Rumors and Facts about Chaper 2
Pevil Lihatuh
new professions (take from the screenshot there) says to me that they ARE playable. Or they wouldn't be professions, they'd be new enemies. Plus in the age-old gamespot(?) interview from September, they mentioned 2 new playable professions (though no word on what they are).
I'm quite sure that the expansion could go either way on buying. It may be a separate download which you have to buy the key for or you can buy from the shops (just like original guild wars) or it may be shop bought only, in case people new to the game try to download that client instead of the original, when they'd only purchased the original key. Either way, one thing we do know for sure, is you have to pay for it one way or another.
edit: the review http://www.gamespot.com/news/2005/09...s_6134551.html
the thread: http://www.guildwarsguru.com/forum/s...ight=chapter+2
I'm quite sure that the expansion could go either way on buying. It may be a separate download which you have to buy the key for or you can buy from the shops (just like original guild wars) or it may be shop bought only, in case people new to the game try to download that client instead of the original, when they'd only purchased the original key. Either way, one thing we do know for sure, is you have to pay for it one way or another.
edit: the review http://www.gamespot.com/news/2005/09...s_6134551.html
the thread: http://www.guildwarsguru.com/forum/s...ight=chapter+2
IceD'Bear
Quote:
Originally Posted by Pevil Lihatuh
I'm quite sure that the expansion could go either way on buying. It may be a separate download which you have to buy the key for or you can buy from the shops (just like original guild wars) or it may be shop bought only, in case people new to the game try to download that client instead of the original, when they'd only purchased the original key. Either way, one thing we do know for sure, is you have to pay for it one way or another.
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User Name
what exactly are we calling "facts" as opposed to "rumors"?
Urda
buy = pay money for something.
It doesnt mean you physicly have to walk into a local store to buy a box and pay cash for. Its just spelled buy to make sure its not a free upgrade/support. Of corse you can buy a key and download the extension.
It doesnt mean you physicly have to walk into a local store to buy a box and pay cash for. Its just spelled buy to make sure its not a free upgrade/support. Of corse you can buy a key and download the extension.
Kais Unduli
I apologize if someone else said this already, but if the skill cap is increased, then they need to add more attribute points. Because if everyone's health increases and the amount of damage we deal remains the same, then this game will lose people fast.
And forget guild storage, how about increasing the size of storage for each account?
And forget guild storage, how about increasing the size of storage for each account?
Igedit
I'm curious as to how Anet will handle the new chapter.
How will they have explorable areas that are the same for new, Level 1characters as those who continue on from the first game at level 20?
New professions/characters won't have to play through Chapter 1 , or will they? Will Chap2 be soley level 20 content?
How will they have explorable areas that are the same for new, Level 1characters as those who continue on from the first game at level 20?
New professions/characters won't have to play through Chapter 1 , or will they? Will Chap2 be soley level 20 content?
dont feel no pain
16 VS 16 that will make spike twice as powerful, like can u imagine doube ranger spike ROFL!
User Name
Quote:
Originally Posted by dont feel no pain
16 VS 16 that will make spike twice as powerful, like can u imagine doube ranger spike ROFL!
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it also means you have twice the number of teammates to counter ranger spike.
Monk of The Light
I thought it was new professions, not new races. It sounds a bit like WoW
User Name
Quote:
Originally Posted by Monk of The Light
I thought it was new professions, not new races. It sounds a bit like WoW
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as the game is today do we currently have a profession system? How can we have "new professions" if the game doesn't have "professions" to begin with?
Fenix Swiftblade
The character classes (Elementalist, Mesmer, Monk, Necromancer, Ranger, Warrior) are also called professions in GW.
User Name
Quote:
Originally Posted by Fenix
The character classes (Elementalist, Mesmer, Monk, Necromancer, Ranger, Warrior) are also called professions in GW.
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so profession and race are being used interchangeably....it still doesn't change the fact that "professions" do not exist in the game. If they add anything to the game it will be more "races". I don't foresee them adding "professions"
Vilaptca
Quote:
Originally Posted by User Name
so profession and race are being used interchangeably....it still doesn't change the fact that "professions" do not exist in the game. If they add anything to the game it will be more "races". I don't foresee them adding "professions"
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We are talking about them adding new professions and them adding new races. You are a very confused person and need to reread this whole thing.
crimsonfilms
16 v 16 hopefully means random and team arenas and not just GvG.
