Worst Skill in the Game
Rico Carridan
I'd like to have some opinions on what people think are the worst skills in the game for each class. These are skills, that, for whatever reason, have probably never found their way into any player's skill bar, pretty much ever. Maybe their effect just doesn't make sense. Maybe the energy cost is just too high to justify the effect. Maybe the spell is just too situation to ever be used. Whatever the case, I'd love to hear what people think about these skills. Also, if you have ever found an effective use for any of the skills that people claim to be the game's bottom of the barrel, I'd love to hear it.
Here's my 6:
Warrior: Deflect arrows. In principle this skill looks like it could be nice, except for the part that says "this skill ends if you attack"
Ranger: Otyugh's cry. There aren't enough random animals in any area that I can think of to make this spell worth using. If it worked on pets, I can see a lot of good things coming from this.
Elementalist: Rust. There are a few builds that *technically* would be gimped beyond any recovery if this skill was used. But nobody would ever bother bringing this skill on the off-chance that they will run into one of those builds.
Necromancer: Dary fury. If I'm reading the description correctly, this spell gives *one character* one strike of adrenaline. For 10 energy. Makes sense to me.
Monk: Vital Blessing. I don't know of any builds that benefit from -1 energy regeneration for a bit of extra health.
Mesmer: Signet of Humility. Disabling an elite skill is a nice idea, but let's be honest here, you're a mesmer. If you want to disable the enemy's elite skill, use diversion or something. Frankly, I don't think there are any elite skills in the game that are dangerous enough to warrant bringing something like this along. Maybe before ER was nerfed there might have been some advantage to this.
Rico
Here's my 6:
Warrior: Deflect arrows. In principle this skill looks like it could be nice, except for the part that says "this skill ends if you attack"
Ranger: Otyugh's cry. There aren't enough random animals in any area that I can think of to make this spell worth using. If it worked on pets, I can see a lot of good things coming from this.
Elementalist: Rust. There are a few builds that *technically* would be gimped beyond any recovery if this skill was used. But nobody would ever bother bringing this skill on the off-chance that they will run into one of those builds.
Necromancer: Dary fury. If I'm reading the description correctly, this spell gives *one character* one strike of adrenaline. For 10 energy. Makes sense to me.
Monk: Vital Blessing. I don't know of any builds that benefit from -1 energy regeneration for a bit of extra health.
Mesmer: Signet of Humility. Disabling an elite skill is a nice idea, but let's be honest here, you're a mesmer. If you want to disable the enemy's elite skill, use diversion or something. Frankly, I don't think there are any elite skills in the game that are dangerous enough to warrant bringing something like this along. Maybe before ER was nerfed there might have been some advantage to this.
Rico
Omega_2005
Hmm, quite true, but some people actually benefit from Vital Blessing on a Glint Run...
Arcador
I agree Deflects arrows can be boosted a bit, compared to other stances which they deflects all.
Otyugh's cry is pvm skill.
Rust is situational - it makes ress signet work 9 seconds and all other 6 (except the istant ones). Vs some builds is evil (smite signet builds), but the chance you will meet such mayne is not worth the 1 skill slot.
Vital blessing has its uses. - extra hp is extra hp - 4-8 more strikes of living.
Disabling player's elite often results to stoping his combo. Ranger with no Melandru's arrows? Warrior with no everclease (or however its typed), and so on. Of course you can dissable some minor skill that is not icluded in combo, so the risk is yours. It disables automaticly, - no need to wait to interupt which is a plus.
Otyugh's cry is pvm skill.
Rust is situational - it makes ress signet work 9 seconds and all other 6 (except the istant ones). Vs some builds is evil (smite signet builds), but the chance you will meet such mayne is not worth the 1 skill slot.
Vital blessing has its uses. - extra hp is extra hp - 4-8 more strikes of living.
Disabling player's elite often results to stoping his combo. Ranger with no Melandru's arrows? Warrior with no everclease (or however its typed), and so on. Of course you can dissable some minor skill that is not icluded in combo, so the risk is yours. It disables automaticly, - no need to wait to interupt which is a plus.
