new class idea. The retiarii
Vilaptca
Actually this doesn't sound too bad...
Perishiko ReLLiK
Quote:
Originally Posted by benmanhaha
ok good to know im not lame. and i was thinking maybe how strength deosnt work for secondary professions, maybe agility wouldnt work with warrior stances like frenzy. and maybe it wouldn't stack with speed skills. i dont know i would have to think about it.
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Quote:
Originally Posted by Marmot The Hairy
hmm agility seems too extreme to me, retiarii/warrior using a stance that increases attack speed+IWAY+agility at max level would equal= INSANE SPEED, so i actually think a lower value to that would make more sense..much lower, but overall sounds like a decent innovative idea, congratulations you arent lame
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Come on people, iway use to have iway + tigers fury, which was insane attack speeds, they already had stacking of attack speeds and fixed it easily...
benmanhaha
Quote:
Originally Posted by Perishiko ReLLiK
Just so you know, they capped the max buff for attack speeds at 33% anyways... you wouldn't have to think about anything, it's already been thought of ^.^
Come on people, iway use to have iway + tigers fury, which was insane attack speeds, they already had stacking of attack speeds and fixed it easily... |
Charcoal Ann
Quote:
Originally Posted by Tactical-Dillusions
Is this similar to the roman Triarii ?
I like this idea alot...and i don't usually add my opinions to new class ideas since there are usually millions floating around (all entitled ninja, pirate, summoner, bard, James bond 007, etc). Thumbs up! |
i also like this idea. it is origional. it is NOT like a warrior. it would require very different tactics. whilst it is copied from somewhere it is not a simple carbon copy of classes that OWNJOO in other online games. a very old idea in world terms. a fresh new idea in computer games.
i like it. good job.
Deadlyjunk
Quote:
Originally Posted by Monseir
retiarii doesn't use the net for defense...he captures things in it....then stabs them with a polearm.
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Otherwise: /signed
fiery
reminds me of a druid in D2 LOD...with elem skills.
but its kewl skills.
/signed x 1000000000000000000000000000
but its kewl skills.
/signed x 1000000000000000000000000000
benmanhaha
Quote:
Originally Posted by fiery
/signed x 1000000000000000000000000000 |
Ristaron
Very original, and for that alone I would sign. But you've also implimented some interesting features, and that counts for plenty in my books.
The name is also very good, retards (I refer to preteen, arrogant 13-year olds) won't be able to spell it and therefore it will be easy to filter out the good players from the bad.
Bad typers, sorry but I guess you're SOL until you learn the value of punctuation and spelling
/signed x1000000000000000000000000000squared
The name is also very good, retards (I refer to preteen, arrogant 13-year olds) won't be able to spell it and therefore it will be easy to filter out the good players from the bad.
Bad typers, sorry but I guess you're SOL until you learn the value of punctuation and spelling
/signed x1000000000000000000000000000squared
benmanhaha
Quote:
Originally Posted by Ristaron
Very original, and for that alone I would sign. But you've also implimented some interesting features, and that counts for plenty in my books.
The name is also very good, retards (I refer to preteen, arrogant 13-year olds) won't be able to spell it and therefore it will be easy to filter out the good players from the bad. Bad typers, sorry but I guess you're SOL until you learn the value of punctuation and spelling /signed x1000000000000000000000000000squared |
Perishiko ReLLiK
Quote:
Originally Posted by Deadlyjunk
This reminds me of the Predator race in AVP.
Otherwise: /signed |
shaken_bake
Best extra class example I have read. Perfect mix between a ele and a warrior but unique enough not to take away from other characters. VERY NICE!
benmanhaha
Quote:
Originally Posted by shaken_bake
Best extra class example I have read. Perfect mix between a ele and a warrior but unique enough not to take away from other characters. VERY NICE!
