petetion against the nov 10th update

Jay0

Jay0

Academy Page

Join Date: Oct 2005

UK

GoF

Mo/

http://new.petitiononline.com/gw101105/petition.html

i feel this is one of the greatest mistakes anet have ever made
so i want to show them how unhappy we r, please spread this on n get this horrible patch fixed asap

lets see if they really do care about the community

thanks

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

/unsigned

TwisTeTBraiN

Pre-Searing Cadet

Join Date: Nov 2005

This update ruins the game, and will only cause people not to buy the expansion pack.

NekoZ

Krytan Explorer

Join Date: Aug 2005

Long Island

So Goth We Crap [Bats]

Think of a new way to farm, quit ya *****in.

Anet doesn't want you to farm and made it clear time and time again. It isn't the purpose of the game.

Spaz

Spaz

Academy Page

Join Date: Nov 2005

United States

Bone Grinding Btchs

W/R

Sorry to be the dummy here but can someone in simple terms explain to me what exactly the update did cause i must have missed it?

Gotcha

Pre-Searing Cadet

Join Date: Nov 2005

aH

Mo/W

since it is a game u should be able to do what u want. All the ppl that think its a good update just dont have monks or eles. No they have f.e a ranger to do trapper groups of 4. Now nerf that too. And btw .. ppl whine in every game .. and this is a forum. Its not only for saying good stuff. So bring ur shit to sum1 who cares.

Jay0

Jay0

Academy Page

Join Date: Oct 2005

UK

GoF

Mo/

Quote:
Originally Posted by Gotcha
since it is a game u should be able to do what u want. All the ppl that think its a good update just dont have monks or eles. No they have f.e a ranger to do trapper groups of 4. Now nerf that too. And btw .. ppl whine in every game .. and this is a forum. Its not only for saying good stuff. So bring ur shit to sum1 who cares.
or they r rich, n have no worries about getting cash

Sanch3x

Ascalonian Squire

Join Date: Nov 2005

W/R

Well I'm not the most experienced player around seeing how I only have a lvl 14 E/Me and a lvl 8 W/R but I don't really see how the patch ruined the game. Maybe the farming nerf which someone mentioned might damage the game to some perspective but I find that the NPC AI modification is a good idea in keep the feel of the game.

I find the appeal of GW compared to other MMO's is how important strategy is during PvP/PvE... I've only recently found out how important positioning is during battle. Anyways, it just makes sense that a mob would jump out of an AoE's radius... I mean my E/Me would only spam AoE and I could solo my way through pretty much anything doing so, it just requires a bit of tweaking to your build.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

well the thing i want to change is the monsters to not act like a bunch of wussy's when it comes to aoe i mean even the smallest non effective will have em scattering around like a bunch of headless chickens i think they should only do this to the mass damage aoe

NekoZ

Krytan Explorer

Join Date: Aug 2005

Long Island

So Goth We Crap [Bats]

My 55 monk does just as well as it always has in Augury Rock. Just because you can not think outside the box and create your own skillset, don't waste your time complaining to people who really don't care.

And to Spaz, the update made it so monsters flee when there is an Area of Effect skill in place. Like Balthazars Aura (popular farming skill) is on a person, the monsters won't stand next to that person any more, they will flee to avoid the danger.

Sanch3x

Ascalonian Squire

Join Date: Nov 2005

W/R

Quote:
Originally Posted by Elena
well the thing i want to change is the monsters to not act like a bunch of wussy's when it comes to aoe i mean even the smallest non effective will have em scattering around like a bunch of headless chickens i think they should only do this to the mass damage aoe
I take back what I said in my previous reply. Although I think the AI is good I do agree that it has made mobs a bunch of cowards. I mean I was trying to get some Charr hides last night and I was surrounded by warriors so I cast "erruption" and they all ran off... Ends up they'd never get near me because of it... I don't see how a melee dependant mob would get an advantage from running away from a range/aoe opponent.

I think the idea of the patch is good, but they still need to modify it to make their npc's even smarter.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

/unsigned

sorry, I'm not going to complain about improvements to the AI just because it makes mindless echo nuking a little harder.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

/singed


Quote:
sorry, I'm not going to complain about improvements to the AI just because it makes mindless echo nuking a little harder.
NOT harder but next to useless and a danger to "MOST" teams, really what purpose does it serve now.

And the new A.i is as dumb as anything.

(and making the dobbleganger EASIER FFS).

