Why isn't IWAY nerfed yet?

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Roza
Roza
Lion's Arch Merchant
#21
IWAY is not overpowered and not in need of a nerf. Really good teams seem to have few problems with it. The reason why you see it so much is that it is easy to create and play an IWAY team, though some teams fail to be any good, even when playing IWAY (many IWAY teams in Europe do not even take the time to sort out spirits, for example). Still, these players do better in IWAY than they would do forming up as a completely random mix of warrion/monks, necro/rangers and what have you. For the inexperienced player, IWAY sort of functions as a leveler, allowing them wins in tombs as well.

Folks dislike IWAYso much because of 2 reasons: 1. They look down on the lack of creativity of IWAY-team players. 2. They play in teams that lose to IWAY all the time, yet choose not to go IWAY themselves or are not yet ready or do not know enough people to organize and think up (or even copy) non-IWAY team builds.

For this last group, IWAY presents something of a hurdle to getting anywhere in tombs. This group would have disliked air spiking as well, had that still been flavour of the month, I think Top teams just crack jokes about IWAY.

And I can say with some authority, not because I am, but because I am NOT a Top player and me and the guildies I play with in tombs get owned by IWAY 2 times out of 3. We have not overcome the IWAY hurdle yet. But if everyone was still spamming spirits or playing another FOTM build, we might have had the same problem.

Anyone still complaining about Anet not listening to players should take a look at the many changes in the updates over the last months and browse through the old items in forums such as these. They DO listen. But they do not always agree with everything a lot of people say, and that is a good thing. If there ever was a team of devs that did their best to stay in touch with players, the team of Anet must be it.

Btw, if anyone were to list some of their favorite counters to IWAY (even though that may be slightly off-topic), or post a good link about that subject here, non-top players like me might be very grateful.
2
2_fingers
Frost Gate Guardian
#22
the search function helps with finding counters for iway.

but just to list a few, with my fav at the top
Spiteful Spirit (with arcane echo and the anti iway team balling up)
Dusttrap
Chain Ageis, shield of defelection, Ineptitude, Blinding flash, FoC

If u ball up, and u cast spite, the warriors involved cannot attack. And the cd of the 2 spites are fast enuf for u to get it on 4 warriors. Most of the ppl running iway dun even recognize spite and its effects.

Iway doesn't need to be nerfed. Iway is like a pesticide. It removes those who are ignorant unprepared and plain unlucky. A group that really knows what its doing wouldnt have a problem with iway at all.

Remember the glaring weakness of the traditional and unmodified iway is it doesnt have anyform of hex and condition removal. The second one is that it relies on 2 casters - the tainted and the order. Shut them down and the iway loses part of their fuel. Shut the warriors down and the whole team becomes butter.

Spirit spammers had to be nerfed simply because the range of the spirit range was so big that it completely eliminated mesmer and the necro usefulness.

Of course, the an evil suggestion to nerf would be to set pets as non-allies and non-party members similar to how Orozar and killroy stooooooooooooonekin is. then, u'd see the iway groups packing suicidal necros
PieXags
PieXags
Forge Runner
#23
I wouldn't be so mad about IWAY if it took any skill to run, but you know, since it doesn't, I'm kinda pissed about it. More for the annoyance factor than it being good. If a lowsy warrior can fake a decent pet as an ally, why the hell don't a necromancer's minions count as allies? It's not fair that a ranger's servant hit-things creature is considered an ally, but a necromancer's isn't. So dumb. NONE of them should be considered allies, in my opinion. I think that the ranger who owns the pet should have a seperate "pet" window, where they can click and target their pet easily, and necromancers should have a "minion" window, for the same purpose. NONE of them though, should be considered "allies", though.
Roza
Roza
Lion's Arch Merchant
#24
Thanks, 2 fingers (for some reason, the search function did not seem to work for me on this forum).
Guardian of the Light
Guardian of the Light
Forge Runner
#25
Want the want are you gusy talking about IWAY was decreased in power but it wasn't nerfed I agree.