What GvG really needs is Random Unrated (no officer needed to start) and Observer Mode. No complex expansion set needed.
This will increase GvG participation even if your guild has only 4 people in it.
I don't have to sit in the guild for 30 minutes figuring out numbers, skillset, etc. I can finally bring that noob's Wa/Mo so he can figure out why W/Mo does not cut it for the most part.
Please!!
PLEASE!!
UNRATED RANDOM GvG!!!!
What GvG really needs is Random Unrated (no officer needed to start) and Observer Mode. No complex expansion set needed.
This will increase GvG participation even if your guild has only 4 people in it.
I don't have to sit in the guild for 30 minutes figuring out numbers, skillset, etc. I can finally bring that noob's Wa/Mo so he can figure out why W/Mo does not cut it for the most part.
Please!!
PLEASE!!
UNRATED RANDOM GvG!!!!
User Name
Quote:
Originally Posted by Vilaptca
No, we really mean races. "Professions" is interchangeable with class. And yes it is called profession in the game. Go create a new character. It says CHOOSE A PROFESSION.
We are talking about them adding new professions and them adding new races. You are a very confused person and need to reread this whole thing. |
what is the difference between "profession" and "race"...as far as I can tell(regardless of what you want to call it...or even what GW calls it) we only have one and not the other.
Talin Verderben
Quote:
Originally Posted by User Name
what is the difference between "profession" and "race"...as far as I can tell(regardless of what you want to call it...or even what GW calls it) we only have one and not the other.
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"Profession" is you job, ie Monk, Mesmer, Ele, Warr, Ranger, Necro
"Race" is who you are ie Human, Dwarf, Elf, Char, Dragon
Currently we have one RACE (Human), and 6 Professions (Monk. Ele, War, Mes, Nec, Rng)
I believe that in the interview posted here they stated one new RACE, and two new PROFESSIONS will be added with the expansion. I am sure someone will correct me if I am mistaken.
Pevil Lihatuh
not sure on the new race, but yeah, i'm sure its 2 new professions, and your explanation of race vs profession is perfect .
Vilaptca
Quote:
Originally Posted by User Name
what is the difference between "profession" and "race"...as far as I can tell(regardless of what you want to call it...or even what GW calls it) we only have one and not the other.
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Read Talin Verderben's reply if you still don't understand the concept of race.
Josh
Quote:
Originally Posted by Talin Verderben
LOL If you cant figure out the difference between "profession" and "Race" I think you need to get a dictionary! LOL
"Profession" is you job, ie Monk, Mesmer, Ele, Warr, Ranger, Necro "Race" is who you are ie Human, Dwarf, Elf, Char, Dragon Currently we have one RACE (Human), and 6 Professions (Monk. Ele, War, Mes, Nec, Rng) I believe that in the interview posted here they stated one new RACE, and two new PROFESSIONS will be added with the expansion. I am sure someone will correct me if I am mistaken. |
Quote:
Originally Posted by User Name
as the game is today do we currently have a profession system? How can we have "new professions" if the game doesn't have "professions" to begin with?
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The undead Mesmer
Why would you not add another race into the game it would make a few unique pvp opportunities
Whe already have faction agains faction America/Europe/Korea if whe would add a new race the competition in the factions would heaten up more and make the game more entertaining
but HTH are they gonna implent 16v16 o.0
And who are the new race something completely new or something whe have seen before (like the charr) ?
Whe already have faction agains faction America/Europe/Korea if whe would add a new race the competition in the factions would heaten up more and make the game more entertaining
but HTH are they gonna implent 16v16 o.0
And who are the new race something completely new or something whe have seen before (like the charr) ?
User Name
Quote:
Originally Posted by Josh
Go on Create a New Character and you'll see it says "CHOOSE A PROFESSION"... |
labeling my Ford a Mercedes doesn't make it a Mercedes.....
