Enough is enough

qwe4rty

Krytan Explorer

Join Date: Oct 2005

Texas

Brewed to Perfection [BtP]

Quote:
Originally Posted by striderkaaru
you also have:
ranger evasive stances
warrior evasive stances
monk miss/block prots

hmmm...
and don't forget:
blind...
objects to hide behind...

capblueberry

capblueberry

Krytan Explorer

Join Date: Nov 2005

Lexington, SC

Grenths Mercenaries[DEAD]

guys dont u realize that since we wont it nerfed they wont do it

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by Ristaron
This is the first time I will ever plead for something to be nerfed, but here it is:

Interruptors.


I play Comp Arenas all the time for kicks, and I always play casters. Today was the last straw for me, though.
In two hours I played against no less than 3 different interruptors who all sat beside me and made sure I couldn't do shit. This is getting absolutely rediculous. Normally I run into one or two every few hours and they piss the hell out of me, but they're becoming all too common now.

Half the R/Me's I run into carry:
-Concussion Shot
-Savage Shot
-Debilitating Shot
-Distracting Shot
-Power Spike

It's getting rediculous.

I use a 3-skill-combo, and the rest of my spells work around it. They're only half as effective if I don't get the first three off (which takes about 2 seconds). Every single time there's an interruptor on the other side, they interrupt my main skills.

It's RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded.

Now I've been playing this game since the betas, I know how to adapt. But I can't change my skill set and I can't get away from the interruptors, nor can half the spellcasters who play.


Anyone who agrees with me post possible changes to the skills mentioned above.





My suggestions:
-Distracting Shot:
One second cast time.
-Concussion Shot:
Dazed lasts maximum ten seconds.
-Savage Shot:
Make it not interrupt, but do maximum 30 more damage.
-Debilitating Shot:
30 second recharge

Reasoning behind these changes: slow down these stupid interruptors. Matches aren't supposed to be physical fighting only, yet with interruptors playing, spellcasting is currently pretty much useless. If these changes are made, casters can get off some good spells and win the match.

/signed
/not signed

First I play casters necro and monk. Monk obviously is a main target. Necro I might slide by butI have been targetted by interruption. This is where the teammates come in. Warriors can pile a good amoount of damage on interruptors. Prot Monks can survive interruption by nay number of ways. Casters can make use of blind effects like Signet of Midnight and other. You can also hide behind walls where there arrows will not hit YET YOUR SPELLS WILL. Im sorry I may not play ranger but I love and hate the ranger class and I love and hate when they piss the hell of me with interruption. I do no want to see them nerfed RANGERS>CASTERS.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by striderkaaru
you also have:
ranger evasive stances
warrior evasive stances
monk miss/block prots

hmmm...
All of which are chance based (so spam savage/distracting/punishing and you're probably going to get through with one of them), don't block mesmer interrupts at all, and have horrendous recharge times.

I'm not talking a major revamp here; I'm talking buff Glyph of Concentration so it's usable and give Necromancers an interrupt block or two. Interrupts will still be crazy-powerful, both because most people won't use a skill slot for them and because the aftereffects of the interrupt (increased damage, skill recharge time, etc) still apply.

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by capblueberry
omg how bout u think in the perspective of a ranger, the only thing they're good at r for interupting and trapping so give me a break

ANTI-SIGNED
Not really true. ranger spikers can mount a hell of an offensive from a afar. Rangers/Necro can spam touch skills which most of them go through armor. Ranger/Monks can invest in smiting and beastmastery and have their pets own you. I think Rangers have a lot more option then just trapping and interrupting.

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by Mysterial
All of which are chance based (so spam savage/distracting/punishing and you're probably going to get through with one of them), don't block mesmer interrupts at all, and have horrendous recharge times.

