Enough is enough
Ristaron
This is the first time I will ever plead for something to be nerfed, but here it is:
Interruptors.
I play Comp Arenas all the time for kicks, and I always play casters. Today was the last straw for me, though.
In two hours I played against no less than 3 different interruptors who all sat beside me and made sure I couldn't do shit. This is getting absolutely rediculous. Normally I run into one or two every few hours and they piss the hell out of me, but they're becoming all too common now.
Half the R/Me's I run into carry:
-Concussion Shot
-Savage Shot
-Debilitating Shot
-Distracting Shot
-Power Spike
It's getting rediculous.
I use a 3-skill-combo, and the rest of my spells work around it. They're only half as effective if I don't get the first three off (which takes about 2 seconds). Every single time there's an interruptor on the other side, they interrupt my main skills.
It's RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded.
Now I've been playing this game since the betas, I know how to adapt. But I can't change my skill set and I can't get away from the interruptors, nor can half the spellcasters who play.
Anyone who agrees with me post possible changes to the skills mentioned above.
My suggestions:
-Distracting Shot:
One second cast time.
-Concussion Shot:
Dazed lasts maximum ten seconds.
-Savage Shot:
Make it not interrupt, but do maximum 30 more damage.
-Debilitating Shot:
30 second recharge
Reasoning behind these changes: slow down these stupid interruptors. Matches aren't supposed to be physical fighting only, yet with interruptors playing, spellcasting is currently pretty much useless. If these changes are made, casters can get off some good spells and win the match.
/signed
Interruptors.
I play Comp Arenas all the time for kicks, and I always play casters. Today was the last straw for me, though.
In two hours I played against no less than 3 different interruptors who all sat beside me and made sure I couldn't do shit. This is getting absolutely rediculous. Normally I run into one or two every few hours and they piss the hell out of me, but they're becoming all too common now.
Half the R/Me's I run into carry:
-Concussion Shot
-Savage Shot
-Debilitating Shot
-Distracting Shot
-Power Spike
It's getting rediculous.
I use a 3-skill-combo, and the rest of my spells work around it. They're only half as effective if I don't get the first three off (which takes about 2 seconds). Every single time there's an interruptor on the other side, they interrupt my main skills.
It's RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded.
Now I've been playing this game since the betas, I know how to adapt. But I can't change my skill set and I can't get away from the interruptors, nor can half the spellcasters who play.
Anyone who agrees with me post possible changes to the skills mentioned above.
My suggestions:
-Distracting Shot:
One second cast time.
-Concussion Shot:
Dazed lasts maximum ten seconds.
-Savage Shot:
Make it not interrupt, but do maximum 30 more damage.
-Debilitating Shot:
30 second recharge
Reasoning behind these changes: slow down these stupid interruptors. Matches aren't supposed to be physical fighting only, yet with interruptors playing, spellcasting is currently pretty much useless. If these changes are made, casters can get off some good spells and win the match.
/signed
TheCrusader
.........Mantra of Resolve
immolatus
There are a couple of skills that prevent interruption. Besides that I think you just had bad luck. I mean, an interrupt character is not that effective if he's sitting there only targeting one character. I understand if its a monk but just a spellcaster would be ineffective. And if the team is 4 interruptors then they do crap for dmg in wich case the rest of your team will do short work with them. I guess in this case you will just have to take one for the team.
imaginary friend
/not_signed
just because something is better than you you cant just decide to nerf it
Hint the name distracting shot, if it was nerfed to a 1 second shot time, then why would anyone use it? It would have no use at all except for those dum eles that use meteor shower in CA. Just because you are not smart enough to bring anti interupt spells or skills, is not the distractors fault, its your own so dont come complaining when they interupt all of your skills because you were careless and didnt bring at least one anti interupt skill.... bah
/not_signed over and over
just because something is better than you you cant just decide to nerf it
Hint the name distracting shot, if it was nerfed to a 1 second shot time, then why would anyone use it? It would have no use at all except for those dum eles that use meteor shower in CA. Just because you are not smart enough to bring anti interupt spells or skills, is not the distractors fault, its your own so dont come complaining when they interupt all of your skills because you were careless and didnt bring at least one anti interupt skill.... bah
/not_signed over and over
Ristaron
Quote:
Originally Posted by immolatus
There are a couple of skills that prevent interruption. Besides that I think you just had bad luck. I mean, an interrupt character is not that effective if he's sitting there only targeting one character. I understand if its a monk but just a spellcaster would be ineffective. And if the team is 4 interruptors then they do crap for dmg in wich case the rest of your team will do short work with them. I guess in this case you will just have to take one for the team.
|
That is complete bullshit. Most of the time I do 10x the damage output of the rest of the team with that character (I have 18 curses and 17 Blood with my combo, and have them down below half health in a matter of seconds).
