Worst Skill in the Game
Kazamafury
I think peace abd harmony is the worst elite skill in the game. It used to have its uses, but now its barely usable in comparison to the other alternative elite that character can use.
The Acolyte
Quote:
Originally Posted by Too Hot Fo You
mending ...
please think about before you post. This is a thread perhaps ment for programmers of ANet to figure out which skills the community thinks that are worthless at the moment?
It is not a thread to fill up your totalpost list by adding stupid posts.
Thanks for your comprehension. This depends...I find Mending quite usefull for solo builds with a W/Mo...if mending was made any better it would only help my solo build (good for me, bad for balancing in my opinion). As a pure monk skill I don't think it's that great...
please think about before you post. This is a thread perhaps ment for programmers of ANet to figure out which skills the community thinks that are worthless at the moment?
It is not a thread to fill up your totalpost list by adding stupid posts.
Thanks for your comprehension. This depends...I find Mending quite usefull for solo builds with a W/Mo...if mending was made any better it would only help my solo build (good for me, bad for balancing in my opinion). As a pure monk skill I don't think it's that great...
The Acolyte
Quote:
Originally Posted by Kazamafury
I think peace abd harmony is the worst elite skill in the game. It used to have its uses, but now its barely usable in comparison to the other alternative elite that character can use.
Not sure I agree...I have a build as a healer where I use peace and harmony, and it works great. However, I would say it's not a common build I use. Increasing the energy regen by 1 would make this skill much more valuable in my opinion...
Peewee
Quote:
Originally Posted by Damia
mending, because everyone uses it in the competition arenas and they don't know about enchantment removal.. like lingering curse
mending becuase the warrior invarible casts it on himslef, intsead of his monk, ele necro or mes. no doubt this warrior wont actauly be attacked until he is the only one left standing, at which point they realise that they have no ppl to help, and without the more technical members of the team, they are nothing more than a smear, with various hexes floating round it.
BBoy_Manchild
mending
symbiosis (im pretty sure i spelled that wrong)
fertile ground
comfort animal (cmon anet combine this with charm PLEASE)
symbiosis (im pretty sure i spelled that wrong)
fertile ground
comfort animal (cmon anet combine this with charm PLEASE)
tafy69
Crude Swing
This skill is so bad its just silly
This skill is so bad its just silly
Former Ruling
To the people tht diss Point blank Shot - for alot of genreal propose rangers it does MORE dmg than penetrating shot.
At 14 Expertise/12 marks (common attribute spread for people using wilderness Survival too) - Point blank does a good bit more than Penetrating actually. Noticable dmg increase using poitn blank.
This is all post-point buff.
At 14 Expertise/12 marks (common attribute spread for people using wilderness Survival too) - Point blank does a good bit more than Penetrating actually. Noticable dmg increase using poitn blank.
This is all post-point buff.
FrogDevourer
Quote:
Originally Posted by BBoy_Manchild
mending
symbiosis (im pretty sure i spelled that wrong)
fertile ground
comfort animal (cmon anet combine this with charm PLEASE) None of these skills should elligible for the "Worst Skill" badge. Mending has its uses (running, farming, playing with bad monks), and we shouldn't blame the skill for its popularity. Symbiosis is great for combos. Fertile Season is a decent spike disrupter. Comfort animal is a resurrect merged with a weak healing (however we could discuss about the whole pet mechanics).
You just can't compare these skills with my all times favourite: Otyugh's Cry.
symbiosis (im pretty sure i spelled that wrong)
fertile ground
comfort animal (cmon anet combine this with charm PLEASE) None of these skills should elligible for the "Worst Skill" badge. Mending has its uses (running, farming, playing with bad monks), and we shouldn't blame the skill for its popularity. Symbiosis is great for combos. Fertile Season is a decent spike disrupter. Comfort animal is a resurrect merged with a weak healing (however we could discuss about the whole pet mechanics).
You just can't compare these skills with my all times favourite: Otyugh's Cry.
Banebow
Ranger: Otyugh's Cry
Really now, what are you going to do with this?
Mesmer: Mantra of Earth
Most PvP earth spikes are armor and resistance ignoring spikes. Earth is not a common element in PvE.
