Petition FOR the patch

Stayfrosty

Frost Gate Guardian

Join Date: May 2005

Marduke guild

Well if people are going to speak out against it like that... we should hear the other side of it.
http://new.petitiononline.com/frosty/petition.html

Learn to adapt and stop complaining people!

Thank you ANet for your neat A.I. IMPROVEMENTS to make the game more challenging and helping us all become more creative.

edit: Sigh i had the wrong link

chosenbygod

Frost Gate Guardian

Join Date: Nov 2005

California

[BC]Black Crescent

Dude don't you understand that most people DON'T want to think of new builds? They just want to farm monsters and enjoy themselves, not have to think up new strategys and get frustrated with slower PvE.

Stayfrosty

Frost Gate Guardian

Join Date: May 2005

Marduke guild

well, we will see what "most" is. maby you are thionking of a minority of people that dont want to make nwe builds and you just dont realize its a minority. Also nuking was not the only way to kill fast in pve. minions, spike aoe like aftershock, use a snare, barrage, cyclone axe, mass conditions with epidemic, ect,ect,ect. All are perfectly viable and kill just as fast.

qwe4rty

Krytan Explorer

Join Date: Oct 2005

Texas

Brewed to Perfection [BtP]

I hear a lot about how easy PvE is, and that its a joke. When they finally make it a bit more difficult, everyone complains.... Make up your minds. I support the patch, but it could be slightly tweaked. I hafn't actually gone online yet, but from what I hear, the first sniff of AoE sends them running. Maybe allow them to take X dmg, or X rounds of AoE dmg b4 running?

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

/signed

chosenbygod

Frost Gate Guardian

Join Date: Nov 2005

California

[BC]Black Crescent

The majority of people are eles, monks and warriors. Practically all the eles were fire nukers who used the same build as everyone else. Would ALL of them be willing to adapt when they had it so well? I sure as hell wouldn't, i enjoyed the game while it was easy, who cares about the challenge, if you wanted a challenge there was PvP where you could think up new builds. Now a lot of people including myself are going to play PvP instead with premade chars xD

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

ONE signature says it all... gg

Entropius

Lion's Arch Merchant

Join Date: Jun 2005

/signed

GWGuru

Banned

Join Date: Nov 2005

if you are going to take an intelligent action like petitioning for something you believe in you could at the very least make an attempt to spell things correctly.....

Stayfrosty

Frost Gate Guardian

Join Date: May 2005

Marduke guild

sigh im gonna break down and give the noobs a fire ele build.......
arcane echo + echo + fireball + echo + fireball

7 second recharge X3 fireballs, spike aoe they dont run away and it does more dps than shower AND is more viable in pvp

EDT: I could have taken the time to spell correctly, but the fact that a petition against something like ai improvemts is so absurd and the fact that the other guy mis spelled petition in his forum thread makes me not care.

Eder

Eder

Frost Gate Guardian

Join Date: Jul 2005

Removing AoE from the game isn't a solution to AoE abuse.

This patch introduces a good idea into the game (making mobs smarter), but it executes that idea very poorly.

Mormegil

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Eder
Removing AoE from the game isn't a solution to AoE abuse.

This patch introduces a good idea into the game (making mobs smarter), but it executes that idea very poorly.
No it doesn't.

It executes it perfectly, the problem is farmers will hate it (and for good reasons). But then again, I farmed my fissure armors pre-nerf, so I couldn't care less. Nice change for PvE, great improvement in my opinion.

BrandonIT

BrandonIT

Frost Gate Guardian

Join Date: May 2005

Dallas, TX

Tribal Instincts

R/E

/signed

Eder

Eder

Frost Gate Guardian

Join Date: Jul 2005

How does making *every* mob run away from *every* AoE spell and not come back until it's done - even if it means *giving up on attacking you* - not break the game?

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

PvE is easier for a reason, I dont care about AoE skills on pvp cause I just run around them, but jesus, atleast in pve they were alittle bit good.

