Worst Skill in the Game
Cebe
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Originally Posted by yesitsrob
Psychic Distraction is an incredible skill in Heroes Ascent for it's ability to constantly interrupt a ghostly hero
OK - I assume HA is something to do with PvP? As I don't go in for PvP, I wouldn't have known it was good for that! At least it has a use for something!!
Dinkytowner
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Originally Posted by the_jos
Don't know about the Frozen Soil though.
Lively reses through frozen soil. Makes it a great skill to have around in HA. The AoE res is nice too.
On another note, I love Psychic Distraction it hasn't left my mesmer's bar since I got it, PvE or PvP. You can interupt anything and everything that the opposition tries to do... and disable it for 12 extra seconds. The advantage over diversion is they don't get the skill off at all. They have to cast through diversion to make it work.
My vote for worst skill in the game goes to Mending. Mending doesn't even do what mending is supposed to do very well. Junk, plain and simple.
On another note, I love Psychic Distraction it hasn't left my mesmer's bar since I got it, PvE or PvP. You can interupt anything and everything that the opposition tries to do... and disable it for 12 extra seconds. The advantage over diversion is they don't get the skill off at all. They have to cast through diversion to make it work.
My vote for worst skill in the game goes to Mending. Mending doesn't even do what mending is supposed to do very well. Junk, plain and simple.
Xaero Gouki Kriegor
monk - healing breeze
warrior - endure pain
necromancer - verata's sacrifice
mesmer - blackout
elementalist - firestorm
ranger - poison arrow
assassin - golden pheonix strike
rit - dunno much about these guys, so dunno
warrior - endure pain
necromancer - verata's sacrifice
mesmer - blackout
elementalist - firestorm
ranger - poison arrow
assassin - golden pheonix strike
rit - dunno much about these guys, so dunno
Blade_falcon
Golden phoenix strike is pretty good if you have live vacariouly or mending on a A/MO or other enchantment also gd if you dont bother with lead attack and want go go straight to a dual. i like poison arrow as well you can spam poison around and have the monks chase ppl around de-poisoning them while other ppl kill them
i find mighty blow kinda pointless cus you spend all day building up 7 adreniline for somthing you can do for 5 nrg with power attack
i find mighty blow kinda pointless cus you spend all day building up 7 adreniline for somthing you can do for 5 nrg with power attack
Sir Mad
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Originally Posted by Xaero Gouki Kriegor
monk - healing breeze
warrior - endure pain
necromancer - verata's sacrifice
mesmer - blackout
elementalist - firestorm
ranger - poison arrow
assassin - golden pheonix strike
rit - dunno much about these guys, so dunno Worst post of the forum. You win the thread
warrior - endure pain
necromancer - verata's sacrifice
mesmer - blackout
elementalist - firestorm
ranger - poison arrow
assassin - golden pheonix strike
rit - dunno much about these guys, so dunno Worst post of the forum. You win the thread
KitsunE81
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Originally Posted by Rico Carridan
I'd like to have some opinions on what people think are the worst skills in the game for each class. These are skills, that, for whatever reason, have probably never found their way into any player's skill bar, pretty much ever. Maybe their effect just doesn't make sense. Maybe the energy cost is just too high to justify the effect. Maybe the spell is just too situation to ever be used. Whatever the case, I'd love to hear what people think about these skills. Also, if you have ever found an effective use for any of the skills that people claim to be the game's bottom of the barrel, I'd love to hear it.
Here's my 6:
Warrior: Deflect arrows. In principle this skill looks like it could be nice, except for the part that says "this skill ends if you attack"
Ranger: Otyugh's cry. There aren't enough random animals in any area that I can think of to make this spell worth using. If it worked on pets, I can see a lot of good things coming from this.
Elementalist: Rust. There are a few builds that *technically* would be gimped beyond any recovery if this skill was used. But nobody would ever bother bringing this skill on the off-chance that they will run into one of those builds.
Necromancer: Dary fury. If I'm reading the description correctly, this spell gives *one character* one strike of adrenaline. For 10 energy. Makes sense to me.
Monk: Vital Blessing. I don't know of any builds that benefit from -1 energy regeneration for a bit of extra health.
Mesmer: Signet of Humility. Disabling an elite skill is a nice idea, but let's be honest here, you're a mesmer. If you want to disable the enemy's elite skill, use diversion or something. Frankly, I don't think there are any elite skills in the game that are dangerous enough to warrant bringing something like this along. Maybe before ER was nerfed there might have been some advantage to this.
Rico I agree with Deflect arrows and Otyugh's cry and Rust a little (It has some uses), but the others are pretty good.
