New Patch = New Forge Running Build?

Dark Wing

Ascalonian Squire

Join Date: Nov 2005

Somerset California

Epic Slayers

Mo/W

Ok I've Been A Forge Runner For Months Now And Its The Way I Get My Money. But After The Patch I Havent Made 1 Single Run And Im Seriously Getting Pissed. The Worms Last So Long Now And Im Getting Spanked By The Top Of The Cave.

So I Was Just Wondering, Is There Another New Build Or A Build That Works Really Well For Forge Running Now. Cuz My Build Which Used To Never Fail Isnt Working Now!!!

Here Is My Current Setup That Used To Work 100%

Heal Sig / Remove Hex / Defensive Stance / Sprint / Balanced Stance / Charge / Healing Breeze / Endure Pain

Plz I Need To Run Forge Or I Will Be Broke Forever Ahhhhhhhhhhh

~dw

Farin

Farin

Wilds Pathfinder

Join Date: Aug 2005

Delta Formation [DF]

W/

While I haven't ran yet, im pretty sure it's just as easy as it has always been. Probably easier since they don't chase you now.

mattjones527

mattjones527

Lion's Arch Merchant

Join Date: Oct 2005

Well for one thing healing sig is the most useless skill for a runner.

You cant use healing sig when you are being attacked beacause the -40 armor will kill you, therefore it would only be useable when you are not bring, in which case natural regen would work just as well.

so I would definitly take that out of you build

Have you used the search button yet? There are tons of threads that give detailed instructions

xxreaper008

Banned

Join Date: Jun 2005

After thge update, you can try using shield of Judgment. Not sure if it works, but it could thoe. The monster will attack, they gets droped to the flor, u run away,, they run away bc its smiting.

Shen Xi

Shen Xi

Frost Gate Guardian

Join Date: Oct 2005

London, UK

Laziness Appreciation Society [LaZy]

Mo/

they aren't meant to chase you as mcuh but go tell that to the frost wurms who seem determined to follow you all the way to sodding droknar's forge if they ahd the chance.

lornar's seems to be the exception to the rule to the new enemy AI.

oh and i'd imagine it'd be an inetresting experience anyone trying to run to drok's without charge as their elite. the AI change is for aoe stuff, not jsut smiting, stuff liek shield and direct smites don't ahve any scatter effects.

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

shield of judgement isnt considered AoE. fyi.

The_Janitor

The_Janitor

Frost Gate Guardian

Join Date: Oct 2005

New Jersey

The Adventurer's Society [TAS]

Me/N

Quote:
Originally Posted by Dark Wing
Ok I've Been A Forge Runner For Months Now And Its The Way I Get My Money. But After The Patch I Havent Made 1 Single Run And Im Seriously Getting Pissed. The Worms Last So Long Now And Im Getting Spanked By The Top Of The Cave.

So I Was Just Wondering, Is There Another New Build Or A Build That Works Really Well For Forge Running Now. Cuz My Build Which Used To Never Fail Isnt Working Now!!!

Here Is My Current Setup That Used To Work 100%

Heal Sig / Remove Hex / Defensive Stance / Sprint / Balanced Stance / Charge / Healing Breeze / Endure Pain

Plz I Need To Run Forge Or I Will Be Broke Forever Ahhhhhhhhhhh

~dw You Should Probably Remove Healing Sig And Put Another Healing Spell In, And Stop Typing With Every Word Capatalized As Well

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

holy veil is better than remove hex at hex removing too

jdawg224

Academy Page

Join Date: Aug 2005

Dawn's Omen

W/Mo

Yeah, I noticed that the worms follow you all the way up the ramp and down into the first cave. So when your balance stance runs out, you'll be bombarded by worms, avicara's, first group of ice golems and rock throwers.

Reve2uk

Lion's Arch Merchant

Join Date: Aug 2005

W/N

no now the worums follow all the way from b4 the first cave to the next troll cave?

i would say if they are following you that much to just kill them :P wait till you get to a bit with just you and the worms and kill them there not that hard to kill, will just need to tweak the build a bit :O

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Reve2uk
no now the worums follow all the way from b4 the first cave to the next troll cave?

i would say if they are following you that much to just kill them :P wait till you get to a bit with just you and the worms and kill them there not that hard to kill, will just need to tweak the build a bit :O you need soj to run it now. they come out of ground hit you and fall down. btw you never needed charge. i've been running forge since that path was put there and i have never used it.