Monk: Scourge Sacrifice
I have yet to see this used by any monk, and the only good thing about it I can think of is that it might work against order necros. But since ranger spike is only moderately hard to stop, and iway is usually good for a laugh, what order necros do you need help killing? The pve necro enemies who sacrifice tend to die fast anyway.
Necromancer: Deathly Chill
Hmmm. . .tiny bit of damage, smaller if they are close to death. You would be better of with some other curse skill.
Warrior: Cleave
Eviscerate does it better. Only reason to use this is if you don't have eviscerate yet.
Elementalist: Ice spear
Yep, good idea to run into the thick of combat so you can spam a small damage skill. Stone daggers and flare work better, and even those are sad in pvp.
Really now, what are you going to do with this?
Mesmer: Mantra of Earth
Most PvP earth spikes are armor and resistance ignoring spikes. Earth is not a common element in PvE.
Monk: Scourge Sacrifice
I have yet to see this used by any monk, and the only good thing about it I can think of is that it might work against order necros. But since ranger spike is only moderately hard to stop, and iway is usually good for a laugh, what order necros do you need help killing? The pve necro enemies who sacrifice tend to die fast anyway.
Necromancer: Deathly Chill
Hmmm. . .tiny bit of damage, smaller if they are close to death. You would be better of with some other curse skill.
Warrior: Cleave
Eviscerate does it better. Only reason to use this is if you don't have eviscerate yet.
Elementalist: Ice spear
Yep, good idea to run into the thick of combat so you can spam a small damage skill. Stone daggers and flare work better, and even those are sad in pvp.
SaintGreg
Pretty much there are no skills that suck. Every skill has a use, you just have no imagination for it.
Why are people still saying Dark fury sucks?
I'm not 100% sure on the range, so I'll just say nearby, but as the current skill description is wrong, the skill description should read:
Enchantment Spell. For 5 seconds party members near you gain 1 hit of adrenaline each time they hit with an attack (50% failure with blood magic below 5)
It's basically and AoE "for great justice!": you can't appreciate how much adrenaline that is until you use it.
Otyugh's Cry, at least in pvp the only time you would ever want it is because your pet gains +20 armor. If your build requires your pet to be an uber tank, this + call of protection is certainly going to help.
Cleave - 4 adrenaline, eviscerate - 7, cleave has higher dps, but you do lose the spike, and the deep wound. But it's not useless.
Symbiosis - ever seen a group with several monks each with a bunch of maintained enchantments and one oath shot spirit spammer? It's tough to take them down to say the least. Even with a 9 removal rend enchanments it is tough be cause they will have fast prots, then get the maintained enchanments back up quickly. Everyone has 1,000 health or so and with life bond, life attunemnt doing extra healing and taking less damage.
Why are people still saying Dark fury sucks?
I'm not 100% sure on the range, so I'll just say nearby, but as the current skill description is wrong, the skill description should read:
Enchantment Spell. For 5 seconds party members near you gain 1 hit of adrenaline each time they hit with an attack (50% failure with blood magic below 5)
It's basically and AoE "for great justice!": you can't appreciate how much adrenaline that is until you use it.
Otyugh's Cry, at least in pvp the only time you would ever want it is because your pet gains +20 armor. If your build requires your pet to be an uber tank, this + call of protection is certainly going to help.
Cleave - 4 adrenaline, eviscerate - 7, cleave has higher dps, but you do lose the spike, and the deep wound. But it's not useless.
Symbiosis - ever seen a group with several monks each with a bunch of maintained enchantments and one oath shot spirit spammer? It's tough to take them down to say the least. Even with a 9 removal rend enchanments it is tough be cause they will have fast prots, then get the maintained enchanments back up quickly. Everyone has 1,000 health or so and with life bond, life attunemnt doing extra healing and taking less damage.
Xasew
I tested Dark Fury a few hours ago, and I confirm that it works like orders.
VGJustice
Ok, my two cents on worst in each class, and I'll try to explain why I don't like them:
Warrior: Rush
Ok, so it's a +25% running skill. That needs adrenilene. Why would I ever take this if I had Sprint or Charge? To use it, you have to attack. But, if you're attacking, you should just concentrate on that. Or, if you're getting pummeled. But, wouldn't it be better to use a defensive stance and wait for Sprint, Charge, or any other running skill to recharge rather than wait on 4 Strikes? Flourish takes a close second.
