Post AoE Patch - Solo UW Monk Build

Hiryu

Hiryu

Frost Gate Guardian

Join Date: Sep 2005

Moa Birds

W/R

Solo Underworld Monk

Felt like making a new build to challenge the UW after the AoE farming "nerf" a while ago, so came up with this:

Mo/Me
13 Healing / 14 Smiting / 10 Protection /7 Divine Favor / 8 Inspiration
(Standard 5 Superior Runes + -50HP offhand item)

Skills

Healing Breeze
Arcane Echo
Shield of Judgement {E}
Protective Spirit
Mantra of Resolve
Mending
Power Drain
Balthazar's Spirit

Use Power Drain to interrupt Dying Nightmares. Use Mantra of Resolve to prevent interrupts. Watch your energy and make sure you refresh Healing Breeze and Protective Spirit as needed. Will be tricky to play and will be especially tricky to pull off the Arcane Echo + Shield of Judgement combo, but, hey, it works.

Thoughts?

onilink

onilink

Wilds Pathfinder

Join Date: Aug 2005

Consortium of Evil Monkeys

E/

Have you tried it out yet? I have been thinking of going with a me secondary

monk muffle

Frost Gate Guardian

Join Date: Oct 2005

W/Mo

yay a solo build thats a MO/ME!!!!!!!yay once i can go on game on game i will

Kabale

Kabale

Wilds Pathfinder

Join Date: Jun 2005

UK

Portrayors of Valour [pV]

Hmm doesn't the mantra of resolve really drain your energy though? I'd think Mantra of Concentration could probably suit your needs better, as you'll only really need it to cast Archane Echo.. SoJ has a 1 sec cast time...

Oh well..I'm a UW-solo noob so I dunno if 1 sec can be easily interrupted or not.

EDIT: Realized resolve wouldn't drain much when facing aataxes as they only have 1 interrupt...but those damn squids like their distracting blows O.o

judge1121

judge1121

Lion's Arch Merchant

Join Date: Aug 2005

Outlaws Of Ascalon

Mo/

Quote:
Originally Posted by Kabale
EDIT: Realized resolve wouldn't drain much when facing aataxes as they only have 1 interrupt...but those damn squids like their distracting blows O.o skull cracks too.... they hurt

Paul_Bunyan

Academy Page

Join Date: Jul 2005

RES

W/N

I've tried a similar build before, it works OK, but not great, in my opinion...And often 2 Nightmares will pop up at once, too.

If you're careful you don't really NEED Spell Breaker and can still use Bonetti's...But that way's kind of annoying, always having to time everything just right and re-enchant.

Another thing, the solo SoJ way takes 10 times longer than going with a good Nec/Me to do the damage.

So, you could go once by yourself or 10 times in a duo in about the same amount of time...Making the duo 5 times more profitable.

Shaolin_Steve

Frost Gate Guardian

Join Date: Aug 2005

ELG

W/Mo

I tried this build out shortly after Nov 11 and found it ran into problems with interrupts, even with Mantra of Resolve. If you put mantra on AE, you can still get SoJ interrupted. Also it was a big energy sinkhole compared to previous builds. Maybe I just never got the timing down. Either way, I've been off the solo monk thing, doing more 2 man if I go down there at all...

Hiryu

Hiryu

Frost Gate Guardian

Join Date: Sep 2005

Moa Birds

W/R

Quote:
I tried this build out shortly after Nov 11 and found it ran into problems with interrupts, even with Mantra of Resolve. If you put mantra on AE, you can still get SoJ interrupted. Also it was a big energy sinkhole compared to previous builds. Maybe I just never got the timing down. Either way, I've been off the solo monk thing, doing more 2 man if I go down there at all...
I've never really had a problem with interrupts.... I just had the issue with energy. You have to be patient enough to be able to have Breeze, Protective Spirit, SoJ, Resolve, and Echo ... all these things on you. It was annoying, but it was doable. Did you put points into inspiration? That reduces energy loss from preventing interrupts.

Quote:
Originally Posted by Paul_Bunyan
I've tried a similar build before, it works OK, but not great, in my opinion...And often 2 Nightmares will pop up at once, too. Yea, those cases are difficult, to say the least. You'll have to try to interrupt 1, target it, kill it, then have your finger on the Protective Spirit trigger and time it so it casts on you RIGHT after the 2nd Rend Enchantments hits you, and RIGHT before an Aatxe attack lands on you. Cast healing breeze, then immediately kill the 2nd Nightmare before his 2nd Rend finishes. Those moments are scary. :P

Quote:
If you're careful you don't really NEED Spell Breaker and can still use Bonetti's...But that way's kind of annoying, always having to time everything just right and re-enchant. Yea, just like that.

