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Originally Posted by Hell Marauder
You're absolutely right about GW, Red Sonya. But SKILL & INTELLIGENCE IS exactly about ELITISM. Not everyone has high skill or intelligence or belong to an uber guild, but everyone has exactly SAME chance for making money and getting that uber weapon/armors in other online games. So if GW is only catering to people with most skill and intelligence, then there's no way for average online player to win consistently. More and more I see GW as a socialist system with all skills handed out to everyone but some more useful than others, and it's player's team/association that counts the most, and other online rpg as capitalist system which rewards people with most time (for grinding) and money/uber items. So which is better? Socialism or capitalism? Hmm I dunno. 
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Your kidding me right? Everyone technically has the same chance of getting high level gear and loot in PvE MMORPGs like EQ, and elitism is quite rampant there as well. Except in EQ its "how much of your life can you burn away at this game", instead of "how well can you play".
If you want to win, you will have to devote time to this game of course (like everything else practice makes perfect), but it is more a matter of being able to work well in a team, as well as being able to think and act clearly.
In other words you no longer can act like a spoiled retarded 5 year old and be at the end game with raid loot, if some people cannot comprehend this, they should go play another game.
As for the people screaming on how Anet "must" raise the level cap or the game will die because of a lack of progression, I do not know what to say to them- too many people have gotten into their heads that in order for a game to be fun, there must be an excrutiatingly stupid amount of grind in the game. And developers happily use this to mask any inadequacies they cannot solve in the game, and at the same time forcing people to spend more time playing so they can get to the part of the game they can enjoy while having to spend more money on monthly fees.
People need to learn that interesting and dynamic quests, a solid character progression system, and deep, well-thought out gameplay mechanics makes a great game, not mashing the same buttons and using the same tactics for hours and hours on end ad naeseum ad infinitum.