Ranger: Fertile Season
Ok, so now my party has +health and +armor! So do the monsters/enemy team. Ok, so now everyone is slightly tougher to kill. Great. That accomplished nothing. Otyugh's Cry is pretty bad too, but the armor bonus to your pet helps a little bit. At least it doesn't AID THE ENEMY.
Monk: Purge Signet (iffy)
So, if I'm reading this right, you get rid of everything that ails an ally, be it hex or stat ailment. Ok, that's not too bad. But, the time that you'd really like to use this is when an ally is under heavy hex/condition spam, so you just killed all of your energy. Worse yet, it takes a long time to cast, so your ward is probably gonna be dead by the time this thing fires off. But, with a 3 Monk healing/prot backbone, plus a battery, I guess it wouldn't be quite so tragic.
Necromancer: Mark of Pain
After the AoE nerf, MoP became really contradictory. I cast it on this guy, and have a War attack him. Now, no one wants to stand near that guy. In PvP, it's expected for the party to spread out a bit, pick better targets. But, in PvE, all it does is scatter the enemy melee'ers. They kinda wander around a bit, not really doing anything, while their one frind dies horribly (heh). If the healers on the team arn't very good, then they've killed their energy, just in time for the rest of the mob. Worse, if you cast MoP on an enemy, and the party doesn't know what you're doing, then they get messed up by the sudden enemy scatter. Messes up timing pretty badly.
Mesmer: Signet of Midnight {E}
Let's think about this for a second here. Firstly, you have to "Touch" your target. Mesmers burn like paper most of the time, so the absolute last place you want to be is within "Touching" range of a big bad melee anything. Secondly, it's an elite, taking your one elite slot. That means that you are relying on SoM for it's effect, because you can't take anything else. Even if Mes is your secondary, it could be more trouble than it's worth. A W/Me would take himself out of the fight completely if they used this. Same for a R/Me. The worst part about this skill, is that there are MUCH better, non-elite alternatives. Blinding Flash works at range, and Throw Dirt hits more than one enemy. Why on Tyria shold SoM even be elite? If it doesn't hobble you, it could be the death of you. Wastrel's Worry is close to the bottom as well. Would be nice if it did damage when it ended prematurely.
Elementalist: Ether Prodigy {E}
Let me get this straight: I get a ton of energy regen, but when it ends, it could kill me? That's just harsh. I can't think of too many Ele skills that are worth spamming fast enough to require +6 energy regen. Seems to me that a lot of Ele skills are slow casting. But, hey, after it damages you, you have Exaustion to look forward to! /sarcasm
I'm pretty well versed with Rangers and Warriors, but I'll admit I'm not overly familiar with the other 4 builds. These are just my opinions based on skill descriptions. And, yeah, I know that a lot of skill descriptions are not 100% acurate, so anyone can feel free to correct me if needed.
Warrior: Rush
Ok, so it's a +25% running skill. That needs adrenilene. Why would I ever take this if I had Sprint or Charge? To use it, you have to attack. But, if you're attacking, you should just concentrate on that. Or, if you're getting pummeled. But, wouldn't it be better to use a defensive stance and wait for Sprint, Charge, or any other running skill to recharge rather than wait on 4 Strikes? Flourish takes a close second.
Ranger: Fertile Season
Ok, so now my party has +health and +armor! So do the monsters/enemy team. Ok, so now everyone is slightly tougher to kill. Great. That accomplished nothing. Otyugh's Cry is pretty bad too, but the armor bonus to your pet helps a little bit. At least it doesn't AID THE ENEMY.
Monk: Purge Signet (iffy)
So, if I'm reading this right, you get rid of everything that ails an ally, be it hex or stat ailment. Ok, that's not too bad. But, the time that you'd really like to use this is when an ally is under heavy hex/condition spam, so you just killed all of your energy. Worse yet, it takes a long time to cast, so your ward is probably gonna be dead by the time this thing fires off. But, with a 3 Monk healing/prot backbone, plus a battery, I guess it wouldn't be quite so tragic.
