Degen N/Me

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by Wretchman Drake
thnx, many smart asses thought it was only degen of 10
thnx to those who support this build. I have always heard and read that degen will max out at 10. you can stack it so if a hex is removed another will take it's place but still the max is 10.

but now you all make me wonder.....

Damien

Damien

Academy Page

Join Date: Sep 2005

A fairyland with roots in history

Me/N

Btw, why have you putt attribute points into death magic? as far as i can see you dont have any death magic skills. Also found out i liked awaken the blood better than soul barbs

Tranquil Soul

Tranquil Soul

Ascalonian Squire

Join Date: Nov 2005

Stalkers......

Elite Dragon Bane

Quote:
Originally Posted by Bale_Shadowscar
10 pips is the maximum the game displays, but it can be more than that in the way of their health going down faster. Spectral Agony on you without infused armour is moe than 10 degen, but it displays 10 pips.

Anywho, I might have to try this out now, once I get a bit more faction. It looks pretty cool though. I Think I'll try the barbed-signet one though, as I don't care too much for parasatic bond. Holy crap is that right?

If it is I am gonna make a degen build ASAP.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Bale_Shadowscar
10 pips is the maximum the game displays, but it can be more than that in the way of their health going down faster. Spectral Agony on you without infused armour is moe than 10 degen, but it displays 10 pips.

Anywho, I might have to try this out now, once I get a bit more faction. It looks pretty cool though. I Think I'll try the barbed-signet one though, as I don't care too much for parasatic bond. Actually 10 degen is the max, same as 10 regen....... this build blows it bases off degen which does all of 20 damage per second, about the same as a crappy warrior.

Spectral agony looks like it does more than 10 degen because it also does 100 damage per second without infuse, it might also look like its doing more after your phantom pain runs out and they become deep wounded. Degen is the same as Regen, don't beleive me, run a +10 regen troll and then throw breeze and mending and even watchful spirit on top of that, the healing is the same.

ange1

ange1

Wilds Pathfinder

Join Date: Aug 2005

Mo/

um think you should bring inspired hex or an enchant stripper

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by TadaceAce
Actually 10 degen is the max, same as 10 regen....... this build blows it bases off degen which does all of 20 damage per second, about the same as a crappy warrior. so tell me how warriors have harder times killing monks sometimes than the degen build? trust me people, the DEGEN MAX IS NOT 10!!! I THROW ALL MY DEGENS ON SOMEONE AND THEIR HEALTH DROPS FASTER WITH EACH HEX!!!
if i could somehow record this using fraps or something i would post it here to PROVE TO those who think its false its NOT.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Wretchman Drake
so tell me how warriors have harder times killing monks sometimes than the degen build? Protection monks, even boon prots, tend to perform poorly against hex-based degen. Protection staples like Guardian, Reversal of Fortune, Protective Spirit, and Shielding Hands have no effect on degen.

And the degen max is indeed ten arrows. I've been on the receiving end of a degen stack many times, and health does not degenerate any faster when you add more hexes.

Burakus Lightwing

Burakus Lightwing

Lion's Arch Merchant

Join Date: Oct 2005

W/

ok, I used this build and felt it was great. I have however tweaked it a bit. Run blood at 16 using a superior rune. Illision at 10 and curses are at 7 or 8 I believe. You can dump the rest into soul reaping if u like. I only use conjure for illusion-this is my only illision spell! I put in barbed sig for phantom pain. it gives me nie life stealing for 0 energy and gives me a chance to get some energy regen. Now for those saying this is too much degen....not really. Using life transfer is great but the regen time on that spell is long. If you're facing anyone using breeze or ungent it's nice to have more degen in you build. Play this build smart. who says you need to run down the order of this skill bar. I like to slap soul barbs, life transfer and parasitc right away. then I go for the sig to give them a quick hit. that way I can see what they are using for a counter. If they remove a hex I still have phantom and by this time my life transfer is almost ready to go again. Now if I'm going after a nasty warrior or Ranger that is using a quickening or Tigers-everyone's doing it u know- then I drop faintheartedness to slow 'em up and degen some more. If you actually play this build you will see it is very good. It is a great support player. I can't say that enough. Life siphon is were u can play around. In comp arena I like it because u are clueless about your team. In TA use either Rend Enchanemnt or Mark of Subversion. Monks won't like that. Running soul barbs with hexes is great plus the degen is there. parasitic is nice to throw around for a quick hit. Life transfer is your main degen. Phantom will maxamize it. Faint will counter speed. I've nearly leveled my PvP player using this. I KNOW u don't actually level. I'm just saying that this build works well and in a short amount of time I've gone on many a winning streak. Yes u can do that with other builds this is just a fun way to frustrate your opponent.