Mistress Develion
Vital Blessing FTW at lvl 8 as a prot monk it currently gives me 93 extra life... and thats onlt with my Protection magic at 5
want a useless Monk spell... Heal area... cause most people cant use it correctly and sit their healing everyone including the mob while you whack senselessly away at it
want a useless Monk spell... Heal area... cause most people cant use it correctly and sit their healing everyone including the mob while you whack senselessly away at it
Neutron Star
Dark Fury is a decent skill. It gives ALL your party members one bonus strike of adrenaline on each attack for 5 seconds. Deathly Chill or Verata's Aura have to be the worst necro skills.
Holy Wrath is by far the most useless monk skill.
Signet of Humility is pretty good. Try Ignorance, that's the worst mesmer skill.
Holy Wrath is by far the most useless monk skill.
Signet of Humility is pretty good. Try Ignorance, that's the worst mesmer skill.
entropy
Doesn't ignorance give everyone in ward area -2 energy regen? If it does then it is actually great.
Cymmina
Quote:
Originally Posted by entropy
Doesn't ignorance give everyone in ward area -2 energy regen? If it does then it is actually great.
No, Ignorance prevents the target from using signets for 8-20 seconds (15 energy, 10 recharge). You're thinking of the elite Panic.
The only reason Signet of Humility is bad is the recharge time for the duration (16 duration @15 inspiration, recharge 20). Keep in mind that a fair number of builds use an elite skill as a cornerstone of their build and eliminating it leaves them in a pickle. Unfortunately, you can't really disable an elite long enough to make it worthwhile, making Arcane Thievery and Diversion better choices for eliminating individual skills.
The only reason Signet of Humility is bad is the recharge time for the duration (16 duration @15 inspiration, recharge 20). Keep in mind that a fair number of builds use an elite skill as a cornerstone of their build and eliminating it leaves them in a pickle. Unfortunately, you can't really disable an elite long enough to make it worthwhile, making Arcane Thievery and Diversion better choices for eliminating individual skills.
Zexion
@OP:
Deflect Arrows has a use when running you know.
However, have to agree with you on Otyugh's Cry!
Signet of Humility, as you said yourself, has it's uses, if EG another FotM comes along which is 100% Elite dependant.
As someone pointed out, Dark Fury has the same AoE as the Orders, meaning that it isn't that bad. I've seen worse.
Vital Blessing has it's uses. Ever seen the upkeeper protection build (with upkeeping around 20 enchantments at a time). VB is used for this build.
Holy Wrath is used for some signet based Mo/Me or Me/Mo builds.
Thus making both Rust and Ignorance valid counters for those builds.
Don't feel like I have the time to come up with useless skills now though:P
_Zexion
Deflect Arrows has a use when running you know.
However, have to agree with you on Otyugh's Cry!
Signet of Humility, as you said yourself, has it's uses, if EG another FotM comes along which is 100% Elite dependant.
As someone pointed out, Dark Fury has the same AoE as the Orders, meaning that it isn't that bad. I've seen worse.
Vital Blessing has it's uses. Ever seen the upkeeper protection build (with upkeeping around 20 enchantments at a time). VB is used for this build.
Holy Wrath is used for some signet based Mo/Me or Me/Mo builds.
Thus making both Rust and Ignorance valid counters for those builds.
Don't feel like I have the time to come up with useless skills now though:P
_Zexion
unienaule
Quote:
Originally Posted by Arcador
Otyugh's cry is pvm skill.
Otyugh's Cry - Shout
All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% chance of failure with Beast Mastery 4 or less.)
So... I get to have level FIVE animals attack my target, when my target is going to be a WAY higher level. The animals dont get extra hp, or attack speed, or anything. You should've said, "Otyugh's cry is a noob skill."
All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% chance of failure with Beast Mastery 4 or less.)
So... I get to have level FIVE animals attack my target, when my target is going to be a WAY higher level. The animals dont get extra hp, or attack speed, or anything. You should've said, "Otyugh's cry is a noob skill."
Rey Lentless
Otyugh's cry definitely is. This has no use in any scenario.
Dark fury is a great skill worth carrying on any necro with a warr or two in their party.
Signet of humility is a very powerful skill used quite often in pvp.
If Rust had a larger range, it would be useful.. turning rez sigs into 9 sec casts could win games.
Vital blessing's useful for fow and UW.
Deflect arrows is useful on runners. It's cheap, has a nice recharge/duration ratio.
Dark fury is a great skill worth carrying on any necro with a warr or two in their party.
Signet of humility is a very powerful skill used quite often in pvp.
If Rust had a larger range, it would be useful.. turning rez sigs into 9 sec casts could win games.
Vital blessing's useful for fow and UW.