Necromancer: Mark of Pain
After the AoE nerf, MoP became really contradictory. I cast it on this guy, and have a War attack him. Now, no one wants to stand near that guy. In PvP, it's expected for the party to spread out a bit, pick better targets. But, in PvE, all it does is scatter the enemy melee'ers. They kinda wander around a bit, not really doing anything, while their one frind dies horribly (heh). If the healers on the team arn't very good, then they've killed their energy, just in time for the rest of the mob. Worse, if you cast MoP on an enemy, and the party doesn't know what you're doing, then they get messed up by the sudden enemy scatter. Messes up timing pretty badly.
Mesmer: Signet of Midnight {E}
Let's think about this for a second here. Firstly, you have to "Touch" your target. Mesmers burn like paper most of the time, so the absolute last place you want to be is within "Touching" range of a big bad melee anything. Secondly, it's an elite, taking your one elite slot. That means that you are relying on SoM for it's effect, because you can't take anything else. Even if Mes is your secondary, it could be more trouble than it's worth. A W/Me would take himself out of the fight completely if they used this. Same for a R/Me. The worst part about this skill, is that there are MUCH better, non-elite alternatives. Blinding Flash works at range, and Throw Dirt hits more than one enemy. Why on Tyria shold SoM even be elite? If it doesn't hobble you, it could be the death of you. Wastrel's Worry is close to the bottom as well. Would be nice if it did damage when it ended prematurely.
Elementalist: Ether Prodigy {E}
Let me get this straight: I get a ton of energy regen, but when it ends, it could kill me? That's just harsh. I can't think of too many Ele skills that are worth spamming fast enough to require +6 energy regen. Seems to me that a lot of Ele skills are slow casting. But, hey, after it damages you, you have Exaustion to look forward to! /sarcasm
I'm pretty well versed with Rangers and Warriors, but I'll admit I'm not overly familiar with the other 4 builds. These are just my opinions based on skill descriptions. And, yeah, I know that a lot of skill descriptions are not 100% acurate, so anyone can feel free to correct me if needed.
Mr. Self Destruct
Quote:
Originally Posted by Kazamafury
I think peace abd harmony is the worst elite skill in the game. It used to have its uses, but now its barely usable in comparison to the other alternative elite that character can use.
I'll hold back my rage because you are clearly insane. Peace and Harmony is THE BEST elite skill in the game. Anyone who says different can suck on my 5 energy regen.
devilru
Quote:
Originally Posted by Banebow
Most PvP earth spikes are armor and resistance ignoring spikes. Earth is not a common element in PvE.
I suspect even though Obsidian flame ignores armour the dmg is still reduced by mantra of earth because it doesn't technically count as +'x' armor against earth, it reduces the dmg by 'x'%.
Quote:
Originally Posted by VGJustice
Mesmer: Signet of Midnight {E}
Signet of Midnight isn't all that bad, i use it in Comp. Arenas as a warrior shutdown, then throw on price of failure and empathy. If you have plague touch you can give it to two physical dmgers. Also, being a signet obviously means it doesn't cost energy.
This is also a key skill to solo a certain place as a mesmer Buzzer
Quote:
Originally Posted by VGJustice
Mesmer: Signet of Midnight {E}
Let's think about this for a second here. Firstly, you have to "Touch" your target. Mesmers burn like paper most of the time, so the absolute last place you want to be is within "Touching" range of a big bad melee anything. Secondly, it's an elite, taking your one elite slot. That means that you are relying on SoM for it's effect, because you can't take anything else. Even if Mes is your secondary, it could be more trouble than it's worth. A W/Me would take himself out of the fight completely if they used this. Same for a R/Me. The worst part about this skill, is that there are MUCH better, non-elite alternatives. Blinding Flash works at range, and Throw Dirt hits more than one enemy. Why on Tyria shold SoM even be elite? If it doesn't hobble you, it could be the death of you. Wastrel's Worry is close to the bottom as well. Would be nice if it did damage when it ended prematurely. This is a very good skill in arena. Don't compare it with Blinding Flash, that costs 15 energy. The recharge on Throw Dirt is 45 seconds. This skill cost no energy and can be kept on a target constantly. Yes, a warrior would take themselves out of a fight; that's why they don't use it. Arcador
Signet of midnight is warrior's hell. Casters don't mind to get blinded and the warrior must wait some monk to remove it (or remove it himself if he can).
