Worst Skill in the Game
Farthest Point
The worst nerco ability is dark pact by far, you sacrafise more energy than you lose, its just plain stupid.
For warrior i would have to say fear me is the most pointless skill. OMG I JUST LOST 3 ENERGY IM GOIN DIE!
Monk i would have to say would be infuse health. It puts you on a 1 or 2 hit kill basis.
Ranger doesnt really have that bad of skills.
Ele i would have to say is rust or the ward that makes opponet slower.
Mesmer would have to be Signet of Midnight. It basickly puts you out of the game for 20 seconds. very pointless
These are my opionions on the worst skills
--Point
For warrior i would have to say fear me is the most pointless skill. OMG I JUST LOST 3 ENERGY IM GOIN DIE!
Monk i would have to say would be infuse health. It puts you on a 1 or 2 hit kill basis.
Ranger doesnt really have that bad of skills.
Ele i would have to say is rust or the ward that makes opponet slower.
Mesmer would have to be Signet of Midnight. It basickly puts you out of the game for 20 seconds. very pointless
These are my opionions on the worst skills
--Point
entropy
Quote:
Originally Posted by Farthest Point
The worst nerco ability is dark pact by far, you sacrafise more energy than you lose, its just plain stupid.
For warrior i would have to say fear me is the most pointless skill. OMG I JUST LOST 3 ENERGY IM GOIN DIE!
Monk i would have to say would be infuse health. It puts you on a 1 or 2 hit kill basis.
Ranger doesnt really have that bad of skills.
Ele i would have to say is rust or the ward that makes opponet slower.
Mesmer would have to be Signet of Midnight. It basickly puts you out of the game for 20 seconds. very pointless
These are my opionions on the worst skills
--Point Did you not even look at mine or Eonwe's posts? The GvG metagame is spike. Everyone runs it. despite what you might think 1 second casting is waaayyy to long. Infuse is anti spike and it's why people run it. Its infuse+healing touch for yourself and you are fine. Rust maybe but Ward against foes??? That is one of the best skills by far in this game. Making around even 4 people 50% slower means that the warriors can be easily kited in circles and a whole enemy team trapped in Aoes. Catapults. Are you kidding me? 3 energy every 4 hits. Under an IAS thats about hmm the 4 pip regen. Plus the fact that thats only on one warrior. Fear me is a great skill pvp wise. Dark pact doesn't give you more energy. And it has specific uses.. Dark Aura +aura of the lich for me losing around 20 health for 90 spike dmg on one target around 40 dmg shadow dmg to everyone around me. Signet of midnight is a Ca or PvE skill. Have you even played all the classes?
For warrior i would have to say fear me is the most pointless skill. OMG I JUST LOST 3 ENERGY IM GOIN DIE!
Monk i would have to say would be infuse health. It puts you on a 1 or 2 hit kill basis.
Ranger doesnt really have that bad of skills.
Ele i would have to say is rust or the ward that makes opponet slower.
Mesmer would have to be Signet of Midnight. It basickly puts you out of the game for 20 seconds. very pointless
These are my opionions on the worst skills
--Point Did you not even look at mine or Eonwe's posts? The GvG metagame is spike. Everyone runs it. despite what you might think 1 second casting is waaayyy to long. Infuse is anti spike and it's why people run it. Its infuse+healing touch for yourself and you are fine. Rust maybe but Ward against foes??? That is one of the best skills by far in this game. Making around even 4 people 50% slower means that the warriors can be easily kited in circles and a whole enemy team trapped in Aoes. Catapults. Are you kidding me? 3 energy every 4 hits. Under an IAS thats about hmm the 4 pip regen. Plus the fact that thats only on one warrior. Fear me is a great skill pvp wise. Dark pact doesn't give you more energy. And it has specific uses.. Dark Aura +aura of the lich for me losing around 20 health for 90 spike dmg on one target around 40 dmg shadow dmg to everyone around me. Signet of midnight is a Ca or PvE skill. Have you even played all the classes?