Spaz

Spaz

Academy Page

Join Date: Nov 2005

United States

Bone Grinding Btchs

W/R

Sorry now that I have read what the updates are I dont see a problem. The only thing I see that couls effect farming is the fact that the enemies stop chasing after so long. I also would like to say to some of the other replies that farming us part of what makes the game fun for some, just so they know any character they create will have anything they need sitting in storage or for collectings sake. That being said thankyou to the developers for continually updating the game and even though i support farming this update is fine by me

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
NOT harder but next to useless
To me it just seems people can't seem to think of ways to work around no longer being able to just dump a meteor shower on the enemy. I agree that _maybe_ the fact they actually run as soon as the casting has begun is a little harsh, but not when meteors are actually falling from the sky.

I see a new use for water magic - reminds me of the ice imps in the southern shiverpeaks - deep freeze, then maelstrom - and you can't simply run out of the aoe maelstrom because you're so slow. Wow even the artificial intelligence back then is smart enough to pull that trick off.

Fire magic still has it's uses of separating balled up groups, and if in the end it does prove to be a bit shit, it may well get a boost, much like water magic did, though I can't imagine them making the mobs retarded again so that players with similar skills to them can aimlessly nuke the crap out of them.

And if this update means that the poor wamo looking for 1 prot monk 1 healing monk and 2 echo nukers needs more than just these classes I see this as a good thing.

I'm sort of hoping that the casters are made a bit more intelligent to make mesmers a bit more demanded.

On farming I don't really support or oppose it - I like to get nice equipment too, I just like to do it in a proper team most the time... I think the update was reasonable, just like I'd think it would be reasonable if they made mountain trolls not so stupid to start attacking me if I have Mark of Protection or Bonetti's Defense up.

And on the doppelganger, I think most would agree it wasn't really required
It wasn't so much a stupid update as it was pointless in my opinion

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

yesitsrob

QUOTE ME IN FULL PLEASE.

"MOST" teams, is what i said.

What i mean is that MOST teams will simply not want fire AOE spells as they are more of a danger than help unless prepared.

And really why take them now when they are not as good as others?

i hope that explains it better

(edit, what i mean by a danger is that the mobs will break of your tanks, and then re-apply their targets to "probably" some casters)

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

From the threads I have seen so far, seems like the only real complainers are those who don't really know how to modify their strategies or look towards other skills to use in their primary and secondary professions, and who believe this game is won by pure power (be it tanking or nuking) rather than any kind of tactic or strategy.

If Anet via the update has caused any of these people to change their playing style or just leave, hurray for Anet!

c h a v e z

Academy Page

Join Date: Apr 2005

agony

learn how to play

/unsigned

Quote:
Originally Posted by Elendar Valar
prehapps pvp won't be quite such a shock to people now, when firestorm turns out not to be uber
Quote:
Originally Posted by Stamps
stfu. start use your brain, insead of random aoe spamage
Quote:
Originally Posted by Stealth Rider
make me.

heres a thought, create youre own damn build instead of echo nuking. damn the intelligence of people is just astonishing. use your damn brains. heres a thought, maybe water magic slows? or maybe frozen burst/flame jets? but no, right when your moronic echo nuker is nerfed you go and complain about how eles are useless. just do us all a favor and make some W/Mos and head into CA for a few months, will ya?
Quote:
Originally Posted by Alter Haudegen
Oh no! Mobs got brains now!

I love Anet.
Quote:
Originally Posted by Dumeka
First of all the one who made this petition should take away the "All Guild Wars Members/Players" or whatever from his petition site!

You can't speak for everyone since the most of us have a other opinion of this matter!

I for myself don't mind about the patch at all!
I wante to see more intelligence given to the enemies and the henchies and this day finally came (Tnx ANet! )!

As about those who are whining the whole line:

- You should try out different skills aswell
- Improved AI is a good thing and if your so precious skills doesn't work that good anymore try to use them in other situations or combine them different than before to make them work!
- There are more good fire skills that do aoe damage and will still work well!
- Fleeing PvE enemies are like the fleeing enemies in PvP, if you are able to get those, then you can still get the others too!

[COLOR="Blue"]Lets put there a Example:[/COLOR]

Situation critical in a pve battle with A LOT of enemies and you are about to die and lose the mission even you are almost at the end!

Idea? Use Firestorm, some bad injured Enemies die, the others flee and your party is safe to run away and regen for a while! Worthless? Not at all! Valuable!

Except of course if you wanna die and spend another two hours on the same mission. :P :boggled:
Quote:
Originally Posted by Ceres
omg! The game is ruined! Henchmen are actually smatter & the monsters don't just stand there when it's raining fire. They're actually now officially more intelligent than your average random arena player.