I'm not talking a major revamp here; I'm talking buff Glyph of Concentration so it's usable and give Necromancers an interrupt block or two. Interrupts will still be crazy-powerful, both because most people won't use a skill slot for them and because the aftereffects of the interrupt (increased damage, skill recharge time, etc) still apply.
Spamming interrupts means the ranger also becomes a sitting duck and Warriors would more then love that. Also Elemntalists can deal a lot of damage quickly to a ranger even if they have interrupts by using Gale + Earth Spikes.

I mean Ive played against FOUR RANGER teams with interruption, spike damage and one trapper. And our casters still got through. We had one hammer warrior, one lich necro (me) an earth elemntalist and a mesmer IW. And we still kill them pretty easily. Yes I did got interrupted bu the warrior and the mesmer IW solved that. I went for spiker with my touch and dark aura stuff and the erath ele would do gale and after shock on any one who was stupid to fall for it. Id like to add those rangers could have owned us too it could have gone either way its just down to strategy.

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by imaginary friend
yay for interupts, but mesmers do not need all the interupts. Every class has some interupts, some just arent as fast as others. So fight interupts with interupts

ele: gale
ranger:distracting shot, punishing shot... etc etc
mesmer: cry of frustration, leech signet
necro: spinal shivers
warrior: disrupting shot
monk: signet of judgement?
I agree. Mesmers are NOT the interrupters. They do interrupts caster however but the Rangers domain is Interrupt just as its the Mesmer domain to Energy Denial or the Warriors domain to Tank while Piling the hurting. Sheesh people just want rangers nerfed... OVERPOWER ALL CLASSES IS WHAT I SAY!

brybry

brybry

Lion's Arch Merchant

Join Date: Sep 2005

Mo/Me

Strong warning for profanity. Think of it as a (European) yellow card or a (US) flag on the field.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

I would like to see the OP come back and try to defend himself some more, but I think it would turn into a flame war.

Oh and /not-signed. One of the silliest nerf requests I've seen.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Hey, while we're at it, lets nerf weapons and skills, those are pretty annoying I'd say. Let's turn Teams Arenas in Disco-Teams Arenas! Although since my riverdance is annoying they'd probably nerf my dance and I'd end up doing the standing dance. Where you just stand. Yeah, that'd be a fun game! Then we could change the skills to be like, Dancing Magic, Dancing Prayers, Dancing Dancing Revolution, and Fast Dancing. Ooh that's gonna be fun!

Arcien Trueflight

Arcien Trueflight

Academy Page

Join Date: Sep 2005

Retrieving an arrow from my latest kill.

Nova Alliance [Nova]

R/E

As if the hate for the Ranger class wasn't bad enough, why not just ditch one of the only two builds that actually gets me into a group? No, go ahead, nerf interrupting bow attacks, one of the only things most people see Rangers have going for them, and THEN we'll see how many groups we get into. Might as well just slap some Wilderness Survival on me and call me Trapper Sam, 'Cause that's all that'd be left.

/super-mega-hardcore-find something worthwhile to bitch about un-signed

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

lol the longest thread with the most /unsigned

I think we get the point that this is rejected so can a Mod close this because this is kind of pointless.

TokranePo

Ascalonian Squire

Join Date: Sep 2005

Mo/N

just had to sneak in with an /unsigned

I always get pwned by interruptors. Sometimes, though, it is alright because the rest of my team does well while the interruptor neutralizes me and I neutralize him [because he is so focused on me].

O' course, I am not very good at PvP anyway, so you should probably just ignore me

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

No, Fast Dancing would be overpowered. Can I call for a nerf on something that hasn't even been created?

Pompeyfan

Wilds Pathfinder

Join Date: Sep 2005

Isle of Wight

DVDF

R/

The OP's post is the funniest thing I've read in ages 'I want to play a specific build and not have to change or adapt it, so can we nerf anything that prevents that?'

