Game Update October 20

boxcarracers052

boxcarracers052

Lion's Arch Merchant

Join Date: Sep 2005

The Cellmates

Mo/Me

I see a lot of problems, I haven't had anything but tremendous lag before I restarted, it took me almost 15 minutes to pay my runner because I couldnt move, but i could type and see what he was typing back. Weird as fugg.


Edit: Invincimonk still works absolutely fine.

Paul_Bunyan

Academy Page

Join Date: Jul 2005

RES

W/N

Quote:
Originally Posted by User Name
OMG The Invinci-Monk build doesn't work anymore
Can you be specific? I was trying out some farming last night and weird things were happening, like dieing all of the sudden for no apperant reason, and my max health being suddenly cut to 1...??? I thought it was my imagniation at first, I'll try it again tonight though.

Omg Kthxbye

Ascalonian Squire

Join Date: Oct 2005

Mo/W

Quote:
Originally Posted by Paul_Bunyan
Can you be specific? I was trying out some farming last night and weird things were happening, like dieing all of the sudden for no apperant reason, and my max health being suddenly cut to 1...??? I thought it was my imagniation at first, I'll try it again tonight though.
You most likely let Prot. Spirit run out by accident. Or, a Devourer may have interrupted a spell. Or maybe you hit a lag spike.

As for the 1 HP thing, that always happens to IMonks after a death. The DP brings your health down to 1.

Omega_2005

Omega_2005

Krytan Explorer

Join Date: May 2005

UK, or is it? *confused*

A/Rt

I think this 'Glow' is to denote people that they aren't real players. This'll make it easier to play a henchie party than a full team.

Paul_Bunyan

Academy Page

Join Date: Jul 2005

RES

W/N

Quote:
Originally Posted by Omg Kthxbye
You most likely let Prot. Spirit run out by accident. Or, a Devourer may have interrupted a spell. Or maybe you hit a lag spike.

As for the 1 HP thing, that always happens to IMonks after a death. The DP brings your health down to 1.
Yeah, the dieing all of the sudden thing is negligable because so many things could cause it if you're not paying attention. But as far as the 1hp thing goes, yeah, that would make sense if it happened after I died, but I was just fighting, then all of the sudden it got cut to 1hp max...I didn't die until AFTER that happened. But yeah, could have just been a fluke glitch.

chanji

Lion's Arch Merchant

Join Date: Sep 2005

no its true i was solo the uw and cast ps. then 2s later my health was 1 then boom dead. I think deep wound now stacks as confirmed by other solo smite monks not sure if this is a bug or a nerf though.

The New Guy

The New Guy

Krytan Explorer

Join Date: Sep 2005

Southern CALI

Eraserheads

N/Me

Quote:
Originally Posted by boxcarracers052
I see a lot of problems, I haven't had anything but tremendous lag before I restarted, it took me almost 15 minutes to pay my runner because I couldnt move, but i could type and see what he was typing back. Weird as fugg.


Edit: Invincimonk still works absolutely fine.
Gaile, can you guys or whoever is in charge of this situation pls fix the lag problem as soon as you can? I've been getting a lot of lag and getting disconnected for 2 straight days now and is annoying as hell. Playing this game is my only refuge and a place where I can forget everything else and just relax. Hell I'll even forget my girl just to play! (j/k!)

mm00re

mm00re

Frost Gate Guardian

Join Date: May 2005

In a van down by the river :)

After Dark Club [REAL]

W/Mo

Quote:
Originally Posted by chanji
no its true i was solo the uw and cast ps. then 2s later my health was 1 then boom dead. I think deep wound now stacks as confirmed by other solo smite monks not sure if this is a bug or a nerf though.

Sure the dying nightmares didn't give you a warm welcome by removing your enchants?

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

Quote:
Originally Posted by Former Ruling
I agree - Tonight when I get home I'd love a round or two at Guild Wars..

My Video Card already lags me to the point of crying when zoning into an area(You dont know how many times I've been accused of Leeching [joining a team and just sitting at the start point while they finish mission]) Then there are peopel that actually understand that not all of us have 300 dollar graphics cards..
GeForce 4000, Celeron 2.4
I feel your pain.
Oh look! a big battle! First im here, then POOF! im over there! Then, where did those 15dp come from? Running the game at like 3 frames per second can be slightly difficult

And as for the invincimonk in the UW, Me and a friend were down there and me being on a laggy comp and all I die.."occasionally". Well, i had around 40 dp, had my armor/items arranged so i had 16 hp. I run into battle, cast stuff, hope not to get interrupted, and i watch in shock sa my health goes down to 1/1. Then dead. I tried this 2 more times, and was getting REALLY confused and pissed at the crazy lag, when it hit me. /doh The deep wound lowers max hp by 20%. im assuming that the 20% has more effect when you already have over 20dp or so, because the DP percentage works kinds wierd on 55 hp builds. Need proof? 15% off of 55hp SHOULD leave me with 46hp. But no. I get 1 hp.