RyanJC

Pre-Searing Cadet

Join Date: Sep 2005

Perhaps try Healing Hands?

Reve2uk

Lion's Arch Merchant

Join Date: Aug 2005

W/N

just take smite and put some points in to sword/axe and take down the wurm, or just fight your way there like all the lvl15's say at becons

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by mattjones527
Well for one thing healing sig is the most useless skill for a runner.

You cant use healing sig when you are being attacked beacause the -40 armor will kill you, therefore it would only be useable when you are not bring, in which case natural regen would work just as well.

so I would definitly take that out of you build Did you not see Endure Pain? It's an instant cast skill that nets you 200+ HP for 10+ seconds (it's been so long since I've ran I can't remember the exact details). That's more than enough time to get to safety and heal up using Healing Signet. Then, instead of waiting for your energy to go back up after casting monk healing spells, you go on your way.

For my runner build, it looks like this:
12+1+3 Tactics
12+1 Strength

Sprint
Charge {E}
Balanced Stance
Endure Pain
Healing Signet
Smite Hex
Mend Ailment
Holy Veil

Farin

Farin

Wilds Pathfinder

Join Date: Aug 2005

Delta Formation [DF]

W/

That's almost like my build. Due to connection problems, I've only been able to get to the first cave before getting Err=7. It does seem like they follow you all the way. I'll give SoJ a try, one question though. After they're knocked down, do they stop following? I tried killing them but they're kind of hard.

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by The_Janitor
You Should Probably Remove Healing Sig And Put Another Healing Spell In, And Stop Typing With Every Word Capatalized As Well the orginal message was all caps; the filter makes only the 1st letter of each word capitalized.

lol use balths arua and they'll run away

GWGuru

Banned

Join Date: Nov 2005

it's pathetic that you need to come to the forums for a build to complete the droknar run...you'd think that with the countless runs you've completed to date you would have taken notice of what was going on allowing you to modify the current build yourself....then again I guess I expect too much from the common GW player.

you could always use a Ghost-In-The-Box to get the Worm off your back.

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by GWGuru
Ghost-In-The-Box I'll sell them at 20K each.

GWGuru

Banned

Join Date: Nov 2005

Quote:
Originally Posted by D.E.V.i.A.N.C.E
I'll sell them at 20K each. I'll sell them at 10K each.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

SoJ + Sprint = bad guys left in the dust

Works especially nice when you are mind frozen and cant do anything, with your enemies falling down, thats more time to get away.

Shribbled

Pre-Searing Cadet

Join Date: Aug 2005

On Earth

Something Normal [SoNo]

W/Mo

Quote:
Originally Posted by GWGuru
I'll sell them at 10K each. I'll sell them at 5k each. Roar.

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

Droknar's Running DID get harder. I've been trying to warn people, but they keep telling me to shut up. I did it with 3 people and had a hard time. 30 minutes later was able to do it with 2. Just have to be a bit more luckier now, and a bit more tactical.

AncientPC

AncientPC

Forge Runner

Join Date: Sep 2005

Ascalon 1

W/R

I just ran two friends through the first zone yesterday to show off my W/R running build (they had trouble getting past wurms as W/Mo). I didn't really notice any difference with wurms myself though.

I used to use a W/Mo build but after switching to W/R it seems so much easier / faster.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

You could use purge signet and healing signet is still goodlike wheel said.If you don't have it got to Fishermans Haven and buy it from a skills trainer.It removes any hex and where there is a clear area of red dots use yur heal sig then or not in aggro.

Optime

Academy Page

Join Date: Oct 2005

Runners Academy [LBS]

W/Mo

It all depends on the spawn you get. I think, if I remember correctly there is something like 50% or just over chance to get "a death spawn" which can be extremely hard to run.

I think SoJ is quite a good idea, and I'll probably test it myself at some point
Also, about healing sig, as somebody else said, it's a very useful skill for when you get to a safe area, since you don't have to wait for energy regen, making it a popular choice with runners.