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Hooray Nuke
nice job, i like the weather idea but its a little to much like an ele, and the weapons are really random.
lyra_song
I like the Retiarii...but I think this is too specific of a class. How about making this class, but not calling it a Retiarii and just giving it an armor option to look like a Retiarii (Like how the 15k warrior glad is based off the Thracian Gladiator).
The polearms and weather control i agree with (although i think the net has got to go as a weapon, but maybe rather as a skill). I love polearms and ive complained about the lack of spears and poleaxes and halberds already (my suggestion being a lancer class).
Weather control would be nifty, although trying to come up with unique skills that dont overlap too much with elementalist spells would be hard.
Some ideas for skills:
Dense Fog [Elite]: Weather. Creates a heavy fog that lasts for 5-9 seconds that causes enemies to move 33% slower and have 25% chance of missing. Also makes everything look hazy as if you are drunk with dwarven ale.
Mirage Heat: Weather. Create a wave of heat that lasts for ___ seconds and increases damage of fire spells and fire weapons by 10%. This skill causes exhaustion.
Charged Atmosphere: Weather. Causes the air to become static for __ seconds and increases damage of lightning spells and weapons by 10%. This skill causes exhaustion.
Polearm Skills:
Spartan Drill [Elite]: Stance. Increases polearm attack speed by 33% and defense by 20 armor but movement is slowed by 75% and damage is doubled to attacks from behind.
Impaler Rush: Skill. This attack must be used while enemy is at the edge of the aggro circle or it will have no effect. It increases speed by 50% for 2 seconds and reduces armor by half and if it hits, causes ____ damage and knockdown.
ill post more if my brain comes up with stuff.
The polearms and weather control i agree with (although i think the net has got to go as a weapon, but maybe rather as a skill). I love polearms and ive complained about the lack of spears and poleaxes and halberds already (my suggestion being a lancer class).
Weather control would be nifty, although trying to come up with unique skills that dont overlap too much with elementalist spells would be hard.
Some ideas for skills:
Dense Fog [Elite]: Weather. Creates a heavy fog that lasts for 5-9 seconds that causes enemies to move 33% slower and have 25% chance of missing. Also makes everything look hazy as if you are drunk with dwarven ale.
Mirage Heat: Weather. Create a wave of heat that lasts for ___ seconds and increases damage of fire spells and fire weapons by 10%. This skill causes exhaustion.
Charged Atmosphere: Weather. Causes the air to become static for __ seconds and increases damage of lightning spells and weapons by 10%. This skill causes exhaustion.
Polearm Skills:
Spartan Drill [Elite]: Stance. Increases polearm attack speed by 33% and defense by 20 armor but movement is slowed by 75% and damage is doubled to attacks from behind.
Impaler Rush: Skill. This attack must be used while enemy is at the edge of the aggro circle or it will have no effect. It increases speed by 50% for 2 seconds and reduces armor by half and if it hits, causes ____ damage and knockdown.
ill post more if my brain comes up with stuff.
benmanhaha
Quote:
Originally Posted by Hooray Nuke
nice job, i like the weather idea but its a little to much like an ele, and the weapons are really random.
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Arngrim120
With a little skill tweaking, this could be really cool! I love the idea of Tidal Wave leaving water behind, then using that water in conjunction with another skill. Great job!
/signed
/signed
blocparty
The whole polearm thing reminds me of Cid Highwind from FF7, so I give it a thumbs up.
benmanhaha
Quote:
Originally Posted by Arngrim120
With a little skill tweaking, this could be really cool! I love the idea of Tidal Wave leaving water behind, then using that water in conjunction with another skill. Great job!
/signed |
Pyro_Elementalist
I think this is a pretty good and fresh idea. The only thing i dont really like about it is the net. A net just seems very odd to use as an offhand. oh well, at least you were creative about it. now i think i'm gonna go and think of my own class.
