Enough is enough

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

This is the first time I will ever plead for something to be nerfed, but here it is:

Interruptors.


I play Comp Arenas all the time for kicks, and I always play casters. Today was the last straw for me, though.
In two hours I played against no less than 3 different interruptors who all sat beside me and made sure I couldn't do shit. This is getting absolutely rediculous. Normally I run into one or two every few hours and they piss the hell out of me, but they're becoming all too common now.

Half the R/Me's I run into carry:
-Concussion Shot
-Savage Shot
-Debilitating Shot
-Distracting Shot
-Power Spike

It's getting rediculous.

I use a 3-skill-combo, and the rest of my spells work around it. They're only half as effective if I don't get the first three off (which takes about 2 seconds). Every single time there's an interruptor on the other side, they interrupt my main skills.

It's RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded.

Now I've been playing this game since the betas, I know how to adapt. But I can't change my skill set and I can't get away from the interruptors, nor can half the spellcasters who play.


Anyone who agrees with me post possible changes to the skills mentioned above.





My suggestions:
-Distracting Shot:
One second cast time.
-Concussion Shot:
Dazed lasts maximum ten seconds.
-Savage Shot:
Make it not interrupt, but do maximum 30 more damage.
-Debilitating Shot:
30 second recharge

Reasoning behind these changes: slow down these stupid interruptors. Matches aren't supposed to be physical fighting only, yet with interruptors playing, spellcasting is currently pretty much useless. If these changes are made, casters can get off some good spells and win the match.

/signed

TheCrusader

Frost Gate Guardian

Join Date: Mar 2005

Kent,Washington

Dei Victorae [dV]

R/

.........Mantra of Resolve

immolatus

Academy Page

Join Date: May 2005

FL

Gaelic Storm

W/

There are a couple of skills that prevent interruption. Besides that I think you just had bad luck. I mean, an interrupt character is not that effective if he's sitting there only targeting one character. I understand if its a monk but just a spellcaster would be ineffective. And if the team is 4 interruptors then they do crap for dmg in wich case the rest of your team will do short work with them. I guess in this case you will just have to take one for the team.

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

/not_signed

just because something is better than you you cant just decide to nerf it
Hint the name distracting shot, if it was nerfed to a 1 second shot time, then why would anyone use it? It would have no use at all except for those dum eles that use meteor shower in CA. Just because you are not smart enough to bring anti interupt spells or skills, is not the distractors fault, its your own so dont come complaining when they interupt all of your skills because you were careless and didnt bring at least one anti interupt skill.... bah
/not_signed over and over

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Quote:
Originally Posted by immolatus
There are a couple of skills that prevent interruption. Besides that I think you just had bad luck. I mean, an interrupt character is not that effective if he's sitting there only targeting one character. I understand if its a monk but just a spellcaster would be ineffective. And if the team is 4 interruptors then they do crap for dmg in wich case the rest of your team will do short work with them. I guess in this case you will just have to take one for the team.

That is complete bullshit. Most of the time I do 10x the damage output of the rest of the team with that character (I have 18 curses and 17 Blood with my combo, and have them down below half health in a matter of seconds).



And I'll say it again, my build is specific, Mantra of Resolve doesn't fit, and it shouldn't have to fit in order for me to play my build.


I agree that I have bad luck, no matter if the rest of my team is eles and monks I am always targetted by the fagass interruptor, and I'm sick and tired of it. Something needs to be done to elliminate them being such a pain in the ass.

Energy denial I can handle, I am well-versed and practiced in focus switching, but interruptors parking their asses beside me while I can singlehandedly wipe out the enemy team is retarded. It makes me useless and I don't play the game to be a useless team mate.

Edit by PieXags: Keep discussion clean and flame free, thanks.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Sorry Ristaron, you're complaining about something I can't see changing. Interruptors have huge weaknesses. You can't complain about how easily the scissors cut your paper when you can cover rock so well. Ihave played a lot too, and while there are imbalances that still need to be addressed, I don't think htis is one of them.

/not signed

Oh, and in case you care, I too get owned by interruptors sometimes (I play a lot of paper too), but other times I play the rock to smash up their scissors.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Keep the discussion clean, people. It's heading towards the "close thread" option, but I'll just clean up and keep tabs on it for now.

