Petition FOR the patch
Stayfrosty
Well if people are going to speak out against it like that... we should hear the other side of it.
http://new.petitiononline.com/frosty/petition.html
Learn to adapt and stop complaining people!
Thank you ANet for your neat A.I. IMPROVEMENTS to make the game more challenging and helping us all become more creative.
edit: Sigh i had the wrong link
http://new.petitiononline.com/frosty/petition.html
Learn to adapt and stop complaining people!
Thank you ANet for your neat A.I. IMPROVEMENTS to make the game more challenging and helping us all become more creative.
edit: Sigh i had the wrong link
chosenbygod
Dude don't you understand that most people DON'T want to think of new builds? They just want to farm monsters and enjoy themselves, not have to think up new strategys and get frustrated with slower PvE.
Stayfrosty
well, we will see what "most" is. maby you are thionking of a minority of people that dont want to make nwe builds and you just dont realize its a minority. Also nuking was not the only way to kill fast in pve. minions, spike aoe like aftershock, use a snare, barrage, cyclone axe, mass conditions with epidemic, ect,ect,ect. All are perfectly viable and kill just as fast.
qwe4rty
I hear a lot about how easy PvE is, and that its a joke. When they finally make it a bit more difficult, everyone complains.... Make up your minds. I support the patch, but it could be slightly tweaked. I hafn't actually gone online yet, but from what I hear, the first sniff of AoE sends them running. Maybe allow them to take X dmg, or X rounds of AoE dmg b4 running?
unienaule
/signed
chosenbygod
The majority of people are eles, monks and warriors. Practically all the eles were fire nukers who used the same build as everyone else. Would ALL of them be willing to adapt when they had it so well? I sure as hell wouldn't, i enjoyed the game while it was easy, who cares about the challenge, if you wanted a challenge there was PvP where you could think up new builds. Now a lot of people including myself are going to play PvP instead with premade chars xD
remmeh
ONE signature says it all... gg
Entropius
/signed
GWGuru
if you are going to take an intelligent action like petitioning for something you believe in you could at the very least make an attempt to spell things correctly.....
Stayfrosty
sigh im gonna break down and give the noobs a fire ele build.......
arcane echo + echo + fireball + echo + fireball
7 second recharge X3 fireballs, spike aoe they dont run away and it does more dps than shower AND is more viable in pvp
EDT: I could have taken the time to spell correctly, but the fact that a petition against something like ai improvemts is so absurd and the fact that the other guy mis spelled petition in his forum thread makes me not care.
arcane echo + echo + fireball + echo + fireball
7 second recharge X3 fireballs, spike aoe they dont run away and it does more dps than shower AND is more viable in pvp
EDT: I could have taken the time to spell correctly, but the fact that a petition against something like ai improvemts is so absurd and the fact that the other guy mis spelled petition in his forum thread makes me not care.
Eder
Removing AoE from the game isn't a solution to AoE abuse.
This patch introduces a good idea into the game (making mobs smarter), but it executes that idea very poorly.
This patch introduces a good idea into the game (making mobs smarter), but it executes that idea very poorly.
Mormegil
Quote:
Originally Posted by Eder
Removing AoE from the game isn't a solution to AoE abuse.
This patch introduces a good idea into the game (making mobs smarter), but it executes that idea very poorly. |
It executes it perfectly, the problem is farmers will hate it (and for good reasons). But then again, I farmed my fissure armors pre-nerf, so I couldn't care less. Nice change for PvE, great improvement in my opinion.
BrandonIT
/signed
Eder
How does making *every* mob run away from *every* AoE spell and not come back until it's done - even if it means *giving up on attacking you* - not break the game?
Lord Oranos
PvE is easier for a reason, I dont care about AoE skills on pvp cause I just run around them, but jesus, atleast in pve they were alittle bit good.
I can say though this gets rid of the effectiveness of smiting almost comepletely in pve.
I can say though this gets rid of the effectiveness of smiting almost comepletely in pve.
magnetmannen
i been playing the new build for a few hours now, i like it.
my minions walked behind me up the turn, and i blocked em, guess what? they both ran out to the side and past me!
they never did that before, maybe i should bring my pet back out?
o and while we discuss such items, how about a petition for mixed skills?
in that way you get 1 mix skill per mix. preferrably 1 skill based on 1 skil the most , in that way you get the most variations.
say its a;
warrior / monk, you get a "Slashing lifetransfer of divinity"
Warrior /ele, you get a "granite mass displasement"
warrior /ranger you get "flying swordattack"
or a different main skill character:
Necro/mesmer you get a "Thieving Minion"
Necro/ranger you get a "muscle minion"
Necro/ele you get a "blood burst of hydro"
and just to nail the idea a different main char:
if your a Monk
Monk/ranger: you get a "follower of healt pet"
monk/elemental: you get a "element to healt"
Monk/necro: You get a "smiting troll minion"
my minions walked behind me up the turn, and i blocked em, guess what? they both ran out to the side and past me!