I can say though this gets rid of the effectiveness of smiting almost comepletely in pve.

magnetmannen

Ascalonian Squire

Join Date: Aug 2005

E/R

i been playing the new build for a few hours now, i like it.

my minions walked behind me up the turn, and i blocked em, guess what? they both ran out to the side and past me!

they never did that before, maybe i should bring my pet back out?

o and while we discuss such items, how about a petition for mixed skills?

in that way you get 1 mix skill per mix. preferrably 1 skill based on 1 skil the most , in that way you get the most variations.

say its a;
warrior / monk, you get a "Slashing lifetransfer of divinity"
Warrior /ele, you get a "granite mass displasement"
warrior /ranger you get "flying swordattack"

or a different main skill character:
Necro/mesmer you get a "Thieving Minion"
Necro/ranger you get a "muscle minion"
Necro/ele you get a "blood burst of hydro"

and just to nail the idea a different main char:

if your a Monk
Monk/ranger: you get a "follower of healt pet"
monk/elemental: you get a "element to healt"
Monk/necro: You get a "smiting troll minion"

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by chosenbygod
Dude don't you understand that most people DON'T want to think of new builds? They just want to farm monsters and enjoy themselves, not have to think up new strategys and get frustrated with slower PvE.
Those people dont have to drag the community down to their level of non- thinking instant gratification. Great patch.

/signed

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Also this a small change to the builds people will use, it does NOT affect people using the same build at all. As soon as someone finds a build and posts it(which they always do) people will use it.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Anet is really godamn stupid. Now that people cant farm many people are going to leave the game. This happned with every time they nerfed a skill, and nerfed UW farming. Theyre killing the game so fast no one will be around to buy chapter 2

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Oh well if it stays like this I might go. Sure pvp is fun but I am not spending 20+ hours leveling my characters in pve. And to all the people that actually like it well if you like mass chaos go for it. I mean balthazars aura is now a 10 second enchant that makes you invulneralble to melee based opponents.

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

I posted this before, and I'll post it here:

I just played through Grenth's Footprint and Sorrow's Furnace as a Fire Elementalist with mostly AoE spells. Firestorm, Meteor (but not shower), Fireball, Incendiary Bonds were all on my skillbar.

Holy crap, PvE is fun again. Considering how I was using a full henchgroup, that's saying a lot.

The whole thing just felt dynamic. Enemies ran to protect themselves. This alone opened up SO many doors to the game. Warriors have a reason to bring Hamstring, rangers have a reason to bring Pin Down, eles have a reason to pack water spells. Oh, and rangers can actually trap without Mantra of Resolve! That's right, trap up the area, then unload Fireball. More than likely, fleeing enemies will cripple themselves trying to escape.

And instead of explaining the last benefit of this, I'll post a quote from the Library of Wisdom on the Importance of Positioning:

Quote:
Now, another little known fact is that when a character is running any hit delivered to them will be a critical hit. When being beaten on by a Warrior or a Ranger often the worst move you can make is to turn and run to get away from them. You're just opening yourself up to a lot of pain.
Adapt. Have fun.

delfin42

delfin42

Academy Page

Join Date: May 2005

Ban Hammer

N/Me

I don't believe in online petitions, but this is one that I would sign.

super dooper

super dooper

Krytan Explorer

Join Date: May 2005

W/

/signed, 80 times over if I could.

griffons react differently to the AoE's than hydras I guess? Hydras will run, but they come back even before Balthazar's Aura ends, it shouldn't be your only killing skill anyway :P

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by derrtyboy69
Anet is really godamn stupid. Now that people cant farm many people are going to leave the game. This happned with every time they nerfed a skill, and nerfed UW farming. Theyre killing the game so fast no one will be around to buy chapter 2
No to flame anyone here.. but is Guild Wars all about farming?

I mean (not being angry at farmer.. cuz i am one) but all those people that farm is either wealthy and has tons of gold in their stock. Or have the best weapons and armors set. While some low level non-farming people are stuck with their old armors and non-"Godly" weapons. Is this patch doing any godo for the community yes and no. On the yes part, it remove the ability for farmer to used AoE spells to kill enemies. On the no part, it alienate people from using elementlist without changing their skill set. Its not a bad patch but it remove elementlist from being the force to be reckon with. But think about it, by making the AI smarter (moving away from AoE spells) it make the PvE side longer and more challenging for us.