Pie's opinion on the matter is...

Ristaron, you can't seriously expect them to change or REMOVE the "interrupt" option just because your 1337 build won't be perfect if you get interrupted. If there WEREN'T interrupters sounds like you'd be pretty wicked. Every build has a counter, and yours is no exception. Some warriors get trashed by illusion magic hexes, some monks get torn apart and shut down as well. No build is invincible, that's just the way it goes.

Interrupters don't need to be nerfed, they're fine as is and are every bit as legitimate as your own character.

Mosgerion

Mosgerion

Academy Page

Join Date: Oct 2005

E/Me

If the problem is interruption, then you could call for some more 'anti-interrupt' skills for your class. As it stands, I think only Glyph of Concentration and Mantra of Resolve/Concentration (That one that prevents one interrupt.) prevents interrupts.

If you were to completely get rid, or nerf seriously (The 1 second cast time is one of the reasons Skull Crack is rarely used. You can't really squeeze in an interrupt with 1 seconds of leeway) interrupts, then spell-casters would rapidly dominate the field.

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

I applaud any Dom Mesmer who Power Blocks you, any Ranger who Dazes you, any Necro who knows how to use Mark of Subversion, and anyone who knows how to use Interrupts.

Nerf the Interrupts because people can use them? Come on. lol

/unsigned

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

just bring skills like shadow of fear/ faintheardedness and other attack speed debuffs, thats what i did at least. Seemed to work unless they concussion shot you while casting either.

Man With No Name

Man With No Name

Frost Gate Guardian

Join Date: May 2005

Manchester, UK

W/

Welcome to Random Arena and to why no-one takes it seriously... :X

You have to remember that the Random Arenas are unfairly biased towards Warrior and Ranger classes -- and knowing this your argument fails.

You won't always get a Monk, you won't always get a good Mesmer, damage dealing Warrior, etc. What you will get 80% of the time is a team of Joe Randoms who bring their PvE characters and setups into the Arenas.


All the Savage Shot's, Punishing Shots and Distracting Shots make good practise for my Boon Prot. I'd suggest you continually move around ( I can't emphasize this enough !!! ), hide behind objects, take the high/low ground and stick to 1 second or less cast times. Even Guardian @ 40% screws em over.

The casters I see who get wtfpwned by interupts do two things wrong:
- They don't move
- They cast into the interupts

There are more than enough bits of cover around all the Arena maps to stop Ranger arrows from hitting. Just how many people make use of them though -- I'd guess about 5%... :S




But just to play Devil's Advocate >)

if I was going to change Ranger interupts I'd add a condition similar to "Oath Shot" -- whereby if they don't hit a skill / action -- the skill gets disabled for an additional X Seconds -- I can imagine the outcry's now

Dead Panda

Frost Gate Guardian

Join Date: Jul 2005

N/Me

Honestly people. You can't expect to call nerf when you have a build that can work against every other build out there except for one.

If 3 interrupters want to sit by you and interrupt you all day, then so be it. 3 on 1. It should be obvious that the 3 would win, not the 1. Think about it.

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

Maybe use other skills from your secondary profession also, you havent specified it, but im guessing its mesmer for arcane echo + curse spell or blood

so try distortion....

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

/notsigned

There was another petition like this a while back that also flopped... search for it.

benmanhaha

benmanhaha

Krytan Explorer

Join Date: Aug 2005

nowhere!!!

N/Mo

I think they should leave it the way it is. People need to stop complaining about people that beat them, and come up with a counter.

/not signed(woot!!, first time i have "not signed" something.)

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

As someone said, the problem isn't interrupts themselves, it's the lack of reasonable counters. It's nice and dandy for monks who have to try hard to find a spell with a cast time longer than a second (not to mention crazy short recharge times), but for elementalists and necros you have to be Mesmer secondary just to get spells through even a bad interrupter, let alone a good one. (Glyph of Concentration is worthless, it costs too much and adds too much to your already insanely long casting times)

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

/notsigned

Monks would be too uber its already hard to intrupt with a ranger. The dumb Casters ones (which you sound like right now) stand still try to cast LONG spells I can hit easily and pwn. However I run into VERY smart monks/casters which run and hide cast good spells and use quick ones when I can hit them. However elementists are fun to intrupt because their spells are so slow .