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

Quote:
Originally Posted by Pompeyfan
The OP's post is the funniest thing I've read in ages 'I want to play a specific build and not have to change or adapt it, so can we nerf anything that prevents that?'
The sad thing is - that's what nearly every nerf request really boils down to....

eur0b0y69

Frost Gate Guardian

Join Date: Jun 2005

In YO FacE ! :D

Dudele Acre [CGR]

Like....monks hate mesmers.....casters hate interrupt/spiker rangers. I surely get upset sometimes when i go with my monk in competion arenas, but what can i do?

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

Quote:
Originally Posted by twicky_kid
i'd rather drop the dmg completely for an additional 5 sec recharge.

there are worse things in the game than +dmg.
Technically not. Interrupting a person won't kill him, only damage will.

But, leaving my smartass-side to grin for himself, I think it's fine for people to interrupt others. Now, I DO think rangers have slightly too many disruption skills but then again, isn't that the role of the ranger? Being a pain in the ass to the enemy and driving them crazy while the casters (those who DON'T stand in one place and waste time casting a spell that everyone can dodge) take care of the enemy? Rangers throw in degen too, naturally, just to be more annoying than they already are.

Soflaz

Soflaz

Academy Page

Join Date: Sep 2005

PA, USA

Fissure Death Dealers [FoW]

R/Rt

The way I see it in every game I've played it's been like this:

ranged>spells
spells>melee
melee>ranged
That's the way it is in every game, so live with it!!!!
/NEVER SIGNING

The Primeval King

The Primeval King

Lion's Arch Merchant

Join Date: Aug 2005

Theres A Frog On My [Cape]

W/

Stop complaining! Just change your build!

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

I think after 3 pages, the OP gets it. I hope nobody bumps this thread after me.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

undivine where did you get that avatar. i've been looking for that flash animation for a long time.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

My Proposition: Give Elementalists a new Glyph. Glyph of the Healing. Glyph makes you uninteruptable for 30 secs, and all conditions/hexes are auto-healed as they are cast on you. 5 Energy, 1 sec cast, 1 sec recharge.

/end whatever I just did that related alot to Sarcasm.

Hope you realize that full time Interupters are taken down in like 2 secs by a decent warrior. a few more if they packed whirling or something.

No organization in CA to get the warriors to get the interuptors off you?

Thats why theres Team Arenas...

CA is random - and half the people just carry their PvE build over, and the other half are serious faction farmers.

So half the time you get peopel that fall in like 2 secs, and the other half you get builds that were made just to farm that arena and end the other type of people quickly.

Interuptors happen to be in that second type - Whats better than going in there and totally owning the casters while the warriors you got paired with chase the monk around the whole time (because in PvE their always being told to take monks first).

I'll agree with the other guys statement on page 1 that said CA is biased and favors Warriors and Rangers. Other classes builds rely more on the team, and/or knowing the opponent.

A warrior can go in there and Hulk Smash...and a Ranger can totally take the PvE newbies to PvP by surprise, their used to seeing Rangers suck and just follow the group using kindle arrows and power shot.. and all of a sudden their getting taken out by interuptors, or touch rangers..

Hiryu

Hiryu

Frost Gate Guardian

Join Date: Sep 2005

Moa Birds

W/R

Yea... Interrupt is pretty much 100% balanced in organized teams and you can be sure that A.net will never nerf it.

I agree with what Former Ruling said about CA being favored towards Warriors and Rangers, but a whole class of skills won't get nerfed because of that.

Just bring anti-interruption skills if you're that annoyed with them. Good examples are:

Mantra of Resolve (Inspiration)
Mantra of Concentration (Inspiration)
Glyph of Concentration (No Attribute)
Stuff that blocks/evades attacks (many, many different lines)
eg: Guardian (monk), Bonetti's Defense (warrior), Distortion (mesmer), Whirling Defense (ranger), Swirling Aura (elementalist)

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Right then. I think we've established the general idea, being that we've now three pages of the same thing, and things are winding down and off-course a wee bit.

-Closed-