Deflect arrows is useful on runners. It's cheap, has a nice recharge/duration ratio.
Hot Dead
The deflect arrows can be quite good when running
Vital Blessing is REALLY good for a warrior if they want to use protection spells...
Vital Blessing is REALLY good for a warrior if they want to use protection spells...
Stayfrosty
LOL now its on.... I will assemble a pet team that will kill at least some teams in PVP using Otyughs cry.
If im reading it right if everyone on your team had a pet and you cast otyughs cry all of your allies pets would attack your target?
If im reading it right if everyone on your team had a pet and you cast otyughs cry all of your allies pets would attack your target?
Rico Carridan
Sorry, I misread the description on Dark Fury; I can certainly see it's uses, particularly for warrior heavy builds (IWAY for example). From the way the description is to be read, it sounds like it is the next time (and only the next time) someone attacks within 5 seconds, they gain adrenaline. I'll revise my choice to Verata's gaze.
Rico
Rico
the drizzle
Veratas gaze isnt that bad. Someone raises a minon and you turn it against everyone, the master included.
Rico Carridan
Minions aren't generally a huge threat though anyway, unless there's a lot of them. And if there's a lot of them, Verata's probably won't help you. Very situational at best.
Rico
Rico
Texas Flood
deflect arrows could help on runs maybe on a shiverpeak runs becuase there are achers there
mortalis doleo
Quote:
Originally Posted by Neutron Star
Dark Fury is a decent skill. It gives ALL your party members one bonus strike of adrenaline on each attack for 5 seconds. Deathly Chill or Verata's Aura have to be the worst necro skills.
Holy Wrath is by far the most useless monk skill.
Signet of Humility is pretty good. Try Ignorance, that's the worst mesmer skill. vereta's aura is an important skill for a minion master.
if the master dies, this skill restores the control over those minions that are now neutral.
i seem to be the only one with this opinion, so i may just be a noob
Holy Wrath is by far the most useless monk skill.
Signet of Humility is pretty good. Try Ignorance, that's the worst mesmer skill. vereta's aura is an important skill for a minion master.
if the master dies, this skill restores the control over those minions that are now neutral.
i seem to be the only one with this opinion, so i may just be a noob
A User Name
Question: The Otyugh's cry would it allow you to redict your allies pets to another target (build i am consdiering would find this useful if it does). Since this relly isnt turning the pets against thier masters so maybe. Could someone answer that plz. Ty in adavance and if not oh well.... If not this has to be the worst skill ever created.
alwo
anet really should post up stats of the amount of usage each skill is used by the players.
Some of the useless skills really need to be buffed up someway because at this time, the claims of upto hundreds of combinations of skills to experiment is bs coz only a handful would be useful.
Some of the useless skills really need to be buffed up someway because at this time, the claims of upto hundreds of combinations of skills to experiment is bs coz only a handful would be useful.
twicky_kid
has anyone forgotton about keystone sig? this is the more horrible skill on game. worst of all it doesn't recharge res sig.
Davion
Res signet cannot be part of the equation as when you read the skill itself it has a special disclaimer touting its ONE TIME only usage per outting. As far as keystone signet itself is concerned?....The only feasible reason for using it is on a signet heavy skill build. In which case it becomes a vital skill to reduce some of the horrendous recharge rates of signets.
And yes, this is also a situation where rust is feasible as someone stated before. come up upon a character with a signet setup and you make them a little wary of you and your rust ability.
And yes, this is also a situation where rust is feasible as someone stated before. come up upon a character with a signet setup and you make them a little wary of you and your rust ability.
a_scrawny_gnoll01
Point Blank Shot Ftw!
Kassad
Quote:
Originally Posted by a_scrawny_gnoll01
Point Blank Shot Ftw!