Reve2uk

Lion's Arch Merchant

Join Date: Aug 2005

W/N

gonig to try out a version like this for my Me/N, but use Crippling Anguish as the elite, so i will be ble to cast ots more before they get to me :P

Yellow_lid

Yellow_lid

Frost Gate Guardian

Join Date: Jul 2005

Portland Or, USA

Swint Clan

N/R

I did try a degen build for pve one time but it never occured to me to try it on a PVP battle... Hmmm... I'll have to give this one a go next time I go Tombing.

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

I'm trying the build out now.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

gl with it. i call it the faction build cuz ull get loads of it using it in the competition arenas.

Mithroch

Ascalonian Squire

Join Date: May 2005

Yeah... I had a Me/N degen build using Crippling Anguish w/ Clumsiness spike. Warriors are so happy to get to their target when slowed they rarely notice I slipped in Clumsiness. I threw a few points in Insiration for Drain Enchantment.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

i still think n/me is the way to go because of all the runes you can put as a necro.

Peewee

Peewee

Krytan Explorer

Join Date: Nov 2005

London, England

I Uprising I [RAGE]

R/

i tried a build very much like this b4, just focusing on massive degen, and i soon hit a wall. u seem to be having succes tho. My real gripe with this kinda thing is that there seems to be some kind of maximum degen possible, or at least there seemed to be. in addition i found it difficult to unload all my skills onto a single warrior who is closing fast, or onto a ele thats running away.i would take just three of the skills, the elite degn skill ( the name slips my mind at this moment) the other transfer skill (another temporary lapse) and conjure phantasm. then i would take some other skills to give me a little extra dmg. vamp spells, soul barbs, with a build like this u are still getting 15 degen (if its possible) for about 10secs, thats 150dmg, followed up with all the extra stuff ur hitting them with. just an idea, might be more affective. oh year and awaken the blood can bosst those degen skils by an extra pip

Mithroch

Ascalonian Squire

Join Date: May 2005

Heres one I've been playing around with-
Blood 14 (10+3+1)
Curses 12 (11+1)
Inspiration 10
Soul Reap 2 (1+1)

Life Transfer {E}
Life Siphon
Faintheartedness
Insidious Parasite
Soul Barbs
Malaise
Ether Lord
Res Sig

Again this is more of a support build. Hit them with Barbs and Malaise early on and then start working them down. Watch your life... you want to be aware of Malaises finish and this is the best way. If Malaise goes away... more than likely they are tapped. Hit them with Malaise again followed by Ether Lord. They are pretty much at your mercy now. I have thought about Leech Signet instead of Soul Barbs. It gives some recovery after Ether Lord... if they cast a spell. Obviously if it's a Warrior... Ether Lord is unecessery.

Anyway... thoughts?


Edit: I just tried it with Leech Sig. I am a fan. Ran into a monk and countered his Remove Hex... not that I wouldn't have put it right back... but this way I gained 11 Energy, he use 5, and best of all my hex was still going.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Mithroch
Heres one I've been playing around with-
Blood 14 (10+3+1)
Curses 12 (11+1)
Inspiration 10
Soul Reap 2 (1+1)

Life Transfer {E}
Life Siphon
Faintheartedness
Insidious Parasite
Soul Barbs
Malaise
Ether Lord
Res Sig

Again this is more of a support build. Hit them with Barbs and Malaise early on and then start working them down. Watch your life... you want to be aware of Malaises finish and this is the best way. If Malaise goes away... more than likely they are tapped. Hit them with Malaise again followed by Ether Lord. They are pretty much at your mercy now. I have thought about Leech Signet instead of Soul Barbs. It gives some recovery after Ether Lord... if they cast a spell. Obviously if it's a Warrior... Ether Lord is unecessery.