Omg Kthxbye

Ascalonian Squire

Join Date: Oct 2005

Mo/W

Quote:
Originally Posted by Wrath Of Dragons
The deep wound lowers max hp by 20%. im assuming that the 20% has more effect when you already have over 20dp or so, because the DP percentage works kinds wierd on 55 hp builds. Need proof? 15% off of 55hp SHOULD leave me with 46hp. But no. I get 1 hp.
Actually, the DP works with the original health value, before runes. Therefore 480*0.15=72. 72 health is taken off, but since that would give a negative health to 55 HP builds, it is stuck at 1 HP.

Frank The Tank

Frank The Tank

Frost Gate Guardian

Join Date: Jul 2005

W/Mo

Quote:
Originally Posted by Wrath Of Dragons
GeForce 4000, Celeron 2.4
I feel your pain.
Oh look! a big battle! First im here, then POOF! im over there! Then, where did those 15dp come from? Running the game at like 3 frames per second can be slightly difficult

And as for the invincimonk in the UW, Me and a friend were down there and me being on a laggy comp and all I die.."occasionally". Well, i had around 40 dp, had my armor/items arranged so i had 16 hp. I run into battle, cast stuff, hope not to get interrupted, and i watch in shock sa my health goes down to 1/1. Then dead. I tried this 2 more times, and was getting REALLY confused and pissed at the crazy lag, when it hit me. /doh The deep wound lowers max hp by 20%. im assuming that the 20% has more effect when you already have over 20dp or so, because the DP percentage works kinds wierd on 55 hp builds. Need proof? 15% off of 55hp SHOULD leave me with 46hp. But no. I get 1 hp.
I'm not going into details about my build, but lets just say I run a lower than 55hp build for regular farming of griffons and such. I could run it all day long without a single death, last night after the update I died like 4 times in a row. I changed the build around and somewhat got it to work, but something is definitely a lot different than before. Not just in UW but everywhere, and trust me Prot Spirit didn't run out. Something in the damage calculator has changed or whatever, but they're not telling us the complete truth about the update.

yslee

Academy Page

Join Date: Aug 2005

Alright, since no one seems to be talking about it, let me describe the blue aura glow from what I've observed:

- It's the same blue aura you get when you're PvPing with henchies and they're on the blue team (Academy and possibly Tombs?))

- It only appears in mission areas.

- It only affects the henchmen, the Xunlai Storage Agent, and the NPC which gives you the background on the mission. The Merchant is not affected.

Feel free to add or correct my observations.

Omg Kthxbye

Ascalonian Squire

Join Date: Oct 2005

Mo/W

Quote:
Originally Posted by Frank The Tank
I'm not going into details about my build, but lets just say I run a lower than 55hp build for regular farming of griffons and such. I could run it all day long without a single death, last night after the update I died like 4 times in a row. I changed the build around and somewhat got it to work, but something is definitely a lot different than before. Not just in UW but everywhere, and trust me Prot Spirit didn't run out. Something in the damage calculator has changed or whatever, but they're not telling us the complete truth about the update.
I just did a run 2 minutes ago with the standard 55 HP IMonk build, and its absolutely the same. NOTHING has changed for Invinci-Monks.

mm00re

mm00re

Frost Gate Guardian

Join Date: May 2005

In a van down by the river :)

After Dark Club [REAL]

W/Mo

maybe a rockshot snuck in there somewhere

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

whats the problem with your rockshot problem i like the little critters they never interupt me :3

Frank The Tank

Frank The Tank

Frost Gate Guardian

Join Date: Jul 2005

W/Mo

Quote:
Originally Posted by Omg Kthxbye
I just did a run 2 minutes ago with the standard 55 HP IMonk build, and its absolutely the same. NOTHING has changed for Invinci-Monks.
Try a complete run with 20+ griffons, it is different. Small mobs are no different.

Edited: Required a build re-work, but my monk can now do the entire map at once again. Not as fool-proof as before, but still works.

The_Mist_Mage

Ascalonian Squire

Join Date: Oct 2005

E/N

There is definitely something wrong with my 55 monk build in UW at least and it is not me running out of prot spirit or missing a nightmare. I've spoken to people in game who have experienced the problem too. Some suggest a bug in Gash of the bladed aataxes etc. Any other opinions?

Will FoW armour get any harder to get!!!? (except for people playing since beta who took advantage of economy fluctuations etc. and ebay people)

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Omg Kthxbye
I don't know if you've noticed, but Bittorrent KILLS your net connection. Even if you cap your bandwidth, all the connections from other users uploading from you, and your connections to others for your downloads totally slows down even a robust connection. It's not ANet's fault that you get disconnected, and they are not disconnecting you because you are using Bittorrent. It's just that Bittorrent is hogging your connection which causes Guild Wars to lag out.
FYI; i can limit how much i upload/download
even if its at 1/1 Blizzard kicks me from there realms; I belive its because of this new program they have running to check whats running on your comp called Warden or somthing... anyhow.