they never did that before, maybe i should bring my pet back out?
o and while we discuss such items, how about a petition for mixed skills?
in that way you get 1 mix skill per mix. preferrably 1 skill based on 1 skil the most , in that way you get the most variations.
say its a;
warrior / monk, you get a "Slashing lifetransfer of divinity"
Warrior /ele, you get a "granite mass displasement"
warrior /ranger you get "flying swordattack"
or a different main skill character:
Necro/mesmer you get a "Thieving Minion"
Necro/ranger you get a "muscle minion"
Necro/ele you get a "blood burst of hydro"
and just to nail the idea a different main char:
if your a Monk
Monk/ranger: you get a "follower of healt pet"
monk/elemental: you get a "element to healt"
Monk/necro: You get a "smiting troll minion"
Shadowspawn X
Quote:
Originally Posted by chosenbygod
Dude don't you understand that most people DON'T want to think of new builds? They just want to farm monsters and enjoy themselves, not have to think up new strategys and get frustrated with slower PvE.
|
/signed
Lord Oranos
Also this a small change to the builds people will use, it does NOT affect people using the same build at all. As soon as someone finds a build and posts it(which they always do) people will use it.
derrtyboy69
Anet is really godamn stupid. Now that people cant farm many people are going to leave the game. This happned with every time they nerfed a skill, and nerfed UW farming. Theyre killing the game so fast no one will be around to buy chapter 2
entropy
Oh well if it stays like this I might go. Sure pvp is fun but I am not spending 20+ hours leveling my characters in pve. And to all the people that actually like it well if you like mass chaos go for it. I mean balthazars aura is now a 10 second enchant that makes you invulneralble to melee based opponents.
Loch
I posted this before, and I'll post it here:
I just played through Grenth's Footprint and Sorrow's Furnace as a Fire Elementalist with mostly AoE spells. Firestorm, Meteor (but not shower), Fireball, Incendiary Bonds were all on my skillbar.
Holy crap, PvE is fun again. Considering how I was using a full henchgroup, that's saying a lot.
The whole thing just felt dynamic. Enemies ran to protect themselves. This alone opened up SO many doors to the game. Warriors have a reason to bring Hamstring, rangers have a reason to bring Pin Down, eles have a reason to pack water spells. Oh, and rangers can actually trap without Mantra of Resolve! That's right, trap up the area, then unload Fireball. More than likely, fleeing enemies will cripple themselves trying to escape.
And instead of explaining the last benefit of this, I'll post a quote from the Library of Wisdom on the Importance of Positioning:
Adapt. Have fun.
I just played through Grenth's Footprint and Sorrow's Furnace as a Fire Elementalist with mostly AoE spells. Firestorm, Meteor (but not shower), Fireball, Incendiary Bonds were all on my skillbar.
Holy crap, PvE is fun again. Considering how I was using a full henchgroup, that's saying a lot.
The whole thing just felt dynamic. Enemies ran to protect themselves. This alone opened up SO many doors to the game. Warriors have a reason to bring Hamstring, rangers have a reason to bring Pin Down, eles have a reason to pack water spells. Oh, and rangers can actually trap without Mantra of Resolve! That's right, trap up the area, then unload Fireball. More than likely, fleeing enemies will cripple themselves trying to escape.
And instead of explaining the last benefit of this, I'll post a quote from the Library of Wisdom on the Importance of Positioning:
Quote:
Now, another little known fact is that when a character is running any hit delivered to them will be a critical hit. When being beaten on by a Warrior or a Ranger often the worst move you can make is to turn and run to get away from them. You're just opening yourself up to a lot of pain. |
delfin42
I don't believe in online petitions, but this is one that I would sign.
super dooper
/signed, 80 times over if I could.
griffons react differently to the AoE's than hydras I guess? Hydras will run, but they come back even before Balthazar's Aura ends, it shouldn't be your only killing skill anyway :P
griffons react differently to the AoE's than hydras I guess? Hydras will run, but they come back even before Balthazar's Aura ends, it shouldn't be your only killing skill anyway :P
Sir Skullcrasher
Quote:
Originally Posted by derrtyboy69
Anet is really godamn stupid. Now that people cant farm many people are going to leave the game. This happned with every time they nerfed a skill, and nerfed UW farming. Theyre killing the game so fast no one will be around to buy chapter 2
|
I mean (not being angry at farmer.. cuz i am one) but all those people that farm is either wealthy and has tons of gold in their stock. Or have the best weapons and armors set. While some low level non-farming people are stuck with their old armors and non-"Godly" weapons. Is this patch doing any godo for the community yes and no. On the yes part, it remove the ability for farmer to used AoE spells to kill enemies. On the no part, it alienate people from using elementlist without changing their skill set. Its not a bad patch but it remove elementlist from being the force to be reckon with. But think about it, by making the AI smarter (moving away from AoE spells) it make the PvE side longer and more challenging for us.