HawkofStorms
Quote:
Originally Posted by smurfhunter
heres someone who only read the skill name and decided he knew all about the skill Ahh... actually, I play a E/Me and I do have this skill unlocked. The thing is, with 0 in illusion (since I've never bothered to look much into the illusion line), this skill's skill description seems much more pathetic (take away 40 and give back 40 heath and ends at 25% below) then it really is after you put attributes into it. My bad. I still don't really like it though. I'd rather have a good armor spell like Physical/Elemental resistance or mantra of <blank> or or armor of earth then more health in PvE (lets face it, enchantments are worthless cause they are always stripped in good (not fighting noob) PvP). Now, if that 25% was your normal max instead of Death Penalty affected health...
judge1121
Quote:
Originally Posted by HawkofStorms
I'd rather have a good armor spell like Physical/Elemental resistance or mantra of <blank> or or armor of earth then more health in PvE (lets face it, enchantments are worthless cause they are always stripped in good (not fighting noob) PvP). Now, if that 25% was your normal max instead of Death Penalty affected health...
well ya but u gain hp if removed so...
illusion of weakess on u, shatter enchantment -100 hp, illusion of weakess +250
armor of earth on u, shatter enchantment -100 hp.... that is all u lost hp.
ppl go mad when they are like "im gonna kill him, im gonna kill him, im gonna kill him, no monk near him, almost dead..... ahh shyt he got healed , and monk got to him now."
illusion of weakess on u, shatter enchantment -100 hp, illusion of weakess +250
armor of earth on u, shatter enchantment -100 hp.... that is all u lost hp.
ppl go mad when they are like "im gonna kill him, im gonna kill him, im gonna kill him, no monk near him, almost dead..... ahh shyt he got healed , and monk got to him now."
Akathrielah
Mantra of Recall + Contemplation of Purity = banked energy that can be retrieved anytime, plus a conditional hex and condition removal.
Leech Sig + Sig of Weariness + Keystone Signet + Signet of Humility. Throw in Mantra of Inscriptions and Mantra of Signets for more fun.
As for worst skill, probably Amity (Elite version of Pacifism, cute.) and Flourish (lack of skills/builds that could take advantage of this).
There are plenty subpar skills, but those are the worst in my opinion.
Leech Sig + Sig of Weariness + Keystone Signet + Signet of Humility. Throw in Mantra of Inscriptions and Mantra of Signets for more fun.
As for worst skill, probably Amity (Elite version of Pacifism, cute.) and Flourish (lack of skills/builds that could take advantage of this).
There are plenty subpar skills, but those are the worst in my opinion.
BiggDunc
there is a purpose for all skills... some pve, some pvp, some just have a cool icon
dark fury, is a good spell, if built into a team the right way
and deflect arrows? r u serious? guess you havent seen a ranger spike have you
the only spell that i hate: Ward against Noobs... LOL
dark fury, is a good spell, if built into a team the right way
and deflect arrows? r u serious? guess you havent seen a ranger spike have you
the only spell that i hate: Ward against Noobs... LOL
Entropius
dolyak signet
MultimediaJay
Fear me!
Woohoo. Make monsters lose 3 Energy. Yeah that's a great skill to use up a slot on your bar with.
Woohoo. Make monsters lose 3 Energy. Yeah that's a great skill to use up a slot on your bar with.
film
Quote:
Originally Posted by Farthest Point
The worst nerco ability is dark pact by far, you sacrafise more energy than you lose, its just plain stupid.
For warrior i would have to say fear me is the most pointless skill. OMG I JUST LOST 3 ENERGY IM GOIN DIE!
Monk i would have to say would be infuse health. It puts you on a 1 or 2 hit kill basis.
Ranger doesnt really have that bad of skills.
Ele i would have to say is rust or the ward that makes opponet slower.
Mesmer would have to be Signet of Midnight. It basickly puts you out of the game for 20 seconds. very pointless
These are my opionions on the worst skills
--Point lol worste post evor, all of the skills you named that you think are bad are actually quite awesome. Fear me was actually nerfed because it was so good, and still is. If any class has a worthless skill its ranger, otyugh's cry ftw.