Anyway... thoughts? I see this build, or simmilar, all over arena. And its trash, let me tell you why.

Out of all of those hexes, two of them actually do anything significant. Thats Malaise and Life Transfer. Life Transfer can be removed with ease, and a good monk will just focus swap do shake off Malaise. Now you have four pretty useless hexes left over. Even if you don't manage to get life transfer off before it's covered, the damage can be healed through because its degen, not one big hit.

Can I see this working against the average arena monk? Yes, but the moment you play any team with a half decent monk your going down.

(Infact I'm pretty sure I just faced this exact build in arena )

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

i dont think the build was that bad, but you should stick to either health degen or energy degen in my opinion.

thanks to all who have contributed to this thread. i wish i had my comp fixed cuz i havent played in FOREVER I feel my interest of guild wars slipping away each day, unwilling to even play it on another comp. i gotta get me a damn comp before all is lost.

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

I've been running around with a N/Me in PvE, focusing on hexes (after getting Soul Bards) to be a hex spammer and ended up with a degen build (well, close enough). I find the degen N/Me to be effective in PvE and currently using...

Vampiric Gaze, Life Siphon, Soul Barbs, Parasitic Bond, Faintheartedness, Conjure Phantasm, Empathy, Res Sig...

Although I like Empathy, I'm going to give Phantom Pain a try, that way I'll get to remove the points in Domination to boost the other attributes.

With what I have at the moment, I think I can get 10 pips degen on one foe. I like to get the most out of Soul Barbs by unloading as many hexes as I can within the duration... For multiple foes, I try to focus on 2 to get 3 degen hexes on each, and then cycle between them, hitting them with whatever skills that has recharged... It's effective for putting down a single foe, or to weaken many to make it easier for others to finish the job.

I haven't got Life Transfer yet or some of the other skills mentioned in this thread, kinda in the early stages of Post-Searing, but a degen N/Me has worked well for me so far. Life Siphon, Conjure Phantasm, Soul Barbs, and Faintheartedness can be obtained easily (and early on) so you can pretty much have a degen N/Me in Pre-Searing... I probably had the easiest Charr hunting trips across the wall with this build...

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

heh didnt think about pre sear degen, smart idea!
ur build seems pretty good actually PVE wise, but yeah instead of empathy, get Life Transfer and get ur blood up to 16 for maximum effect from life transfer, vampiric gaze, and either life siphon or barbed sig.
life transfer is essential to this build, without it degen is double the hassle, trust me cuz im using my pve necro (as seen in my avatar ) and i still need to get with him Life Transfer (hes lvl 20/ascended blah blah blah). hes my first character since june and i still didnt beat the game with him, yet i have about 600 hours of gameplay on my acct. probably all went to my 100,000 faction yea i pve ALOT and rarely pve but i dont mind pve at all if im with a group of familiars, then its pretty fun. especially going to places u never been to, even though ive played this long i still want to get to places, but at the moment i got no computer

Burakus Lightwing

Burakus Lightwing

Lion's Arch Merchant

Join Date: Oct 2005

W/

To Yakumo: Sounds good. I have an ele/nec that I like. Nuker plus degen/curse. If you are looking to degen group try putting suffering in there somewhere. You're already using curses and sufferig is great for hitting a mob PvE. With my ele I hit a mob with suffering throw in fireball if they rush me(and they do) I throw up a ward of meelee and drop a phoenix...ooo PvE works great! Anyway sorry got away from your build. Suffering will help your group degen after one goes down you can focus your degen/curse on another target. I have made a monk/mes also but I like the PvP degen build so much I think I might delete and try a Nec/mes as a PvE.

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

i have 2 things to say, wonderfull build, although no clue in what teams i could use it unless my guild would want to help me try hoh builds.... second thing is, whats better for dealing damage in pve, death or blood???