Overnite
ZOMG ! I can't wait to see the Druid, the Rogue and the Some-Gay-Proffesion-They-Came-Up-With in action !
calamitykell
The game has us divided enough as it is (America vs. Europe vs. Korea), we definitely do NOT need new races to divide us up further.
Just about every single MMORPG out there has multiple races. Do you see Guild Wars mimicking other MMO's? No. So there's no reason why they should add more races. Yes, it'd be purely for aesthetic reasons, which is why it should NOT be anywhere near a priority. The shape of your ears in 0 way affects the game, so I would much rather see:
→ brand new (and unique) professions
→new/updated skills for current professions
→new lands/maps/zones
→a continuation of the story
→Story-focused NPC's (Cynn, Aidan, Devona, Mhenlo, etc)
→new types of quests
→new PvP maps
→new PvP types (inter-guild practice, GvG scrimmage)
If you think adding new races is really any more important to the game than the above, go play WoW, or L2, or SWG, or any of the other 50 million MMO's who boast the feature "zomg, multipul racus!!!11"
Are you honestly saying that Mesmer, Monk, Ranger, Necromancer, Warrior, and Elementalist are all different races? Or are you saying that they aren't professions, but rather 'classes'? PROFESSION = CLASS. THEY'RE THE SAME DAMN THING.
syn·o·nym Audio pronunciation of "synonym" ( P ) Pronunciation Key (sn-nm)
n.
1. A word having the same or nearly the same meaning as another word or other words in a language.
Just about every single MMORPG out there has multiple races. Do you see Guild Wars mimicking other MMO's? No. So there's no reason why they should add more races. Yes, it'd be purely for aesthetic reasons, which is why it should NOT be anywhere near a priority. The shape of your ears in 0 way affects the game, so I would much rather see:
→ brand new (and unique) professions
→new/updated skills for current professions
→new lands/maps/zones
→a continuation of the story
→Story-focused NPC's (Cynn, Aidan, Devona, Mhenlo, etc)
→new types of quests
→new PvP maps
→new PvP types (inter-guild practice, GvG scrimmage)
If you think adding new races is really any more important to the game than the above, go play WoW, or L2, or SWG, or any of the other 50 million MMO's who boast the feature "zomg, multipul racus!!!11"
Quote:
Originally Posted by User Name
labeling my Ford a Mercedes doesn't make it a Mercedes.....
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syn·o·nym Audio pronunciation of "synonym" ( P ) Pronunciation Key (sn-nm)
n.
1. A word having the same or nearly the same meaning as another word or other words in a language.
wolver1ne
Quote:
Originally Posted by User Name
labeling my Ford a Mercedes doesn't make it a Mercedes.....
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I don't even understand why people argue about this. Would it make your life easier if they were called classes or something else? I don't think so. So stop this pointless argument about what it should be called and how wrong it is to call it a profession.
User Name
Quote:
Originally Posted by wolver1ne
All of the playable character in the game are humans. They differ in specialities, or as ANet calls it, professions. These are NOT professions as we know them from WoW.
I don't even understand why people argue about this. Would it make your life easier if they were called classes or something else? I don't think so. So stop this pointless argument about what it should be called and how wrong it is to call it a profession. |
I am quite simply asking how arenanet will be ADDING more "professions" when it's quite clear that what we have are CLASSES and not "professions" at all. I don't see a need to add playable "races" to the game as it would do nothing but bump the cosmetic aesthetics for the PvE crowd. However...adding "professions" would require an entire new leveling system(as we would now need the ability to level our chosen profession) as well as a system for trade/economical communication between the said "professions"...however if they are merely adding new "Classes" nothing needs to be changed as we've been working off a Class system the entire time.
calamitykell
Quote:
Originally Posted by User Name
I am quite simply asking how arenanet will be ADDING more "professions" when it's quite clear that what we have are CLASSES and not "professions" at all. I don't see a need to add playable "races" to the game as it would do nothing but bump the cosmetic aesthetics for the PvE crowd. However...adding "professions" would require an entire new leveling system(as we would now need the ability to level our chosen profession) as well as a system for trade/economical communication between the said "professions"...however if they are merely adding new "Classes" nothing needs to be changed as we've been working off a Class system the entire time.
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The label 'profession' and the label 'class' mean. The. Same. F*cking. Thing.