What's next? They won't just kill themselves with spells when you put backfire on them? omgz0r! I'd have to just kill myself at that point.
Quote:
Originally Posted by -Loki-
Tip - owning a new set of armour does not make the game more fun. It's a goal, but if you find the method of getting it boring, you aren't going to have any more fun when you get it. The AI, like SpaceFreak said, has killed the ability for 2 elementalists for echo meteor shower. Start using tactics.
Quote:
Originally Posted by SpaceFreak
Stop complaining, this is just to get all the noobs that dont know how to target call to start using spike damage again so that people wont just spam firestorm.
Quote:
Originally Posted by Elendar Valar
its called guild wars not mob wars for a reason
try pvp
Quote:
Originally Posted by Arothorn
Anet has said repeatedly they don't mind farmers.

For emphasis:

Anet has said repeatedly they don't mind farmers.


MAYBE did it EVER occur to you, that they did this simply to make the AI a little more realistic? I don't know about you, but personally I allways thought monsters standing under AoE was pretty damned stupid. Not to mention it made high level areas like Fissure STUPIDLY easy.

So again, I'm truly deeply sorry your no longer awesome leetsauce, but you really will have to get over it. Anything that puts the challenge back into the PvE of this game is good in my book.
Quote:
Originally Posted by Narrina
THEY DIDNT NERF ANYTHING
they didnt nerf aoe, they made the opponents smarter
Quote:
Originally Posted by NoodleBoy
You have to really be dumb if you think this game is hard because monsters wont stand in your aoes (ps. anyone think all this crying on guru is funny?)
Quote:
Originally Posted by Asia Skyly
I am with you. I dont understand what the big deal is. A one dimensional AoE Farmer might be screwed, but any decent player will be able to cope. Burning (degen) now becomes a more integral part of your arsenal if you are a pyro. Slowing spells increase in usefulness and the warriors can finally use their attacks when someone flees!! About time. I took my pyro out for a spin and it worked just fine. Sure things do not sit under the meteor shower all day waiting to die, but when they are running away from you they are NOT attacking you. That is an added bonus

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
learn how to play
learn to read.

its not about how to play, its about making AOE spells pretty much redundunt.

Yes they still have their uses, but mostly they are redundunt. (EDIT, unless your an UW farmer in which case they still work :/ )

TRIPLE EDIT / DOH

Quote:
Gaile,

Hi! What can we do about the henchie elementalists(Cynn, and Orion) who use AOE skills like firestorm? Can we add some more diversity to their skill list since they will scatter mobs whenever they cast the AOE spells?
so when you say learn how to play..........

c h a v e z

Academy Page

Join Date: Apr 2005

agony

Quote:
Originally Posted by aron searle
learn to read.

its not about how to play, its about making AOE spells pretty much redundunt.

Yes they still have their uses, but mostly they are redundunt. (EDIT, unless your an UW farmer in which case they still work :/ )

TRIPLE EDIT / DOH



so when you say learn how to play..........

If you think the game is seriously that hard now that monsters wont stand in your aoes maybe you should just uninstall.

ps. How do you play pvp btw?

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

SIGH....

DID i say it was hard, no.

like i said learn to READ.

Quote:
its not about how to play, its about making AOE spells pretty much redundunt.

Yes they still have their uses, but mostly they are redundunt. (EDIT, unless your an UW farmer in which case they still work :/ )
AOE spells = now redundant to "MOST" teams.

c h a v e z

Academy Page

Join Date: Apr 2005

agony

Quote:
Originally Posted by aron searle
SIGH....

DID i say it was hard, no.

like i said learn to READ.



AOE spells = now redundant to "MOST" teams.

well maybe most teams should not rely on someone standing in an aoe.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

/Unsigned.

This was a great & long overdue update to mob AI. Echo Nukers will just have to learn to bring a snare (water magic FTW!), and/or not rely entirely on brute force echo nuking.

Thank you ANet! Keep up the good work!

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

Just an FYI - The update did NOT nerf solo farming or otherwise - period!

Sure it made it more challenging or time consuming by making the AI smarter than you're average livestock, but in no way made it extinct.

Does it make certain high level mobs more of a challenge for the Ele class, sure it did but I also witness good tactics in a group last nite in the Ring of Fire and Abs Mouth that made AOE just as effective as ever. Took some thinking but worked just the same. So you can't just Echo Met Shower and wreck a pack of Mursaat anymore, big deal; they weren't intended to just stand there like henchies in the first place!!

