% and this varies according to your teammates AL and hp, ie I'd be more worried if my ele was at 75% compared to my warrior being at 75%. Another thing I've found that really helps is to stretch out that party window horizontally so it takes up at least 1/4 of your screen width. That way you can tell with greater sensitivity the rate of damage your teammate is experiencing and react accordingly. (ie. Do I cast seed 1st or dwayna's?)
Just my 2 cents. Flame away...
Goonter
Ender your right.
But if this is pve we are talking about then, as most people agree, its not that hard..95% of the time.
And like someone was saying earlier. A lot of people make it to the end using henches and they dont remove conditions or hexes. So suddenly, why do we need more from human players?...for pve?
Expecting monks to cure conditions and such is reasonable but not the only solution. Probably, the better, easier, and faster solution but not the only one to achive your desired goal.
Thats all I was saying.
But if this is pve we are talking about then, as most people agree, its not that hard..95% of the time.
And like someone was saying earlier. A lot of people make it to the end using henches and they dont remove conditions or hexes. So suddenly, why do we need more from human players?...for pve?
Expecting monks to cure conditions and such is reasonable but not the only solution. Probably, the better, easier, and faster solution but not the only one to achive your desired goal.
Thats all I was saying.
Ender Ward
Vigorous Spirit in PvE is normally a good health recovery option. How well does it do, though, when the warrior enchanted by it is blind? Is that warrior also doing as much damage he could be if he's weakened? A weakened Warrior takes longer to kill, thus prolonging a fight, thus leading to more healing required over time. When a character has multiple conditions on him, and you use Mend Ailment, this character not only benefits from Divine Favour from your Monk, but gets healing from the remaining conditions. With one 5 energy spell you can remove a detrimental condition and heal a significant amount of damage done to said character.
If the conditions are indeed degens like poison, desease or bleeding, they work so slowly that a good Monk can afford to simply let the target drop to below 50% health and then take care of all that damage with a simple Word of Healing (which heals for 198 at 15DF/12H).
The same appplies to degen hexes like Conjure Phantasm, Phantom Pain, etc. They don't inhibit the performance of the character, unlike say Spiteful Spirit, Empathy, Backfire or Soul Leech, etc, which need to be actually removed.
Holy Breeze, is horrible in comparison to Word of Healing. At +9 regen over 10 seconds it heals for 180 over time + 48 immidiately from Divine Favour for a total of 228 for for 10 energy. Word of Healing, when you actually need to heal the target (below 50% health) heals for more, for 5 energy. This happens immidiately, which is often better than healing over time. There is basically never a good reason to use Healing Breeze or to take it on one's skillbar. Bad Monks and stupid Paladin premades use Healing Breeze, both in PvE and PvP.
The "lack of a mouse" argument is a complete joke and thus can be ignored. Since Holy Veil is a monk spell, it benefits from Divine Favour. Whatever damage has been done in the 1 second it takes you to cast the spell, is more than made up by Divine Favour. Cancelling the spell takes all of one second, and is incredibly easy if you put Holy Veil as your #8 skill.
As for it being better than Remove Hex being a "bug" I really don't understand this claim. The reason why Holy Veil is better even with a 10 second recycle time is because of it's 1 second cast time, being less easily interrupted. Where exactly is the bug part?
Anyway, in order for offensive warriors, rangers and caster to be at their peak effectiveness, they cannot (and often aren't even able to) take condition and hex removal. The Monks must pick up these tasks because they are the only ones, due to divine favour and runes, who benefit the team, instead of weakening it, by taking these skills.
If the conditions are indeed degens like poison, desease or bleeding, they work so slowly that a good Monk can afford to simply let the target drop to below 50% health and then take care of all that damage with a simple Word of Healing (which heals for 198 at 15DF/12H).
The same appplies to degen hexes like Conjure Phantasm, Phantom Pain, etc. They don't inhibit the performance of the character, unlike say Spiteful Spirit, Empathy, Backfire or Soul Leech, etc, which need to be actually removed.
Holy Breeze, is horrible in comparison to Word of Healing. At +9 regen over 10 seconds it heals for 180 over time + 48 immidiately from Divine Favour for a total of 228 for for 10 energy. Word of Healing, when you actually need to heal the target (below 50% health) heals for more, for 5 energy. This happens immidiately, which is often better than healing over time. There is basically never a good reason to use Healing Breeze or to take it on one's skillbar. Bad Monks and stupid Paladin premades use Healing Breeze, both in PvE and PvP.