I say that Peace and Harmony needs a boost! Eonwe
Quote:
Originally Posted by Mr. Self Destruct
I'll hold back my rage because you are clearly insane. Peace and Harmony is THE BEST elite skill in the game. Anyone who says different can suck on my 5 energy regen.
You're clearly being sarcastic I hope.
Ez Cheez
Peace and Harmony is a decent skill to use on enchant monks. One more pip of regen is one more easily maintained enchantment. Of course...you could always take OoB or MoR for that energy management to keep those enchants up...
Arcador
1 regen means 0.3 mana per second. There are skills that bring far more mana and are not elite - their only downside is that they require target (and the better one's require target with enchatment, hexes and so).
Hiryu
Quote:
Monk: Vital Blessing. I don't know of any builds that benefit from -1 energy regeneration for a bit of extra health.
|
Quote: Dark Fury, definetely the worst skill ingame. It needs a fix!!! I think this skill owns in Necro (extra damage dealt when target HP above 50%) + Sword Warrior (extra damage dealt when target HP below 50%) spike builds. It lets the Sword Warriors charge up their adrenaline very quickly and greatly speed up the killing rate.
Quote: Mesmer: Signet of Humility. Well, one of the best things a mesmer does is deny the enemy of energy. How can an enemy counter that? By bringing Energy Management skills. What kind of skills are Energy Management skills? Elite skills.
eg: Offering of Blood {Elite}, Mantra of Recall {Elite}, "Victory is Mine!" {Elite}, Ether Prodigy {Elite}, Marksman's Wager {Elite}, Peace and Harmony {Elite}
You use this skill to counter their counter.
On Deflect Arrows:
Quote:
Ooooo, nice! Never thought about combo'ing all 3 skills due to huge energy cost of the combo, but I can bet the sheer devastating-ness of this is worth it. May even be quite viable for some competitive 8v8 builds. (eg: KD/AS team builds, Fire-Smiting AoE aggression team builds, etc.) Props.
Originally Posted by Bry-Guy
or you could take one of the 5-6 other stances that grants 75% evasion from ALL attacks, and wont end if you attack..
Problem with those skills is the long recharge. Deflect Arrows has the shortest recharge designed for arrows. This is meant more for flag running/monks, etc. who never really "attack" in the first place. It's almost like it's trying to hint to you that "Tactics" was not primarily designed for Primary Warriors in PvP! or something.
Personally, I don't like: Water Trident {elite} -- The non-elite Ice Spear owns this, in my opinion. It does the exact same damage, is very spammable (0 recharge time). Sure, the range on Water Trident is normal spell range, but it's got a 3 second recharge time. What really kills this skill is that it's supposed to "knock a moving target down". First problem: the target must be moving, so it's too conditional to fit this in any builds that works specifically on knockdowns. Second problem, and this is the killer --- the flight speed on this projectile is so slow it rarely even hits a moving target (problem is compounded by fact that many good PvP players do some tight strafing when retreating). I think if you seriously wanted to annoy the hell out of a Flag Runner or something, just bring Ice Prison. I'd take Ward Against Harm or Mind Freeze over this anyday. Skull Crack {elite} -- 8 Strikes of adrenaline for an "elite" skill that only interrupts spells, swings at a slow speed (unless you have a stance on... even then, it's not that impressive), and hits them with Dazed -- a powerful condition... that can be easily removed. I could see this working ok if you had a Sword Warrior that manages to catch a Protection Monk using Aegis or something (and then quickly using Sever Artery as a condition buffer... just in case), or a R/W Hammer Warrior that also uses Distracting Blow/Hammer Bash/Irresistable Blow... but I think it's a little underpowered as an elite right now --- it takes forever to charge up, and it's highly conditional. Makes you wonder why you're not giving it up and playing a Bow Ranger with Concussion shot instead. Mending -- I... don't really understand why one would want to use this for a serious 8v8 PvP build. For PvE, sure, it's pretty good. But honestly... 4 pips of regen ... useful for Flag Running build featuring Contemplation of Purity? ... I dunno... Live Vicariously -- For the same reason as Mending. I have a hard time seeing this in a competitive 8v8 PvP build. That lousy +10 or so HP per attack is going to do jack vs a serious attack. Flourish -- I just don't like the 1s casting time on it (and associated "aftercast"). Way too slow for my tastes. Ez Cheez