I play Casters too, same thing warriors.... and rangers ....in fact what don't I play ...hmmm .

Rather then complaining about stuff find a way around them .

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

I do think mesmers should be the only ones to disrupt, and should have their disrupts made with a faster cooldown. Other than that, yay for disrupts.

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

i think changing savage shot wouldn't be a bad idea

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

move around an use false spells (cast it then move fast so it cancels). false spells will draw out their interrupts. still have to pay the energy for the spells. MoR and glyph are better energy managements for this.

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

Quote:
Originally Posted by Kai Nui
I do think mesmers should be the only ones to disrupt, and should have their disrupts made with a faster cooldown. Other than that, yay for disrupts.
yay for interupts, but mesmers do not need all the interupts. Every class has some interupts, some just arent as fast as others. So fight interupts with interupts

ele: gale
ranger:distracting shot, punishing shot... etc etc
mesmer: cry of frustration, leech signet
necro: spinal shivers
warrior: disrupting shot
monk: signet of judgement?

glenn_rolfe

glenn_rolfe

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Ristaron
That is complete bullshit. Most of the time I do 10x the damage output of the rest of the team with that character (I have 18 curses and 17 Blood with my combo, and have them down below half health in a matter of seconds).



And I'll say it again, my build is specific, Mantra of Resolve doesn't fit, and it shouldn't have to fit in order for me to play my build.


.[/i]
Well obviously your "solo" build is so easily countered it's useless. I don't hear people complaining that life siphon or faintheartedness or life transfer needs to be nerfed because they can't remove hexes in arenas.
Maybe they should nerf awaken the blood as well because it's unfair that necros can get 18 curses.

Add in a mantra of resolve, or whirling defense, swirling aura or something if you want to be a solo necro in arenas and stop being ridiculous.

Your post makes me mad.

yangster

Lion's Arch Merchant

Join Date: Oct 2005

Asian Syndicate

Me/E

Quote:
Originally Posted by darkdragon99
i think changing savage shot wouldn't be a bad idea
They already added a delay to all distracting skills so what more could they change with savage shot?

To the OP. There are things that you can do. Use your secondary. Especially if your a half mesmer. You could use distortion, mantra of resolve, or sacrifice your elite for mantra of midnight. The ranger interrupters are like iway, easy to counter.

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

-Savage Shot:
Make it not interrupt, but do maximum 30 more damage.

like the op said

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by darkdragon99
-Savage Shot:
Make it not interrupt, but do maximum 30 more damage.

like the op said
i'd rather drop the dmg completely for an additional 5 sec recharge.

there are worse things in the game than +dmg.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

lol I haven't seen a single signing.

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

Quote:
Originally Posted by twicky_kid
i'd rather drop the dmg completely for an additional 5 sec recharge.

there are worse things in the game than +dmg.
i know but they don't need that many interrupts and Savage Shot doesn't even sound like it should be one. sound more like a big damage dealer .

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

/not signed

Because people freeked out on me when I said something about warriors have some type of minor anti-blind skill.....even though it was very well balanced.

So the lesson here is just deal with it because people like using overpowered stuff.

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

/ABSOLUTELY NOT SIGNED

I don't play any interrupt builds - but if you try to nerf them, you make mesmers essentially useless, and you seriously impair the value of rangers.

if you want to nerf anything, nerf the nerfbat. Quit trying to nerf things just because you are either 1) not smart enough to fighur out how to counter it, or 2) think the game should only be played the way you want to play it.

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

Quote:
Originally Posted by Mysterial
As someone said, the problem isn't interrupts themselves, it's the lack of reasonable counters. It's nice and dandy for monks who have to try hard to find a spell with a cast time longer than a second (not to mention crazy short recharge times), but for elementalists and necros you have to be Mesmer secondary just to get spells through even a bad interrupter, let alone a good one. (Glyph of Concentration is worthless, it costs too much and adds too much to your already insanely long casting times)
while we're at it, can we also give warriors a way to remove conditions and counter hexes without having to resort to their secondary?