Dary fury is pretty good if you're running 2 or 3 warriors, they'll get adrenaline so fast if you keep using this, the opposing team will be in for alot of pain.
Vital Blessing, this one is pretty good on a Bonder, if someone is about to die slap a Vital Blessing on him and he'll be saved, also when you have alot of points in protection it'll give a player around +200 health, and let's not forget you can use this on you're Ghostly Hero too.
Signet of Humility, this one is actually really good, if you're running a condition heavy build in Heroes Ascent, it's wise to bring this, because most teams have an elite condition removal, and if you shut that down they'll have none, and they'll suffer so much from it. Also, some elites you just want to make sure they don't come up, not even once, so I wouldn't think about using Diversion, because it'll still activate the skill. Use this in combination with Mantra of Inscriptions at 11 Inspiration or more and you'll have a constant loop, and you're target will never be able to use it's elite, unless you get interrupted of course
Here's my 6:
Warrior: Deflect arrows. In principle this skill looks like it could be nice, except for the part that says "this skill ends if you attack"
Ranger: Otyugh's cry. There aren't enough random animals in any area that I can think of to make this spell worth using. If it worked on pets, I can see a lot of good things coming from this.
Elementalist: Rust. There are a few builds that *technically* would be gimped beyond any recovery if this skill was used. But nobody would ever bother bringing this skill on the off-chance that they will run into one of those builds.
Necromancer: Dary fury. If I'm reading the description correctly, this spell gives *one character* one strike of adrenaline. For 10 energy. Makes sense to me.
Monk: Vital Blessing. I don't know of any builds that benefit from -1 energy regeneration for a bit of extra health.
Mesmer: Signet of Humility. Disabling an elite skill is a nice idea, but let's be honest here, you're a mesmer. If you want to disable the enemy's elite skill, use diversion or something. Frankly, I don't think there are any elite skills in the game that are dangerous enough to warrant bringing something like this along. Maybe before ER was nerfed there might have been some advantage to this.
Rico I agree with Deflect arrows and Otyugh's cry and Rust a little (It has some uses), but the others are pretty good.
Dary fury is pretty good if you're running 2 or 3 warriors, they'll get adrenaline so fast if you keep using this, the opposing team will be in for alot of pain.
Vital Blessing, this one is pretty good on a Bonder, if someone is about to die slap a Vital Blessing on him and he'll be saved, also when you have alot of points in protection it'll give a player around +200 health, and let's not forget you can use this on you're Ghostly Hero too.
Signet of Humility, this one is actually really good, if you're running a condition heavy build in Heroes Ascent, it's wise to bring this, because most teams have an elite condition removal, and if you shut that down they'll have none, and they'll suffer so much from it. Also, some elites you just want to make sure they don't come up, not even once, so I wouldn't think about using Diversion, because it'll still activate the skill. Use this in combination with Mantra of Inscriptions at 11 Inspiration or more and you'll have a constant loop, and you're target will never be able to use it's elite, unless you get interrupted of course
Riotgear
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Originally Posted by Robster Lobster
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Can power through degen caused by condition stackers and hexes, AND on 55monks it pwnz.
I think it should work like Blurred Vision, allowing it to hit more than one enemy, setting them up for a Maelstrom nuke or something
That's what deep freeze is for. Rust has most of its use in role playing. Especially on warrior NPCs, which constantly bring healing signet. 6 seconds of -40 = dead. Try using it on the warrior packs in Aspenwood, since it'll hit ALL of them, then they start dropping like flies. Sir Mad
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Ranger: Otyugh's cry. There aren't enough random animals in any area that I can think of to make this spell worth using. If it worked on pets, I can see a lot of good things coming from this.
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For the 100th time in this topic Otyugh's cry adds 20 AL to all the pets around. And that's a shout, not a spell.
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Quote: Originally Posted by Xaero Gouki Kreigor necromancer - verata's sacrifice A good skill, if you have less than 3 minions it will reverse the degen. It gives 10 regen, meaning theres no need for healing for its duration time.
Quote: Originally Posted by Xaero Gouki Kreigor mesmer - blackout lol... That is a pwnage skill, you can use it on a warrior to disable skills while you hack away, doing serious dmg. On a cripshot you can disable all skills on a monk for 5 seconds, a very important 5 seconds, in which your team can slaughter the monk.
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Originally Posted by Xaero Gouki Kreigor
elementalist- firestorm
Causes AoE scatter, not as good as Meteor Shower, HOWEVER, there are many ways of body blocking enemies, and there are a lot of stationary enemies which cannot move out of AoE. This skill can do some serious dmg if you know how to use it. Quote:
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