Sereng Amaranth
that helmet isn't for a retiarii, its for a scissor (carver)....this image shows 2 retiarii whooping up on 2 scissores
and the original pic of the helmet in question...notice the carver's weapons
and the original pic of the helmet in question...notice the carver's weapons
jesh
Quote:
Originally Posted by deolmstead
Well I'm a fan, for its originality if nothing else - it's not a werewolf, assassin or other D2 knockoff that most of the theoretical builds out there are. Reminds me of the frog hunters in the Song of Ice and Fire books (can't remember offhand their name) - but they had magical skills as well.
/signed |
Pokey The Penguin Lord
First off...
I'm not playing with the predator there. period.
MOVING ON!
Before giving my opinion, I would like to point out that I am VERY critical of new ideas and can almost always find something that would make it not work or some aspect that would severely unbalance the game.
Holy crap, this is quite possibly the first suggested class that I want to play. I'm truly amazed by the uniqueness of this idea. While your images make me think of a homosexual Aquaman (wait, wasn't he gay already? nm), I'm really impressed so instead of blatant criticism, I'll offer a few constructive ideas.
#1) In order to keep from stepping on the elementalist's toes, Weather mastery skills should probably work like nature rituals and not do direct damage to enemies but change the conditions of the area for everyone. This would also allow the Retiree(tee-hee) to have skills to make himself immune to the effects and thus make it quite useful as a secondary profession as well. Overall, this attribute line could use a little more development although I think it has serious potential.
#2) Agility seems like it has merit but I think you should try to develop it further. At the moment, it seems sort of like a glorified tactics line. Give it some more definition and be creative/unique.
#3) It would seem to me like both the polearm and the net would be very difficult to use one handed and so much more so if they were used at the same time. Maybe make both of them two handed and give the polearm some defensive skills and the net some offensive skills (like you mentioned barbed net). That would also push players towards developing one skill line or another instead of trying to max everything in order to make the character fully functionable.
#4)Give more info. What are his vulnerablities? What are his counter-classes? How much energy/energy regen does he have? How would his skills work as a secondary profession?
Overall Score: 10/10 under the condition that you keep working on it. This class suggestion has more potential IMO than the rest of them combined. Don't worry so much about the artwork as Anet will do that anyways. Don't feel like you have to come up with particular skills so much as general skill ideas.
Keep up the awesome work.
/sign'd
Quote:
Originally Posted by Perishiko ReLLiK
And oh dear lord, who wouldn't want to play ass the predator?!
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MOVING ON!
Before giving my opinion, I would like to point out that I am VERY critical of new ideas and can almost always find something that would make it not work or some aspect that would severely unbalance the game.
Holy crap, this is quite possibly the first suggested class that I want to play. I'm truly amazed by the uniqueness of this idea. While your images make me think of a homosexual Aquaman (wait, wasn't he gay already? nm), I'm really impressed so instead of blatant criticism, I'll offer a few constructive ideas.
#1) In order to keep from stepping on the elementalist's toes, Weather mastery skills should probably work like nature rituals and not do direct damage to enemies but change the conditions of the area for everyone. This would also allow the Retiree(tee-hee) to have skills to make himself immune to the effects and thus make it quite useful as a secondary profession as well. Overall, this attribute line could use a little more development although I think it has serious potential.
#2) Agility seems like it has merit but I think you should try to develop it further. At the moment, it seems sort of like a glorified tactics line. Give it some more definition and be creative/unique.
#3) It would seem to me like both the polearm and the net would be very difficult to use one handed and so much more so if they were used at the same time. Maybe make both of them two handed and give the polearm some defensive skills and the net some offensive skills (like you mentioned barbed net). That would also push players towards developing one skill line or another instead of trying to max everything in order to make the character fully functionable.
#4)Give more info. What are his vulnerablities? What are his counter-classes? How much energy/energy regen does he have? How would his skills work as a secondary profession?
Overall Score: 10/10 under the condition that you keep working on it. This class suggestion has more potential IMO than the rest of them combined. Don't worry so much about the artwork as Anet will do that anyways. Don't feel like you have to come up with particular skills so much as general skill ideas.
