Whats so good about 10/10 armour penetration on weapon?

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Akagi
Akagi
Ascalonian Squire
#1
whats so good about it? its only 10% chance and only do penetration of 10%? 10% is that really alot? dont really make a diff to me.. can any1 tell me whats so good about it.. i rather put mods such as inc poi length duration/bleeding/deepwound then 10/10 armour penetration.. sundering mod really like useless to me =/

Quote:
Originally Posted by cagan
On the plus side, peoples desire for this mod leaves the other, 'better' mods cheaper to obtain.
Quote:
Originally Posted by Daegul Mistweaver
It's something that people put on weapons along with 30 fortitude in order to have the excuse to charge double the price.
Wasteland Squidget
Wasteland Squidget
I'm back?
#2
Statistically, it's about the equivilant of one point of strength.

So you're right, it isn't very much at all. People just want to have the best items possible, skill aside, so in those rare situations where they need that extra point of damage they'll have it.
nightrunner
nightrunner
Lion's Arch Merchant
#3
Personally, I really don't care for the sundering mod at all. Even when I do get the extra AP, it's barely noticeable. I like Vamp a lot more - you get nearly the same extra damage, every time, and if you're using an attack speed boost you get a little bonus HP as well
Sekkira
Sekkira
Forge Runner
#4
It's the possibility to do more damage. There's no actual mod that makes the weapon do more damage (vampiric isn't damage). A possiblity of more damage is better compared to no possible more damage.

I personally would go for furious/vampiric.
Makkert
Makkert
Black Beast of Aarrrrgghh
#5
Quote:
Originally Posted by Sekkira
It's the possibility to do more damage. There's no actual mod that makes the weapon do more damage (vampiric isn't damage). A possiblity of more damage is better compared to no possible more damage.

I personally would go for furious/vampiric.
You are right. Vampiric isn't damage. It's lifesteal. It bypasses armor.
hmm. 1% armorpenetration or 5 extra armorignoring points? Yup Yup, vampiric it is when I want pain.

~ Makk.
O
Orochim4ru
Lion's Arch Merchant
#6
vamp adds on the life steal to each hit, not convert existing dmg into life steal.

vamp deals the most damage over time by far. Even if you're lucky and get the pen on a crit executioners strike or something similar, you are going to deal around 30 extra damage. this is around the same damage that you'd have done with the vamp getting the adren.
Shadowspawn X
Shadowspawn X
Jungle Guide
#7
Very likely the worst mod in the game. No way to justify it at all, given the fact that all the other prefixes work 100% of the time. The extremely high popularity is just another embarassing example of the quality of the average player these days.
Akagi
Akagi
Ascalonian Squire
#8
Quote:
Originally Posted by Shadowspawn X
Very likely the worst mod in the game. No way to justify it at all, given the fact that all the other prefixes work 100% of the time. The extremely high popularity is just another embarassing example of the quality of the average player these days.
LOL!! worst? i personally thinks that the worst mod is +attribute(20% chance highest).. then follow by sundering =/
unienaule
unienaule
I dunt even get "Retired"
#9
Hm, when it comes to 20%attrib, or sundering, let's just say I would never put either mod on a weapon I was seriously thinking about using.
Q
QoH
Lion's Arch Merchant
#10
I play mostly as a ranger, my experience,
I read in a "ranger faq" that every +1 attribute on marksmanship equals -5 Armor Level on opponent. And the 20% is when u use skills, if u dont u get the bonus always. I calculated out, that with the 20% grip u can deal slightly more damage than the sundering 10%.
Of course with vamp u get the highest damage, but bows are pretty slow weapons unfortunately).
Akagi
Akagi
Ascalonian Squire
#11
for vamp 5/-1.. every hit it steals 5 hp.. and that means every hit +5 damage regardless of ap?
judge1121
judge1121
Lion's Arch Merchant
#12
ya regardless

Quote:
Originally Posted by QoH
I play mostly as a ranger, my experience,
I read in a "ranger faq" that every +1 attribute on marksmanship equals -5 Armor Level on opponent. And the 20% is when u use skills, if u dont u get the bonus always. I calculated out, that with the 20% grip u can deal slightly more damage than the sundering 10%.
Of course with vamp u get the highest damage, but bows are pretty slow weapons unfortunately).
well a tigers fury and a barrage kik ass with it u hit 2-8 ppl and u steal 10-40 life, not bad and not to think with other pile on dmg u have u could be doing 90 dmg a hit .
Ollj
Ollj
Jungle Guide
#13
Quote:
Originally Posted by Wasteland Squidget
Statistically, it's about the equivilant of one point of strength.

