Biggest problem with Guild Wars

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INFERNO2K
INFERNO2K
Academy Page
#1
Is that people dont understand that there is a post-searing Ascalon.

They think the game is as is, once your done the quests your done the game.

I dont know why people are missing this. This needs to be publicized more or something.

t
tektonik
Lion's Arch Merchant
#2
how? all the guards give you the quest to talk to the guy to exit pre searing.
D
DarkParrot
Ascalonian Squire
#3
Maybe they should have one of those crazy people on a soap box declaring the world is coming to an end. :P
J
Jesso
Academy Page
#4
What do you mean there's more !!??!!1


j/k
INFERNO2K
INFERNO2K
Academy Page
#5
Alot of people are confused when they hear "pre-searing" and "post-searing"
SOT
SOT
Banned
#6
When I first installed the game, Ironically, Lord Tydus was like the 3rd being i spoke with, so don't know how anyone could be that uninformed. "Searing" is screaming at your from all sides, and once you go "over the north wall" there is no way in hades you cannot sense that everything changes once you slip off to the academy. I dunno. Some people cannot or WILL not read the lore contained in the manual
INFERNO2K
INFERNO2K
Academy Page
#7
hmmmm.
Rahl
Rahl
Furnace Stoker
#8
Heh, I've yet to run into one of those people

But really, how is it possible not to know
Zai
Zai
Krytan Explorer
#9
There are some really stupid people out there.
Devil's Dictionary
Devil's Dictionary
Wilds Pathfinder
#10
The bane of all games are the gamers, period.

Example: Today I was playing the Nolani Academy mission with a party We had one level 11 monk. Here is how it looked:
*I click on a map spot. She advances past it and runs towards the enemy*
Death At The Door: Don't Move.
Death At The Door: DONT MOVE
Death At The Door: D-O-N-T- M-O-V-E!!!!!
*She continues running towards the enemy (6-7 level 10 ghosts) and gets killed. A party member res her. She heals herself and runs into another group of 6-7 ghosts
Her: This party sucks I am out.
Thanks to her, we've been stranded in the begining of the Nolani Academy with no monk. Of course, me and my new friend returned to Nolani, got two party members and the mission was lighting-fast. I made two friends and a lot of money.

The point is, many players do not know that:
- The levelcap will stay.
- That they do not need materials to make a cape
- That Pre-Searing is not the whole game.
- That missions are not "OMGWTF HARD HARD HARD" if you don't rush right in.
- That communication is essential.
- That you do NOT need to repeat "WTB FURS WTB FURS WTB FURS WTB FURS" to buy furs in Ascalon.
- That crafters/merchants have a tag by their name
- That "Monk" is not a guy who wants to be Man of Steel
- That the manual is not THAT hard to read
- That CTRL is a key on a keyboard

sorry
/endrant
Manderlock
Manderlock
Wilds Pathfinder
#11
Quote:
Originally Posted by DEATH AT THE DOOR
The bane of all games are the gamers, period.

Example: Today I was playing the Nolani Academy mission with a party We had one level 11 monk. Here is how it looked:
*I click on a map spot. She advances past it and runs towards the enemy*
Death At The Door: Don't Move.
Death At The Door: DONT MOVE
Death At The Door: D-O-N-T- M-O-V-E!!!!!
*She continues running towards the enemy (6-7 level 10 ghosts) and gets killed. A party member res her. She heals herself and runs into another group of 6-7 ghosts
Her: This party sucks I am out.
Thanks to her, we've been stranded in the begining of the Nolani Academy with no monk. Of course, me and my new friend returned to Nolani, got two party members and the mission was lighting-fast. I made two friends and a lot of money.

The point is, many players do not know that:
- The levelcap will stay.
- That they do not need materials to make a cape
- That Pre-Searing is not the whole game.
- That missions are not "OMGWTF HARD HARD HARD" if you don't rush right in.
- That communication is essential.
- That you do NOT need to repeat "WTB FURS WTB FURS WTB FURS WTB FURS" to buy furs in Ascalon.
- That crafters/merchants have a tag by their name
- That "Monk" is not a guy who wants to be Man of Steel
- That the manual is not THAT hard to read
- That CTRL is a key on a keyboard

sorry
/endrant

LMAO, that was quit a fun read, Ive ran into a few of thoughs my self.