Thanks,
Optime

XX Deathwish Warrior XX

Ascalonian Squire

Join Date: Oct 2005

Ok i have a build that works pretty well here it is:
Charge/sprint/bstance/endurepain/smitehex/purgeconditions/healingbreeze/holy veil
15 tactics(so that bstance lasts 20 secs)
10 str
10healing
Ign->Deathwish warrior

spunkysk8er

spunkysk8er

Pre-Searing Cadet

Join Date: Nov 2005

Colorado biotch

Celestrial Order

W/

i did it once solo BUT i had someone come wiht me to where wurms start and stand there till they died so i could make a clean fast get away without using as much enrgy having to heal my build is like,
9heal 10 str 10 tactics
charge, sprint, bstance, healin sig (should change it out), endure pain, purge conditions, mending, and healing breeze

Charr Killer

Charr Killer

Frost Gate Guardian

Join Date: Sep 2005

In a box on a street corner

Blazin Dragons [BD]

try this: Droks run guide

Sarah Arano

Sarah Arano

Frost Gate Guardian

Join Date: Dec 2005

Singapore

The Runners Academy [LBS]

W/

Quote:
Originally Posted by Charr Killer
try this: Droks run guide The run is still possible but it has become significantly harder. This guide is old and won't work any more, not after the new updates. It take more than skill, needs abit of luck or cooperation from your party even.

Your enchants will get removed by grawl and avicara groups, so holy veil although useful against imps and golem groups will not be on you should you have to run through such groups before encountering them.

Golem groups also use barbed traps, water trident and spirit of muddy terain now, so prepare to get knocked down while you are trying to get away and have your sprint and charge rendered useless, on top of the slow hex they'll cast. If you happen to step onto a trap and get crippled and start bleeding, you'll need to remove it right? So you use purge, then you better hope you don't step into another trap before it recharges because they increased the number of Pinesouls. On top of this, grawl groups will poison you, so during a bad spawn when you need to enguage multiple groups at the same time (most likely a grawl and golem group), be prepared to *eh hem* get get knocked down, slowed, have your speed increasing skills nulled, having poison on you after getting enchant stripped, while you save your condition removal incase you step on a trap.

You could swap purge for mend, but you better hope you get cripple off the first use or it would cost you an expensive 10 energy not to mention damage time.

They nerfed the nerf to farming. If you have experienced a very persistant creep chasing you down at great lengths, it is because now, occationally a monster from a group will follow you beyond the 'farming nerf range'. The rest of the group will stay but you have that one creep on you for a considerable distance, if you are not far away enough from the main group when you stop to heal up, you'll have company. Oh fun. This also applies to wurms.

There is also a heritic in lonars now, just before the exit to dreadnaught's. It is not always there but when it is it tends to wander around the center of the path. In this case, should you get caught by it, 3 hex removals is not enough. Enjoy.

lasteele

Academy Page

Join Date: Nov 2005

danger room

R/W

something i have found that works when stop to regen make sure you stand near a tree the wurms never attack me near one

death fuzzy

Lion's Arch Merchant

Join Date: Sep 2005

Nefarius Union

Quote:
Heal Sig / Remove Hex / Defensive Stance / Sprint / Balanced Stance / Charge / Healing Breeze / Endure Pain

~dw i dont know, but try smite hex instead of remove hex. im not completely sure, but with a 1 second shorter cast/ 8 second longer recharge. it may be useful. depends how you use it

SALESMAN

SALESMAN

Ascalonian Squire

Join Date: Sep 2005

London

Geeks Army[GA]

W/Mo

sprint/charge/balenced/endure/purge/healing breeze/healing sig/holy-veil

Still works, have soloed a few times but cannot rely on it all the time tbh..

with that helm should be a bit easier, wil be trying this tonight. I carry all glads armour with chest in platemail as this reduces airial attacks. I have a sup vig & abs, Maj tactics, and minors..

Carry a second weapon as a staff to boost your energy in tight spots. You dont need any skill points in it to recieve the energy or other bonues's. (Only apply's to 2 handed staffs)

In my opinion, I want to get rid of endure and breeze. Endure bcoz its a pain when it runs out, i think mine gives almost +300hp which is a hell of a lot to replace. But as long as you throw on breeze it'll keep u alive even if you go into minus numbers. This has saved me a load of times..

