Signature Skills

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

(for my necro)

Horde of Devilfire
Type: Spell
Cost: 15 energy
Recharge:60 sec
For 30 seconds, your minions gain +200 health and have +5 health regeneration. If you die, you minions remain loyal to your party and attack 50% faster.

Mesmerized

Mesmerized

Frost Gate Guardian

Join Date: Jul 2005

Order of the Temple [Temp]

Mo/

for my water ele

Alastar's Frost Storm
Type: AOE Spell
Cost: 20 energy
Recharge: 60 sec
For 10 seconds, all enemies in target area are struck for 15 cold damage each second, and are encased ice, causing them to move 66% slower. (Exhaustion?)

OH, and this would use the fire storm sprite, but in a blue ice color ^_^

kendaki

kendaki

Academy Page

Join Date: Oct 2005

Some say in my own little world ^^

SOED

N/Mo

For my necro

Explosion of Bone
Energy cost: 25
Cast time: 2
Recharge time: 60 Seconds
Type: Enchantment Spell
All for 10 seconds when ever an allied undead dies adjacent foes take 20 damage and begin bleeding for 20 seconds.

Deamon

Deamon

Academy Page

Join Date: Aug 2005

Order of the Dark Angel

N/Mo

Heres mine

Kiss of Nightshade

Cost: 15
Cast time: 1
Recharge time :60
Type: Hex
Attribute: Blood

For the next 20 sec Target suffers 1-5 health degeneration and 1-2 energy degeneration which you gain as regeneration.

or

Sithkaes Embrace

Cost: 10
Cast Time: 1/4
Recharge Time : 60 sec
Type: Enchantment
Attribute: Blood

For the next 30 sec whenever you sacrifice health you gain 3-15 life for each enchantment on you.


/Signed

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

k... heres my attack

L33T PWN- attribute-none

casting time-1/8 sec
rechargetime-1/2 sec
description- take all health from target other team

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

okay, i'm not too keen on the idea of creating skills. however, this thread did give me an idea which im sure i'll get flamed for...

what if you could choose ONE existing skill and make it you signature skill but "customizing it" and giving it an X% bonus. A lot like customizing a weapon, except you only get to do it with one skill.

i realize there is the potential to introduce HUGE balance issues but i think it could create the pontential for many more build possibilities.

i say X% because im not sure what it would be, in fact it does not have to be a percent bonus, rather, it could simply be "treat this skill as though there were one more attribute point in the linked attribute"

also, when this skill was used, it was be called "[Character's name]'s [Skill's name]

i think this would be really cool and it wouldn't involve the devs having to check an unlimited suply of custom skills for loopholes, simply checking that all the existing skills still work with 1 possible extra skill point.

i realize it's not as cool as creating your own skill from scratch, but i think it still ads a lot of uniqueness to a build.

Ian Savage

Academy Page

Join Date: Nov 2005

Nowhere. And Everywhere. At the same time!

Born of Revolution [BoRN]

Mo/Me

i like eldrig's idea on a practical standpoint. however, the rest of me is far from practical, sooooooo.

Name: Death Party (E)
Recharge Time: 60 sec
Energy Cost: 15
Casting Time: 2 sec

Exploit all corpses within 45' (slighty larger than your circle thing) summon one lvl 14 bone horror at each exploited corpse.

kendaki

kendaki

Academy Page

Join Date: Oct 2005

Some say in my own little world ^^

SOED

N/Mo

Eldrig, I like your idea and but the x% would be kinda hard to work with due to the various abilities that the x% could be applied to. It's a sound idea just needs some tweaking and how bout this. Skills elegable for customization must be non-elite, by customizing them they become elite skills, you can choose to use the non elite form of the skill or the elite form of the skill depending on your build.

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

yeah, i think my second idea of "this skill functions as though there were one additional point in the linked attribute" is far better than the X% bonus thing.
i suppose we could even got 2 additional points, considering the deminishing returns at high level, but i think 1 would be enough to give people a few fun an interesting options without adding room for severly unbalancing the game

also, i would hope this would be something that could be changed anytie you are in town, just like attribute points.

but

we make them do a mission for it.
but i think that would just get more annoying that infuse runs.