Quote:

Another thing, the solo SoJ way takes 10 times longer than going with a good Nec/Me to do the damage.

So, you could go once by yourself or 10 times in a duo in about the same amount of time...Making the duo 5 times more profitable. Very true. I've finished several runs with this build and it took at least 3-5 times as long as a run done with a Necro buddy. Mo + N farming in the UW is still the most profitable I think.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

This forum is for build discussion, not about how someone is going to get your build nerfed by doing the right thing and posting it on a public forum.

Monica Angelina

Monica Angelina

Frost Gate Guardian

Join Date: Jul 2005

Hot Original Elementalists

E/Me

So what's the Mo+N build?

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

sorry for double posting but i remember what i wrote . IF you keep a good eye on ur health, u could switch out mending for essence bond, and it would improve your energy income

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

Quote:
Originally Posted by Monica Angelina
So what's the Mo+N build? do u mean mo/n, or a 2 man monk and necro run??

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

Leave the Nec/Mes at home and bring Nec/Mo - Sure Sympathetic Visage is helpful for the smites but N/M energy management sufffers greatly and lack the dmg output that make N/Mo the more optimal choice.

Not to mention that even the best invinvimonks can get bitten by interupts/nightmares etc. and 1 res capabilities aren't sure enough.

Nec/Mo is the way to go - fast recharge on skills, makes my SS as good as an echo'er, never a shortage for energy thanks to EB and well.......I'm just damn good at what I do

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

if your going with guildies. if they are smart. they would use a mo/me for the visage spell... instead of going to a pug mo/w. u being a nec/me. he dies once, thats fine rez, he dies again??? gg. with the guildie u could res infinitly

Xethrion

Frost Gate Guardian

Join Date: Jun 2005

Ka Tet of Gilead

Me/W

Just a headsup.. it's still doable as a Mo/W, my average runs take anywhere from 28-35 minutes (and that's if I'm very unlucky with SoJ interrupts), so I still find it more profitable than doing it duo, 24 ectos just from yesterday's solo runs.

Skills are :
Shield of Judgement
Protective Spirit
Healing Breeze
Zealot's Fire
Bonetti's Defense
Blessed Aura
Balthzar's Spirit
Mending

attributes and playstyle.. that you guys have you figure out for yourself

Kyle

Krytan Explorer

Join Date: Jun 2005

Legends Of Teh Industry [XXX]

Quote:
Originally Posted by Xethrion
Just a headsup.. it's still doable as a Mo/W, my average runs take anywhere from 28-35 minutes (and that's if I'm very unlucky with SoJ interrupts), so I still find it more profitable than doing it duo, 24 ectos just from yesterday's solo runs.

Skills are :
Shield of Judgement
Protective Spirit
Healing Breeze
Zealot's Fire
Bonetti's Defense
Blessed Aura
Balthzar's Spirit
Mending

attributes and playstyle.. that you guys have you figure out for yourself

This is kind of like what i run minus a few skills and replaced them with some others. I got my build from guildie. He said to keep it on the DL so not much i can let out. Ill say this though. AOE isnt nerfed you just have to know how to use it in your advantage

Mo/W is still very capable of doing it

Xethrion

Frost Gate Guardian

Join Date: Jun 2005

Ka Tet of Gilead

Me/W

Yup. A further hint.. it's a matter of TIMING.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

I don't use Healing Breeze because it can be interrupted. Use Watchful Spirit and +4 Mending to replace it if you want more safety. Symbol of Wrath works good if you time it right. There is also couple ways to make AI ignore AoE damage but you have to figure it out by yourself.

Spell Breaker means a lot longer runs. If two Dying Nightmares pops, then you most likely die without Spell Breaker if there is Aatxe or Grasping Darkness aggro on you and they are close enough. This happens so rarely and I usually get 1-3 ectoplasms per run so it is not a big deal if I die.

Volcoms Shadow

Ascalonian Squire

Join Date: Nov 2005

Yes, the zealots Mo/W that Xethrion speaks of is the way I solo still. The TIMING really is all you need to get down. Well, and think of a way to use those skills to kill nightmares but that is up to you...
I also average about 1-3 ecto per run, but i have a few really good 55 guildies so normaly run a nec/mes for 2 man runs(more fun).

SecUnder

Academy Page

Join Date: May 2005

San Diego CA

Eternity Lost and Found

A/

use skills to kill nightmares? i just hit them with two hits from my smiting staff, dead.