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by Wretchman Drake
so tell me how warriors have harder times killing monks sometimes than the degen build? trust me people, the DEGEN MAX IS NOT 10!!! I THROW ALL MY DEGENS ON SOMEONE AND THEIR HEALTH DROPS FASTER WITH EACH HEX!!!
if i could somehow record this using fraps or something i would post it here to PROVE TO those who think its false its NOT. Nope. You can't do more than 20 damage per second to a target with degen. If you stack hexes on top of Life Transfer + Life Siphon, you are just wasting your energy unless you are doing it to cover your hexes.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by Peewee
i tried a build very much like this b4, just focusing on massive degen, and i soon hit a wall. u seem to be having succes tho. My real gripe with this kinda thing is that there seems to be some kind of maximum degen possible, or at least there seemed to be. in addition i found it difficult to unload all my skills onto a single warrior who is closing fast, or onto a ele thats running away.i would take just three of the skills, the elite degn skill ( the name slips my mind at this moment) the other transfer skill (another temporary lapse) and conjure phantasm. then i would take some other skills to give me a little extra dmg. vamp spells, soul barbs, with a build like this u are still getting 15 degen (if its possible) for about 10secs, thats 150dmg, followed up with all the extra stuff ur hitting them with. just an idea, might be more affective. oh year and awaken the blood can bosst those degen skils by an extra pip You are wrong:
10 degen is max effect. Of course if you stack 15 degen worth of hexes, target receives 10 degen worth of damage. If they cast 10 regen troll, they are at -5 regen. So in that respect it works to stacks, otherwise your purpose should be getting -10 on as many people as you can instead of getting -20 on one person.

And the second error. One negative regen is 2 HP per sec not 1 HP per sec.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

either way the build is amazing, it seems to me more and more degen hurts em good. ive had alot of supporters for this build, the damage may not sound great, but just try the build, the degen eventually get's em and with soul barbs, pshhh... amazing build, thats all i gotta say. dont judge it by reading it. just DO it

Burakus Lightwing

Burakus Lightwing

Lion's Arch Merchant

Join Date: Oct 2005

W/

Quote:
Originally Posted by Sharpe_116
i have 2 things to say, wonderfull build, although no clue in what teams i could use it unless my guild would want to help me try hoh builds.... second thing is, whats better for dealing damage in pve, death or blood???
This is a good question. As I said before, I play an Ele/nec and I use blood and/or curse in my build. I think it's all a matter of how you want to play it. If you want to create a bunch of minnions and have a mini-army running around with you then death may be the way to go. With blood you are going to be focusing on direct degen. Now with blood you can also create wells to help assist in healing. I personally like to do this when I PvE. It takes some pressure off of the monk and as an ele I have the energy to nuke,degen and throw up a well to help heal when it's needed. Play around with it. Run out one time with death another with blood and see what you prefer. In the end it's your character and you can play it anyway you like. Have fun with it.

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

Quote:
Originally Posted by Wretchman Drake
ur build seems pretty good actually PVE wise, but yeah instead of empathy, get Life Transfer and get ur blood up to 16 for maximum effect from life transfer, vampiric gaze, and either life siphon or barbed sig.
Nah mate... when I do get Life Transfer, it'll be your build, that's the only one I'm missing. Once I get that, I'm gonna give your build a good run!

I switched Empathy for Phantom Pain last night and had a quick go with it. Felt more comfortable with that set up. Strange as it sounds, but when I cast Empathy, I preferred that they hit more, to do more damage to themselves... If I Empathy'ed someone, I was quite relunctant to use Faintheartedness, which limits one degen hex I can use...

Quote: Originally Posted by Burakus Lightwing To Yakumo: Sounds good. I have an ele/nec that I like. Nuker plus degen/curse. If you are looking to degen group try putting suffering in there somewhere. You're already using curses and sufferig is great for hitting a mob PvE. With my ele I hit a mob with suffering throw in fireball if they rush me(and they do) I throw up a ward of meelee and drop a phoenix...ooo PvE works great! Anyway sorry got away from your build. Suffering will help your group degen after one goes down you can focus your degen/curse on another target. I have made a monk/mes also but I like the PvP degen build so much I think I might delete and try a Nec/mes as a PvE. Thanks for the heads up on Suffering, I'll keep my eye out on that one. Will give that a try too... Oooo am I gonna have some fun!

Your E/N build sounds fun to play with... I do like using Phoenix with my E/R.

The use of Suffering can also be good to use with AoEs. Since creatures run from AoEs, necro as a second with Suffering should help Eles be stronger again (if they were at all weakened by the change).