And I'll say it again, my build is specific, Mantra of Resolve doesn't fit, and it shouldn't have to fit in order for me to play my build.
I agree that I have bad luck, no matter if the rest of my team is eles and monks I am always targetted by the fagass interruptor, and I'm sick and tired of it. Something needs to be done to elliminate them being such a pain in the ass.
Energy denial I can handle, I am well-versed and practiced in focus switching, but interruptors parking their asses beside me while I can singlehandedly wipe out the enemy team is retarded. It makes me useless and I don't play the game to be a useless team mate.
Edit by PieXags: Keep discussion clean and flame free, thanks.
Epinephrine
Sorry Ristaron, you're complaining about something I can't see changing. Interruptors have huge weaknesses. You can't complain about how easily the scissors cut your paper when you can cover rock so well. Ihave played a lot too, and while there are imbalances that still need to be addressed, I don't think htis is one of them.
/not signed
Oh, and in case you care, I too get owned by interruptors sometimes (I play a lot of paper too), but other times I play the rock to smash up their scissors.
/not signed
Oh, and in case you care, I too get owned by interruptors sometimes (I play a lot of paper too), but other times I play the rock to smash up their scissors.
PieXags
Keep the discussion clean, people. It's heading towards the "close thread" option, but I'll just clean up and keep tabs on it for now.
Pie's opinion on the matter is...
Ristaron, you can't seriously expect them to change or REMOVE the "interrupt" option just because your 1337 build won't be perfect if you get interrupted. If there WEREN'T interrupters sounds like you'd be pretty wicked. Every build has a counter, and yours is no exception. Some warriors get trashed by illusion magic hexes, some monks get torn apart and shut down as well. No build is invincible, that's just the way it goes.
Interrupters don't need to be nerfed, they're fine as is and are every bit as legitimate as your own character.
Pie's opinion on the matter is...
Ristaron, you can't seriously expect them to change or REMOVE the "interrupt" option just because your 1337 build won't be perfect if you get interrupted. If there WEREN'T interrupters sounds like you'd be pretty wicked. Every build has a counter, and yours is no exception. Some warriors get trashed by illusion magic hexes, some monks get torn apart and shut down as well. No build is invincible, that's just the way it goes.
Interrupters don't need to be nerfed, they're fine as is and are every bit as legitimate as your own character.
Mosgerion
If the problem is interruption, then you could call for some more 'anti-interrupt' skills for your class. As it stands, I think only Glyph of Concentration and Mantra of Resolve/Concentration (That one that prevents one interrupt.) prevents interrupts.
If you were to completely get rid, or nerf seriously (The 1 second cast time is one of the reasons Skull Crack is rarely used. You can't really squeeze in an interrupt with 1 seconds of leeway) interrupts, then spell-casters would rapidly dominate the field.
If you were to completely get rid, or nerf seriously (The 1 second cast time is one of the reasons Skull Crack is rarely used. You can't really squeeze in an interrupt with 1 seconds of leeway) interrupts, then spell-casters would rapidly dominate the field.
Siren
I applaud any Dom Mesmer who Power Blocks you, any Ranger who Dazes you, any Necro who knows how to use Mark of Subversion, and anyone who knows how to use Interrupts.
Nerf the Interrupts because people can use them? Come on. lol
/unsigned
Nerf the Interrupts because people can use them? Come on. lol
/unsigned
imaginary friend
just bring skills like shadow of fear/ faintheardedness and other attack speed debuffs, thats what i did at least. Seemed to work unless they concussion shot you while casting either.
Man With No Name
Welcome to Random Arena and to why no-one takes it seriously... :X
You have to remember that the Random Arenas are unfairly biased towards Warrior and Ranger classes -- and knowing this your argument fails.
You won't always get a Monk, you won't always get a good Mesmer, damage dealing Warrior, etc. What you will get 80% of the time is a team of Joe Randoms who bring their PvE characters and setups into the Arenas.
