Its good we have some we people with ideas after 13 pages I thinks I'm clean of ideas

Guardian of the Light
Phades
Originally Posted by Rikimaru
Oh my god... there are too many problems with that post to point out.
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Roupe
Rikimaru
Originally Posted by Roupe
How about slots for quick using equipment (using skill slots for it)
Alchemy/pyrotechnics/ the assasin gathers components (or buys certain mixtures) that can be "cast" /used from inventory using these item slots on skill bar for varius effects recepies & gear would be found through quests as rewards or discoveries or purchused at certain locations shurikens, smoke bombs, caltrops etc |
Guardian of the Light
Originally Posted by Rikimaru
That's exactly what I hope doesn't happen... has anyone played Final Fantasy XI or WoW?
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jesh
Originally Posted by darkdragon99
i think the assasin should have 3 energy regen and 30 energy after armor i mean come on the reason the assasin needs the added energy is to use said evade skill they will be in melee range so it's far from a ranger clone
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ghezbora
Guardian of the Light
darkdragon99
Rikimaru
Originally Posted by Guardian of the Light
Actually no I haven't. Some good ideas here.
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slimdim
Guardian of the Light
knock kneed knobby
Robster Lobster
777lax777
777lax777
Monkey D Lufy
777lax777
Louie Defang
actionjack
Guardian of the Light
Originally Posted by actionjack
Some possible Stance Breaker type of skills
Unblocking Hand: 15e| 2c | 45r : In T seconds, your attack can not be dodge, block, or Parry. Low Swipe: 10e| 0c | 30r : If target is in a Stance, target will be knock down and suffer X extra points. Stance Breaker: 15e| 2c | 30r : Break the Current Stances the target is in. Knee Breaker: 15e| 1c | 45r : Cause Cripple, and Target can not do Stance Skill in the next T seconds. Trade Stance: (e) 15e| 1c | 45r : If target is in a Stance, it would end the effect for it, but you would take on the effect of that stance for the duration. |
knock kneed knobby
dodobird
Martian
Ipse_Dixit
Aeros
toastgodsupreme
Guardian of the Light
Martian
aeronox
actionjack
Originally Posted by aeronox
I've read just about all the thread. Here's my tiny thoughts...
Two special weapon types - Dual Melee and Darts. The magazine article suggests it's not ~true~ dual wielding - "one long, one short" - indicating you use one sword/axe/katana and another weapon, which is like a focus but for melee. Darts have half normal projectile range. There are skills for both weapon types. A tactic might be to run in, fight a bit, then use darts for a while. I suggest that the primary attribute is Dual Wielding. This is entirely unique in this game. Others might be Dart Mastery/Precision, Guile/Cunning, and Calmness. Alternative words for Dart: Quill, Barb, Spike, Thorn. Ok, I just had an idea. Let me think it through here... First, change the name Mesmer Elite Hex "Panic"... or leave it, just change the effect to tie in with this idea. It was sorta suggested earlier. A Warrior gains adrenaline when hits. An Assassin loses Composure when she gets hit. Skills fade as she loses Composure. The Calmness attribute line has an inherent effect of reducing composure loss, and/or improves skills under the attribute that generally consist of Meditations/Trances and her survival. Meditation/Trance: A new stance/shout/enchant type of skill, self only. Upon activation it will remain in effect until deactivated or interrupted. Essentially, it has infinite activation time, and zero cast time; but for all interrupt purposes it acts like a skill being used. Meditations will typically have an accumulative effect (with a limit), and an Assassin will be disadvantaged during this time. I got the idea from the article, "calming her mind and centering herself for the task ahead." I think I'll format my ideas properly... -------------------- Assassin Attributes:
Armor: Roughly that of a monk. Each item gives 0.5-1% bonus to speed or evasion ("qualitative" description, ie Improves Speed. different types)? Energy: Between Ranger and Warrior. Energy regen 3-4 (perhaps a head armor piece gives +1 energy regen, at a cost; you can't do 16 in an attribute then). -------------------- And now I see an issue. Who loses Composure - just Primaries? No. Any Assassin, primary or secondary, may only use skills that are highlighted, just like a warrior's. Most Assassin skills require BOTH Composure and Energy (low energy; 5-10 for most). Composure is the reverse of Adrenaline - you gain it over time (until 100%), but lose it when hit/damaged. You would only invest in Calmness if you used Assassin skills. Phew. I thought I'd found a major bug in my suggestion. If I've confused you, sorry, just say. I'm writing this as it comes. This is my most unordered post ever. You will realise that evasion becomes far more important once you consider Composure. Avoiding those blows is now a high priority to any Assassin. My main concern, now, is that once lost, Composure will be a proverbial b1tch to get back. When I saw the picture, I thought of Shiek in Smash Bros Melee. All those darts and daggers on her... She's my character of choice. On a slightly related note, give us Rapiers. I practically drool over the pic of the female Mesmer using one. My IW stylishness would go up 500% ![]() I think people need to start thinking more about how their suggestions mix with other professions - A/*, and */A. Very few posts have done so. As I read the previous suggestions I thought up some of my own. All of them have already been mentioned ^_^ Most important, was: Gag Attack Skill. If this attack hits, target foe loses all Shout effects, and cannot use a Shout for (#..#) seconds. (Attribute: Guile) Double Self Skill. Create an image of yourself at your current location, with (#..#) Health. Your image takes #% of your damage for you. Double Self fails after (#..#) seconds. It leaves no corpse. (Attribute: Guile) Shadow Step Skill. For (#..#) seconds, enemies do not have Line Of Sight with you. (Attribute: Composure) I don't like "if facing the back" conditional skills because laggy players will be at supreme disadvantage. Also, "X" will turn you 180 degrees. Additionally, most suggested backstabbing skills are too powerful. About Invisibility/Stealth: If they had it implemented in Rangers for Alpha, then it probably worked to some degree. It was mentioned only once, and I was shocked - what if the Assassin remains perfectly visible and targetable, but you don't have "Line of Sight" (for a time) - Arrows and some Spells would not work, but a Warrior and most Mesmer/Necromancer spells would still work. Speed is something that simply MUST be a part of what an Assassin is. Thus i suggested it is inherent in the armor. I agree with what some said - "evade" is overused, and it's getting boring (heh... coming from a person using Distortion in every second build); This is the only RPG/whatever game I've played, and this is both assurance and a worry. I can safely suggest things and be totally oblivious to how other games might have used it already. Sadly, I can't tell when another's idea is unique or just a clone from another game. I play Guild Wars for Mesmers; I play Mesmers for finesse and cunning. I think I'll fall in love with Assassins, too, as long as they aren't stupidly common. This has to be a difficult class to master, too. I'm posting this before it gets out of hand. I really did think it'd be a tiny post o_0 |
aeronox
The Primeval King
aeronox
cin