There are many builds that can make it to dronks, its finding one that works best for you. Oh an lastly peak times are harder this is tried and tested, and at peak times there are no guarentees. I am always refining my build and trying different things, to keep up with the nurfing. Looking for that build that can runn 99% all the time. Aside from the GW stock-market this is the end game to me..~

IGN: B U R - usualy in beacons doing free runs trying builds =]

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Quote:
Originally Posted by Dark Wing
Heal Sig / Remove Hex / Defensive Stance / Sprint / Balanced Stance / Charge / Healing Breeze / Endure Pain
Lose Remove Hex, Defensive Stance, and Healing Breeze. There are better ways.

Quote: Originally Posted by mattjones527 Well for one thing healing sig is the most useless skill for a runner. That is just nonsense. Healing signet gets you back on the move after suffering damage. When running customers they don't want to sit and wait for you to recover 500 health from normal regeneration.

Quote: Originally Posted by RotteN holy veil is better than remove hex at hex removing too Speak Truth…wisdom to be taken to heart.

Quote: Originally Posted by twicky_kid
you need soj to run it now. Not true. I have never used it and I make runs every day.

Quote:
Originally Posted by Reve2uk
just take smite and put some points in to sword/axe and take down the wurm, or just fight your way there like all the lvl15's say at becons ROFL...good stuff Reve

Quote:
Originally Posted by wheel
Did you not see Endure Pain? It's an instant cast skill that nets you 200+ HP for 10+ seconds.

For my runner build, it looks like this:
12+1+3 Tactics
12+1 Strength

Sprint
Charge {E}
Balanced Stance
Endure Pain
Healing Signet
Smite Hex
Mend Ailment
Holy Veil A double hex killer? To be considered but is it really needed or could you use the other slot for another good skill. Think of how you would end Holy Vail in the most efficient manner.

[QUOTE=Age]You could use purge signet[QUOTE]

If only it didn't take so long to cast and recharge. There is a better way.


My 2 cents...

IMO this is what you have correct. You would be right in saying that there are many builds that can solo this but how many do it above 80%? Yes I do die sometimes but not nearly as often as some.

Sprint
Charge {E}
Balanced Stance
Endure Pain
Healing Signet
Holy Veil

Here are a few tips. There is a helm in the game that is important to this run but I don't think it was mentioned yet. I will not mention its name or where to get it but perhaps after reading this someone might. I just don't want them to nerf it (like they don't already know). There is a way to remove the conditions you might receive (crippled/bleeding) that has not been mentioned which works fast and will save your but exiting the caves if you are getting unlucky. Now I am going to give you one of the skills that are needed to achieve a minimum 50% success rate as a Christmas present---Mending--- why are none of you using it? It is up to you to figure out when you should use it and when you need the energy regen more than the health regen.

I would like to note that I have found that the skill set is less important then the ability to use the skill set you have selected. This run is more about timing then skills now. My advice is getting the experience you need by repeated runs...know your safe areas and which ones move with each spawn. If you are observant of your aggro circle and know what is in the next group ahead you will improve your success rate through Lomars.

I am not claiming that I always live. Some spawns and Chaser worms just suck. I would also like to say that every time I am a little bored I go to Beacons and take one of the "Guarantee 100%" runners. Most of them die 3 times more than I do.

SALESMAN

SALESMAN

Ascalonian Squire

Join Date: Sep 2005

London

Geeks Army[GA]

W/Mo

^^ agree with the timing thing. A very important thing to learn and will make the difference in dying or surviving. A good example is the Charge and balenced use, a lot of the new runners spam them together which should not be done in most cases.

I dont agree with ur mending thou, used to use a lot before and have not gone back since.. but different thimgs for different pple. =]

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Mending is not to be used for the whole run. Once someone figures out what I use to remove my hex and conditions you should see the light in mending. Mending is also useful after the Lomars section.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Mending + Holy veil = 2 enchantments
Bleeding + crippled = 2 conditions

Contemplation of Purity = clean slate.