/end sarcasm

xxhell

xxhell

Frost Gate Guardian

Join Date: Jul 2005

northend blvds

E/Me

/not signed

haha if it pisses you off someone is doing something right.. i might just pick this up thanks for the hint

*runs off to build a interuptor*
*later down the road*
*finds ristaron and interupts him to the point where he has a 22 in his mouth*

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Quote:
Originally Posted by Ristaron
My suggestions:
-Distracting Shot:
One second cast time.
-Concussion Shot:
Dazed lasts maximum ten seconds.
That's ludicrous. It would render Concussion shot worthless. It's already worth 25 energy, so any rangers using it is taking a relatively large hit to their energy. Even if they have ~10 expertise, it's only reduced to 15 energy. With Druid's armor that's only a little under half their energy. Dazed isn't that hard to counter. Condition removal, anyone? Even so, it's hard for most ranger interrupters to lay consecutive interrupts down on a monk.

Distracting shot with a one second cast time? Please... it too would be worthless. Most monk spells are under two seconds. With a one second cast time DS would very rarely interrupt anything. This is especially because when interrupting, I do believe the arrow doesn't fly any faster than it normally would. This means that with a bow that shoots arrows with a flight time of .5 seconds, distracting shot still takes .75 seconds to hit. With a one second casting time, it would take 1.25 seconds to hit, rendering even two second spells to be considerably harder to cast.

Besides, with a one second cast time for Distracting Shot, you couldn't very well distracting shot a distracting shot, which I have done before.

There are no changes needed.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by striderkaaru
while we're at it, can we also give warriors a way to remove conditions and counter hexes without having to resort to their secondary?

/end sarcasm
There are THREE secondary choices to counter conditions and TWO to counter hexes; monk, necro, and ranger for conditions; monk and mesmer for hexes. To counter interrupts, you have: mesmer. Hmm.

capblueberry

capblueberry

Krytan Explorer

Join Date: Nov 2005

Lexington, SC

Grenths Mercenaries[DEAD]

omg how bout u think in the perspective of a ranger, the only thing they're good at r for interupting and trapping so give me a break

ANTI-SIGNED

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

you'd be wrong there i can put out a hell of alot of damage using my ranger

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

Quote:
Originally Posted by Mysterial
There are THREE secondary choices to counter conditions and TWO to counter hexes; monk, necro, and ranger for conditions; monk and mesmer for hexes. To counter interrupts, you have: mesmer. Hmm.
you also have:
ranger evasive stances
warrior evasive stances
monk miss/block prots

hmmm...

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by striderkaaru
you also have:
ranger evasive stances
warrior evasive stances
monk miss/block prots

hmmm...
Not to mention simply attacking them. Remember, just because a thing beat your build doesn't mean something else doesn't smear them. Interruptors fare poorly aganst being pounded.

I can't possibly see why anyone would think this is overpowered- I'd like it if mesmers were better interruptors than rangers though... after all, it is their thing, yet a ranger can much more effectively shutdown than a mesmer most often.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Ristaron
That is complete bullshit.

And I'll say it again, my build is specific, Mantra of Resolve doesn't fit, and it shouldn't have to fit in order for me to play my build.
translation is make the game over so i can pawn youze all boo hoo


Quote:
but interruptors parking their asses beside me while I can singlehandedly wipe out the enemy team is retarded. It makes me useless and I don't play the game to be a useless team mate.
then they should stand by and say go right ahead and destroy our team and we will applaud your wonderous performance?

i nominate this for self centered whine of the week....no month.....no..in the top 10 at least

sheesh

[/QUOTE]

qwe4rty

Krytan Explorer

Join Date: Oct 2005

Texas

Brewed to Perfection [BtP]

Quote:
Originally Posted by Ristaron
That is complete bullshit. Most of the time I do 10x the damage output of the rest of the team with that character (I have 18 curses and 17 Blood with my combo, and have them down below half health in a matter of seconds).
o m g

NERF THIS, its OVERPOWERED

o wait, there is already something we can do

I think its a perfectly fair tradeoff. If you don't get interrupted, they die. If you do get interrupted, no one dies.

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

Quote:
Originally Posted by Loviatar
i nominate this for self centered whine of the week....no month.....no..in the top 10 at least
I donno - that's a tough call, as about 90% (conservative estimate) of all nerf cries are this exact same type of thing....