I never dissconnect from Anet; I wanted to know if it puts any load on them; I wouldnt think so, rather ask now and not pay later.

the only thing my torrents messup is Vent/TS because I dont have a sound card in there... which should be fixed in a week.

Paul_Bunyan

Academy Page

Join Date: Jul 2005

RES

W/N

Well, I don't know if it's just a few people or what, but the day before the patch I was able to clear the UW solo, and now there's somethign wierd going on where suddenly and for no obvious reason my max hp drops to 1, and I die. There's definitely something going on here that's not right...

Here's me recreating it:

http://paul.daivei.com/gw/thatswhack.avi

Don't pay any attention to why I'm down in the bottom area nor to why I'm only fighting two of the Aatxes, I was just messing around, but pay attention to my health and my enchants and everything else...I slowed down the part in question.

I submitted a trouble ticket to GW about this, and they then submitted it to the QA department...Waiting for their response.

This ONLY happens in the UW, by the way, nowhere else. I did not lose a single enchant, obviously NOT Nightmares. There was a "Gash" attack right before it happened, could Gash be stacking now? That shouldn't be...It's got to be a bug. Just all of the sudden you get smacked down to 1hp total...Not cool.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Since the update, I seem to experience lag issues...

meh. hope it improves soon.....this stops playing...

m440

Lion's Arch Merchant

Join Date: Aug 2005

Mucha Lucha

W/

I just checked invinci monk issue in UW myself. And yes its true, Deep Wound stacks now. 55hp -> 44hp -> 33hp ... It's a bug, isnt it ?

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

Quote:
Originally Posted by Paul_Bunyan
Well, I don't know if it's just a few people or what, but the day before the patch I was able to clear the UW solo, and now there's somethign wierd going on where suddenly and for no obvious reason my max hp drops to 1, and I die. There's definitely something going on here that's not right...

Here's me recreating it:

http://paul.daivei.com/gw/thatswhack.avi
-4, -4, -4, then you're at 1 hp. This isn't -11 hp from deep wound (or else it'd be -3, -3, or even -2, if both had used it at once). Something about the attack they've used is definitely not right. It seems as though the second 'very deep wound' is taking into account your base hp? I can't explain it any other way, but there's no logical reason you should be going from 44 hp to 1. None at all.

Also just noticed that your current hp drops down to 1 BEFORE your max drops to that level. What in the world even does that this is definitely a rare and bizarre phenomenon.

Edit: the only thing that can cause this effect otherwise is switching out a rune when your max hp is below the penalty of the rune. Your hp will go negative, and your bar will appear to be empty until you normally regen that 1hp back.

m440

Lion's Arch Merchant

Join Date: Aug 2005

Mucha Lucha

W/

I just checked with 85hp instead of 55hp... and same thing happened 85->1hp.

Edit: Proof that Deep Wound stacks:

ange1

ange1

Wilds Pathfinder

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Frank The Tank
Edge of Extinction wasn't working last night either, what's going on?
yeah i tried edge, not working on monster, not even working on myself when party dies

nilzf

Ascalonian Squire

Join Date: Oct 2005

E/Me

i thought it was just me & my sometimes crappy internet connection which is experiencing lag issues ingame, but then after i checked my ping which is minimal with my isp i tot that the game itself is lagging... and since this lag happend about 2 days now, i would conclude that somehow the latest update the game had caused it..... i wonder whats wrong...

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

So the reason that screenshot is proof is because your max hp while under deep wound is 34 instead of 44? I suppose the math works out in an awkward way...

I foresee a new Tombs build: DeepWoundWAY. 8 mesmers that phantompain/shatter delusions you in rapid order, bringing your max hp down to 80%, then 64%, and so on until the last Shatter Delusions KILLS you! >:O

As a side note I'd like to confirm the ward/wells border, and the reduction of incendiary arrows back down to 8 from 10.

One LAST edit, a question. 3Mb worth of patching, and it's just a few bug fixes, a small graphic addition to wards and wells, a new clientside cookie that stores your skill list settings, more info in skill descriptions, aaaaaaaaand that's it? There has GOT to be more. I bet there's some latent halloween content in there that is waiting until the 30th to unveil itself.

Frank The Tank

Frank The Tank

Frost Gate Guardian

Join Date: Jul 2005

W/Mo

Quote:
Originally Posted by Asplode
So the reason that screenshot is proof is because your max hp while under deep wound is 34 instead of 44? I suppose the math works out in an awkward way...