The "lack of a mouse" argument is a complete joke and thus can be ignored. Since Holy Veil is a monk spell, it benefits from Divine Favour. Whatever damage has been done in the 1 second it takes you to cast the spell, is more than made up by Divine Favour. Cancelling the spell takes all of one second, and is incredibly easy if you put Holy Veil as your #8 skill.
As for it being better than Remove Hex being a "bug" I really don't understand this claim. The reason why Holy Veil is better even with a 10 second recycle time is because of it's 1 second cast time, being less easily interrupted. Where exactly is the bug part?
Anyway, in order for offensive warriors, rangers and caster to be at their peak effectiveness, they cannot (and often aren't even able to) take condition and hex removal. The Monks must pick up these tasks because they are the only ones, due to divine favour and runes, who benefit the team, instead of weakening it, by taking these skills.
Rico Carridan
Quote:
Originally Posted by IxChel
Let me play devil's advocate for a minute here.
Let us talk about Holy Veil; a 5en maintained enchantment, which I assume you imply that one would cast and then immediately cancel. My primary objection to this one is easy -- there is no way to cancel the enchantment w/o using a mouse; and I don't use a mouse. My primary reason for playing guild wars is enjoyment -- not making my carpel tunnel worse by trying to get a mouse pointer over a 1cm target. But, even if there was an easy way to cancel it.... you have to compare this with the amount of healing it "saves" you. Assume that you're countering one of the worst hexes: Conjure Phantasm. Since it'll take you 3-4 seconds to react and cast, the difference is 8*5*3 or 120 HP. |
Rico
Rico Carridan
Quote:
Originally Posted by IxChel
Ah; I had assumed the recharge had stayed at 0, but it is 10. My very bad. In this case, I have no clue why you'd take Holy Veil over Remove Hex in PvE; my previous commentary on Holy Veil makes no sense at all. Is the OP assuming someone would cast Holy Veil before combat, and then start canceling them as soon as combat starts? I just don't get it -- is there any reason to use Holy Veil in PvE?
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Rico
IxChel
Quote:
Originally Posted by Ender Ward
Vigorous Spirit in PvE is normally a good health recovery option. How well does it do, though, when the warrior enchanted by it is blind? Is that warrior also doing as much damage he could be if he's weakened?
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Quote:
Originally Posted by Ender Ward
Holy Breeze, is horrible in comparison to Word of Healing.
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Quote:
Originally Posted by Ender Ward
The "lack of a mouse" argument is a complete joke and thus can be ignored.
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Quote:
Originally Posted by Ender Ward
As for it being better than Remove Hex being a "bug" I really don't understand this claim. The reason why Holy Veil is better even with a 10 second recycle time is because of it's 1 second cast time, being less easily interrupted. Where exactly is the bug part?
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Quote:
Anyway, in order for offensive warriors, rangers and caster to be at their peak effectiveness, they cannot (and often aren't even able to) take condition and hex removal. The Monks must pick up these tasks because they are the only ones, due to divine favour and runes, who benefit the team, instead of weakening it, by taking these skills. |
smurfhunter
Quote:
Originally Posted by IxChel
Well, this PvE monk isn't using Holy Veil unless this problem is fixed; its not a joke to me. Trade you wrists?
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i didnt know mousing caused it o.O
my hand config is always left hand covering asdw + 1-8 hotkeys while the righthand steers/looks with the mouse.
LifeInfusion
I did the infusion mission with henches, every time I bought new armor, which is like 6 times.
IxChel
Quote:
Originally Posted by smurfhunter
wait isnt the whole carpel tunnel thing when you type on the keyboard without that thing at the base of the keyboard to prop up your wrists?
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Why this one skill requires a mouse for competitive play is beyond me; it is a serious usability bug.
Quote:
Originally Posted by smurfhunter
my hand config is always left hand covering asdw + 1-8 hotkeys while the righthand steers/looks with the mouse.
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As far as the mouse goes; one of the primary causes of carpel tunnel happens when you bend your wrist on a highly repetitive basis: a mouse or frequent movement of your hand to the keyboard and back to a mouse will do just that. It's a serious problem once you hit your mid 30's and are at it 14h+ per day. Note that we've had typewriters for years and years and secretaries got strong fingers -- not carpel tunnel. I've met many 50-60 year old typists who moved to either the Macintosh or Windows and decided that they'd rather retire than use the mouse. I've had shop-floor foreman insist that the programs I write not require the mouse... "because it hurts". Keyboarding isn't the problem, its that damn rodent. There is even a Window manager for Unix platforms called..... Rat Poison. Why? Because a mouse isn't required (in fact, it isn't even supported). I use another window manager, called Ion, which also doesn't require a mouse.