Edit:
to finalize, my idea is this:

at a certain point in the game, after a quest or a mission, you gain the ability to customize one of your skills.

the customized skill behaves as though you had 1 addition attribute point in it's linked attribute.

it does not become an elite skill.

you may change which skill you have customized while in town.

the skill's name gains the prefix "[character name]'s ".

possibly a visual change to the skill bar icon (as the gold border for elite skills, custom skills could have a silver border)

Deadlyjunk

Deadlyjunk

Banned

Join Date: Nov 2005

Fisherman's Haven

Endangered Species List [List]

W/E

I thought the point of this thread was to respond to the suggestion posted by King Symeon. So I think that's what we should be doing, instead of posting what skill we would make.

Before you say anything:
Quote:
Originally Posted by Deadlyjunk
LEEEEEROY JENKINS!
Shout. All allied warriors rush forwards and aggro huge mobs. If they say anything like: "Why didn't you heal me stupid monk?" within the next minute, they cannot be ressurected or use map travel for 10 minutes. This time must be spent reflecting on the following statement: "It is not fun for the rest of my party if I rush ahead and aggro everything, ruining the game"
Yes, I do realise I'm guilty of this myself...

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Eldrig
i realize there is the potential to introduce HUGE balance issues but i think it could create the pontential for many more build possibilities.
Firstly, I want to say that with these signature skills there will be absolutely no balance issues as they are PvE only and would not create the potential for more build possibilites

Quote:
say X% because im not sure what it would be, in fact it does not have to be a percent bonus, rather, it could simply be "treat this skill as though there were one more attribute point in the linked attribute"
Secondly, I'd just like to remind that signature skills have no attribute. Also, I thought that instead of it being available at level 20 (because some people reach level 20 in the jungle etc.) it could instead be available after ascension.

Quote:
okay, i'm not too keen on the idea of creating skills. however, this thread did give me an idea which im sure i'll get flamed for...

what if you could choose ONE existing skill and make it you signature skill but "customizing it" and giving it an X% bonus. A lot like customizing a weapon, except you only get to do it with one skill.

also, when this skill was used, it was be called "[Character's name]'s [Skill's name]

i think this would be really cool and it wouldn't involve the devs having to check an unlimited suply of custom skills for loopholes, simply checking that all the existing skills still work with 1 possible extra skill point.

i realize it's not as cool as creating your own skill from scratch, but i think it still ads a lot of uniqueness to a build.
Thirdly, yes while your idea would be easier, I feel that this really isn't a 'Signature Skill' as it is just another skill modified.
Maybe, when you go onto the Signature Skill 'window', you can either choose to make you own signature skill from scratch, or choose from existing skills so you can modify one.
Yes maybe it might be a bit of a job for the devs to create the 'creation engine', but if you think about it when they made the game skills they must have done similar things via coding.

This time, it's you that makes you signature skill. You choose from a compiled list of effects for the skill. Kendaki mentioned earlier there shouldn't be a limit to the number of effects. Maybe, but I think this might mean that people choose 20 effects that are, as they are so low, numbers 1 each. Still, a skill doing so many things would be ultra powerful, even for PvE. I think maybe there should be a limit of 5 effects. And remember, the more effects you choose, the less effective they become due to the engine's limits. You can make them more powerful, but this will increase the energy cost/adrenaline cost/whatever cost, and perhaps the casting time too.
If you wish, you can choose to make your Signature Skill elite, which would simply mean a slightly lesser energy cost and a slightly higher limit for the power of the skill.

Regarding the symbol Kendaki, yes I think having an all-encompassing symbol would be the best idea. If someone clicks on you, they will see it being used with the symbol and the name you gave it beside. And obviously if it is elite it will have a gold frame. I was thinking a big gold S on a brown background, perhaps with a little pattern too.

Quote:
Originally Posted by Eldrig
yeah, i think my second idea of "this skill functions as though there were one additional point in the linked attribute" is far better than the X% bonus thing.
i suppose we could even got 2 additional points, considering the deminishing returns at high level, but i think 1 would be enough to give people a few fun an interesting options without adding room for severly unbalancing the game

also, i would hope this would be something that could be changed anytie you are in town, just like attribute points.

but

we make them do a mission for it.
but i think that would just get more annoying that infuse runs.

Edit:
to finalize, my idea is this:

at a certain point in the game, after a quest or a mission, you gain the ability to customize one of your skills.

the customized skill behaves as though you had 1 addition attribute point in it's linked attribute.

it does not become an elite skill.

you may change which skill you have customized while in town.

the skill's name gains the prefix "[character name]'s ".

possibly a visual change to the skill bar icon (as the gold border for elite skills, custom skills could have a silver border)
There is no attribute. You can make it an elite skill thus making it slightly more able. You receive the ability to create the Signature SKill after ascension. It will not unbalance the game as it is PvE only.

