Game Update October 20
Omg Kthxbye
Another problem....I open my Guild Window, it shows me as offline. Resarted my client....still the same problem. I doubt anyone can PST me either...
jules
Experiencing problems with my guild too.. everytime I change towns I get kicked then I hear the trumpets sound and I'm back in my guild a few secs later.
Fix this please ANet.
Fix this please ANet.
Mariena Feladon
I was lagging like crazy, but after a simple reboot.. It's gone!
Like in those commercials where they make nasty stains on clothes and random guy comes in with a super product and removes it! AMAZING!
Like in those commercials where they make nasty stains on clothes and random guy comes in with a super product and removes it! AMAZING!
Tactical-Dillusions
Quote:
Originally Posted by jules
Experiencing problems with my guild too.. everytime I change towns I get kicked then I hear the trumpets sound and I'm back in my guild a few secs later.
Fix this please ANet. |
I'd hate to be a network programmer. Keep up the good work ArenaNet! We're with ya!
Fallen_Angel
Quote:
Originally Posted by jules
Experiencing problems with my guild too.. everytime I change towns I get kicked then I hear the trumpets sound and I'm back in my guild a few secs later.
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Pandora's box
Quote:
Originally Posted by EULA You may not sell or auction any Guild Wars accounts, characters, items, coin or copyrighted material. |
Hakira
bah, got stuck in the ring of fire mission, literally frozen (can't move, type, use any skills), yet someone from my party messaged me as if i were still online? what kind of lag is this? and no, don't try to pin the lag on me, im pinging google @ 78ms.
another thing that you still have not changed anet, please change the guild chat to STAY on guild chat after zoning; all other types of chat remain the same, but guild chat reverts to "all", very irritating.
another thing that you still have not changed anet, please change the guild chat to STAY on guild chat after zoning; all other types of chat remain the same, but guild chat reverts to "all", very irritating.
Mavrik
Great... my computer crashes and I can't even check to see what damages I might have encountered with my account.
can someone post the update info? Websense blocks it at my work computer and my home computer is f*cked right now, it won't boot up so I can't read it at home either. Thanks.
can someone post the update info? Websense blocks it at my work computer and my home computer is f*cked right now, it won't boot up so I can't read it at home either. Thanks.
Mysterial
Quote:
Originally Posted by Pandora's box
What about people who quit playing after a while? Can't they sell or give their game to someone else? Because that's what mostly happens if someone quits a game.
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Mystical
Can create new characters again! Woohoo!
PieXags
I couldn't care less about fixing rare bugs or any of that, I just want that tormentors set of mine, you know, the one I've had for months, that's not been updated, you know, that one, that's...not been updated.
To be updated.
To be updated.
IxChel
Ok. I've got a funny lag story. So, I'm out /w the henchies and I hit a bit of lag... my health bar stays at 100%., and the henchies around me all move from 100% to 30-60% in one big swish. So, I was happy for a second that I didn't get hit... till I noticed the -15% death penalty that appeared. I guess in that lag, I was hit a few times, died, and a henchie used their res signet on me. It was just... well... funny to not even show a death animation, but instead the -15% DP just pops up as if it was another hex or something.
Omg Kthxbye
Quote:
Originally Posted by PieXags
I couldn't care less about fixing rare bugs or any of that, I just want that tormentors set of mine, you know, the one I've had for months, that's not been updated, you know, that one, that's...not been updated.
To be updated. |
PieXags
Quote:
Originally Posted by Omg Kthxbye
I hear everywhere about the Tormento's Set. What is incomplete about it? And will an update effect people that already have it, or just newly crafted armors?
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And when it's updated, it will be updated for everyone, those that already have it, and obviously those that buy afterwards.
unienaule
Rockmolders are now 10% skill recharge instead of 20%. This may deserve its own thread.
Lasareth
Quote:
Originally Posted by unienaule
Rockmolders are now 10% skill recharge instead of 20%. This may deserve its own thread.
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unienaule
Also ward graphics were updated.
Savio
Great, now I'm going to buy out old Rockmolders for 5k each!