Quote:
Originally Posted by Hiryu
Personally, I don't like:
Water Trident {elite} -- The non-elite Ice Spear owns this, in my opinion. It does the exact same damage, is very spammable (0 recharge time). Sure, the range on Water Trident is normal spell range, but it's got a 3 second recharge time. What really kills this skill is that it's supposed to "knock a moving target down". First problem: the target must be moving, so it's too conditional to fit this in any builds that works specifically on knockdowns. Second problem, and this is the killer --- the flight speed on this projectile is so slow it rarely even hits a moving target (problem is compounded by fact that many good PvP players do some tight strafing when retreating). I think if you seriously wanted to annoy the hell out of a Flag Runner or something, just bring Ice Prison. Water Trident is an awesome skill if used correctly. My basic combo is: Ice Prison for the slowdown, Maelstrom immediatly follows, then Trident AS SOON AS you see the enemy move. If you time it right, you will knock down your opponent who is trying to get out of the radius of maelstrom. By the time he gets up, you can Trident him again, or ice spear him to death. Remember, during this entire time, your target wont be able to cast. You have to be really good on your timing for this however. If you miss your timing for the first Trident, then they will be out of range of your Maelstrom. Also, the Ice Prison/Water Trident combo works amazingly on Warriors. Got a warrior charging after you? Throw Prison on him, then trident, then spear. Back up a little, Trident + Spear. Just rinse and repeat. = dead warrior. Skuld
I use the same as you Cheeze Yup Trident is an awesome skill, and annoys warriors like hell
Peewee
Quote:
Originally Posted by VGJustice
Mesmer: Signet of Midnight {E}
Let's think about this for a second here. Firstly, you have to "Touch" your target. Mesmers burn like paper most of the time, so the absolute last place you want to be is within "Touching" range of a big bad melee anything. Secondly, it's an elite, taking your one elite slot. That means that you are relying on SoM for it's effect, because you can't take anything else. Even if Mes is your secondary, it could be more trouble than it's worth. A W/Me would take himself out of the fight completely if they used this. Same for a R/Me. The worst part about this skill, is that there are MUCH better, non-elite alternatives. Blinding Flash works at range, and Throw Dirt hits more than one enemy. Why on Tyria shold SoM even be elite? If it doesn't hobble you, it could be the death of you. Wastrel's Worry is close to the bottom as well. Would be nice if it did damage when it ended prematurely. i have seen it used mostly used as defensive skill, used when a warrior starts giving a taste of his sword, but apart from that it really is not worth the elte slot. Comfort animal and charm animal need to be combined, as it is beast masters are having to use 2 skills right away, which isnt even near fair. in addition revive animal simple sucks. at first i though, could be useful, and then u i realised that 'nearby' was actually 'standing on top off' to the water trident thing, what were u thinking? it has a longer range than spear, and only takes 3 secs to rehcharge. its not meant as a interupt spell really, as the target has to move to get hit. secondly, it does do slightly more dmg than ice spear. use in conjuction with spear when they get close enough. remember that u are also helping ur team with a water ele. by keeping the target in the same place for a couple of secs u do untold good for the team. its meant to be used in conjuction with a slow spell. hat way they are slowed down, and every 3 secs they find themselves incapicated for 2 secs. use it again, trust me it rules. BaseKid
the worst skill in the game BY FAR for me for ANY CLASS is....
Protective Bond! This skill costs way too much energy to maintain to have any effectiveness at all (3 at the highest level of 16). I dont see how a monk would be able to keep this on and maintain their energy for self heals and healing others. It really sucks. Thats my two cents on the worst skill in the game. Water Trident is really good IMO Dmitri3
Quote:
Originally Posted by BaseKid
the worst skill in the game BY FAR for me for ANY CLASS is....