Stayfrosty

Frost Gate Guardian

Join Date: May 2005

Marduke guild

Ohhhh and just to clarify.. I am a long time griffon farmer and I am sill happily farming away as a W/n only thing that I do differently is that I have to do 2 groups instead of 1 big group. My speed of killing didnt go down at all about 3 min per group.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

yes it did stay. I mean if its 2 groups 3 min each then thats 6 minutes compared to the regular 3. Your farming rate just dropped by 50%.

Lord Zado

Academy Page

Join Date: Oct 2005

Dusk

Mo/Me

Yeah and 6 minutes to make 800-1200 gold on an average run (and a lot more if a good item drops) is unreasonable? Give me a break!

Glaekenjz

Glaekenjz

Ascalonian Squire

Join Date: Nov 2005

W/E

/sign

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

I dont like this patch so no.

BUT ill say what ive already said.

**Even if you like this update in principle the current state of it is FAR to buggy, take it away and bring it back when its done**

(some problems include / 1 shot AOE spells causing them to flee / henchie management with orion, he cast fireball and they run but the henches follow, very bad agro management).

id0l

id0l

Jungle Guide

Join Date: Jul 2005

Austin, Texas, ya'll.

A/D

13 signitures for the patch, 351 and counting against it. You do the math.

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

I must admit, I got pretty p***ed when I discovered that the Griffons started running away from me when I used my Balthazar's Aura. Very annoying. But in a way it's ok, cause there will ALWAYS be a way to counter the enemies, even if they run away, so it's ok with me. But only just...

However, I COMPLETELY fail to see why farming is a bad thing. Why can't people be insanely rich? They don't stop others from doing the same and they aren't ruining the game for others. If people go "Oh, well with insanely rich people, the prices of good weapons will go sky-high!" I say "And...?".
Remember, them farming alot doesn't prevent you from doing it and it's really very easy. Also, farming will bring in more than enough good items for you to use so don't complain that the good items cost alot; you can find them yourself. Also, is everyone forgetting green items? Get to Deldrimor Warcamp and find some superb weapons all by yourself with a couple of guildes. No problem. Collectors are good too.

Now, then people will ask what we need all the money for. EASY. We need them for armor. With the new patch, Fissure armor and even 15k armor will be ridiculously hard to get for people who joined after this patch, even impossible for many.

I'm all for increased AI. But not when it's at the expence of money making. Weapons are easy for everyone to get, with greens and collector items floating around. Armor is another matter. The prices of armor won't reach the extremes, since players can't trade armor with others.

What this patch did to the economy, was to make the weapons that are ridiculously easy to get, slightly harder to get, while making the armors that were hard to get, insanely hard to get.

To me that doesn't sound like a good patch. However, making it harder for players to do PvE (PvE quests/missions, not farming) was a great plus. The game was very easy to complete and I'm all for making it harder. But not at the expence of farming.

I'm not sure how to fix the problem, but I'd suggest making the increased AI only apply to quests and mission. As in, if you have ANYTHING in you quest log, enemies will run form AoE, but if you're not hired for anything, they'll be as dumb as always.

/signed, but it definately requires some changing in my opinion.

GWGuru

Banned

Join Date: Nov 2005

Quote:
Originally Posted by entropy
yes it did stay. I mean if its 2 groups 3 min each then thats 6 minutes compared to the regular 3. Your farming rate just dropped by 50%.
In Afghanistan a man making 7 dollars a week is significantly better off than the rest of his country....the point is that Time/Gold isn't relevant. What IS relevant is what you have compared to the rest of the community. With the recent changes far less people will be farming, prices will go up on items, and the peolpe that ARE farming will continue to make the same amount of gold they were making before the patch regardless of the fact that it takes more time to do it....of course none of this matters since the patch didn't kill farming in the first place.

