Originally Posted by striderkaaru
you also have:
ranger evasive stances warrior evasive stances monk miss/block prots hmmm... |
blind...
objects to hide behind...
qwe4rty
Originally Posted by striderkaaru
you also have:
ranger evasive stances warrior evasive stances monk miss/block prots hmmm... |
capblueberry
Zhou Feng
Originally Posted by Ristaron
This is the first time I will ever plead for something to be nerfed, but here it is:
Interruptors. I play Comp Arenas all the time for kicks, and I always play casters. Today was the last straw for me, though. In two hours I played against no less than 3 different interruptors who all sat beside me and made sure I couldn't do shit. This is getting absolutely rediculous. Normally I run into one or two every few hours and they piss the hell out of me, but they're becoming all too common now. Half the R/Me's I run into carry: -Concussion Shot -Savage Shot -Debilitating Shot -Distracting Shot -Power Spike It's getting rediculous. I use a 3-skill-combo, and the rest of my spells work around it. They're only half as effective if I don't get the first three off (which takes about 2 seconds). Every single time there's an interruptor on the other side, they interrupt my main skills. It's RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded. Now I've been playing this game since the betas, I know how to adapt. But I can't change my skill set and I can't get away from the interruptors, nor can half the spellcasters who play. Anyone who agrees with me post possible changes to the skills mentioned above. My suggestions: -Distracting Shot: One second cast time. -Concussion Shot: Dazed lasts maximum ten seconds. -Savage Shot: Make it not interrupt, but do maximum 30 more damage. -Debilitating Shot: 30 second recharge Reasoning behind these changes: slow down these stupid interruptors. Matches aren't supposed to be physical fighting only, yet with interruptors playing, spellcasting is currently pretty much useless. If these changes are made, casters can get off some good spells and win the match. /signed |
Mysterial
Originally Posted by striderkaaru
you also have:
ranger evasive stances warrior evasive stances monk miss/block prots hmmm... |
Zhou Feng
Originally Posted by capblueberry
omg how bout u think in the perspective of a ranger, the only thing they're good at r for interupting and trapping so give me a break
ANTI-SIGNED |
Zhou Feng
Originally Posted by Mysterial
All of which are chance based (so spam savage/distracting/punishing and you're probably going to get through with one of them), don't block mesmer interrupts at all, and have horrendous recharge times.
I'm not talking a major revamp here; I'm talking buff Glyph of Concentration so it's usable and give Necromancers an interrupt block or two. Interrupts will still be crazy-powerful, both because most people won't use a skill slot for them and because the aftereffects of the interrupt (increased damage, skill recharge time, etc) still apply. |
Zhou Feng
Originally Posted by imaginary friend
yay for interupts, but mesmers do not need all the interupts. Every class has some interupts, some just arent as fast as others. So fight interupts with interupts
ele: gale ranger:distracting shot, punishing shot... etc etc mesmer: cry of frustration, leech signet necro: spinal shivers warrior: disrupting shot monk: signet of judgement? |
brybry
Vilaptca
Kai Nui
Arcien Trueflight
Guardian of the Light
TokranePo
Damon Windwalker
Pompeyfan
Damon Windwalker
Originally Posted by Pompeyfan
The OP's post is the funniest thing I've read in ages 'I want to play a specific build and not have to change or adapt it, so can we nerf anything that prevents that?'
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eur0b0y69
Rancour
Originally Posted by twicky_kid
i'd rather drop the dmg completely for an additional 5 sec recharge.
there are worse things in the game than +dmg. |
Soflaz
The Primeval King
Undivine
twicky_kid
Former Ruling
Hiryu
PieXags