My #1 pep-peve though is when one of your team mates decides to ether: scribble on the mini-map, or write/draw very...........naughty things on it.
Devil's Dictionary
Devil's Dictionary
Wilds Pathfinder
#12
One of the people I was playing with said "Surprisingly this is the first party today when nobody tries to draw a (phallus) on the minimap".
SOT
SOT
Banned
#13
lmao
C
Captain Blackguard
Ascalonian Squire
#14
I honestly was only marginally impressed with the game when I initially played. My first session involved several hours of play in pre-searing Ascalon, doing whatever random quests I was able to pick up. The main things I noticed at this time were:
  • Beautiful Graphics!
  • I can't jump!
  • The collision is a bit annoying,
  • I can dig this secondary class system,
  • Wow some of these quests take a long time for little reward.
  • I can't find any cool armor. =(
Then, I left pre-searing Ascalon. I had my first, relatively confusing, PvP encounter. I went on my first mission and grouped for the first time (except for the 30 seconds I grouped to get rez signet).

The fun really started for me in post-searing Ascalon, which I feel is an unfortunate flaw on the part of ArenaNet. The game is quite good, but the newbie world is almost too big and isn't even as good as what the future holds. The unfortunate part? That means a lot of people will quit before they even get to the good stuff, losing them potential income.

~ Captain Blackguard of the Pirate Ninjas
Spooky
Spooky
Bokusatsu Tenshi
#15
Sadly, i've also seen quite a few people - enough to make it stand out in my mind as a definite problem - that, somehow, just don't realize that PSA is a tutorial, and only a fraction of the game.
I suspect that the problem lies in the fact that, even though every single Guard you come across will give you the quest to go to the Academy, that is completed once you talk to Sir Tydus (who thusly tells you to scram, and don't come back until you're at least level three.) People go on and start doing other quests, and I can only assume that they somehow manage.. to forget to talk to Tydus when they're done. Either that, or no one is reading the quest Lore in the first place, and is only trying to zip through in the interests of being instant-sobakawa-miracle-pillow-omfglevel20 as fast as possible.
The problem is; how do you make moving on any more obvious than it already is - without insulting the intelligence of the average user? As much fun as a singing, dancing Tydus trying desperately to get people's attentions would be, perhaps there should just be a notice in the quest log after [x] level reminding people that they can move on.
C
Captain Blackguard
Ascalonian Squire
#16
Players should probably be auto-quested at level 5 with the quest to move on to greater journeys. It should be highlighted as a primary quest as well, and should include a description like:

You have already done much to aid this area of the world. Greater journeys await beyond the borders of this isolated region. Speak with Sir Tydus to embark upon an epic quest to reach a new land.


~ Captain Blackguard of the Pirate Ninjas
INFERNO2K
INFERNO2K
Academy Page
#17
Or have an announcement when they log in perhaps, if they havnt talked to him
A
Auntie I
Wilds Pathfinder
#18
I think the problem is that some people don't read anything. (I'd say "can't" but that's not nice) ALL of the guards have the green exclamation point over their heads. Everyone learns early that it means a quest. It IS marked as a primary quest in the quest log. (I suspect these people don't know how to access the log) The log tells you who to talk to if you forget and Sir Tydus will have a green exclamation point over his head after you talk to a guard. It can't get much more obvious. Personally I expected more people complaining that they didn't notice that it was a oneway quest rather than not finding it at all!
SOT
SOT
Banned
#19
Quote:
Originally Posted by INFERNO2K
Or have an announcement when they log in perhaps, if they havnt talked to him
exactly

One problem for me personally, and please keep in mind that I am only referring to what I see on a regular basis, is people spamming the sale of x item, but never RESPONDING to offers for items that are actually in quite high demand.

For example, there should be, in my opinion, a limit to the amount of times someone can hit the up arrow on their keyboard and type "where is tydus". Although my machine can handle this game at max setting most of the time, that constant repetition of "where you at gerabaldi!" every 3.2 seconds often makes the game go into snail on sedatives mode.

This is a flaw that I do not believe was intentionally put into the game, but rather an oversight on the part of AN.

While I am sitting here thinking about it all, and away from home where my precious install of GW is (lamented sigh), I also have another big time gripe, but, like my first one, is not a game-killing one:

The emotes are beyond excessive. I like the dancing and scaring up until about the 500th time, and although it is cute for a while, it is also confusing as hell to me, because the system message simply states: "captain sputumpants scares you". I always assume its me, and make a dumbass out of myself asking them why or try to speak to them and get told rude things like "buzz off I wasn't speaking to you." Perhaps a color coded system would tell me that I am, in fact, the person being scared, and not pizzaroll bob.
A
Auntie I
Wilds Pathfinder
#20
Just turn the emotes off! I do. Most of the time it's just someone trying out the emotes and laughing at themselves.