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

notice we are talking about totaly different things?
the premis of my idea involves skills with attributes.
your idea does not.

i realise we have different definitions of "signature move"
i think of a signature move as a normal thing that a particular person uses a lot and is very good at, thus making it his signature. if you think about real life examples of signature moves, they are not usually crazy invented things, but rather, a signature upper cut, or a signature triple round kick.

this is why we disagree.

edit: also, why do you think PvE only skills will not unbalance the game? notice they keep nerfing PvE only farming skills? some of us play ONLY PvE, and if someone creates a masterskill, everyone will just duplicate it.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Eldrig
i realise we have different definitions of "signature move"
i think of a signature move as a normal thing that a particular person uses a lot and is very good at, thus making it his signature. if you think about real life examples of signature moves, they are not usually crazy invented things, but rather, a signature upper cut, or a signature triple round kick.
Like NBA Street or Fifa Street

Quote:
edit: also, why do you think PvE only skills will not unbalance the game? notice they keep nerfing PvE only farming skills? some of us play ONLY PvE, and if someone creates a masterskill, everyone will just duplicate it.
I realise there might be a problem with people creating signature skills especially for farming. However, remember in the originial idea of this the recharge time is 60 seconds, thus making it not so good at farming
Maybe to prevent people farming, it could simply detect by disabling the signature skill when you're in a party of less than two (i.e. 1). This would basically stop farming with it altogether.

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

*shrug*

i personally see zero possibility of this ever being implented, and i also have no real interest in creating my own skill, sure it would be cool, but i'd rather just play the game.

agree to dissagree?

kendaki

kendaki

Academy Page

Join Date: Oct 2005

Some say in my own little world ^^

SOED

N/Mo

Quote:
Originally Posted by Deadlyjunk
I thought the point of this thread was to respond to the suggestion posted by King Symeon. So I think that's what we should be doing, instead of posting what skill we would make.

Before you say anything:

Yes, I do realise I'm guilty of this myself...
Actually if you look a little further up this page you'll notice that he himself said he wanted to hear peoples ideas for skills they'd make. If you dont want to look here's the quote.
Quote:
Originally Posted by King Symeon
Hey guys, I thought I'd just dig up this old thread of mine with this post:

Simply for a lively discussion, can you guys post some ideas for realistic signature skills for yourselves that are not silly! They could be something like a shout for your name that does something, a special spell, attack or stance. Just make em realistic - no 'Slap Face' or 'Noob Smash'.

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

i'm sorry if it seemed like i was trying to hijack the thread, especially since my idea didn't really turn out to be similer to what was suggested.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Eldrig
*shrug*

i personally see zero possibility of this ever being implented, and i also have no real interest in creating my own skill, sure it would be cool, but i'd rather just play the game.

agree to dissagree?
If you have no interest then don't post on this topic
The devs do come on these forums, especially Gaile Gray, and even though they don't read all topics or agree with them, they take ideas of players into account. It's worth a try discussing ideas for the game. Therefore there is not zero possibility of any of our ideas being taken into account and implemented in a certain way to the game.

Back to the topic of the thread, please continue to post your realistic signature skill ideas! Remember that the engine has limits, so they can't be too overpowered!

Here's one for my monk:

Blessing of Dark
Type: Enchantment spell
Cost: 10 energy
Cast time: 1 sec
For 15 seconds, target ally is immune to all sources of damage except dark damage. When Blessing of Dark ends, the caster gains 50 health.

I was thinking about the Signature Skill selection itself. Could you only create and delete one signature skill? And how often could you do this? Or would you be able to create a bunch of them to choose from?

kendaki

kendaki

Academy Page

Join Date: Oct 2005

Some say in my own little world ^^

SOED

N/Mo

Only one per character. You will not be able to delete it. So once you create it thats what you're stuck with. The reason I say this is it prevents people from constantly changing their skill. But I guess that does kinda spoil the idea of guild wars being flexible. The only thing that cannot be changed in the entire game is your primary profession once you've created the character. So I guess I'm on the fence for this one.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

hmmm
I'm not sure either...
I think there should be only one skill you can create/delete, but maybe there should be a limit on the number of times you change it...like 5 or something

kendaki

kendaki

Academy Page

Join Date: Oct 2005

Some say in my own little world ^^

SOED

N/Mo

Well you could make it cost 2 skill points to create. Granted it's only 1 skill but for the power of customization it should be a little more expensive. That way you're less inclined to keep changing the skill and when you do you have to gain 2 levels before you can change it again (which can take a while)

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Now that's a good idea.
Adding skill point cost would mean people couldn't continually changing it forever, they would have to work to earn skill points to make them.