I foresee a new Tombs build: DeepWoundWAY. 8 mesmers that phantompain/shatter delusions you in rapid order, bringing your max hp down to 80%, then 64%, and so on until the last Shatter Delusions KILLS you! >:O

As a side note I'd like to confirm the ward/wells border, and the reduction of incendiary arrows back down to 8 from 10.

One LAST edit, a question. 3Mb worth of patching, and it's just a few bug fixes, a small graphic addition to wards and wells, a new clientside cookie that stores your skill list settings, more info in skill descriptions, aaaaaaaaand that's it? There has GOT to be more. I bet there's some latent halloween content in there that is waiting until the 30th to unveil itself.
Like I said much earlier, there is definitely a lot more updated that they're not telling us about...

Hailfall

Hailfall

Jungle Guide

Join Date: Aug 2005

Germany

Phantom Commando

N/

Is it me or do a lot of people keep getting Neterr=7 since the new update?

Today I logged in.. and immediatly I got a Neterr=7 and yesterday I had a few as well.

(and what does a Neterr=7 mean anyway?)

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Neterr=7 means that somewhere along the line the connection's broken. Whether your ethernet cord was unplugged, to your ISP being down, to the GW servers having a malfunction, something went wrong. A lot of people were getting serious lag the day of the update, but I haven't heard of anyone getting it recently.

Frits

Frits

Academy Page

Join Date: May 2005

Nederweert, The Netherlands

Guild Of Dawm

Mo/Me

Did the grasping darknesses have Skull Crack all of the time, or is it just something new?
I was dazed all of a sudden, and the deep wound stacked, so my health was down to 1 too...

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Gaile Gray
I don't think anything was changed that wasn't in the notes. So I don't know, but some of the change speculation is a little... out there, you know?
Communication is definately breaking down at Anet.

Paul_Bunyan

Academy Page

Join Date: Jul 2005

RES

W/N

I just tried some runs with 105hp, and they were going OK at first...Then that same crap happened again, even at 105hp. The first time my max hp got cut down to 9...Which makes even less sense. Then the 2nd time it happened (a different group, after healing and recharging, etc.) it got cut down to good ol' 1 again and I died.

Whatever's happening makes no sense, it takes your total hp and drops it to 1, then cuts your max hp to some random, low number (usually 1).

And on a side note: I, too, have noticed the blue auras around NPCs and those lame looking red "cones" around wards and wells.

Definitely a lot of silly things happening with this update.

And yes, the Grasping Darkness have always had and used Skull Crack.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

I think the deepw ounds were stacking...

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

I don't have the problems you mention. Did they fixed them? No blue auras no red cones, no error 5,4 or any other, no lag.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

I posted pictures of the red around wells. Go make sure, then post screenshots, since mine still do it.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Still have the red cones as of 2 hours ago.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Savio
Neterr=7 means that somewhere along the line the connection's broken. Whether your ethernet cord was unplugged, to your ISP being down, to the GW servers having a malfunction, something went wrong. A lot of people were getting serious lag the day of the update, but I haven't heard of anyone getting it recently.
This morning just about everyone in the CA got net err=7. It was the first time ive ever got that error before and when i got back it seemed everyone was complaining about it at the same time.

Quote:
Originally Posted by Lasareth
-4, -4, -4, then you're at 1 hp. This isn't -11 hp from deep wound (or else it'd be -3, -3, or even -2, if both had used it at once). Something about the attack they've used is definitely not right. It seems as though the second 'very deep wound' is taking into account your base hp? I can't explain it any other way, but there's no logical reason you should be going from 44 hp to 1. None at all.

Also just noticed that your current hp drops down to 1 BEFORE your max drops to that level. What in the world even does that this is definitely a rare and bizarre phenomenon.
There is also a problem with illusion of weakness. The healing portion of the spell only appears to trigger if the enchantment is removed instead of the conditional hp percentage. There is definatly something out of whack with the "taken off the bottom of the total" calculations going on at the moment.

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

I've done a bit more research, and it seems that for some reason, even after the deep wound is removed, when hit even once with it, the old stacked wound returns. This means that you may either go from 55 to 44 with one deep wound, or from 55 to 34. This unpredictability can't be good for controlling scenarios (which is a staple of PvE environments) and should be addressed, in my opinion, by an official in this thread.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Phades
This morning just about everyone in the CA got net err=7. It was the first time ive ever got that error before and when i got back it seemed everyone was complaining about it at the same time.
Yeah, a few hours ago everyone got booted from War Camp too. Sometimes the servers have hiccups. I get neterr=7's all the time because I'm on a sucky campus network.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Yeah, i have no doubt it can occur. I was just stating that it was the first time its happened to me, but also happened to many others as well. It is not something that i would call stable, like having various places unavailable to travel to or characters being unavailable while stuck in certain places. Which has also happened to me before, but that was a couple months back and hasnt happened since.