For warrior i would have to say fear me is the most pointless skill. OMG I JUST LOST 3 ENERGY IM GOIN DIE!
Monk i would have to say would be infuse health. It puts you on a 1 or 2 hit kill basis.
Ranger doesnt really have that bad of skills.
Ele i would have to say is rust or the ward that makes opponet slower.
Mesmer would have to be Signet of Midnight. It basickly puts you out of the game for 20 seconds. very pointless
These are my opionions on the worst skills
--Point lol worste post evor, all of the skills you named that you think are bad are actually quite awesome. Fear me was actually nerfed because it was so good, and still is. If any class has a worthless skill its ranger, otyugh's cry ftw.
mr_boo
Quote:
Originally Posted by MultimediaJay
Fear me!
Woohoo. Make monsters lose 3 Energy. Yeah that's a great skill to use up a slot on your bar with. Fear Me is mostly used for PvP not PvE...and yes it's effective in PvP.
Woohoo. Make monsters lose 3 Energy. Yeah that's a great skill to use up a slot on your bar with. Fear Me is mostly used for PvP not PvE...and yes it's effective in PvP.
Bugeater
Reading this thread pains me severely.
But to keep the post on topic:
Cleave, Ether Prodigy, and Restore Condition
But to keep the post on topic:
Cleave, Ether Prodigy, and Restore Condition
smurfhunter v2
restore condition is probably on roughly half the prot monks in tombs right now
entropy
Yay smurf your back once they see the v2 your gonna have to make v4. Though yes cleave does suck. Etherprodigy is a little better but restore condition though if all you want to do remove conditions Martyr>restore condition. The reason is that If 1 person is running martyr then the rest of the team feels a less of a need to take condition removal which means that if the martyr monks is down the other monks will have trouble handling conditions.
jonnybegood
yes with cleave , i dont understand why the made it elite , seeing how there is a better skill(executioners) that is better and does more damage, and it's not elite.
fenix
Infuse Health then Grenth's Balance is a nice trick
Fear Me + Mind Wrack. Think about it, Mind Wrack triggers damage when ENergy = 0. So if you can keep doing Fear Me as well as attacking...
Fear Me + Mind Wrack. Think about it, Mind Wrack triggers damage when ENergy = 0. So if you can keep doing Fear Me as well as attacking...
White Designs
Quote:
Originally Posted by jonnybegood
yes with cleave , i dont understand why the made it elite , seeing how there is a better skill(executioners) that is better and does more damage, and it's not elite.
Executioner's Strike is not better than Cleave on its own. Its better because its not elite, and since it combos so much better than Cleave because of the existence of another skill, Eviscerate.
Korg The Unfriendly
Single use i can think of for deflect arrows
a Mo/W can stifle a ranger spike (he doesnt need 2 b attacking... the dmg from a wand or staff is pretty insignifficant anyway) will also work good against interupts.
a Mo/W can stifle a ranger spike (he doesnt need 2 b attacking... the dmg from a wand or staff is pretty insignifficant anyway) will also work good against interupts.
master_ranger_matt
Quote:
Originally Posted by Kassad
Thats a joke right? Point Blank shot got buffed in the update, my ranger is Exp/Wild Surv its very nice, half range doesnt matter since im trapping, closer the better. Better dmg than most bow attack skills and most have 6 second recharge, this one has 3.
penetrating shot pwns that, especially agianst warriors because it does much better damage.
pagansaint
Unless you are running an Exp/Wilderness Trapper.
So you have minimal points in Marksmanship, if ANY.
Point Blank Shot nets you some very nice damage at the range you are at anyways.
So you have minimal points in Marksmanship, if ANY.
Point Blank Shot nets you some very nice damage at the range you are at anyways.
Praetor
Glyph of Concentration. Wow, are you willing to spend 5 energy to ensure you're not interrupted? And how many ways are there in the game to become dazed? The only use I see with this is either you want to cast restore life uninterrupted, or something else with long cast time, such as meteor shower.