I was thinking of making a huge new post combining all the ideas and issues put together in this thread into one big idea with 'no flaws for people to flame'. Do you think I should post it on this thread or make a new one?

kendaki

kendaki

Academy Page

Join Date: Oct 2005

Some say in my own little world ^^

SOED

N/Mo

Just edit the first post of the thread and add an updated version. Saves having to make a new forum and keeps all the ideas posted here from being lost.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

But what if people don't look at teh first post, the only look at the thread title then the last post on the thread...

kendaki

kendaki

Academy Page

Join Date: Oct 2005

Some say in my own little world ^^

SOED

N/Mo

Lol then they really shouldn't be posting here. Whats the point of giving an opinion on an idea if you have no real clue what the idea is about? If they dont read it then they'll just make a fool of themselves

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

k I'll edit the first post in a bit then put post here saying 'plz read first post, the whole idea has been edited after discussion'

After discussion, I have edited the first post to detail the whole idea. Please read it, then give feedback, /sign etc!

I know it is long, but it is worth a read and I have tried to combine all the ideas so there are no flaws that might unbalance the game or cause any issues whatsoever. If you visit this topic, read it and make the best comment you have ever made about anything!

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

I thought of a few

My Mesmer, Arcanis:

Arcanis' Insight
Elite Hex Spell
Cost: 10
Cast time: 3/4 seconds
Recharge: 60 seconds
Every second skill performed while this hex is in effect is interupted and target foe takes 90 damage and you lose 3 energy or Arcanis' Insight ends.

My Ranger, Leowin:

Leowin's Reach
Preperation
Cost: 15
Cast time: 2 seconds
Recharge: 60 seconds
For the next 40 seconds, arrows have 20% longer range.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Cmon summa you guys read through the whole idea summed up on the first post of this thread, and comment. I think I have the whole idea flawless now, but if you can see any flaws, say it! Or simply /sign, or flame, or whatever, just read it at least.

Firespirit

Pre-Searing Cadet

Join Date: May 2005

My warrior:
Hino kami's battle fury
10 energy

Stance: Loose all enchantments, for 20 seconds, all of your attacks deal fire damage and have a 50% chance to put a target on fire for .5 seconds. This stance ends if you use any non attack skill. When this stance ends you are cripple for 10 seconds.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Well I think that's great, except for you having to pay 2 skill points for one of these signature skills. I'd rather use my skill points to unlock skills for PVP. Instead, I think it could be set up at a skills teacher where you can make it for a fee of 1k cash to make one, then later it's free to edit it.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

You kinda have to be careful with the whole templates idea, as someone might try to denerf some skills(though some of the restrictions may prevent that)
In my opinion they should also include a few more types of conditions, for instance the ability to make undead flee(i'm a monk).Also if they were flashier than normal moves somehow it would be real cool.
It would be awesome to see your character shout out the attack automatically(instead of I'm using....for certain names of attacks) and see a special light show or something.

Sli Ander Has Spoken
Elite Smiting Prayer
Cost:30
Cast:1
Recharge: 60
For all undead within earshot you gain x energy, each undead recieves y holy dmge, z undead deaggro/flee/whatever you call it

My Ranger:Kendrick Blackwood
Blackwoods Mastery
Elite Preparation
Cost:20-30
Cast:5
Recharge:60
For next x seconds you have x%(30 - 45%)more dmge against x creature type/ creature from territory x(like maguuma jungle)

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I really like this idea, a lot. Although couldn't this limit Anet's ability to release new skills into the game?... I could already see "Oh wow what a rip off, I'm not paying for a skill I could make." and what about doubles? This could prove to be very unbalanced.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Stupid Was This Idea 50e, 10c, 60r

This goes on any caster with a 15/-1

All foes in the area are struck for 200 holy damage, suffer from 10 degen for 30 seconds, You gain 100 armor, 10 health and energy regen for 70 seconds.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

All in all I approve of giving a characters abilities a bit of flare, sorta like an emote which does damage. There would have to be considerable limits, as mentioned, to keep from unbalancing the game(maybe getting the expansion would open more options of skill tweaking?)
The main thing I think everybody would like, however, is simply seeing their name on a skill.

