New build today: The Lawnmower Woman:
The most important thing about my enchants is that they require no attribute points in any monk skills to be effective. +2 regen (+1 with the axe I'm using, but still enough), +1 energy per enemy attack, no matter what. That leaves the Warrior stats free to be buffed.
No Gladiator's Defense? Yup, that's right. You can substitute Gladiator's for Flourish if you want to, but when I had it, I found I really wasn't using it at all. Against griffs and minotaurs it would be the better Elite, probably. An axe grip of +5 defense would be more universal than a +7 Warding, but I wanted to minimize the fire damage. With Dolyak and WY up, it's down to 16 per meteor / fireball. Quite manageable. No lie, I almost never healed at all, regardless of the size of the group. In fact, I'd probably do better with Endure Pain than heal sig, because 200+ instant HP will get me out of a pinch long enough to finish a tough mob.
But Flourish means you can deal some serious pain quickly. Desperation Blow - Cyclone - Flourish - Desperation Blow - Cyclone, all in a few seconds. And you can get in another Cyclone, and by that time Flourish and DB are almost ready again. I call this "Lawnmower" for a reason. You really have to try it and see it to appreciate it. It kills REALLY fast. Especially when DB lands a deep wound or bleeding. 25% of the time it's as good as Eviscerate and doesn't take up an elite spot. Works for me...
Of course, you can substitute DB with Power Attack or pretty much any non-adrenaline melee attack. I just like DB because of the possibility of deep wound or bleeding.