Keep up the awesome work.
/sign'd
MSecorsky
Brilliant. Well thought out.
Need a couple skills to use the net as a snare too, and a few attack based skills that require the target to be "netted" to work as well.
Need a couple skills to use the net as a snare too, and a few attack based skills that require the target to be "netted" to work as well.
Haroldo
Just 1 complaint, I didnt think you could hold and use properly a trident or sythe (spelling) with one hand. Unless these weapons are very small, the net would just get in the way . I like the idea though, just need to change the whole "i can use a trident with one hand" thing
jesh
Eh.. it's a spear. Scythe would be overdoing it, but a trident = a spear with 3 prongs. I don't see the big deal.
actionjack
Nice Pictures...)
Like the Net... but other attributes seems... patch up? And since I am not very smart, whats a Retardii?
Like the Net... but other attributes seems... patch up? And since I am not very smart, whats a Retardii?
benmanhaha
Quote:
Originally Posted by Sereng Amaranth
that helmet isn't for a retiarii, its for a scissor (carver)....this image shows 2 retiarii whooping up on 2 scissores
and the original pic of the helmet in question...notice the carver's weapons |
Quote:
Originally Posted by Pokey The Penguin Lord
Before giving my opinion, I would like to point out that I am VERY critical of new ideas and can almost always find something that would make it not work or some aspect that would severely unbalance the game.
Holy crap, this is quite possibly the first suggested class that I want to play. I'm truly amazed by the uniqueness of this idea. While your images make me think of a homosexual Aquaman (wait, wasn't he gay already? nm), I'm really impressed so instead of blatant criticism, I'll offer a few constructive ideas. #1) In order to keep from stepping on the elementalist's toes, Weather mastery skills should probably work like nature rituals and not do direct damage to enemies but change the conditions of the area for everyone. This would also allow the Retiree(tee-hee) to have skills to make himself immune to the effects and thus make it quite useful as a secondary profession as well. Overall, this attribute line could use a little more development although I think it has serious potential. #2) Agility seems like it has merit but I think you should try to develop it further. At the moment, it seems sort of like a glorified tactics line. Give it some more definition and be creative/unique. #3) It would seem to me like both the polearm and the net would be very difficult to use one handed and so much more so if they were used at the same time. Maybe make both of them two handed and give the polearm some defensive skills and the net some offensive skills (like you mentioned barbed net). That would also push players towards developing one skill line or another instead of trying to max everything in order to make the character fully functionable. #4)Give more info. What are his vulnerablities? What are his counter-classes? How much energy/energy regen does he have? How would his skills work as a secondary profession? Overall Score: 10/10 under the condition that you keep working on it. This class suggestion has more potential IMO than the rest of them combined. Don't worry so much about the artwork as Anet will do that anyways. Don't feel like you have to come up with particular skills so much as general skill ideas. Keep up the awesome work. /sign'd |
and about the pictures, i just wanted to give people a general idea of what the guy would look like.
benmanhaha
Ok, im sorry for the double post, but i just wanted to let you people know i have edited the original post, cleaned it up a bit and took some of your suggestions into account. Please tell me what you think of the new retiree(god, now im saying it).
shaken_bake
All I have to say is I hope guild wars will seriously consider this class. I already am looking foward to playing it.
benmanhaha
Quote:
Originally Posted by shaken_bake
All I have to say is I hope guild wars will seriously consider this class. I already am looking foward to playing it.
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Jaythen Tyradel
/SIGNED! X(wahtever it takes to get it implemented)
this is one of if not the best profession ideas I have seen on this board.
Good job!
*goes off to watch discovery channel for ideas*
this is one of if not the best profession ideas I have seen on this board.
Good job!
*goes off to watch discovery channel for ideas*
Aubrey
I did a search and didn't find anything that really represents my idea, so here it goes. If it is a repeat, please accept my apology.