All the Savage Shot's, Punishing Shots and Distracting Shots make good practise for my Boon Prot. I'd suggest you continually move around ( I can't emphasize this enough !!! ), hide behind objects, take the high/low ground and stick to 1 second or less cast times. Even Guardian @ 40% screws em over.
The casters I see who get wtfpwned by interupts do two things wrong:
- They don't move
- They cast into the interupts
There are more than enough bits of cover around all the Arena maps to stop Ranger arrows from hitting. Just how many people make use of them though -- I'd guess about 5%... :S
But just to play Devil's Advocate >)
if I was going to change Ranger interupts I'd add a condition similar to "Oath Shot" -- whereby if they don't hit a skill / action -- the skill gets disabled for an additional X Seconds -- I can imagine the outcry's now
You have to remember that the Random Arenas are unfairly biased towards Warrior and Ranger classes -- and knowing this your argument fails.
You won't always get a Monk, you won't always get a good Mesmer, damage dealing Warrior, etc. What you will get 80% of the time is a team of Joe Randoms who bring their PvE characters and setups into the Arenas.
All the Savage Shot's, Punishing Shots and Distracting Shots make good practise for my Boon Prot. I'd suggest you continually move around ( I can't emphasize this enough !!! ), hide behind objects, take the high/low ground and stick to 1 second or less cast times. Even Guardian @ 40% screws em over.
The casters I see who get wtfpwned by interupts do two things wrong:
- They don't move
- They cast into the interupts
There are more than enough bits of cover around all the Arena maps to stop Ranger arrows from hitting. Just how many people make use of them though -- I'd guess about 5%... :S
But just to play Devil's Advocate >)
if I was going to change Ranger interupts I'd add a condition similar to "Oath Shot" -- whereby if they don't hit a skill / action -- the skill gets disabled for an additional X Seconds -- I can imagine the outcry's now
Dead Panda
Honestly people. You can't expect to call nerf when you have a build that can work against every other build out there except for one.
If 3 interrupters want to sit by you and interrupt you all day, then so be it. 3 on 1. It should be obvious that the 3 would win, not the 1. Think about it.
If 3 interrupters want to sit by you and interrupt you all day, then so be it. 3 on 1. It should be obvious that the 3 would win, not the 1. Think about it.
imaginary friend
Maybe use other skills from your secondary profession also, you havent specified it, but im guessing its mesmer for arcane echo + curse spell or blood
so try distortion....
so try distortion....
Sol_Vie
/notsigned
There was another petition like this a while back that also flopped... search for it.
There was another petition like this a while back that also flopped... search for it.
benmanhaha
I think they should leave it the way it is. People need to stop complaining about people that beat them, and come up with a counter.
/not signed(woot!!, first time i have "not signed" something.)
/not signed(woot!!, first time i have "not signed" something.)
Mysterial
As someone said, the problem isn't interrupts themselves, it's the lack of reasonable counters. It's nice and dandy for monks who have to try hard to find a spell with a cast time longer than a second (not to mention crazy short recharge times), but for elementalists and necros you have to be Mesmer secondary just to get spells through even a bad interrupter, let alone a good one. (Glyph of Concentration is worthless, it costs too much and adds too much to your already insanely long casting times)
Guardian of the Light
/notsigned
Monks would be too uber its already hard to intrupt with a ranger. The dumb Casters ones (which you sound like right now) stand still try to cast LONG spells I can hit easily and pwn. However I run into VERY smart monks/casters which run and hide cast good spells and use quick ones when I can hit them. However elementists are fun to intrupt because their spells are so slow .
I play Casters too, same thing warriors.... and rangers ....in fact what don't I play ...hmmm .
Rather then complaining about stuff find a way around them .
Monks would be too uber its already hard to intrupt with a ranger. The dumb Casters ones (which you sound like right now) stand still try to cast LONG spells I can hit easily and pwn. However I run into VERY smart monks/casters which run and hide cast good spells and use quick ones when I can hit them. However elementists are fun to intrupt because their spells are so slow .
I play Casters too, same thing warriors.... and rangers ....in fact what don't I play ...hmmm .
Rather then complaining about stuff find a way around them .