Ether Lord. Before the energy tap/drain patch, someone calculated that the net energy you gained as well as the net energy lost by your opponent via Ether Lord, is less than energy tap. After the patch however, ether lord was not buffed. Ether Lord is ok just about ONLY when you're out of energy. Too limited in use.
Restore Condition. While most monk skills have a good use, restore condition is really eww. Martyr is probably better for those 8-player team situations. But it's not like you need to remove the effects of virlence every 2 seconds (which virlence is also the big condition inflictor in the game).
Vile Touch. Though it's a skill (not a spell) on the death line, it's shadowed out by vamp touch & touch of agony on the blood line for either better overall dmg + effect and better energy cost + cooldown, respectively.
Called Shot. It might be great to make sure you interrupt that trapper + whirling def, or with choking gas, that your arrow hits while they're casting restore life, etc; arrows are pretty hard to dodge/block as is. And called shot doesn't work like Quick Shot, though it looks very similar.
Deflect Arrows. This is kinda of a tough one for wars. Basically deflect arrows is shadowed out by Shields Up!. Shields up! gives an team aoe shout defense of +50 armor against arrows, which is a lot of armor. Both skills last about the same duration, but deflect arrows is just for yourself, and takes up your stance.
Ether Lord. Before the energy tap/drain patch, someone calculated that the net energy you gained as well as the net energy lost by your opponent via Ether Lord, is less than energy tap. After the patch however, ether lord was not buffed. Ether Lord is ok just about ONLY when you're out of energy. Too limited in use.
Restore Condition. While most monk skills have a good use, restore condition is really eww. Martyr is probably better for those 8-player team situations. But it's not like you need to remove the effects of virlence every 2 seconds (which virlence is also the big condition inflictor in the game).
Vile Touch. Though it's a skill (not a spell) on the death line, it's shadowed out by vamp touch & touch of agony on the blood line for either better overall dmg + effect and better energy cost + cooldown, respectively.
Called Shot. It might be great to make sure you interrupt that trapper + whirling def, or with choking gas, that your arrow hits while they're casting restore life, etc; arrows are pretty hard to dodge/block as is. And called shot doesn't work like Quick Shot, though it looks very similar.
Deflect Arrows. This is kinda of a tough one for wars. Basically deflect arrows is shadowed out by Shields Up!. Shields up! gives an team aoe shout defense of +50 armor against arrows, which is a lot of armor. Both skills last about the same duration, but deflect arrows is just for yourself, and takes up your stance.
Bry-Guy
Quote:
Originally Posted by BiggDunc
and deflect arrows? r u serious? guess you havent seen a ranger spike have you
or you could take one of the 5-6 other stances that grants 75% evasion from ALL attacks, and wont end if you attack..
GWplayer745
Quote:
Originally Posted by Praetor
Quote:
Originally Posted by Farthest Point
For warrior i would have to say fear me is the most pointless skill. OMG I JUST LOST 3 ENERGY IM GOIN DIE!
Monk i would have to say would be infuse health. It puts you on a 1 or 2 hit kill basis. Mesmer would have to be Signet of Midnight. It basickly puts you out of the game for 20 seconds. very pointless First off, don't underestimate the power of Fear Me! Secondly, being a heal monk myself, Infuse health has its uses. I have rarely fuond myself in a situation where I used Infuse Health and died shortly thereafter. You use Infuse Health when you're close to max health, and an ally is about to die. You use Infuse Health on that person and you immediately heal yourself. Even if you have people attacking you, you can effectively heal yourself back to max health in a matter of seconds. Signet of Midnight? Puts you out of the game for 20 seconds? Well, last time I checked the duration was 15 seconds, but regardless, um you're a mesmer...blinding a mesmer is like...putting soothing images on an ele. Ok bad example, but my point is blind will not affect mesmers, not even an IW mesmer, and it gives them protection against warriors, rangers, etc. Also, someone mentioned Ignorance earlier on in this thread. Can't remember who because I read it awhile ago and haven't bothered posting here since, so yeah. But seriously, ignorance does have its place in a skillbar. Just one of its many uses, are preventing Warriors from using Healing Signet. And to a greater extent, although not a very practical use, would be to prevent someone from using Resurrection Signets, although something like Frozen Soil would be much, much more effective. And hey, how can you forget those prot monks who rely so heavily on enchantments, and use Blessed Signet to keep their energy up? jonnybegood
Quote:
Originally Posted by White Designs
Executioner's Strike is not better than Cleave on its own. Its better because its not elite, and since it combos so much better than Cleave because of the existence of another skill, Eviscerate.