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

omg... did u delete more of my posts... *sigh* im hated..

any wayz. Would rend enchantments. or w/e that spell is be a hex?? because then u could slap on holey veil, and a mesmer spell which interrupts hexes (forgot the name)

disarm76

disarm76

Wilds Pathfinder

Join Date: Jul 2005

Portugal

Killing the nightmares is rather easy.
make sure you have Zealot's fire equiped, cast Prot. Spirit and aggro a bunch of axtes (or whatever is their name) and if a nightmare pop's up, you just have to run close to him and do a monk spell, usually Prot. Spirit again.
The nightmare takes Zealot's damage and dies.
But I assume you already know that :P

[edit] When farming griffons I try to use Bonneti's before a major skill like SoJ, and the devours don't interrupt. Why? Because Bonneti's gives you 75% evasion and ends only when another skill is used. Now a skill is used AFTER casting. So you have only 25%-- chance to be interrupted.

Musa da monk

Pre-Searing Cadet

Join Date: Dec 2005

Society of Underground Lords

W/E

Does anyone know weather the atxes' "savage slash" in energy based or adrinaline based?

headachebr

headachebr

Lion's Arch Merchant

Join Date: Jun 2005

Brazil | Laurel, MD

Born to be [WILD]

Mo/

Okay guys, I tried to run uw solo with my mo/me... I had those skills

Prot Spirit
Healing Breeze
SoJ
Zealot's fire
Power Drain
Essence Bond (which is essencial if you are not a mo/w for mana management)
Balthazar Spirit
Mending

I figure out how to kill nightmares without using power drain, which I had no problems with. The only problem was that when I aggro'd 3 aataxe and used Zealots and SoJ, the mobs would attack me and run away because of Zealots AoE.

Well, it might be because I was spaming prot spirit and breeze for more damage from Zealots ? Anyways.. So then I got rid of zealot and brought SoW. I managed to time the SoW right with SoJ on me, but the thing is that IT TOOK ME 20 MIN TO KILL 3 aataxes ><

What am I doing wrong here? Because I did everything right, and got interrupted only 2 times I think. And SoW did most of the damage on them because I used when they were kd'd.

Any ideas?

Kyle

Krytan Explorer

Join Date: Jun 2005

Legends Of Teh Industry [XXX]

Quote:
Originally Posted by Volarian
Not to mention that even the best invinvimonks can get bitten by interupts/nightmares etc. and 1 res capabilities aren't sure enough.

Sorry to burst your bubble but 55 monks can only be rezzed once. And only with a rez sig. so yeah



Savage slash is energy based. with 10 second recharge. Fighting 2 attaxes and see 2 savage slashes. you have 10 seconds of free casting. you can decoy skills to make them savage slash the mending you where casting that you alrdy have

Daijdjan

Ascalonian Squire

Join Date: Jul 2005

Gods of Deathping

N/W

Quote:
Sorry to burst your bubble but 55 monks can only be rezzed once. And only with a rez sig. In a two man team they are rezzed with vengeance first to change focus/armor. After the 30 seconds they can be rezzed with Rebirth.

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

oo i cant wait to start this im gunna try and start it tomorrow sounds fun

disarm76

disarm76

Wilds Pathfinder

Join Date: Jul 2005

Portugal

Quote:
Originally Posted by headachebr
The only problem was that when I aggro'd 3 aataxe and used Zealots and SoJ, the mobs would attack me and run away because of Zealots AoE. AoE over time is why the mobs flee. So 'over time' is a mob getting damaged from the same spell twice under 3 seconds.
Now, if you use let's say, H.breeze and P.spirit with at least 3 seconds interval, the Zealot's damage won't make the aatxes flee.
I've tested that on the griffons and it works.

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

thats strange when i was spamming prot and breeze with zeololts on they didnt run away only when they almost died.

The only thing whihc was killing me was those dying nightmares im a mo/w any idea how to stop there rend?

Ailyrr Merlena

Ailyrr Merlena

Academy Page

Join Date: Aug 2005

VA

E/N

In the first days after the AoE nerf, I used my SS necro for a two-man UW run. I was missing vengence (the mo/w said she needed it), with no skill points left to buy it. Nice monky took me to get enough xp to get the one skill point needed, and off we went.

I've used both n/me and n/mo for the 2-man UW run, and I have found I like the n/mo much better. I have plenty of energy and if said monk dies, I use vengence to rez them long enough to change focus item/armor.
N/me. I can cast 3 skills (including the echo'd one) and then I'm completely out of energy, waiting for it to build back up to cast again. Sympathetic visage isn't that great on the smites to warrant the lack of energy, IMHO.

Son of Dusto

Ascalonian Squire

Join Date: Nov 2005

Paladin's of Pink

W/Mo

what exactly does the n/mo use to take out the smites then, if not simpathetic visage?

