SIGNATURE SKILLS
First off, the Signature Skill is no Signature move from NBA Street, nor is it a skill that is available for free, random skill building. It is a way of showing off individuality in PvP and because of certain controls with not be overpowered and will not unbalance the game.
I feel that having 'signature skills' in Guild Wars would add feeling of uniqueness to your character and simply create a better way to make yourself stand out along with appearance, armour, weapons etc.
Now, the option to make a 'Signature Skill' is presented to you once you have completed your ascension. To make a Signature Skill you need 2 skill points, and you can only create/delete one at a time. The Signature Skill Window is like the Skill selection window on PvP.
The Signature Skill is available for PVE ONLY. This means that you cannot use a signature skill in any PvP area.
Whatever Signature Skill you make, it does not have an attribute and therefore cannot be increased in power.
Whatever Signature Skill you make, the recharge time is always 60 seconds. This will help other people to recognise your Signature skill when you do it, and also it simply means you can't spamspamspam it.
The Signature Skill you create will appear on your skill bar, and if it is non-elite/elite the same rules apply as if if were a normal skill.
The symbol is light brown background with a polished gold S on it and a pretty pattern around

Naming - character number limit, you can call it whatever you like as long as it includes at least one word from your name.

The Signature Skill is greyed out when you are anywhere in party of less than two (i.e. one). This prevents farming with it even though there is the 60 sec recharge.
The Mechanism itself.
When you go onto the Signature Skill selection screen, first you simply have the option to create/delete signature skill, and you can only have one at a time. Now, you select to create signature skill with the cost of 2 skill points.
You go onto the type selection screen. Here, you choose what type the skill is (spell, hex, enchantment, stance etc.). The type you select obviously determines what effects will be available in the next bit-
You have selected the type. Now you can choose to either make it non-elite or elite. If it is elite the limits will be slightly wider. In this example, you choose non-elite.
Now a list of effects for the particular type has appeared. It is a large and wide-ranging list. Now, you want to select the effects. So, say it is a spell and you simply select the effect 'heal target ally for x points'. Now, to start with, for this particular example, as you have not selected the number for this healing, the energy cost is 5, the minimum.
So now, you select the number for this healing. You can go higher and higher, but the higher you go the energy cost increases. When you decrease it, the energy cost decreases. Also, very slowly, the casting time increases.
This is the idea of the creation engine's limit.
The other cost you can choose instead of energy is obviously when you are a warrior, adrenaline. If you want, you can decrease the cost slightly by adding a health sacrifice, exhaustion or a resulting condition.
Anyway, you are still on this skill and you have selected 'heal target ally for 61 points', costing 5 energy. Now, you return to the effects list and decide to choose another effect. For example, you choose the 'condition' - 'for each hex on target ally', then 'heal target ally for x points. You choose 60. Now this was enough to increase the energy cost to 10, but it has also done another thing. Now, when you increase the numbers in either of the effects you chose, the energy cost and casting time go up more quickly.
The more and mroe effects you choose, the more the cost goes up and the more it is limited.
To prevent people from choosing 20 effects with number 1 in each, there is an overall limit of 5 effects.
Now, you have selected these two things and the energy cost is 10. You have created the skill, with all its details, and perhaps now you can also choose from a few visual effects.
There you go, that's the idea for the Signature Skill summed up by me as well and truly as I possibly can. Now, comment, people of the Sanitarium!
Original post of thread:I know this sounds a bit crazy, but, look at kilroy stonekin! he gets a signature move, why can't we!
It would be possible to create a signature skill creation engine, in which the player would be able to choose from a range of options to customize a unique skill to themself.
In this engine for the various options there would be limits as to how far certain things can go, and perhaps a limit of 2 things that the skill does in one.
With limits this would mean that one could not create a hugely powerful skill.
It would also mean that characters would have something to feel good about themselves, something unique. What dya think?