Quote:
AOE spells = now redundant to "MOST" teams.
Not sure what you mean by "redundant" as it relates to the update, but look at it this way. Fire Ele's are no longer the ONLY way to go for nuking - try an Air/Water Ele combo - Malestrom + Chain ligtening or some other combination. Or if you're a Fire Ele, have your team approach the mob from a specific direction so that when you cast a simple Firestorm and they back off....they back themselves into a corner where you can them hammer em with Met Shower! Hmmm took all of 2 secs to think of that last nite and VIOLA---------PWND

Bottom line it took brainpower to come up with solo builds, use that same brainpower to work around the update.

Kudo's to Anet for not giving us fish in a barrel!!! Like every other game

Ollj

Ollj

Jungle Guide

Join Date: May 2005

if you can not take guild wars this is your game. Happy farming

GWGuru

Banned

Join Date: Nov 2005

I don't seem to have any trouble all farming drakes, trolls, hydras, griffons, flesh golems.....I don't see how this update ruined the game. Shouldn't you WANT the mobs act more intelligently...doesn't that ADD to the enjoyment of the game? I'll just never understand PvE players....apparently all they want is for mobs to run up to them fall over dead and drop something uber.

Blappo

Pre-Searing Cadet

Join Date: Sep 2005

/unsigned

Provided that Anet tweaks the AI a bit more to prevent them from running from weak AOE or 1 time AOE skills (as Elena previously mentioned).

People will adapt to how the AI reacts. Snares and skills dealling dmg to moving targets will now have a use in PvE.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

\unsigned

This update did not make AoE redundant.... heck if anything it may have ended up improving AoE spells. Now instead of being only damage dealers they are also interupts and area denial skills.

When mobs are running around, they're not casting spells or using skills... gee I hate that.
When mobs are heading your squishy way, but run into a firestorm and they turn around... gee I hate that too.
Oh and I can do some damage while herding creatures... that's just rotten.

Shmash Witdaclub

Frost Gate Guardian

Join Date: May 2005

W/E

don't you all run away from AoE's in pvp and such? So what, the monsters are not retards now - what is the problem?

Sorry, I just think that they are making it moire realistic.

So if you are complaining about this, and you do not run away from AoE's yourself, take a lesson from what the mobs are now doing and be happy that you are taking one step closer from not being newbie.

Props A-net!

Shmash

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

You mean people will have to use snares?! OH NoeS!one!
/end

Get a mind, get some skill, then come back and play the game when you think you're ready.

This update is beyond awesome, and i am a farmer... i just really don't care, and i'll just find new ways and better places to "farm" for faster cash.

Updated ai is always a good thing in my book, i've been waiting for them to implement a way for ai to get out of the aoe spells... cmon, this helps the henchmen too!

/unsigned like a crazy madman.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Not when the update makes my warrior bring sprint into Pve. Hell no!

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

You could always make yourselves a little happier by drawing little stickmen on your screen with a dry erase marker so it looks like they're not moving from your spells.

Aeryn Dimeneira

Aeryn Dimeneira

Academy Page

Join Date: Aug 2005

France

Luxan Forces

Mo/

I think the problem is not to get some skill or a mind, I think the problem is more like, "Ok you have an elementalist character which is supposed to be able to play 4 magics, but now with that update you can only play 3", since 80% of fire spell line are AoE based, some more than others like Meteore shower or Fire storm, but the mobs also run away from a simple fireball, from a simple Inferno, even from an hex spell like incendiary bonds because its has a very small AoE effect, Hell this is an hex spell not a direct AoE based spell, so basically these spells: fire storm, fireball, flame burst, inciendary bonds, inferno, lava font, meteor, meteor shower, rogdor's invocation and searing heat will make the mobs scatter so basically 10 spells out of the 17 of the fire line will make the mobs scatter and then lose the aggro on the tank and attack other party players, so you can just say playing an Fire elementalist is totally useless since you ain't gonna have a really good dps only using Flare and Immolate and if you ever use one of the 10 spells on 17 that has an AoE part you'll cause your group big troubles messing up the aggro and getting your monks/caster killed in a second.

I didn't signed the petition because if it's jsut to complain bout farming I'm not interested, but I think this update is ruining the game since it's making many and many spells and even almost an entire magic for eles totally useless.

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by Jay0
http://new.petitiononline.com/gw101105/petition.html

i feel this is one of the greatest mistakes anet have ever made
so i want to show them how unhappy we r, please spread this on n get this horrible patch fixed asap

lets see if they really do care about the community

thanks
You are completely wrong, just use your brain and develop some tactics, learn to play on a higher level. Instead of standing around spaming meteor which makes you just as interesting as the mob that your spamming.