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

Quote:
Originally Posted by id0l
13 signitures for the patch, 351 and counting against it. You do the math.
Owned?

I dont wanna talk about pve fun, new adaptive builds, chinese farming slaves, ebayers and so on.
But all these farming nerfs are unfair for all the *honest* farmers that wanna buy a fow armor or other expensive things, just for the fun of it.

And I'm sure most of the ppl that now are posting "yeah great job, keep it up" bought their fow armor months ago and now cannot care less about this update, but support it just to look uber&pro.


Come on, be serious: am I supposed to need 2 minutes to kill every single group? I'm reading some funny suggestion like traps around the mob, crippling skills to make they stay close. Yeah, this can be funny one or two times, but what about long missions like THK, Hells Precipe, the Wilds? The real challenge will be to complete them with the whole group, because every single pve thing will be utterly boring.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Count me in as FOR the patch.

Oh by the way, it's much easier to get signatures from people pissed off about something than people who are content and don't even think about the so called issue...

mishop

Ascalonian Squire

Join Date: Oct 2005

I really really hope Anet does not undo this change because I've seen these threads before in other games.

- Anyone who remembers AC1 remebers all the threads screaming about keeping bots, making spells easier to cast, etc. Now that game is dead.

- Anyone who remembers Planetside remebers the calls for stronger weapons for the 'experienced players'. Game is now dead.

There are many examples.

Any game that listens to these complaints and responds will end up with a game with no challange, and that game will die.

Players will ask for the game to be easier for them, then they will get bored and quit.

You need a game to keep challenging you, keep you adapting, keep you off balance. Otherwise, you will get bored and move on.

This is not in the best interest of even the farmers, as they need large populations of players to sell things to.

If this patch gets removed because of players complaining that it makes the game harder for them, take it as a sure sign that the game is on the road to inevitable death.

The only way for Anet to survive is to continue to tweak and challnge and completely ignore any complaint, petition, remark or anything else that begs to make the game status quo.

Don't do it. Make it harder. Keep nerfing. Make players adapt and change. The game depends on it.

828168

828168

Wilds Pathfinder

Join Date: Oct 2005

Quote:
Originally Posted by qwe4rty
I hear a lot about how easy PvE is, and that its a joke. When they finally make it a bit more difficult, everyone complains.... Make up your minds. I support the patch, but it could be slightly tweaked. I hafn't actually gone online yet, but from what I hear, the first sniff of AoE sends them running. Maybe allow them to take X dmg, or X rounds of AoE dmg b4 running?
The best way to make it more difficult shouldn't be to make them run like chickens in a farm. It's hilarious seeing them run. And I've spent more time laughing than trying to deal damage since Eles are almost useless. I saw Air at work and it was funny and slow. I converted to Water and it's slow and weak too. I've seen warriors playing tag. OMG. This is so funny. Great job ANET! I am now just laughing because I have no reason to save for that Rago's staff anymore. I got myself the best weapon an Water Ele can use... Now to figure out how to use my water spells to make a walk from Beacon's to Droknar. Yes, walk... Why run when they run from you? Just gotta form the right party and you might be able to walk there. lol.

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

Alright, I give in. Just went Griffon Farming again and even if it goes alot slower and is a little more tedious, it can still be done without any major problems.

/signed

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Rancour
I

Now, then people will ask what we need all the money for. EASY. We need them for armor. With the new patch, Fissure armor and even 15k armor will be ridiculously hard to get for people who joined after this patch, even impossible for many.

I'm all for increased AI. But not when it's at the expence of money making. .
first off i am a fire ele so i am one of the ones smacked.

second those are cosmetic long term grind items.

thirdly it made no sense for them to stand there til they died.

fourthly i think there are many things which could be done to lessen the damage to skills without reducing the AI back to minus 1 and expect this to be given several major tweaks the same way faction was introduced and then given major tweaks.

GIVE THEM TIME FOR IT TO SETTLE AND GIVE THEM PLAYING DATA TO EVALUATE.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

/signed

Farin

Farin

Wilds Pathfinder

Join Date: Aug 2005

Delta Formation [DF]

W/

/not signed