Also, Malinon's holding hammers now, and Wards have new graphics. Methinks other things changed too.
EDIT: I really shouldn't be posting while playing.
Also, Malinon's holding hammers now, and Wards have new graphics. Methinks other things changed too.
EDIT: I really shouldn't be posting while playing.
unienaule
The ward graphics might be a bug since the same thing appears around wells.
Question to Anet: Why don't you actually list everything you changed?
Dark binders seem to be a bit bugged too, I've had a few just sit there and stare at me until they died.
Question to Anet: Why don't you actually list everything you changed?
Dark binders seem to be a bit bugged too, I've had a few just sit there and stare at me until they died.
Elena
bout 15K tormentors all i can say is the longer theyre working on it the more there perfecting every bit of detail till its perfect
Savio
Tanzit's carrying an axe now. And using Eviscerate. Wow. Finally it's easier to cap.
JMFD
Quote:
Originally Posted by unienaule
Also ward graphics were updated.
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Elena
i wonder if any other elites got moved
chaos dragoon
i see the damage on my dust trap,but not on the others.id like to see all trap damage.
nightrunner
I didn't like the boss auras in the first place, and now they've added them to the NPC's as well
BrandonIT
I think Sand Worms (Wurms) got a major spawn increase. I'm out cruising through the desert trying to kill Sand Giants (can't find any) or Salving Cacti (got one...) and I have hit no less than 4 Sand Worms in a 40 minute period.
And for some reason they seem more difficult now to kill.
And for some reason they seem more difficult now to kill.
Mistress Develion
Quote:
Originally Posted by Rhovanion Rhun
Please fix the lag... with it the game is useless to play as I am killed before the character can respond :-(
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neoteo
i love the updates , lets us know they work a Anet ...
and people complaining about it, is fun too ...
keep them coming anet
( about the lag , i dont know how people that live in america have more lag then me , i live in macau south china , on the other side of the globe .... and i also play in american territory )
and people complaining about it, is fun too ...
keep them coming anet
( about the lag , i dont know how people that live in america have more lag then me , i live in macau south china , on the other side of the globe .... and i also play in american territory )
lyra_song
Quote:
Originally Posted by Savio
Tanzit's carrying an axe now. And using Eviscerate. Wow. Finally it's easier to cap.
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Sir Maddox
Of minor importance...
- Mhenlo's position in Pre-Searing Ashford Abbey is now on the other side of the small hut.
- Necromancer Munne is now located within the small temple/shrine in the Catacombs and the former collector who used to collect Gargoyle skulls is nowhere to be found. Apparently, other Pre-Searing Collectors got the shift/shaft as well.
- Mhenlo's position in Pre-Searing Ashford Abbey is now on the other side of the small hut.
- Necromancer Munne is now located within the small temple/shrine in the Catacombs and the former collector who used to collect Gargoyle skulls is nowhere to be found. Apparently, other Pre-Searing Collectors got the shift/shaft as well.
Gaile Gray
Guys,
I don't think anything was changed that wasn't in the notes. So I don't know, but some of the change speculation is a little... out there, you know?
Anyway, just to let you know, we had a very rare crash bug that showed itself an hour or two ago, and we fixed it in a minor build that completed just a little while ago. You know how it is, three people in Lower Upper Convantriola crash and we need to fix it.
But, full disclosure here, I wanted to mention that we're doing another build right now. The reason is that somehow the translation/localization for the French User's Agreement was garbled, and showing all sorts of very un-French letters or symbols. We actually need to do a full build to fix that, so it's in the hopper right now.
When you see "please rejoin," don't panic -- it's just fixing that language glitch and nothing else!
Earlier, we changed the User's Agreement. We added 8 words, that is all. Basically, we wanted to make sure that we let everyone know that if he or she is involved in item sales in any way, it's a breach of the User's Agreement. You can find those eight words at the final line of Section 7 of the UA. (See "Legal" on the www.guildwars.com site.) There were no other changes, I assure you, despite some thinking they spotted a few boogiemen under the bed.