Roguejew

Ascalonian Squire

Join Date: Jun 2005

R/N

sympathetic visage is fine using it against smites. U just have to wait like 4-5 seconds before casting echo and then ss. Just in case u buffer ss with something like parasitic bond. With +4 regen on u i feel like i have enough energy. Its all about just protecting your hex from the smites.

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

Im confused on the playing style for the w/mo. How do u manage to get to those nightmares in time, by the time im close enough to hit them with zelots, im stripped and those attxes pummel me.... please help ^^

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

N/Me is the only way to go imo... u need SV if u want to go thru the smites as fast as possible... besides... the 55 monk shouldn't be dying more then once a run... so just having Rez Sig is fine

mikeydj99

mikeydj99

Krytan Explorer

Join Date: Dec 2005

Wait.....if you are mo/w what do u use to interupt the dying nites.......I know you just meat the req on your wand and its 2 hits....but half the time they get me before i hit him 2 times.......I use that build that is says for mo/w to do...
Skills are :
Shield of Judgement
Protective Spirit
Healing Breeze
Zealot's Fire
Bonetti's Defense
Blessed Aura
Balthzar's Spirit
Mending

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

i would use the mo/me build if it wasent for the lack of energy...

mikeydj99

mikeydj99

Krytan Explorer

Join Date: Dec 2005

OK...Im Tired of seeing these lame builds so i will reveal my ownage one....
Mo/W
SKills:
Mending
Balathazars Spirit
Essense Bond
Prot Spirit
Healing breeze
Smite
Shield Of Judgement
Riposte
Listen...Now all of you are going to say....What about the nitemares??
THis is what you do. As soon as you spawn put on all enchantments and then aggro first group....Cautiously... Back up so only 1 nitemare pops up...First hit the nightmare with your wand(must meet req) then use smite...Instanstly casts and then kills them..so cast your melle wand than use smite...They die fast. Now just spam prot spirit and healing breeze. After you have the group aggored just keep using riposte and SoJ. They mite take sometime to die but it works...
Attributes used. Need 185! or more!
11 Healing(+3 sup and +1 headpeice)66 atb points=15 healing
10 Smiting(+3 sup)55 atb points=13 smiting
5 Prot (+3 Sup)15 atb points=8 prot
4 divine(+3 Sup)11 atb points=7 divine
8 Swords(No Runes)36 atb points=8 swords
Skills Damage with set att points:
Mending +4 regen
balathazar's Spirit+1 energy a hit
Essense Bond: +1 energy a hit
Prot Spirit: 11 seconds of prot spirit
Healing Breeze: +9 health regeneration for 10 seconds
Smite:50 damage +32 if attacking
Shield Of Judgement:18 Seconds of 41 damage and knockdown everytime they hit you
Riposte: 39 damage on next attack
Tested and successfully works Will get Video If Possible!
Does this work for anyone else?

Maiyn

Maiyn

Lion's Arch Merchant

Join Date: May 2005

Canada

I Excentrix I [PuNK]

Hmmm, I remember playing Mo/Me and echoing SoJ... but I had a major problem with the smites. Because they heal and what not..

How are you guys getting past that? Taking along something else? I don't really think there is much more room esp with something to protect from interrupts or a skill for the nightmares.

I prefer the two ppl runs. So much faster. Less risk.

Quote:
Originally Posted by mikeydj99
OK...Im Tired of seeing these lame builds so i will reveal my ownage one....
Does this work for anyone else? Yes. My skills/attributes are a bit different though.

hazardous

Frost Gate Guardian

Join Date: Jun 2005

Israel, Haifa

Crew

Mo/

the build that works for me :
monk
6 insp
14 14 prot heal
9 divine

breeze,prot sprt,sb,watchfull,essence,balth,channeling and RoF

the necro dmg usually is extremely fast, no need to even smite, all u gotta do is stay alive, RoF is arguable, and i dont carry mending, but i still cant tank and duel evrything there, even heard im better then alot of other pps -> just shiz ppl tell me

evry1 should find what works for them

this is very easily done without SB also since my secondary is a wand [primary is HoD sword] so u get to kill the shadows in 2-3 hits, usually enough
sb is just in case there..
can put mend ail or even a smite or w.e u feel like it, if ur willing to consider the adv/dis adv

hazardous

Frost Gate Guardian

Join Date: Jun 2005

Israel, Haifa

Crew

Mo/

Maiyn, the necro with u should have SV so the smites drop out of energy.

anyway why solo when u can do the whole run in 25 min tops instead of soloing which takes forever and way more dangerous