Who ever invented the mouse should be strung up by his pinky toes and tickled mercilessly.
Dead Panda
I'm going to have to agree with IxChel. I find myself too lazy to shift that hand on the mouse to move it, because I just feel uncomfortable wielding it. And this is coming from someone who grew up using a mouse. Shortcut keys make my life so much easier.
If by some stroke of genious they made some way for a keyboard to replace the mouse. I'd so use it.
If by some stroke of genious they made some way for a keyboard to replace the mouse. I'd so use it.
NightOwl
I sent a pm to IxChel with a link a website featuring the trackball I'm using. Perhaps for those who choose to have less wrist movement, for whatever reason, it might be a more viable alternative. Microsoft Trackball Explorer, 5 buttons including scroll, mouseball moves with 2 fingers (or 1, if you prefer, I suppose), large and comfortable. Plenty of other trackballs out there, I can't figure out why they haven't caught on with more people.
One and Two
With trackballs...its harder to make accurate quick movements. True, you can spin the ball, but its not as accurate.
Rico Carridan
Quote:
Originally Posted by IxChel
Why this one skill requires a mouse for competitive play is beyond me; it is a serious usability bug.
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[edit-close parenthesis]
Rico
Mhydrian
Um really I rarely if ever bring mend ailment or hex removals. For the simple fact any cheesy skill the enemy uses is simply spammed. It does you no good in most cases to remove a condition or hex that will get almost immediately reapplied. I think the monks were par for the course. I can agree seeing as there are 4 monks that they could have tried to discuss before hand what skills to bring. But to say they dont know how to play...pfffff
Teufel Eldritch
Quote:
Originally Posted by One and Two
With trackballs...its harder to make accurate quick movements. True, you can spin the ball, but its not as accurate.
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One and Two
Trackballs are viable in Guild Wars. But you still need some sort of a mouse, as positioning is very important in this game.
Slimcea
While the party in question should probably have had some communication before starting the mission, for all those who are saying that since nearly all other classes have some sort of condition/hex removal, they should bring it themselves, how about phrasing it another way?
Since all other classes have tanking skills, its their own responsibility to tank. The tanks shouldn't give a damn if aggro breaks lose and goes onto the casters, since hey, everyone has a tanking skill and you should have brought it.
Since all other classes have tanking skills, its their own responsibility to tank. The tanks shouldn't give a damn if aggro breaks lose and goes onto the casters, since hey, everyone has a tanking skill and you should have brought it.
reciprocal
This is very simple and I'll put it as such:
Start of in a PUG. There are 2 monks (or more). There are other classes. There are 2 choices:
1) Take 5 minutes (or more) to organise the group. Experienced players make recommendations for newer players to choose certain skills.
2) PUG just goes off without saying a word
For (1) there are 2 subsequent options
3) No one listens or people object to your suggestions
4) People make the changes
If (3) happens you have 2 options
5) Stay in the group and tough it
6) Leave the group
Easy, isn't it?
Now while doing the mission there can be 2 outcomes
7) You win
8) You lose
If (7) occurs, good for you. If your suggestions were ignored, then don't feel bad. It may have made the mission easier. It may not, in which you've learned something. No biggie. Make friends, or leave.
If (8) occurs, tough luck. Well, maybe now they'll listen to your advice and you try again. Maybe you don't have time and have to leave. It doesn't matter. Tomorrow's another day. Maybe you just don't want to be in the group. No worries. Just apologise, don't flame, and go. Everyone will respect you for that.
There's no need to argue wether HB is better of condition/hex removal is needed. Sometimes it is, sometimes it isn't. We can learn and change or sometimes we need to keep at something until it works. Unless one group starts screaming and abusing another this tends to be generally a fun process. It's just a game. Don't get all 'Jack Thompson' on it.
Start of in a PUG. There are 2 monks (or more). There are other classes. There are 2 choices:
1) Take 5 minutes (or more) to organise the group. Experienced players make recommendations for newer players to choose certain skills.