Thats a joke right? Point Blank shot got buffed in the update, my ranger is Exp/Wild Surv its very nice, half range doesnt matter since im trapping, closer the better. Better dmg than most bow attack skills and most have 6 second recharge, this one has 3.
rii
deflect arrows was great during nr ownage.... monks invunerable to arrows half the time against all ranger teams? ok its out of vogue a little.... actually no, ranger spike is huge
apparantly cry makes all animals bound to you (kind of) so apparantly if you use a bm team (which is sometimes fun) you only need one guy with calls and so on, with cry.... or at least im told.
who doesnt use res signets? Ignorance is better single target, but if three warriors are all stood around a monk their asking for trouble. combine with ranger interrupter ftw perhaps.
dark fury works for your whole team. 4 warriors with the quilvalent of battle rage and evis and devastating and final thrust on super charge? youve got to have no sense not to want it.
vital blessing screws spikes, which are calculated to the hp.... of course youll probably need sb to stop enchant removal before hands, but whatever.
signet of humility is the best mesmer inepir skill atm... no devastating for the whole game (with inscriptions/high inspir)... no energy management for monks? no evis (no spike????) goddam man, its amazing.
apparantly cry makes all animals bound to you (kind of) so apparantly if you use a bm team (which is sometimes fun) you only need one guy with calls and so on, with cry.... or at least im told.
who doesnt use res signets? Ignorance is better single target, but if three warriors are all stood around a monk their asking for trouble. combine with ranger interrupter ftw perhaps.
dark fury works for your whole team. 4 warriors with the quilvalent of battle rage and evis and devastating and final thrust on super charge? youve got to have no sense not to want it.
vital blessing screws spikes, which are calculated to the hp.... of course youll probably need sb to stop enchant removal before hands, but whatever.
signet of humility is the best mesmer inepir skill atm... no devastating for the whole game (with inscriptions/high inspir)... no energy management for monks? no evis (no spike????) goddam man, its amazing.
Ruoenkruez Tudor
dude Keystone signet is way suckier than signet of humility except when somesones dead and mantra of recall is pretty sucky
Omega_2005
I'm surprised no one thought of Bane Signet at a high level as a bad skill... it takes a long time to cast and also does little damage.
Rancour
Well, Bane Signet knocks target down right? Atleast it could be used to slow down pesky warriors running at you.
Jenosavel
Because there is such a horrible misunderstanding in this thread of the skill Otyugh's Cry, I felt the need to address several things regarding it.
Quote:
Originally Posted by Rico Carridan
Quote:
Quote: Originally Posted by unienaule Otyugh's Cry - Shout
All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% chance of failure with Beast Mastery 4 or less.)
So... I get to have level FIVE animals attack my target, when my target is going to be a WAY higher level. The animals dont get extra hp, or attack speed, or anything. You should've said, "Otyugh's cry is a noob skill." This displays a complete lack of understanding as to what the skill is really about. You've never actually tried using it have you? The point of using the skill isn't to try and round up lvl 5 critters to do your bidding, rather it's to give your own pet +20 AL while tanking. You do realize that 20AL is the difference between a caster's armor and a warrior's right?
Quote: Originally Posted by Rey Lentless Otyugh's cry definitely is. This has no use in any scenario. Completely wrong. Otyugh's Cry does have its own niche to fill which no other skill can compare to, even if it isn't useful in a wide variety of situations. Otyugh's Cry will give your own pet (and any nearby teammate's pets) a huge armor bonus, and also has a glitch within it which helps you to make enemies stop attacking you and move onto your pet (a vital quirk for any soloing pet ranger).
Quote: Originally Posted by Stayfrost
LOL now its on.... I will assemble a pet team that will kill at least some teams in PVP using Otyughs cry.
If im reading it right if everyone on your team had a pet and you cast otyughs cry all of your allies pets would attack your target? No. The skill doesn't make a pet attack anything. Only its master's own attacks or an attack on its master can make a pet attack. Using Otyugh's Cry will not make your or any teammate's pet initiate combat. However, the armor bonus does apply to all pets within range.
If im reading it right if everyone on your team had a pet and you cast otyughs cry all of your allies pets would attack your target? No. The skill doesn't make a pet attack anything. Only its master's own attacks or an attack on its master can make a pet attack. Using Otyugh's Cry will not make your or any teammate's pet initiate combat. However, the armor bonus does apply to all pets within range.
Quote:
Originally Posted by A User Name
Question: The Otyugh's cry would it allow you to redict your allies pets to another target (build i am consdiering would find this useful if it does). Since this relly isnt turning the pets against thier masters so maybe. Could someone answer that plz. Ty in adavance and if not oh well.... If not this has to be the worst skill ever created.
Wrong, again. You can not change the targets of your teammates' pets, because each beastmaster has sole control over what its pet attacks. Otyugh's Cry will not change that target. However, since making things attack isn't the primary benefit of this skill, this doesn't make it useless by anymeans. I'll say it again, use the skill for the armor increase. Quote:
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