User Name
Quote:
Originally Posted by calamitykell
You're as dense as a rock, and your IQ matches.
The label 'profession' and the label 'class' mean. The. Same. F*cking. Thing. |
a profession is a chosen trade...a class is a set or group sharing similar attributes...how are they the same?
jibikao
4 new classes? Wow, they better be good at creating them. We already have sooooooo many skills and quite a few skills are rarely used.
Besides Druid class, I really don't know what other classes can be created "uniquely".
I am hoping for at least one more fighter-class. Sounds like Fist fighting and dual wielding are good additions.
Besides Druid class, I really don't know what other classes can be created "uniquely".
I am hoping for at least one more fighter-class. Sounds like Fist fighting and dual wielding are good additions.
Talin Verderben
Quote:
Originally Posted by User Name
a profession is a chosen trade...a class is a set or group sharing similar attributes...how are they the same?
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Holy crap, why are we arguing with this numbskull. We know what it means and when it comes out he will think"Oops I am a dumbass they were right"
Pevil Lihatuh
profession in real life = a job. E.g. a baker.
however, there is no such thing in gw. you can't go out and choose to be a fisherman. Instead you choose to be a mesmer. you choose the JOB of shutting down casters. If you choose to be a monk, you choose the JOB of healing people. Heck even all the quests call them professions (Armin Saberlin or whatever his name is in pre-sear: You must choose a secondary profession).
Classes is merely the Dungeons and Dragons way of labelling your job. This isn't dungeons and dragons so they dont have to use classes. they can use professions. They did make the game after all. If I made a game and insisted that your type of character be referred to the "Zeeborgnif" that you chose, you would have to like it and lump it So when the makers of the game tell you its a profession, deal with it
btw just in case that sounded harsh, its not meant to be.
[quote = User name]
a profession is a chosen trade...a class is a set or group sharing similar attributes...how are they the same?
[/quote]
profession = Warrior (all the same, all good at butchering charr meat)
class = Warrior (i.e has 13 in charr slicing)
sorry i couldn't resist
however, there is no such thing in gw. you can't go out and choose to be a fisherman. Instead you choose to be a mesmer. you choose the JOB of shutting down casters. If you choose to be a monk, you choose the JOB of healing people. Heck even all the quests call them professions (Armin Saberlin or whatever his name is in pre-sear: You must choose a secondary profession).
Classes is merely the Dungeons and Dragons way of labelling your job. This isn't dungeons and dragons so they dont have to use classes. they can use professions. They did make the game after all. If I made a game and insisted that your type of character be referred to the "Zeeborgnif" that you chose, you would have to like it and lump it So when the makers of the game tell you its a profession, deal with it
btw just in case that sounded harsh, its not meant to be.
[quote = User name]
a profession is a chosen trade...a class is a set or group sharing similar attributes...how are they the same?
[/quote]
profession = Warrior (all the same, all good at butchering charr meat)
class = Warrior (i.e has 13 in charr slicing)
sorry i couldn't resist
crimsonfilms
Quote:
I am quite simply asking how arenanet will be ADDING more "professions" when it's quite clear that what we have are CLASSES and not "professions" at all. |
Trying to differentiate in the context of GW is is quite pointless.
It's a game not a Senate bill on tax reform.
wolver1ne
Quote:
Originally Posted by calamitykell
You're as dense as a rock, and your IQ matches.
The label 'profession' and the label 'class' mean. The. Same. F*cking. Thing. |
User Name
Quote:
Originally Posted by Talin Verderben
You said it above, A profession is a chosen trade. When you create your toon at the beginning of the game you choose you PROFESSION. Read the screen.
Holy crap, why are we arguing with this numbskull. We know what it means and when it comes out he will think"Oops I am a dumbass they were right" |
that's the point my friend...you don't choose a profession at all. In fact you choose a class(a set or goup sharing similar attribute lines). Warrior is not a profession...mesmer is not a profession...monk is not a profession... They are classes.
crimsonfilms
Quote:
Warrior is not a profession...mesmer is not a profession...monk is not a profession... They are classes. |
They can be and in this context they are.
You have tasks, duties, reqard, payment, union if you like, uniform, etc, etc.