no i do believe it does over 40 dmg while cleave is still in the 30s
LightningHell
Fear me?
Very powerful. C'mon, if you're playing sword or axe, that's 3-4 energy lost for each 5.33 seconds. Not counting stuff like Hundred Blades, Frenzy, et cetera. Very powerful indeed. Infuse Health is very useful in PvE, and nonetheless useful in PvP too. In PvE, warriors should do the aggroing, not the Monk. You just might as well try putting in an extra Warrior, if you want the Monk the aggro Signet of Midnight is good. Good. Very nice on PvE, but never tried on PvP. (Does that person that said Fear Me, Infuse Health, and Signet of Midnight sucked play a PvE Ranger or Elementalist? I'm just speculating.) iggk
firestorm, meteor shower, chaos storm, Etc, Etc.
mybe if they changed all dot aoe's to 5 energy 1/4 cast 1 recharge they "might" be usable again GWplayer745
Chaos storm might be useful in PVP, although it would be very difficult to use, and wouldn't have a very profound effect damage-wise or energy-wise. The best scenario is if you could cast it while a caster is spamming away spells. He/she might lose about 10-15 energy at most, on top of some damage, before they realize they're standing in Chaos Storm, and move a few feet away, before casting again.
Its uses are limited, and most effective against someone spamming spells. Other than that, this spell may only be useful for catching a monk using Orison of Healing and draining them of 5 energy before they move away. GWGuru
a lot of people saying Otyughs Cry...which has it's uses. Otyughs cry also gives all animals in the area +20 armor. With the recent buff to pets giving them 80 AL +20 puts them up at 100AL with Otyughs Cry. It has it's uses....and it's use is not to get pets in the area to attack your target.
I'd have to say Keystone Signet...it's just not worth packing this skill for anything. Buzzer
Firstly, Signet of Midnight is fantastic in arena. I use it with my mesmer but it would be great for monks as well. Unless the warrior you use it on has condition removal, you can keep him/her out of the game indefinately.
My worst skill? Primal Echoes. Mr. Self Destruct
Midnight sig is indeed sweet, especially when combined with spirit/price of failure. I use the midnight sig + sof combo alot with my monk and will continue to do so untill warriors are smart enough to realize that each time they wave their sword through the air they're giving me energy.
I really dont think there are any "useless" skills in the game, but for the award of "least usefull" i'd vote for rust. I'd also like to nominate rebirth for most useless pvp skill, disrupting lunge as the skill with the greatest need for a smack from the nerf bat, and skull crack/concussion shot as the only skills that have made me swear out loud every time i get hit by them. Raiddinn Beatdropper
Quote:
Originally Posted by Stormbringer
Deflect arrows, is THE ANTI-PINDOWN running skill.
I simply do not like these skills: Infuse Health, shit in pve and pvp...Unless some one can explain its use to me Mend Condition, the TOUCHING version of mend ailment...Stupid.. More will come... Gee, I see a lot of both those spells at the top end of GVG... Worthless Player Raiddinn Beatdropper
Quote:
Originally Posted by Entropius
dolyak signet
Even with 0 strength, if you can time its uses right you should be able to keep about 20% of the damage off you that you would have taken from everything except degens and armor ignoring stuff pretty much
PLUS you cant be knocked down while under its effect... I dont see how this skill sucks for casters. Used to have a permanent slot on my very successful healer build back when FOTM was KDAS. Worthless Player a cadet
Because of the large numbers of Signet of Weariness spammers out there, Primal Echoes now has a use (although somewhat limited)
NightOwl
Midnight sig is too easily countered for my taste, I can't figure why it's elite.