Protective Bond! This skill costs way too much energy to maintain to have any effectiveness at all (3 at the highest level of 16). I dont see how a monk would be able to keep this on and maintain their energy for self heals and healing others. It really sucks. Thats my two cents on the worst skill in the game. If you don't know how to use, don't say it sucks. And about maintaining energy... think about our friendly battery (BiPer) necro. Hiryu
Quote:
Water Trident is an awesome skill if used correctly. My basic combo is: Ice Prison for the slowdown, Maelstrom immediatly follows, then Trident AS SOON AS you see the enemy move. If you time it right, you will knock down your opponent who is trying to get out of the radius of maelstrom. By the time he gets up, you can Trident him again, or ice spear him to death. Remember, during this entire time, your target wont be able to cast.
|
Quote:
Otyough's Cry has nothing on Fertile Season, IMO.
Protective Bond! This skill costs way too much energy to maintain to have any effectiveness at all (3 at the highest level of 16). I dont see how a monk would be able to keep this on and maintain their energy for self heals and healing others. It really sucks. Thats my two cents on the worst skill in the game. I think you're supposed to use this somewhat like Protective Spirit in that you active assign and dismiss this enchantment in PvP? (instead of being a no-brainer slap-on-and forget sort of deal). I wish either the energy cost or casting speed for this was lower though. Easier to use for more builds. BaseKid
Quote:
Originally Posted by Dmitri3
If you don't know how to use, don't say it sucks.
And about maintaining energy... think about our friendly battery (BiPer) necro. Hmmm, dont see too many BiPer necros in pvp eh? also, its casting speed for practical use like protective spirit is horrendous, and basically you cant have it lasting as long, even though u may prevent more dmg. In the schemes of things though, you save more dmg with protective spirit in pvp. As for PvE, i would still rather not use this skill, as in an organized group only the warriors will be taking most of the dmg, and protective bond is a waste of a slot. Protective spirit you have just in case. Protective bond you would never be able to get off in time in UW or FoW if someone is being attacked (besides your warriors who hopefully of which you've bonded with Life Barrier and Life Bond, in that order). My decision on the worst skill in the game stands. The second worst skill is Otyough's Cry, or maybe even tied with protective bond. VGJustice
Quote:
Originally Posted by BaseKid
|
Quote:
Originally Posted by VGJustice
Ranger: Fertile Season
Ok, so now my party has +health and +armor! So do the monsters/enemy team. Ok, so now everyone is slightly tougher to kill. Great. That accomplished nothing. Otyugh's Cry is pretty bad too, but the armor bonus to your pet helps a little bit. At least it doesn't AID THE ENEMY. AeroLion
Fertile Season a bad skill? Not at all. You just have to know when it's useful. It and Symbiosis are great for holding maps, places where you're in control and you don't care if you kill your enemies or not; you're just trying to stay alive long enough to let the time run down.
Lorien of Mandos
I cant believe someone called Ignorance useless....try running an energy denial mesmer with this included. Guess what - that pesky bonder that has life-bond on everyone all of the sudden cannot use blessed sig to get energy back and soon will lose all his enchants making all targets vulnerable. Also can be cast as an interupt if u see someone using a rez sig and you have no other way of stopping them. Ignorance ftw!
C2K
First, I just want to Signet of Midnight is an amzing skill. It buys the Mesmer alot of time against Warriors and even those pesky Ranger builds out there.
Now, the most useless skill is Cleave. Its a quicker version of executioners, sure, but its elite. I would rather my elite be more than just 4 adrenaline strike damage, and Cleave cannot even remotely compete with Eviscerate. Maybe if it put on a condition or something it would probably sway my opinion. Scrubs Can Die
Quote:
Originally Posted by C2K
First, I just want to Signet of Midnight is an amzing skill. It buys the Mesmer alot of time against Warriors and even those pesky Ranger builds out there.
Now, the most useless skill is Cleave. Its a quicker version of executioners, sure, but its elite. I would rather my elite be more than just 4 adrenaline strike damage, and Cleave cannot even remotely compete with Eviscerate. Maybe if it put on a condition or something it would probably sway my opinion. Cleave isn't meant for a spike type axe build. Its an ultra spammable high DPS type of skill that fits in a pressure/overload build very nicely. Epinephrine
Quote:
Originally Posted by VGJustice
Otyough's Cry has nothing on Fertile Season, IMO.