So yes you are wrong.
KamikazeChicken
Quote:
Originally Posted by One and Two
Oh and for all you that are up tight about the "no level increase" thing...
Yeah I know this is against their original word, and I DONT support this 100%. This is anet, not me. Just realize that. Now look at that...she doesn't know if they'll increase the level! Not only that, but she never mentions a new playable race. Just emotes, professions, skills, areas. Yeah they mentioned new races, but did they ever say playable? |
Taken in the sense a profession is a race, then there's a new type of character to be added. No matter which way you plan to look at it, race as in dwarves or race as in a specific profession, both will be added in the expansion.
Mercury Angel
Have you ever played Final Fantasy 5?
You'd notice that it's called a, "Job system", and that each "Job" is also a character class.
Anyway;
A profession is something you choose, study and practice to be.
A mesmer starts out as a mesmer only in name. They go and learn the skills from more highly skilled individuals to acquire them. When you're buying them, you're learning them from another individual. (Paying them to teach you)
The same applies to other professions.
Literal definitions aside, remember that English is a conventional language, and what words mean is what we make them mean. The most extreme example of this I could think of is Humpty Dumpty in Through the Looking Glass, but more practical examples include words like, "Bushisms", "Misinformation", and more dated, "Cellular Phone".
Not only do we make new words, we adapt existing words to have additional definitions, connotations, or even remove definitions out of common use. (Such as 'gay' meaning 'happy'.)
If you still don't get it, you'll just have to take our word for it. In this instance, "Class" as you're defining it is the same as, "Profession", if for no other reason than because we say so, the same way we say being crushed by a hammer isn't permanently lethal, and that magic can resurrect people given 8 seconds.
Edit: Almost forgot!
Just so we don't get caught up on the definition of occupation as well.
A profession can be a non-paying job/hobby, and it can be one that you make your livelihood with.
You'd notice that it's called a, "Job system", and that each "Job" is also a character class.
Anyway;
Quote:
Originally Posted by Dictionary definition
Profession
1. An occupation or career: “One of the highest compliments a child can pay a parent is to choose his or her profession” (Joan Nathan). 2. An occupation, such as law, medicine, or engineering, that requires considerable training and specialized study. 3. The body of qualified persons in an occupation or field: members of the teaching profession. |
Quote:
Originally Posted by Dictionary definition
Class
A set, collection, group, or configuration containing members regarded as having certain attributes or traits in common; a kind or category. |
A mesmer starts out as a mesmer only in name. They go and learn the skills from more highly skilled individuals to acquire them. When you're buying them, you're learning them from another individual. (Paying them to teach you)
The same applies to other professions.
Literal definitions aside, remember that English is a conventional language, and what words mean is what we make them mean. The most extreme example of this I could think of is Humpty Dumpty in Through the Looking Glass, but more practical examples include words like, "Bushisms", "Misinformation", and more dated, "Cellular Phone".
Not only do we make new words, we adapt existing words to have additional definitions, connotations, or even remove definitions out of common use. (Such as 'gay' meaning 'happy'.)
If you still don't get it, you'll just have to take our word for it. In this instance, "Class" as you're defining it is the same as, "Profession", if for no other reason than because we say so, the same way we say being crushed by a hammer isn't permanently lethal, and that magic can resurrect people given 8 seconds.
Edit: Almost forgot!
Quote:
Originally Posted by Dictionary Definition
Occupation
1. An activity that serves as one's regular source of livelihood; a vocation. 2. An activity engaged in especially as a means of passing time; an avocation. |
Quote:
Originally Posted by Dictionary Definition
Avocation
1. An activity taken up in addition to one's regular work or profession, usually for enjoyment; a hobby. 2. One's regular work or profession. 3. Archaic. A distraction or diversion. |
A profession can be a non-paying job/hobby, and it can be one that you make your livelihood with.
Mimi Miyagi
I'm guessing that the two new PROFESSIONS will be a barbarian style fighter similar to the dual wielding berserker barb from D2 with poorer armor that the current warrior (in other words, higher damage output but weaker defensively), as well as a simple rogue/scout class that deals with short swords, does critical hits from behind, wields poisoned weapons, can detect/lay/disarm traps, and open chests without a key.