2) PUG just goes off without saying a word
For (1) there are 2 subsequent options
3) No one listens or people object to your suggestions
4) People make the changes
If (3) happens you have 2 options
5) Stay in the group and tough it
6) Leave the group
Easy, isn't it?
Now while doing the mission there can be 2 outcomes
7) You win
8) You lose
If (7) occurs, good for you. If your suggestions were ignored, then don't feel bad. It may have made the mission easier. It may not, in which you've learned something. No biggie. Make friends, or leave.
If (8) occurs, tough luck. Well, maybe now they'll listen to your advice and you try again. Maybe you don't have time and have to leave. It doesn't matter. Tomorrow's another day. Maybe you just don't want to be in the group. No worries. Just apologise, don't flame, and go. Everyone will respect you for that.
There's no need to argue wether HB is better of condition/hex removal is needed. Sometimes it is, sometimes it isn't. We can learn and change or sometimes we need to keep at something until it works. Unless one group starts screaming and abusing another this tends to be generally a fun process. It's just a game. Don't get all 'Jack Thompson' on it.
NightOwl
Quote:
Originally Posted by Slimcea
Since all other classes have tanking skills, its their own responsibility to tank. The tanks shouldn't give a damn if aggro breaks lose and goes onto the casters, since hey, everyone has a tanking skill and you should have brought it.
|
Priceless.
Quote:
Originally Posted by One and Two
With trackballs...its harder to make accurate quick movements. True, you can spin the ball, but its not as accurate.
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Sagius Truthbarron
Quote:
Originally Posted by Sister Rosette
Sounds like an idiotic
meatpuppet decided to be a hero. (GLARE) |
Ender Ward
If you have a brain, you're not goin to blow your energy repeatedly mending desease, poison and stuff like this, or repeatedly removing stuff like Phantom Pain or Conjure Phantasm. No, you're goin to simply heal up this slow, non-threatening damage then your ally gets to ~50% health with a "spike" healing spell.
But because you have a brain, you are going to remove conditions that actually inhibit your team-mates from functioning at peak efficiency. You're hopefully going to remove Blindness and Weakness from physical attackers. You are hopefully going to remove Daze from a caster. Let's hope you'll remove Backfire, Soul Leech, Empathy or Spiteful spirit from an ally. You are hopefully going to remove Lingering Curse from an ally you intend to heal, or Rigour Mortis from an ally you wish to continue to tank for you inside a ward, enchantment or stance.
Or you can channel Alesia and keep on just healing. And congratulate yourself on not rising up above the level of really, really stupid AI.
But because you have a brain, you are going to remove conditions that actually inhibit your team-mates from functioning at peak efficiency. You're hopefully going to remove Blindness and Weakness from physical attackers. You are hopefully going to remove Daze from a caster. Let's hope you'll remove Backfire, Soul Leech, Empathy or Spiteful spirit from an ally. You are hopefully going to remove Lingering Curse from an ally you intend to heal, or Rigour Mortis from an ally you wish to continue to tank for you inside a ward, enchantment or stance.
Or you can channel Alesia and keep on just healing. And congratulate yourself on not rising up above the level of really, really stupid AI.
coolsti
Quote:
Originally Posted by Rico Carridan
Hex breaker doesn't remove conditions, obviously, it removes hexes. Mesmer doesn't have any skills that do, as far as I know.
Rico |
But probably being Mesmer as second profession to Warrior would be most useful to use something like epidemic (not sure if I got the name right, but I know a mesmer has one like this) to spread conditions. As warrior you tank and attract a mob, you then deal bleeding or cripple someone, then you cast epidemic and everyone around gets the same conditions.
Fantus
It's quite funny that every n00b warrior having played GW for like 4 weeks seems to think they can tell the monks how to do their job. Do we monks tell the tanks how to tank? Do we tell the nukers how to nuke? At least you see considerably more threads on how bad and utterly stupid monk players must be if they do X or don't do Y than about any other profession. And you guys actually WONDER why so many monk players don't play their monks anymore, at least not in PUGs? Ok, here is my policy about Hex/Condition Removal:
- if there are two monks in the party I will carry hex/condition removal
- if I am the only monk in the party, I don't carry hex/condition removal and work with healing spells (particulary Breeze) instead since they give me more flexiblity.
Dear Warriors: If I am the only monk in the party, I can PROMISE you that I won't waste any of my energy to remove blindness or crippled from you - if you are blind and I am the healer, this means that there are 6 other players in the group who can deal substantial amounts of damage while you are helpless for like 10 seconds or so.