I don't think anything was changed that wasn't in the notes. So I don't know, but some of the change speculation is a little... out there, you know?
Anyway, just to let you know, we had a very rare crash bug that showed itself an hour or two ago, and we fixed it in a minor build that completed just a little while ago. You know how it is, three people in Lower Upper Convantriola crash and we need to fix it.
But, full disclosure here, I wanted to mention that we're doing another build right now. The reason is that somehow the translation/localization for the French User's Agreement was garbled, and showing all sorts of very un-French letters or symbols. We actually need to do a full build to fix that, so it's in the hopper right now.
When you see "please rejoin," don't panic -- it's just fixing that language glitch and nothing else!
Earlier, we changed the User's Agreement. We added 8 words, that is all. Basically, we wanted to make sure that we let everyone know that if he or she is involved in item sales in any way, it's a breach of the User's Agreement. You can find those eight words at the final line of Section 7 of the UA. (See "Legal" on the www.guildwars.com site.) There were no other changes, I assure you, despite some thinking they spotted a few boogiemen under the bed.
Mathias Deathwater
And, by the way, Augury international got nuked. Go see.
unienaule
Galie, I can post screenshots that show the weird graphics of wards and henchies if you really want to. And the warrior bosses in Orozar were definitely changed to weilding appropriate weapons and using the correct skills.
Don't know if this helps, but the red lines fade out after exactly 10 seconds. Here's the red lines after 10 seconds when scaled my ward down to 8 (they're faint but bear with me):
Three cheers for the wtfpwnzoring of the Chinese botters! Go Anet, Galie, the Frog, and Those Who Serve especially!
Don't know if this helps, but the red lines fade out after exactly 10 seconds. Here's the red lines after 10 seconds when scaled my ward down to 8 (they're faint but bear with me):
Three cheers for the wtfpwnzoring of the Chinese botters! Go Anet, Galie, the Frog, and Those Who Serve especially!
PieXags
Yeah, there were definately some changes not listen in the notes (as I expect has been the case relatively frequently in updates).
Something weird just happened to me though, that didn't happen directly after the updates earlier.
I just logged in, and my login screen, the enviornment in the background, it was night. It was night time...?
Something weird just happened to me though, that didn't happen directly after the updates earlier.
I just logged in, and my login screen, the enviornment in the background, it was night. It was night time...?
terminalpariah
Quote:
Originally Posted by PieXags
I just logged in, and my login screen, the enviornment in the background, it was night. It was night time...?
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unienaule
Alright, some of the botters are back in Augury international d1. Please go stop them, Gaile, or have someone who can do it. It's really getting annoying.
Saerden
Thanks, Anet for this great update!
It did not make my old characters version incompatible, did not wipe my HDD nor added extra hidden costs like every other game update out there! Woot for Anet.
It did not make my old characters version incompatible, did not wipe my HDD nor added extra hidden costs like every other game update out there! Woot for Anet.
Gaile Gray
Quote:
Now, let me ask you, you're 100% certain this is a change due to today's build? I'll be happy to pass along, but what's great is to know that it's today's build, and that you've been there/done that in the same area with different effect. Is that so?
Quote:
Originally Posted by unienaule
Alright, some of the botters are back in Augury international d1. Please go stop them, Gailie, or have someone who can do it. It's really getting annoying.
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The New Guy
whhhaaaatt iiisss upppp wittthhhh alll tthhhee LLLAAAAGGGG???!!!
unienaule
Yes, I've been playing an Earth elementalist since I got Guild Wars a few months ago, and wards and wells never did that. I did the Orozar mission early this morning and there were no red spikes around wells then either. I've talked with other people, so they see them too and it's not my graphics card.
Also, the really weird part is how they stay for 10 seconds all the time no matter what the duration on the actual well graphics itself is.
Oh, and I noticed I spelled your name wrong in one of my posts, so I fixed it. Sorry.
Also, the really weird part is how they stay for 10 seconds all the time no matter what the duration on the actual well graphics itself is.
Oh, and I noticed I spelled your name wrong in one of my posts, so I fixed it. Sorry.