As far as the PROFESSION of "Druid" - isn't that already fairly well covered by the ranger PROFESSION? Communes with nature, etc? I know they're similar in nature (pun intended, heh heh heh) but not in scope, but I don't honestly see a benefit to having a druid class unless those swords of plant slaying might be a percursor.
As far as the PROFESSION of "Druid" - isn't that already fairly well covered by the ranger PROFESSION? Communes with nature, etc? I know they're similar in nature (pun intended, heh heh heh) but not in scope, but I don't honestly see a benefit to having a druid class unless those swords of plant slaying might be a percursor.
Vilaptca
I'm laughing so hard reading this 3rd page right now.
Its a game. A made up story. Have you read a science fiction book or a fantasy book before? How about that some books look at elves as little fellows that float around in the air, and others make them to be tall and noble.
A creator of a game can call it what they want. It just so happens the GW developers have chosen the word profession. You can't argue that its not called a profession, because it is in this universe. Real life does not apply in fantasy. It is called profession.
Its a game. A made up story. Have you read a science fiction book or a fantasy book before? How about that some books look at elves as little fellows that float around in the air, and others make them to be tall and noble.
A creator of a game can call it what they want. It just so happens the GW developers have chosen the word profession. You can't argue that its not called a profession, because it is in this universe. Real life does not apply in fantasy. It is called profession.
User Name
Quote:
Originally Posted by Mercury Angel
Have you ever played Final Fantasy 5?
You'd notice that it's called a, "Job system", and that each "Job" is also a character class. Anyway; A profession is something you choose, study and practice to be. A mesmer starts out as a mesmer only in name. They go and learn the skills from more highly skilled individuals to acquire them. When you're buying them, you're learning them from another individual. (Paying them to teach you) The same applies to other professions. Literal definitions aside, remember that English is a conventional language, and what words mean is what we make them mean. The most extreme example of this I could think of is Humpty Dumpty in Through the Looking Glass, but more practical examples include words like, "Bushisms", "Misinformation", and more dated, "Cellular Phone". Not only do we make new words, we adapt existing words to have additional definitions, connotations, or even remove definitions out of common use. (Such as 'gay' meaning 'happy'.) If you still don't get it, you'll just have to take our word for it. In this instance, "Class" as you're defining it is the same as, "Profession", if for no other reason than because we say so, the same way we say being crushed by a hammer isn't permanently lethal, and that magic can resurrect people given 8 seconds. Edit: Almost forgot! Just so we don't get caught up on the definition of occupation as well. A profession can be a non-paying job, and it can be one that you make your livelihood with. |
you are REALLY REALLY reaching...but as your name is bolded black I will concede rather than feel the wrath that is the administration team of GWG.
apparently my Ford IS a Mercedes simply because I labeled it incorrectly.
Monica Angelina
I'm often amazed by the pettyness and smallness of some players I encounter in game and the forum cannot escape them. While I suspect this has a lot to do with their life experience, few would ever admit to it.
There is a very simple and logical reason why things cannot be called by the "comfort" name that some of you have been accustomed to and feel the need to cling to, namely, copyright. Ever notice Armor Level (AL) isn't Armor Class (AC), health isn't hit points, and energy isn't manna (or replace with your favorite RPG designation)? Every game system is copyrighted so that the intellectual property of the ideas that the creator made them is protected and hence can profit from it. If every RPG "conformed" to a fixed naming system, there'd be little to differentiate them. At least that is what the original D&D creators thought about their IP and have fought hard to protect.
So yes, it is purely semantic and we should just move on...
There is a very simple and logical reason why things cannot be called by the "comfort" name that some of you have been accustomed to and feel the need to cling to, namely, copyright. Ever notice Armor Level (AL) isn't Armor Class (AC), health isn't hit points, and energy isn't manna (or replace with your favorite RPG designation)? Every game system is copyrighted so that the intellectual property of the ideas that the creator made them is protected and hence can profit from it. If every RPG "conformed" to a fixed naming system, there'd be little to differentiate them. At least that is what the original D&D creators thought about their IP and have fought hard to protect.
So yes, it is purely semantic and we should just move on...