Becuase you don't understand how to use fertile season? FS is super, it is protection against spikes, it benefits any team who are using an attrition build (condition layering/hex to pieces/energy degen). Will it work well for you with henchies? Probably not. Will it work for you if your idea to improve a party when a mission fails involves adding more warriors? Not a chance.
It is more a PvP skill than PvE, in that it is most useful vs opponents who spike out damage. As well, it's better when your build is designed for a more prolonged fight than your opponent's. fallot
Primal Echoes is pretty useless unless Signet builds become flavor of the month or something. Maybe if the classes in chapter 2 are going to be more signet intensive, this spirit could become a little more useful.
I also dont like Grenth's Balance much, cant see anyone making a build around it that would be effective. war eyore
hey hey hey now.... I love deflect arrows.
The "attack" that ends deflect arrows isn't regular melee, it's a selected skill (final thrust etc.) so you can wack away at them. I like it for fow, not getting peppered by barrage for 18 seconds is kinda nice. so I use it, stroll up to them, start chopping their heads, and then interrupt their trolls. It has a use... opaltiger
Quote:
Elementalist: Ether Prodigy {E} | Let me get this straight: I get a ton of energy regen, but when it ends, it could kill me? That's just harsh. I can't think of too many Ele skills that are worth spamming fast enough to require +6 energy regen. Seems to me that a lot of Ele skills are slow casting. But, hey, after it damages you, you have Exaustion to look forward to! /sarcasm The point is, cast it when you have, say, 20 energy left and if the timing is right your energy will stay around 15 - 30 until it ends. I think you can deal with 60 damage, no? And if twice your energy = your health, there's something wrong with your build. Personally, I love Ether Prodigy and I've never been killed by it. The exhaustion is annoying, sure, but as long as you don't overuse it it's great. As for the most useless skills? Warrior - Cleave. Yes, I know the cost is low. I knot the DPS is high. Somehow, I'd still prefer something else over a pure damage skill for an elite. Elementalist - Ice Spear, probably. Water Trident anyone? Necromancer - uh don't have that much experience with necros. Monk - Peace and Harmony. Please, wtf. o.o Mesmer - Mantra of [insert element here]. I guess this might be good if you're a E/Me and take lots of [insert element here] skills, this, and go kill your mirror. maybe. Ranger - Otyough's Cry. Uh... Jetdoc
Quote:
Originally Posted by C2K
Now, the most useless skill is Cleave. Its a quicker version of executioners, sure, but its elite. I would rather my elite be more than just 4 adrenaline strike damage, and Cleave cannot even remotely compete with Eviscerate. Maybe if it put on a condition or something it would probably sway my opinion.
I almost puked when I read this.
The "spammability" of Cleave makes it valuable to someone who wants to free up a slot or two for other skills, especially in PvE. There are many posts on the comparison of the two, and in the end the damage is quite similar between Cleave and Eviscerate, with Cleave barely edging Eviscerate out in certain combos. Sereng Amaranth
Quote:
Originally Posted by A User Name
Question: The Otyugh's cry would it allow you to redict your allies pets to another target (build i am consdiering would find this useful if it does). Since this relly isnt turning the pets against thier masters so maybe. Could someone answer that plz. Ty in adavance and if not oh well.... If not this has to be the worst skill ever created.
I like your user name, lol.
No, Otyugh's Cry does not affect opponent's pets. The IronWarrior
Quote:
Originally Posted by opaltiger
snip
As for the most useless skills? snip Mesmer - Mantra of [insert element here]. snip As a W/Me these Mantras are perfect. I use one of them almost all of the time. With only a few attribute points you can easily reduce almost half of the particular elemental damage or easily gain a lot of armor. Even if I'm wrong about the element being used, the slot isn't wasted as all of my gear is w/in stance and these are the cheapest and longest stances you'll find, I think. My personal vote would be for Verata's Aura. Hella Good
P&H is one of the few elites that dont make any sense to me. In a team environment Succor is a better choice (have a war cast it on you), and in any case OoB or M of Recall are much much much better. I think this skill needs a buff. If it was 2 energy regen and 0 health regen, it would be worthwhile as an elite. Atm I don't think it's worth wasting your elite on that.
|