Stayfrosty
Ohhhh and just to clarify.. I am a long time griffon farmer and I am sill happily farming away as a W/n only thing that I do differently is that I have to do 2 groups instead of 1 big group. My speed of killing didnt go down at all about 3 min per group.
entropy
yes it did stay. I mean if its 2 groups 3 min each then thats 6 minutes compared to the regular 3. Your farming rate just dropped by 50%.
Lord Zado
Yeah and 6 minutes to make 800-1200 gold on an average run (and a lot more if a good item drops) is unreasonable? Give me a break!
Glaekenjz
/sign
aron searle
I dont like this patch so no.
BUT ill say what ive already said.
**Even if you like this update in principle the current state of it is FAR to buggy, take it away and bring it back when its done**
(some problems include / 1 shot AOE spells causing them to flee / henchie management with orion, he cast fireball and they run but the henches follow, very bad agro management).
BUT ill say what ive already said.
**Even if you like this update in principle the current state of it is FAR to buggy, take it away and bring it back when its done**
(some problems include / 1 shot AOE spells causing them to flee / henchie management with orion, he cast fireball and they run but the henches follow, very bad agro management).
id0l
13 signitures for the patch, 351 and counting against it. You do the math.
Rancour
I must admit, I got pretty p***ed when I discovered that the Griffons started running away from me when I used my Balthazar's Aura. Very annoying. But in a way it's ok, cause there will ALWAYS be a way to counter the enemies, even if they run away, so it's ok with me. But only just...
However, I COMPLETELY fail to see why farming is a bad thing. Why can't people be insanely rich? They don't stop others from doing the same and they aren't ruining the game for others. If people go "Oh, well with insanely rich people, the prices of good weapons will go sky-high!" I say "And...?".
Remember, them farming alot doesn't prevent you from doing it and it's really very easy. Also, farming will bring in more than enough good items for you to use so don't complain that the good items cost alot; you can find them yourself. Also, is everyone forgetting green items? Get to Deldrimor Warcamp and find some superb weapons all by yourself with a couple of guildes. No problem. Collectors are good too.
Now, then people will ask what we need all the money for. EASY. We need them for armor. With the new patch, Fissure armor and even 15k armor will be ridiculously hard to get for people who joined after this patch, even impossible for many.
I'm all for increased AI. But not when it's at the expence of money making. Weapons are easy for everyone to get, with greens and collector items floating around. Armor is another matter. The prices of armor won't reach the extremes, since players can't trade armor with others.
What this patch did to the economy, was to make the weapons that are ridiculously easy to get, slightly harder to get, while making the armors that were hard to get, insanely hard to get.
To me that doesn't sound like a good patch. However, making it harder for players to do PvE (PvE quests/missions, not farming) was a great plus. The game was very easy to complete and I'm all for making it harder. But not at the expence of farming.
I'm not sure how to fix the problem, but I'd suggest making the increased AI only apply to quests and mission. As in, if you have ANYTHING in you quest log, enemies will run form AoE, but if you're not hired for anything, they'll be as dumb as always.
/signed, but it definately requires some changing in my opinion.
However, I COMPLETELY fail to see why farming is a bad thing. Why can't people be insanely rich? They don't stop others from doing the same and they aren't ruining the game for others. If people go "Oh, well with insanely rich people, the prices of good weapons will go sky-high!" I say "And...?".
Remember, them farming alot doesn't prevent you from doing it and it's really very easy. Also, farming will bring in more than enough good items for you to use so don't complain that the good items cost alot; you can find them yourself. Also, is everyone forgetting green items? Get to Deldrimor Warcamp and find some superb weapons all by yourself with a couple of guildes. No problem. Collectors are good too.
Now, then people will ask what we need all the money for. EASY. We need them for armor. With the new patch, Fissure armor and even 15k armor will be ridiculously hard to get for people who joined after this patch, even impossible for many.
I'm all for increased AI. But not when it's at the expence of money making. Weapons are easy for everyone to get, with greens and collector items floating around. Armor is another matter. The prices of armor won't reach the extremes, since players can't trade armor with others.
What this patch did to the economy, was to make the weapons that are ridiculously easy to get, slightly harder to get, while making the armors that were hard to get, insanely hard to get.
To me that doesn't sound like a good patch. However, making it harder for players to do PvE (PvE quests/missions, not farming) was a great plus. The game was very easy to complete and I'm all for making it harder. But not at the expence of farming.
