Officer Power suggestion

Pyrrhus

Pyrrhus

Academy Page

Join Date: Nov 2005

Alba Longa

The Peoples Front of Tyria

E/Mo

Excellent idea. Proper power distribution to the right people is what guilds need.. not give everyone one of two differing powers. There are just some people you'd trust with recruiting but not with promoting, it's common sense to be able to customize what powers different officers have. /signed all the way to the Halls of Dis

v__p

Frost Gate Guardian

Join Date: Oct 2005

australia

kick asse aussies

W/Mo

ncie idea, even though im not an officer in my guild.
/signed

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

This or add another layer of command (Council maybe?) and have it so Officers can recruit but can't abuse their position by kicking members etc (only Council members and Leader can do that)

dagger bird

Ascalonian Squire

Join Date: Nov 2005

Clan Solid

N/E

/signed
maybe even give sum officers sum power, the good ones of course

Vesital

Vesital

Academy Page

Join Date: Jul 2005

Canada

Servants of Fortuna

I think it would be funner if there were simply more ranks within a guild. Leader, Officer, and Member are just so limited. Throw in a few more ranks, like Captain, Seargent, or even Recruiting Officer, or something similar. Then give different ranks different powers. This would be a lot more fun, and would make the Guild part of Guild wars more important in my opinion

benmanhaha

benmanhaha

Krytan Explorer

Join Date: Aug 2005

nowhere!!!

N/Mo

Quote:
Originally Posted by Rufu Vesital
I think it would be funner if there were simply more ranks within a guild. Leader, Officer, and Member are just so limited. Throw in a few more ranks, like Captain, Seargent, or even Recruiting Officer, or something similar. Then give different ranks different powers. This would be a lot more fun, and would make the Guild part of Guild wars more important in my opinion
Funner is not a word. And at this stage in the game, there is not enough responsibility in a guild to add more levels. The 5 or so items in the picture are about all the responsibilities an officer has. If we get more options in the guild such as items relating to guild storage or guild hall customization, then maybe we could use some more levels. In my opinion this would just be easier.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I know there is going to guild alliances as well so why not.

/signed

Vesital

Vesital

Academy Page

Join Date: Jul 2005

Canada

Servants of Fortuna

Quote:
Originally Posted by benmanhaha
Funner is not a word. And at this stage in the game, there is not enough responsibility in a guild to add more levels. The 5 or so items in the picture are about all the responsibilities an officer has. If we get more options in the guild such as items relating to guild storage or guild hall customization, then maybe we could use some more levels. In my opinion this would just be easier.
Pardon me spelling police for being excited and incorrectly using a word. Regardless, I still think multiple levels would be awesome. Why is there not enough responsibility in a guild to have more ranks? You need to clarify where you are coming from on this point. My guild has been around for ages, and never had we once had any responsibility issues. We all think it would be fun to add more diversity to the guild options. Guild storage is a bad idea, unless you can choose who has access to storage. Regardless, I think it would simply be better to expand personal storage. Guild Hall custimization is a good idea, but I can't see it being implemented. But it would be nice to have a merchant and other traders in the guild hall.

The Yoink

The Yoink

Lion's Arch Merchant

Join Date: Nov 2005

Knights of the Ring

Mo/W

Quote:
Originally Posted by Age
I know there is going to guild alliances as well so why not.

/signed
nice.. w/ chat interface hopefully?


/signed

Bahumhat

Bahumhat

Krytan Explorer

Join Date: May 2005

Somewhere

C A K E[YuM]

/signed for per officer

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Per officer indeed. Not that I don't trust the newer officers that I promote, but I would rather see how they act in a higher position of power before giving them all of the responsibilities of said position.

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

/signed

Yeah in EQ II it worked well where the leader could regulate the power

benmanhaha

benmanhaha

Krytan Explorer

Join Date: Aug 2005

nowhere!!!

N/Mo

Quote:
Originally Posted by Rufu Vesital
Pardon me spelling police for being excited and incorrectly using a word. Regardless, I still think multiple levels would be awesome. Why is there not enough responsibility in a guild to have more ranks? You need to clarify where you are coming from on this point. My guild has been around for ages, and never had we once had any responsibility issues. We all think it would be fun to add more diversity to the guild options. Guild storage is a bad idea, unless you can choose who has access to storage. Regardless, I think it would simply be better to expand personal storage. Guild Hall custimization is a good idea, but I can't see it being implemented. But it would be nice to have a merchant and other traders in the guild hall.
What i mean is, what can an officer now really do? They can invite memebers, promote members, and kick members. Thats about it. Now when we add a new level, what do we get?

Officer__________________Seargent/General
Invite Members___________Kick memebers/officers
Promote Members_________Promote Officers


Now doesn't that seem silly? To divide an already low amount of responsibility into even less. Thats why I don't think adding a new level will work.

And no one here said anything about not wanting to add more diversity to the game. I personnally don't see how adding a new guild level is more "diverse". You've basically just created a level to do half of what an officer can do already.

Also, it has already been confirmed that we will have some type of guild storage and guild hall customization, so thats why I said that it could be another responsibility.

Lithium,

Lithium,

Frost Gate Guardian

Join Date: Feb 2006

Tears of Fallen angels

R/Mo

/signed

Daena

Daena

Frost Gate Guardian

Join Date: Dec 2005

ooo definitely /signed
Great job!

trebes

Ascalonian Squire

Join Date: Feb 2006

Beastin Mugs (BM)

W/Mo

/signed

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Seeing as the first guild I joined met it's demise because of 1 crappy officer, /signed

Calin Metallic

Ascalonian Squire

Join Date: Jan 2006

The Dreadful Dead Of The Basin [AB]

W/E

/Signed

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

sure, why not.

/signed.