Craywulf

Craywulf

Frost Gate Guardian

Join Date: Apr 2007

Righteous and Honorable (RAH)

N/Me

I was thinking of having unique Guild skills. Meaning that you can only create one unique skill for your guild to share. Of course this would come with heavy restrictions as far as recharge and energy cost. Like spending 30 energy and recharge rate of 2 minutes.So it be like a one-time deal during battles. Of course it wouldn't be too powerful.

Once you create your unique guild skill, its posted in Mage hall (skill trainer's place) and you can find the guild you'd like to join in order to use that unique skill. It would be a great way to recruit members and give a person more reasons to join a specific guild.

They can do the same thing with unique guild weapons.

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

i like the idea of the custom skill animation since i feel this game needs a lot more flash

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

VERY interesting idea!!!

It's new! It's innovative! It's... CURIOUS!
I, actually, don't see why this would be a "bad" thing to put in the game. It would add variety. It can't be used in PvP (w00t for PvEers! We'll take whatever you silly PvPers shun on a daily basis due to your ideas of "balance". Shun! Shuuuuuuuun! )

Since it's PvE only, I think Bosses should sneak that shit from time to time as well! But make it so their recharge is 30secs! Or less! NO CAPPING!
Last thing I wanna see is a Wammo using Kilroy Stonekin's skill: "KIIIIIIIIIILROOOOOOOOOOY STOOOOOOOOOONKIIIIIIIIIIN!!!" while slapping Frenzy on his ass and using Heal Signet during Hell's Precipice. >.<

Actually... Why make it have a recharge at all? Make them like Celestial Signets, in that you require a Moral Boost to recharge them. That will prevent spamming.

(If they are made like Celestial Signets, make it HAVE a recharge on bosses... But make it short.)

Also, I want it outlined in GREEN (not gold). Or not. Maybe Teal? Maybe even Pink. >.>
Pffft. Forget an outline. But give a set amount of pictures that look cool. I don't want to see an "S" on my skill bar. I wanna see a picture I chose from a set number of pictures! Maybe like... 10 different pictures you can use? If none of them look like what your skill does, then tough it and use one that looks best. Maybe make one that doesn't have any obvious meaning. Like those Mantras you Mesmers out in the great world of GW always use! You know the ones I'm talking about.

Hmmm. I kinda forgot where I was going with this. So, to end my rant, I'll wrap it up with what MY Signature skill would be:

Carter's Sacrifice
Spell. Sacrifice 100% maximum Health. Resurrect all dead party members at your location. They are returned to life with 5% Health and zero Energy. All party members are healed for 100...129% of the amount you lost.
25 Energy - 8 Casting - 60 Recharge

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

It's a very interesting idea, but I don't think it should be a reward for ascension or even completing the game. I think it should be a reward for getting the skill hunter title. By then you will have a good idea of what a lot of skills do, and will be able to design a skill better as well.

Right now, the skill I would design would restore soul reaping to what it should be.

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

This function is designed for PVE only. PVP'ers...you guys don't have a say..Go away.

Over-powered no way. There would be template mods. Only ones you have unlocked and quite frankly only 2 templates would be able to be merged.

EG. Charging strike+counter atk. Do +60dmg, move 25% and gain 6nrgy on hit. E:0 A:0 :60
(Signet) = "Keeper's Assault" For 10seconds you move 25% faster and deal +60dmg and gain 6nrgy is that foe is attacking..This skill ends if you use a skill.

How easy is that? This skill would be like a lightbringer sig or a sig of capture. Unable to be used in PVP watsoeva. And good to limit the party to 3 people. Too many pros could use that to an advantage.

EG. Spell breaker+Extendenchants....Spell breaker lasts for 30-40secs. well....at least you couldnt echo it...because it'd be a sig. (SIGNET)

These signature moves could be easily countered with IGNORANCE(S) and several skills related to disabling signets...You guys and gals need to think this through.

Try.

Realm of Fiery Doom

Realm of Fiery Doom

Lion's Arch Merchant

Join Date: Mar 2007

Realm of Fiery Doom

I'm not so sure about ths.

If I wasn't me and I was a greedy farmer, I'll make an insanely powerful enchantment / form, sit in a safe spot, cast it for a whole minute and then proceed to kill everything in the FoW and UW with Staff attacks. Or make something that has massive range and damage.

Also, will this skill be (Arcane) Echoable?

dungeonand

Ascalonian Squire

Join Date: Mar 2007

Dynasty in Action

Mo/E

Its a great idea and there should even be sub-skills skills that are combined with a main skill. Skills that are sub-skills that are much too weak by themselves. Signature skills should have their own personal skill slot. and res sig should havei ts own slot as well as skill sig.