For example Orders and other party effects only affect party members nearby before IWAY ordering nercos would go into no wheresvile and hide and use there orders to help their teammate. Now they can't do this and orders must be used nearby.

This build has been weakened and it NOW needs skill and it has earned a spot beside the honoured builds such as spiker, smite, etc

Now if you guys want IWAY to be nerfed I suggest you stop insulting them after all they do add new stuff to the game FOR FREE now stop being complainers go to HoH grab a counter for IWAY and stop conplaining. Remember IWAY is also the easiest build to counter
Roza
Roza
Lion's Arch Merchant
#26
Now that I think of it, the one thing I really dislike about the number of IWAY teams in tombs is that it tends to force people to take counters. And as I like running melee characters, this makes me a lot less effective against many teams.

For example, a team that can chain Aegis, will probably do so, if they see that the other team has 1 or 2 melee characters. So my melee character will do a lot less then would have been the case without this counter. Of course, this means that the other teams prot. monk will have used skill slots and energy as well, but I might have done a lot more for my team as an offensive caster. Even worse with blind (if, say, a few in the other team have the means to blind me, I will be blinded all the time). This will not hinder my team, as they will be facing a team that is protecting against melee fighters and thus have less skills and spent less energy against other defences, but being blinded most of the game, always waiting for Martyr does make you feel somewhat useless.
A
A.M.P
Ascalonian Squire
#27
I hate all this bullshizzle about IWAY,
why do people hate it? It's easy to counter with a Ranger Spike and Healing Ball.... It's just a build like all the others!
And all these builds keeps us thinking how to counter it..!

So just stop insulting IWAY, it's just childish
MCS
MCS
Banned
#28
IWAY isn't nerfed because the only thing IWAY beats it invite all groups and other IWAY groups.

What is it going to do, nerf it from it's self?

Quote:
I hate all this bullshizzle about IWAY,
why do people hate it? It's easy to counter with a Ranger Spike and Healing Ball.... It's just a build like all the others!
And all these builds keeps us thinking how to counter it..!

So just stop insulting IWAY, it's just childish
IWAY doesn't counter anything. It is a faction farming build and nothing more. People using it in the tombs don't intend to win the hall of hereoes they hope to get a few fast wins and then go again. It had no chance vs any real PvP groups at all.
K
Kahan
Pre-Searing Cadet
#29
Quote:
Originally Posted by MarkyX
why, despite many complains, the conditions of GvG and tombs, that IWAY hasn't been nerfed yet?
Because IWAY is the only reason to play a W/R.
Without IWAY, W/R have no use in pvp.
But it's a pity pets are usefull only when they are dead
Mentalmdc
Mentalmdc
Lion's Arch Merchant
#30
Quote:
Originally Posted by PieXags
I think that the ranger who owns the pet should have a seperate "pet" window, where they can click and target their pet easily, and necromancers should have a "minion" window, for the same purpose. NONE of them though, should be considered "allies", though.
1) if the pet is not an ally then it could not be healed by the teams monk

2) i agree with your minion window idea. currently minion-mancers are highly underpowererd because of their inability to sustain more than about 6 minions due to the fact that having any more means that they are outside of heal areas range. Having a window would allow you to select you minions and heal them more efficiently. It may also let you attatch mending to them (intresting idea i may have to try)
AncientPC
AncientPC
Forge Runner
#31
I switched my W/Mo to W/R for better running and went into Tombs to see the new Halloween effects.

As a W/Mo it took me forever to find a PUG. As a W/R I got 3 invintations within minutes . . .
smurfhunter
smurfhunter
Banned
#32
they should delete warriors from the game
N
Navaros
Forge Runner
#33
Quote:
Originally Posted by MarkyX

IWAY is overpowered, otherwise people wouldn't be using it so much.

IWAY is not overpowered at all.

The reason it is used so much is because it is pretty much the only build that a PUG of less than r6 has any chance of having even a marginal degree of success with.

I agree coming up vs. so many IWAY teams is boring. However, it's a necessary evil.

You complain about dwindling PVP numbers now. Well guess what? Nerfing IWAY would just make the numbers drastically worse.