Feel free to think I must be stupid or have no brain or whatsoever. I have played a monk only for like 700 hours, so I probably have no idea about playing a monk anyway. The only thing I have learned is not to play my monk in random groups full of arrogant jerks who insist on telling me how to do my job.
- if there are two monks in the party I will carry hex/condition removal
- if I am the only monk in the party, I don't carry hex/condition removal and work with healing spells (particulary Breeze) instead since they give me more flexiblity.
Dear Warriors: If I am the only monk in the party, I can PROMISE you that I won't waste any of my energy to remove blindness or crippled from you - if you are blind and I am the healer, this means that there are 6 other players in the group who can deal substantial amounts of damage while you are helpless for like 10 seconds or so.
Feel free to think I must be stupid or have no brain or whatsoever. I have played a monk only for like 700 hours, so I probably have no idea about playing a monk anyway. The only thing I have learned is not to play my monk in random groups full of arrogant jerks who insist on telling me how to do my job.
myword
i'm laughing at Fantus
guess you didn't read his post and decided to make yourself look like an idiot
4 monks and none with hex/condition removal, sounds like a grab 8 and go
there are alot of newbie monks out there, then again there are alot of lvl20 newbies playing whatever profession, that's the curse of PvE PUGs
guess you didn't read his post and decided to make yourself look like an idiot
4 monks and none with hex/condition removal, sounds like a grab 8 and go
there are alot of newbie monks out there, then again there are alot of lvl20 newbies playing whatever profession, that's the curse of PvE PUGs
Sister Rosette
Quote:
Originally Posted by Rico Carridan
People complain about the long casting time on remove hex. Holy veil has a 1/4 second casting time, plus however long it takes you to double-click the icon (you can be casting another spell while doing this though, so that doesn't really matter). The slightly longer recharge time is the tradeoff for a significantly shorter casting time. Basically, you use it the same way you do in PvP...
Rico |
Because last time I checked my facts, Panic and Migrane DO have degen.
Spiteful does damage to you and those around you, and (zooooooooooomg)
damage can be healed. The only thing that's different is you will take a lot
longer to activate your signets from Panic, and longer to cast with Migrane.
And if you're casting you really need to shut up about bad monking and worry
about bad Warrior'ing.
Also, to whoever was throwing around the 'just take 2 healing spells' crap,
perhaps you forgot about cooldown time. Just about every spam heal has
a signifigant cooldown time of a few seconds or more. In that time the retard
screaming about hex/condition removal could have dropped dead. A pure
healer needs to pack more than 2 heals to be effective. Leave condition/hex
removal to the prot and smite monks.
I love how people claim we should remove 'x condition' above all others.
Because last time I checked you don't get a choice on what's removed, aside
from Restore Condition, which removes everything. You can't choose to pick
blind off the crippled, bleeding, deep wounded, dazed, weakened warrior. The
spell chooses for you. Forcing you to blow more and more mp on the W to
try and get the blind off so he can do his full 5 damage while more and more
conditions pile on.
Yeah, you guys sure know a lot about monking.
aron searle
What gets me annoyed is some people seem to have trouble grasping the concept of "personal preference". No it seems if you dont do it X way and take X skill then you apparantly have the right to call people stupid ect.
I saw this beetween another random and another monk on my team last night, (and somewhere in this thread).
My response.
Grow the fkcu up (and kicked him from the team).
I saw this beetween another random and another monk on my team last night, (and somewhere in this thread).
My response.
Grow the fkcu up (and kicked him from the team).
kawaii_bat
Quote:
Originally Posted by Pevil Lihatuh
I only read like the first page.
As a ranger there is no way i'll go without Troll Unguent. I have it maxed at 10 health regen. NO condition can counter that. I'm bleeding? Health goes up. Poisoned? Health goes up. Why do I take it? No matter how good your monk (or 2, or 3) are, there are gonna come points when they are out of energy/too busy with tanks/dead when you have to help yourself. Seriously, taking no heal is like not taking res signet "because thats the monks job". |
Troll Unguent - Skill
For 10 seconds, you gain health regeneration +3-9.
Did you have 16 in Wilderness Survival? If so that's a very great waste of attribute points unless you are a trapper by proffession. (A very dedicated one at that !)
****
Really though, for Hex and Condition remover, it all depends on how many of those you'll face in the particular mission/quest/journey you're doing. I'd say just bring one or the other depending on how common they are where you are going.