So you're right, it isn't very much at all. People just want to have the best items possible, skill aside, so in those rare situations where they need that extra point of damage they'll have it.
no its not.
strenght only gives armor penetration on warrior attack SKILLS (and a bonus on strenght skills), the upgrade gives ~1 armor penetration every hit.

to all the people who love vampiric energy stuff, i just love you being blinded blocked evaded or just slowed down!
Man With No Name
Man With No Name
Frost Gate Guardian
#14
Another one of these oO....

Vampiric, Zealous and the Elemental types really are the only mod's you should consider. A 1 in 10 chance to get "Double Adrenaline" or "+10% Penetration" absolutely pales when compared to hitting for 3 more damage per hit every time ( Vamp ) or by gaining energy pet hit ( Zealous ).

If 1 in 10 odds we're favourable, why haven't I won the lottery yet..??


And as for prefix's it comes down to:
- +30 Health
- +5 Armour
- +20% Longer Enchantments

I've gotta say I'm even prefering the +5 armour on my Warrior atm rather than the extra bit of health. I had a paladin that was constantly hitting me for 0 on normal hits ( and even when using Sever + Gash ). 455 HP is more than enough.
K
Kriegar
Cowbell Boy
#15
455hp is nowhere near enough in top end GvG.

The only mods you'll see people using at the top of the ladder is: Vampiric, Zealous, Elemental, Fortitude.

This is assuming they have a clue.
I
Itok
Ascalonian Squire
#16
I ahve to differ a bit from the normal course of experiences and wisdon listed here.

I began playing wiht a sundering string this weekend on my Ranger. 7% string (was a drop bow, I've never really thought it much good tbh) on a mursaat horn bow. Runnin with a group at SF and FoW. Just normal, no buff shots really dont knock MOBs about. But, when the sundering hit would go through, it seems to make a significant difference in dmg delt. On a Dwarf WArrior type, usual hit seems ot be 9-20. The sundering shot seemed to hit 30+ and crits over 45. So, my experience while limited seems a bit different than those above. I have not, tested, scrutenized or even studied this. My statement is based on casual observation only.

Having stated the above, a 5/1 string on a sweet 15^50 with barrage is FAR better than sliced bread and wireless phones tbh. There is nothing more satisfying than the +5 +5 +5 +5 +5 +5 in teh distance accomplanied wiht teh same over yer head. lol. Even if it wasn't more DoT, jsut the influx of stolen health can establish wood.

=D
Mysterial
Mysterial
Wilds Pathfinder
#17
Quote:
Originally Posted by Man With No Name
I've gotta say I'm even prefering the +5 armour on my Warrior atm rather than the extra bit of health. I had a paladin that was constantly hitting me for 0 on normal hits ( and even when using Sever + Gash ). 455 HP is more than enough.
+5 armor is better against hits that actually hit armor; it prevents more than the +30 health gives you. Of course, if you're against armor ignoring damage, it does nothing whatsoever and the health bonus is better.
Sekkira
Sekkira
Forge Runner
#18
As I said, I prefer a furious to build adrenaline and a vampiric to give that constant +3 'damage' per hit. Sundering can be worse or better than vampiric, so it's not really a case of what is better, but what you prefer. More to the point, which suits the build better.

If I was going for a pressure build I'd go for sundering over vampiric as it's not the amount of damage you do, but the constant output of damage you do which can vary with the sundering mod. I also would always go for the +5 armour mod any day over the +30hp. The only time I would say otherwise is as a build heavy on enchantments which the obvious choice is clear.
P
Pompeyfan
Wilds Pathfinder
#19
Vampric 5/-1 is great on a fast bow with barrage and live vicariously - 13-65 points of healing per shot

I too cannot see why sundering 10/10 is so sought after, particularly at the prices the mods go for, but then I can see why people pay 100's k for a 15^50 bow or sword either, especially when a 25k 14^50 only loses about .3 of a point of damage against high end stuff on average, and even on weak stuff you only lose 2 points on a 200 point damage shot which is negligable.

If you want armour penetration then surely a horn or shadow bow (which have 10% armour penetration built in apparently) and penetrating shot (20% armour pen) are a better bet? especially with favorable winds to offset that .2 of a sec long each shot takes with the slowest bow.
P
Pompeyfan
Wilds Pathfinder
#20
Vampric 5/-1 is great on a fast bow with barrage and live vicariously - 13-65 points of healing per shot

I too cannot see why sundering 10/10 is so sought after, particularly at the prices the mods go for, but then I can see why people pay 100's k for a 15^50 bow or sword either, especially when a 25k 14^50 only loses about .3 of a point of damage against high end stuff on average, and even on weak stuff you only lose 2 points on a 200 point damage shot which is negligable.

If you want armour penetration then surely a horn or shadow bow (which have 10% armour penetration built in apparently) and penetrating shot (20% armour pen) are a better bet? especially with favorable winds to offset that .2 of a sec long each shot takes with the slowest bow.