/unsigned

Kampfkeks

Krytan Explorer

Join Date: Aug 2005

Oh and the sound of the fanbois filling the house.
This update killed Aggro Control. Fact. I couldn't care less for them leaving the AOE for a short time... but this kills Aggro Control. Now all you can do in PVE is the ****ing leeroy way of playing.
Thank you very much, i just loved to avoid THAT.

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

So then you prefer to have high level monster to scatter from the tanks when an elementist cast off an AoE only to charge towards the casters and murder the whole team?

Fun time that is....

MultimediaJay

MultimediaJay

Ascalonian Squire

Join Date: Nov 2005

No longer on these forums.

Benevolent Order Of Mercenaries

W/Mo

Quote:
Originally Posted by Gotcha
since it is a game u should be able to do what u want. All the ppl that think its a good update just dont have monks or eles. No they have f.e a ranger to do trapper groups of 4. Now nerf that too. And btw .. ppl whine in every game .. and this is a forum. Its not only for saying good stuff. So bring ur shit to sum1 who cares.
Nope. I have an Elementalist Monk and I appreciate the new challenge. They are simply working to make the game more balanced so you CAN do whatever you want, have whatever character you want, and so previously "unpopular" characters like trappers actually have their place in a team now.

The exact same thing happens on Roleplay Neverwinter Nights servers. You find an exploit, and the admins fix it, ticking off everyone who used to take advantage of it, but saving the day for everyone else.

And in terms of Fire Magic. No. You just do what the other Magics have already done, use the single shots spells. This update has made it so now Elementalists can join Mesmers in the Shutdown role. Charged by ettins? "Oh no you don't!" Fire storm them until they reel from the pain and split. Maybe consider a fire-ice team where the Fire Mage makes a No Zone for the monsters with Fire Storm and before the monsters split your water mage Deep Freezes them so they not only move slowly out of the No Zone to take more damage but are barred from coming back through it because they fear pain now.

I'm even more glad that the henchmen have been given an intelligence boost. I did Perdition Rock with them last night and it was nowhere near as tough thanks to them not getting whacked by meteors nonstop. I just pity the snobby Monks and Elementalists who used to tick off people who weren't one of those two when trying to form parties. I'd gladly form a team now of Rangers/Mesmers/Necros who know what they're doing and fill the rest with henchmen.

qwe4rty

Krytan Explorer

Join Date: Oct 2005

Texas

Brewed to Perfection [BtP]

/unsigned

Guild Wars is NOT all about farming. I'd rather have a semi-difficult PvE experience. I don't want it to be easy just so people can use one build to farm with.

Aeryn Dimeneira

Aeryn Dimeneira

Academy Page

Join Date: Aug 2005

France

Luxan Forces

Mo/

Quote:
Originally Posted by Shadowspawn X
You are completely wrong, just use your brain and develop some tactics, learn to play on a higher level. Instead of standing around spaming meteor which makes you just as interesting as the mob that your spamming.

/unsigned
This is not only azbout meteore, I love the idea that mobs just dont sit their asses under meteores, but FACT is the aggro control is dead since as you simply cast for example a Smite hex which has an AoE effect, the mobs will scatter and come back directly on the monk and make him their dinner, which is ruining the tanking system that was existing since the game was created.
of course creating new tactics and all the stuff is fun, but it's just killing oif the spells that have an aoe effect, and it's not only Metore shower and Fire storm since very class has spells with an AoE, for example smiting is just simply dead as the fire elementalists...

Eder

Eder

Frost Gate Guardian

Join Date: Jul 2005

I'm all for making the mobs smarter (I primarily play an air ele, I've never liked how easy PvE was when using the fire line).

However, every single monster in the game now acts stupider than ever before (just in a cowardly way, instead of in a suicidal way), running away at the slightest sign of AoE and forfeiting any offense in the process (so you see, those Trolls didn't really want to kill you, they were just being really persuasive to let you know that you should always have SoW on yourself... because walking around in the southern shiverpeaks can be dangerous without it!).

I hope ANet improves on this update, and I hope they do it fast - it's not the first time they try to fix what wasn't totally broken by breaking it completely.

I wish they'd stick to events and bug-fixes, and save these "new features" for Chapter 2... so that I could not buy it and hope that they'd leave me the hell alone playing the game I paid for, and not some alternative version of it which I've never asked for. Either that, or just freaking learn how to actually *improve* the game.