I know the helm of which you speak. Comes from the City of Nerfed Weapons. Helps big time on my Dragon Sword runs. Of course, many people won't have access to this helm because they take it upon themselves to skip an entire 1/3 of the PvE map.

axe

axe

Wilds Pathfinder

Join Date: Sep 2005

Pwn Appetit [NJoy]

W/

Yeah its the lieutenants helm from Henge of Denravi, I have it but dont use it on the Droks run. I definately have a higher than 80% success rate and I dont even run all that often. I also dont use mending or contemplation. I think Mending would be awesome to add back to my skillbar, but I just find the hexes to be more of a problem so I take smite hex as well as holy veil.

I use
Balanced Stance
Charge
Sprint
Endure Pain
Heal Siggy
Purge Conditions
Smite Hex
Holy Veil

Glads armor + Ascalon Helm
Tactics 16
Strength 13
Axe 4 (LOL)

Equipment
Sup. Abs.
Sup. Vigor
Sup. Tactics

Fiery Flame Spitter of Fortitude (This axe is from a collector outside Serenity Temple, its a short jog south of there, the collector is only available if your country has favor and he takes lodestones which you can easily get on your way to that collector)
6-16 Req 3 Axe
Improves Skill Recharge 10% chance
HP +29 (Im cheap)

Round Shield Max Armor
Tactics +1 (20% chance)
Rec. Dmg - 2 while enchanted

Biggest thing for success rate is practice, Im sure there are tons of better builds, better equipment, etc. The hardest part of the run is Loranars Pass there are really 2 areas that worry me, the wurm cave (there are plenty of spawns with no rest stop in that general area) and the Ice Golem hill towards the end of the run. Sometimes you'll get a bad spawn there and youll be forced to choose between aggroing 3 Golems, or 5 golems. If I find myself in that situation I will switch to the Lieutenants helm, but even then, it can get ugly. And of course sometimes you can get pinned by trolls, and that is embarassing, because that shouldnt happen once you have the experience doing the run. One time the Ranger boss troll laid a spirit in JUST the right location and I had a little opening (or so I thought) only to run into this spirit and get pinned.

Anyways I like doing the run when I am bored and usually someone I know will ask for a free run, so I meet them in Beacons and fill the rest of the party up for a free run.

sh4ft3d

sh4ft3d

Wilds Pathfinder

Join Date: Oct 2005

A long time ago, in a galaxy far far away...

Frank Ought To Monk [FotM]

W/

The helm that Me NoFat was mentioning is a craftable item, very useful as it shortens the duration of all hexes cast on you. The Lieutenant's helm (correct my spelling if its wrong) is available at HoD. It has 60 Al.

Me NoFat

Me NoFat

Krytan Explorer

Join Date: Sep 2005

USA

Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]

W/

Sprint
Charge {E}
Balanced Stance
Endure Pain
Healing Signet
Holy Veil

So the above is what we had before the posts above. Now we have added Contemplation of Purity and Holy Vail.

Sprint
Charge {E}
Balanced Stance
Endure Pain
Healing Sig
Holy Veil
Contemplation of Purity
Mending

Someone above mentioned the Lt. Helm form HoD so that is out of the bag. This helmet is very important in the Lomars section IMO as it with ½ you hex time. With the helm on you will only need one hex remover (holy veil). It was also noted above that if you have mending and holy vail on at the same time you can end them both with cont. of purity. When you do this you will remove the bleeding and crippled from a spiked trap which could save your but. Sure averica sometimes strip the enchantments but it is better than any other combination I have tried. You do not have to use Cont. of Purity to end Holy Veil you can do it manually which is far faster than any skill you could use.

Now you have a build and 1 piece of equipment. It should me common sense to use a shield that gives you damage reduction (there is one that is perfect for this) and a shield that gives you health. I always use 2 different shields for different sections of the run (figure this out on your own). It should also go without saying that you want a weapon with a fortitude mod. Any ruins you can think of that will help?

You have a good start to running Droks if you do or don’t use the build that has been outlined above. I donated very little to this thread…simply asked questions and formed off others posts so I will not take any credit. Like I said above this build is worth nothing if you don’t know the run and how to best use the skills.

Good luck and I hope to see you in Beacons!

Cold

Frost Gate Guardian

Join Date: Dec 2005

UK

Quote:
Originally Posted by wheel
Did you not see Endure Pain? The fact is that worms follow you for more then 1 minute. And hey, have u seen 3 worms attacking you while your are crippled, frozen and knocked down by water trident