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

/signed

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Great idea, and good job in photoshop!

nirhan shadowmauler

Lion's Arch Merchant

Join Date: Dec 2005

potland,oregon

Through the eyes of the dragon [eyes]

E/W

what is really needed is not this but more ranks than just leader officer and member. attach certain powers to different ranks in the guild. it would also encourage guild members to participate mroe in the guild since it would give them a gain.

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Quote:
Originally Posted by Fred Kiwi
/signed /signed/signed /signed /signed /signed /signed /signed /signed /signed
/signed /signed
/signed /signed /signed /signed /signed /signed /signed /signed
Erm, yes i agree!

/Signed

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

/Signed...WTF, IM OUTA INK

Lord Devenish

Lord Devenish

Ascalonian Squire

Join Date: Jan 2006

UK

Black Death Knights

W/Mo

Quote:
Originally Posted by nirhan shadowmauler
what is really needed is not this but more ranks than just leader officer and member. attach certain powers to different ranks in the guild. it would also encourage guild members to participate mroe in the guild since it would give them a gain.
/signed

This came up the other week, I defiantly agree to having more ranks in guilds and a certain level of power to each rank.

Lord Cooper

Krytan Explorer

Join Date: Jun 2005

Black Death Knights

E/

definitely
/signed

benmanhaha

benmanhaha

Krytan Explorer

Join Date: Aug 2005

nowhere!!!

N/Mo

Quote:
Originally Posted by nirhan shadowmauler
what is really needed is not this but more ranks than just leader officer and member. attach certain powers to different ranks in the guild. it would also encourage guild members to participate mroe in the guild since it would give them a gain.
Wow, some one rezzed this thread.

But, I think I discussed this somewhere before. Oh wait, look like 3 posts from the top of the page. There is a grand total of around 5-6 things an officer or leader can be in charge of. If you take away some of those that are leader specific, the officer is only in charge of 4 things. Now you divide that among these new ranks, and each one only has 1-2 descisions to make, and that seems pretty pointless to me. Now that may not make alot of sense in type, because I am not good with words, but trust me, I don't think adding more ranks is the way to go.

And when you say that people can work to attain something, they can always attain more check marks in their responsibility section. That is alot like gaining a new rank. If we made the officer profiles public to the guild, people could marvel at the amount of responsibility you have earned, and then they could all love you.

Kybos

Academy Page

Join Date: Aug 2005

AZ

SCC

/signed

Yarrick

Frost Gate Guardian

Join Date: Sep 2005

Serbia

We Never Sleep [ZzzZ]

/signed

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Heh...another long-term bump for ye, Benman.

This is needed. Too many idiots play this game to allow even half the chances this game does for people to screw things up.

/signination.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

/signed, a guild i used to be the leader of had a guild battle.. with 3 level 10s! just because some stupid guy i promoted wanted to see what guild battles were like.

darion zenh

Academy Page

Join Date: Nov 2005

the knivsta legends(tkl)

Mo/Me

/signed

Goats17

Goats17

Wilds Pathfinder

Join Date: Feb 2006

House Zu Heltzer, laughing at them.

The [GEAR] Trick

N/Me

/signed, although this will limit my fun slightly. Last few guilds that didn't collapse on me I collapsed for fun. see how those assholes like logging in to find that they have been deleted from their precious guild! Sorry, lapsed into a Bad Guild phase again.

Prefectus

Prefectus

Lion's Arch Merchant

Join Date: Mar 2006

New Jeresy

R/

/signed

Imperfection

Imperfection

Lion's Arch Merchant

Join Date: Dec 2005

W/Mo

Benmanaha-

I could not agree with your perspective more. Great idea and great images to show you mean. I think that Anet should really read this post and institute something like this in the game.

Great job bro.

/signed X infinity

Mystic Deathblades

Mystic Deathblades

Academy Page

Join Date: Nov 2005

Kentucky

Ultimate Genesis [GEN]

R/

/signed

V??na R??nd??ttir

V??na R??nd??ttir

Ascalonian Squire

Join Date: Jan 2007

Hong Kong

Astral Travellers[OBE]

R/

Guild membership involves several different privileges, in a similar way to forum membership. In a forum like this you can determine who can do what by making groups of members, and each group gets a set of privileges. The base privileges to choose from for a guild would be
1. Leadership (like Admin) which can make and name the groups (or guild ranks), and assign anyone in the guild to any group.
2. Invite guest (temporary visitor)
3. Invite member (at an initial low rank without any privileges)
4. Promote member to your own privilege group (such as officer)
5. Demote privileged member to basic member without privileges
6. Kick member out of guild
7. Revoke guest's privilege
8. Rename privilege groups
9. Initiate ranked GvG battle

With this structure, the existing guild system would be represented as one privilege group called Officers with at least privileges 2,3,4 and 6, and one unprivileged group called Members.
Separating the privileges like this into arbitrary groups (with perhaps a limited number of groups) would be far more flexible and meet most guilds customisation requirements.
Anyone designated a co-leader should appear in a leadership category in the roster, and this category should also be renameable by the leaders.

targetdrone

Ascalonian Squire

Join Date: Oct 2006

/signed

Yes to per officer control.

Knight Othin Of War

Knight Othin Of War

Frost Gate Guardian

Join Date: Apr 2006

Spartan Warrior Elite

W/Mo

/Signed
we had somebody in our guild that kicked every member in the guild and he left and that was one of the most annoying things.

watrah

watrah

Frost Gate Guardian

Join Date: Mar 2006

The Dynasty Warrior

N/Me

/signed

yah this is great idea may guild have seen those kind of officer 2 time when my guild hit 100 ppl

and alot of officer always thinking of the kicking side more than getting new ppl and every one know that is hard to find a new ppl nowadays.