I'm not sure how to fix the problem, but I'd suggest making the increased AI only apply to quests and mission. As in, if you have ANYTHING in you quest log, enemies will run form AoE, but if you're not hired for anything, they'll be as dumb as always.
/signed, but it definately requires some changing in my opinion.
GWGuru
Quote:
Originally Posted by entropy
yes it did stay. I mean if its 2 groups 3 min each then thats 6 minutes compared to the regular 3. Your farming rate just dropped by 50%.
|
Mahanaxar
Quote:
Originally Posted by id0l
13 signitures for the patch, 351 and counting against it. You do the math.
|
I dont wanna talk about pve fun, new adaptive builds, chinese farming slaves, ebayers and so on.
But all these farming nerfs are unfair for all the *honest* farmers that wanna buy a fow armor or other expensive things, just for the fun of it.
And I'm sure most of the ppl that now are posting "yeah great job, keep it up" bought their fow armor months ago and now cannot care less about this update, but support it just to look uber&pro.
Come on, be serious: am I supposed to need 2 minutes to kill every single group? I'm reading some funny suggestion like traps around the mob, crippling skills to make they stay close. Yeah, this can be funny one or two times, but what about long missions like THK, Hells Precipe, the Wilds? The real challenge will be to complete them with the whole group, because every single pve thing will be utterly boring.
Eet GnomeSmasher
Count me in as FOR the patch.
Oh by the way, it's much easier to get signatures from people pissed off about something than people who are content and don't even think about the so called issue...
Oh by the way, it's much easier to get signatures from people pissed off about something than people who are content and don't even think about the so called issue...
mishop
I really really hope Anet does not undo this change because I've seen these threads before in other games.
- Anyone who remembers AC1 remebers all the threads screaming about keeping bots, making spells easier to cast, etc. Now that game is dead.
- Anyone who remembers Planetside remebers the calls for stronger weapons for the 'experienced players'. Game is now dead.
There are many examples.
Any game that listens to these complaints and responds will end up with a game with no challange, and that game will die.
Players will ask for the game to be easier for them, then they will get bored and quit.
You need a game to keep challenging you, keep you adapting, keep you off balance. Otherwise, you will get bored and move on.
This is not in the best interest of even the farmers, as they need large populations of players to sell things to.
If this patch gets removed because of players complaining that it makes the game harder for them, take it as a sure sign that the game is on the road to inevitable death.
The only way for Anet to survive is to continue to tweak and challnge and completely ignore any complaint, petition, remark or anything else that begs to make the game status quo.
Don't do it. Make it harder. Keep nerfing. Make players adapt and change. The game depends on it.
- Anyone who remembers AC1 remebers all the threads screaming about keeping bots, making spells easier to cast, etc. Now that game is dead.
- Anyone who remembers Planetside remebers the calls for stronger weapons for the 'experienced players'. Game is now dead.
There are many examples.
Any game that listens to these complaints and responds will end up with a game with no challange, and that game will die.
Players will ask for the game to be easier for them, then they will get bored and quit.
You need a game to keep challenging you, keep you adapting, keep you off balance. Otherwise, you will get bored and move on.
This is not in the best interest of even the farmers, as they need large populations of players to sell things to.
If this patch gets removed because of players complaining that it makes the game harder for them, take it as a sure sign that the game is on the road to inevitable death.
The only way for Anet to survive is to continue to tweak and challnge and completely ignore any complaint, petition, remark or anything else that begs to make the game status quo.
Don't do it. Make it harder. Keep nerfing. Make players adapt and change. The game depends on it.
828168
Quote:
Originally Posted by qwe4rty
I hear a lot about how easy PvE is, and that its a joke. When they finally make it a bit more difficult, everyone complains.... Make up your minds. I support the patch, but it could be slightly tweaked. I hafn't actually gone online yet, but from what I hear, the first sniff of AoE sends them running. Maybe allow them to take X dmg, or X rounds of AoE dmg b4 running?
|
Rancour
Alright, I give in. Just went Griffon Farming again and even if it goes alot slower and is a little more tedious, it can still be done without any major problems.
/signed
/signed
Loviatar
Quote:
Originally Posted by Rancour
I
Now, then people will ask what we need all the money for. EASY. We need them for armor. With the new patch, Fissure armor and even 15k armor will be ridiculously hard to get for people who joined after this patch, even impossible for many. I'm all for increased AI. But not when it's at the expence of money making. . |
second those are cosmetic long term grind items.
thirdly it made no sense for them to stand there til they died.
fourthly i think there are many things which could be done to lessen the damage to skills without reducing the AI back to minus 1 and expect this to be given several major tweaks the same way faction was introduced and then given major tweaks.
GIVE THEM TIME FOR IT TO SETTLE AND GIVE THEM PLAYING DATA TO EVALUATE.
calamitykell
/signed
Farin
/not signed