Why? Because then almost 100% of the casual players will quit PVP, since they'd have almost no chance whatsoever to be even marginally successful in Tombs.

In conclusion: nerfing IWAY even more would cause all remaining casual players to leave Guild Wars PVP. IWAY is their last bastion of hope for winning rounds once in a while. Let's not take their last bastion of hope from them, lest they all leave the game and then Guild Wars will have even less players.
M
MarkyX
Frost Gate Guardian
#34
Quote:
Originally Posted by AeroLion
OK, 1) no top 20 guild has said anything like that. 2) What does that have to do with IWAY?
You're one of the top guilds in GW, you decide to tomb and test out a new build you come up with.

Then you play IWAY, beat them, play it again next round, then again, and then you go to King of the Hill and lose to one by fluke.

IWAY requires no skill, yet I've seen some really good builds/guilds fall down to them due to the sheer luck of the build.

I thought GW was about diversity, creativity, and challenges, not 200 pets. No only that, but it does lag the game, kind of like spirits.

So again, can I ask why Anet hasn't made IWAY NOT work with pets yet? IWAY pet builds only cheapen the competitions in Tombs and GvG (I've seen it used, yes) and doesn't benefit the game at all.
M
MarkyX
Frost Gate Guardian
#35
Quote:
Originally Posted by 2_fingers
the search function helps with finding counters for iway.

but just to list a few, with my fav at the top
Spiteful Spirit (with arcane echo and the anti iway team balling up)
Dusttrap
Chain Ageis, shield of defelection, Ineptitude, Blinding flash, FoC
Are you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing reading what I'm saying?

Everyone and their god damn mother is using the build. IT IS KILLING ANY DECENT COMPETITION IN TOMBS.

When a pathetic guild like Warrior Nation using an IWAY build HOLDS HALLS, SOMETHING IS WRONG.
A
A.M.P
Ascalonian Squire
#36
Quote:
Originally Posted by MCS
IWAY isn't nerfed because the only thing IWAY beats it invite all groups and other IWAY groups.

What is it going to do, nerf it from it's self?



IWAY doesn't counter anything. It is a faction farming build and nothing more. People using it in the tombs don't intend to win the hall of hereoes they hope to get a few fast wins and then go again. It had no chance vs any real PvP groups at all.
I said IWAY is easy to counter.. Not, IWAY counters builds
M
MarkyX
Frost Gate Guardian
#37
Quote:
Why? Because then almost 100% of the casual players will quit PVP, since they'd have almost no chance whatsoever to be even marginally successful in Tombs.
That's mostly Anet's and the communitys fault.

No tutorials, REALLY bad premades (1up interview..eww), and the ranking system.

Get rid of the ranking emote system, put in good premades (and a mini-movie describing the how and why), and a PvP tutorial.

Guaranatee you that casual players would stand a chance. But that would require effort from Anet and the community.
N
Navaros
Forge Runner
#38
Quote:
Originally Posted by MarkyX

When a pathetic guild like Warrior Nation using an IWAY build HOLDS HALLS, SOMETHING IS WRONG.

If something is wrong with that, it's not because of IWAY.

Once you get to winning/holding Halls a lot, you will come to realize that winning and holding halls has a very large degree of sheer dumb luck thrown into the equation. That is the nature of the beast with 3 different teams fighting each other at the same time.

Your beef about that should be about the luck-based nature of non-1vs1 team battles; not IWAY.

Because crappy teams win/hold HoH all the time due to the luck of how the battle played out, and their build is often not IWAY.

What I'm saying is: the IWAY build is irrelevant to the core issue of your beef with this point.
smurfhunter
smurfhunter
Banned
#39
just yesterday, we came to the halls and there was an iway holding it.

we won with ease because the third team was rather... poor, and the iway had no chance in hell.

how did it get there....?
j
jules
Lion's Arch Merchant
#40
Gaile was in LA inter dis 1 last night and said "Pets are allies, aren't they?"
Sorry I've got no screens but I'm sure if you troll around for Gaile threads you'll find proof there. The question is whether it was tongue in cheek or an official position.