Quote:
Originally Posted by Sharpe_116
second thing is, whats better for dealing damage in pve, death or blood??? I agree with Burakus Lightwing, play around with it and see what you prefer. Personally, I don't like Death, tried it and didn't like it. I did team up with a Me/N and he was using Death and was doing well with it. If there was a straight forward answer, then one would always be used, and the other never. I think there's an advantage to each, just need to know how to use the skills from it and whether they fit your playing style. The ability to redistribute your attribute points give a wide scope for experimenting builds, there's nothing to loose in trying something new.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

ive tried this build in the comp arenas without most of the runes, and it works wonderful. I can even withstand a W/Mo!

rafaelitop

rafaelitop

Ascalonian Squire

Join Date: Jun 2005

its a nice build but man my energy goes out quickly then i dont have many options

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

Quote:
Originally Posted by rafaelitop
its a nice build but man my energy goes out quickly then i dont have many options Yeah, after a few hexes my energy is at 0.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

ALAS, RISE ONCE AGAIN, MY CREATION!!! MUAHAHAHAHAHA!!!

lol ok i just felt like saying that. if i had a comp id like to update that pic cuz i changed the build for better performance

The Son Of Morgoth

The Son Of Morgoth

Wilds Pathfinder

Join Date: Oct 2005

Maryland

The Servants Of Morgoth

N/

o ploz show us updated copy lol or at least tell us in text form

Teysar kitait

Teysar kitait

Academy Page

Join Date: Dec 2005

Sword of Justice [SOJ]

niiiiiice, i sooo have to try this out......just need to get a pvp char so i can get some faction :P

lol anyway ill try it as soon as i can , well done and gd luck every1

teysar

Cygnus_Zero

Krytan Explorer

Join Date: Aug 2005

N/Me

The bottom line is this build would be much more efficient if it were Me/N. There is no reason to make a N/Me in PvP. It really is not needed. The Fast Casting is far more valuable than Sould Reaping which is useless in PvP. In PvE, its the other way around. As an N/ rather than M/, you will always be less effective than you could be with that Fast Casting. So yeah this could work OK in TA/CA where people are stupid, but try running this build against people that know what they are doing and you will have some serious problems.

I'm not a big fan of Life Transfer. That skill has a 30 second recharge. And against anyone that has a clue what they are doing, they will get that removed very quickly and start pounding you. And then you are helpless. You will be dead before you can use that skill a second time. A lot of people pick Necro's over Mesmers for PvP because they look a lot cooler, but it's a fatal mistake that too many people make. But like I said, if you want to stick to the easy PvP stuff, then you can survive as a Necro. But against people with actual skill, you should choose a Mesmer instead.

appoc

Ascalonian Squire

Join Date: May 2005

hmm.. Wretch, would you like to post a update of your build?
not replacing the other, just make a reply/post as it is updated.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by Cygnus_Zero
The bottom line is this build would be much more efficient if it were Me/N. There is no reason to make a N/Me in PvP. It really is not needed. The Fast Casting is far more valuable than Sould Reaping which is useless in PvP. I STRONGLY disagree because mesmers would be a horrible choice for this build. he could buff up his fast casting so wat it doesnt matter how fast you cast, its fast enough as it is. and without the advantage of necro runes since most of it "is" necro spells, plus when u need energy, soul reaping helps more in that cast than fast casting. you NEVER EVER pick mesmers cuz they cast fast, that's a horrible idea. think strength, not speed. and that speed wont increase much if u dont even have fast casting up to 10 AT LEAST.

Updated attributes:
Blood: 12+scar blood+superior rune=16
Curses: 8+major rune=10
Illusion: 9
Soul Reaping: whatever is left+minor rune

Updated Skillbar:
1.)Life Transfer {E}
2.)Conjure Phantasm
3.)Faintheartedness
4.)Barbed Signet
5.)Rez Signet
6.)Awaken the Blood (cast first before battle)
7.)Parasitic Bond
8.)Soul Barbs

Armor: Tormentors, all of it
Weapon: Curses Staff with 2 +30 health parts

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Good build! works well in both pvp and pve

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

ty. pve it is actually good, especially with a group.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Are you two on crack? This is a horrible build.

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

Since the max degen is ten,you're wasting a few skill slots it seems..