Mend condition does not require TOUCH, it's just "other ally". The fact that it's a picture of a hand does not mean it's a touch skill, that's just the artwork. Great skill in pve. Otyugh's Cry is the worst, imo. Dmitri3
Quote:
Originally Posted by NightOwl
Midnight sig is too easily countered for my taste, I can't figure why it's elite.
Mend condition does not require TOUCH, it's just "other ally". The fact that it's a picture of a hand does not mean it's a touch skill, that's just the artwork. Great skill in pve. Because you can use alot of combos with it... and keep like all the enemy warriors/rangers blinded all the time. Imagine 2 prot monks with Mend Condition. Anyway, guys, this thread is useless - because all skills have it's uses. If it didn't - it wouldn't be here. Raiddinn Beatdropper
The skills I think that are most in need of upgrading are:
Magnetic Aura (increase duration), Mist Form (prevents spell direct damage), Ignorance(ward sized AE), Rust (duration), Epedemic(larger AE), Vital Blessing (change to a single target shout), Deflect Arrows (change to no adrenaline skill), Thrill of Victory(2s recharge), Wary Stance(end on adrenaline skill). Worthless Player Mr. Self Destruct
Yes, Midnight sig is easily countered... in theory. It's surprising just how many warriors and rangers have nothing to remove blind, even though it can be so devastating to them. I suppose they expect their monk to take care of it even though he's dazed, backfired, soul leeched, kd, as, and kia. It's elite because the recharge is equal to the duration, has a fast cast time, it has no attribute associated with it, and it cost no energy.
And why are ppl still calling Otyugh's Cry useless? its a +20 armor buff for every allied pet for 5 energy. Not a great skill certainly, but the worst skill in the game?? Mist Form definitely doesnt need upgrading imo. This is not a water magic version of spell breaker. Giving Thrill of victory a 2s recharge is insane, and vital blessing has its uses and is fine the way it is. If ignorance had a ward size aeo it would be far too powerful, but i would like to see this regardless (perhaps an elite version of ignorance?). I would like to see epedemic with a larger aoe, but it would probably be too powerful. rii
Vital Blessing: 0.25s casting time
Keystone Signet (reworked to elite stance): reduces recharge time of your signets by 10-50%, and makes your signets cast twice as fast. Del12
Succor. You lose 1 energy regen keeping this up, plus energy everytime whoever you cast this uses a spell. All for what, a piddly 1 health and energy regen of whoever you keep this on. I think this skill is appropriately named.
mr_boo
Quote:
Originally Posted by Del
Succor. You lose 1 energy regen keeping this up, plus energy everytime whoever you cast this uses a spell. All for what, a piddly 1 health and energy regen of whoever you keep this on. I think this skill is appropriately named.
In PvE, it's perfectly viable to have a W/Mo cast Succor one or two Monks, and be based mostly on Adrenaline based skills.
Hella Good
Dark Fury is totally useless. Read the skill discription: "Sacrifice 17% maximum health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one hit of adrenaline." Sacrifice 17% (!!!), not to mention the mana cost, so that THE NEXT TIME (=once) any NEARBY (means you have to be basically in the warriors' face) party member hits with an attack, that party member gains 1 (!!!) hit of adrenaline. Really, I have every single necro skill BUT Dark Fury. It is totally WORTHLESS, REGARDLESS of how many warriors u have in your party. That and, of course, the dumbest necro elite- Wither: 2 health degen, 2 mana degen... Really, Malaise is just as good- don't tell me 2 health degen really matters- it does not, + you can spam Syphons and Malaise to acheive a wonderful effect AND still be able to use a POWERFUL necro elite (what of Spites, Life Transfer, Well of Power, etc., etc.).
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