I would like to see some different melee weapons included that would deal different damage at medium ranges.
For example: A spear - Would be 2-handed, deal as much damage if not slightly more than hammer, but with limited defensibility and speed. The range could be 12 feet. It would have a very high piercing percentage. This weapon would be very realistic and allow some new options for hand-to-hand combatants as well as tactical situations.
Also, a great-sword or bastard-sword. This would be a 2-handed sword, deal higher slashing damage at the cost of defense and manueverability. Maybe make players not able to run as fast with this weapon equipped or something.
Finally, a poleaxe or polearm. This would be axe-like deep wound damage as well as a medium range (6-8 feet). You could have this weapon have high damage, medium speed, and better defense than spear. But, you could add a 10% knockdown to it and it would make it very effective as well.
The added range of these weapons would give the advantage that an opponent would have to be closer than you to hit you, but be slower and with decreased defense.
I just find the weapon ranges and effectiveness to be slightly unrealistic and force melee to be only nose-to-nose or spell/bow range. I'd like a better mid-range option as well. Most of the effectiveness (especially in PvP) is firmly in the spellcaster's hands. There is very little reward for good battlefield tactics or melee skills.
Just a thought.
I would like to see some different melee weapons included that would deal different damage at medium ranges.
For example: A spear - Would be 2-handed, deal as much damage if not slightly more than hammer, but with limited defensibility and speed. The range could be 12 feet. It would have a very high piercing percentage. This weapon would be very realistic and allow some new options for hand-to-hand combatants as well as tactical situations.
Also, a great-sword or bastard-sword. This would be a 2-handed sword, deal higher slashing damage at the cost of defense and manueverability. Maybe make players not able to run as fast with this weapon equipped or something.
Finally, a poleaxe or polearm. This would be axe-like deep wound damage as well as a medium range (6-8 feet). You could have this weapon have high damage, medium speed, and better defense than spear. But, you could add a 10% knockdown to it and it would make it very effective as well.
The added range of these weapons would give the advantage that an opponent would have to be closer than you to hit you, but be slower and with decreased defense.
I just find the weapon ranges and effectiveness to be slightly unrealistic and force melee to be only nose-to-nose or spell/bow range. I'd like a better mid-range option as well. Most of the effectiveness (especially in PvP) is firmly in the spellcaster's hands. There is very little reward for good battlefield tactics or melee skills.
Just a thought.
actionjack
benmanhaha's The Retiarii
http://www.guildwarsguru.com/forum/s...ad.php?t=76800
http://www.guildwarsguru.com/forum/s...ad.php?t=76800
Aubrey
He is talking about a character class. I'm just strictly talking about medium range melee weapons for various classes.
Also, the pictures show a Trident, which is a great idea, but would be very different in fighting style than a spear or true polearm.
Anyway, I just thought I would put a couple thoughts out there for feedback.
Also, the pictures show a Trident, which is a great idea, but would be very different in fighting style than a spear or true polearm.
Anyway, I just thought I would put a couple thoughts out there for feedback.
PieXags
Merged the two threads. Weapons can be discussed here being that they're relevant to a new class, and decent suggestions as a whole.
trebes
decent
needs more skillz and some more general info
needs more skillz and some more general info
Nevin
Interesting art I found... Just ignore the shield and glowy eyes. This is how GW would portray it.
And this is probably what you're looking for.
And this is probably what you're looking for.
benmanhaha
Quote:
Originally Posted by Nevin
Interesting art I found... Just ignore the shield and glowy eyes. This is how GW would portray it.
And this is probably what you're looking for. |
Goats17
One of the best Concept Classes on this site.
/Signed
/Signed
quickmonty
Since this has been ressurected, and I seemed to have missed it first time around .....
I really like this idea. We could use another, but diversified, melee class.
I really like this idea. We could use another, but diversified, melee class.