Kai Nui
I do think mesmers should be the only ones to disrupt, and should have their disrupts made with a faster cooldown. Other than that, yay for disrupts.
darkdragon99
i think changing savage shot wouldn't be a bad idea
twicky_kid
move around an use false spells (cast it then move fast so it cancels). false spells will draw out their interrupts. still have to pay the energy for the spells. MoR and glyph are better energy managements for this.
imaginary friend
Quote:
Originally Posted by Kai Nui
I do think mesmers should be the only ones to disrupt, and should have their disrupts made with a faster cooldown. Other than that, yay for disrupts.
|
ele: gale
ranger:distracting shot, punishing shot... etc etc
mesmer: cry of frustration, leech signet
necro: spinal shivers
warrior: disrupting shot
monk: signet of judgement?
glenn_rolfe
Quote:
Originally Posted by Ristaron
That is complete bullshit. Most of the time I do 10x the damage output of the rest of the team with that character (I have 18 curses and 17 Blood with my combo, and have them down below half health in a matter of seconds).
And I'll say it again, my build is specific, Mantra of Resolve doesn't fit, and it shouldn't have to fit in order for me to play my build. .[/i] |
Maybe they should nerf awaken the blood as well because it's unfair that necros can get 18 curses.
Add in a mantra of resolve, or whirling defense, swirling aura or something if you want to be a solo necro in arenas and stop being ridiculous.
Your post makes me mad.
yangster
Quote:
Originally Posted by darkdragon99
i think changing savage shot wouldn't be a bad idea
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To the OP. There are things that you can do. Use your secondary. Especially if your a half mesmer. You could use distortion, mantra of resolve, or sacrifice your elite for mantra of midnight. The ranger interrupters are like iway, easy to counter.
darkdragon99
-Savage Shot:
Make it not interrupt, but do maximum 30 more damage.
like the op said
Make it not interrupt, but do maximum 30 more damage.
like the op said
twicky_kid
Quote:
Originally Posted by darkdragon99
-Savage Shot:
Make it not interrupt, but do maximum 30 more damage. like the op said |
there are worse things in the game than +dmg.
Guardian of the Light
lol I haven't seen a single signing.
darkdragon99
Quote:
Originally Posted by twicky_kid
i'd rather drop the dmg completely for an additional 5 sec recharge.
there are worse things in the game than +dmg. |
Kool Pajamas
/not signed
Because people freeked out on me when I said something about warriors have some type of minor anti-blind skill.....even though it was very well balanced.
So the lesson here is just deal with it because people like using overpowered stuff.
Because people freeked out on me when I said something about warriors have some type of minor anti-blind skill.....even though it was very well balanced.
So the lesson here is just deal with it because people like using overpowered stuff.
Damon Windwalker
/ABSOLUTELY NOT SIGNED
I don't play any interrupt builds - but if you try to nerf them, you make mesmers essentially useless, and you seriously impair the value of rangers.
if you want to nerf anything, nerf the nerfbat. Quit trying to nerf things just because you are either 1) not smart enough to fighur out how to counter it, or 2) think the game should only be played the way you want to play it.
I don't play any interrupt builds - but if you try to nerf them, you make mesmers essentially useless, and you seriously impair the value of rangers.
if you want to nerf anything, nerf the nerfbat. Quit trying to nerf things just because you are either 1) not smart enough to fighur out how to counter it, or 2) think the game should only be played the way you want to play it.
striderkaaru
Quote:
Originally Posted by Mysterial
As someone said, the problem isn't interrupts themselves, it's the lack of reasonable counters. It's nice and dandy for monks who have to try hard to find a spell with a cast time longer than a second (not to mention crazy short recharge times), but for elementalists and necros you have to be Mesmer secondary just to get spells through even a bad interrupter, let alone a good one. (Glyph of Concentration is worthless, it costs too much and adds too much to your already insanely long casting times)
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/end sarcasm
xxhell
/not signed
haha if it pisses you off someone is doing something right.. i might just pick this up thanks for the hint
*runs off to build a interuptor*
*later down the road*
*finds ristaron and interupts him to the point where he has a 22 in his mouth*
haha if it pisses you off someone is doing something right.. i might just pick this up thanks for the hint
*runs off to build a interuptor*
*later down the road*
*finds ristaron and interupts him to the point where he has a 22 in his mouth*
Sol_Vie
Quote:
Originally Posted by Ristaron
My suggestions:
-Distracting Shot: One second cast time. -Concussion Shot: Dazed lasts maximum ten seconds. |
Distracting shot with a one second cast time? Please... it too would be worthless. Most monk spells are under two seconds. With a one second cast time DS would very rarely interrupt anything. This is especially because when interrupting, I do believe the arrow doesn't fly any faster than it normally would. This means that with a bow that shoots arrows with a flight time of .5 seconds, distracting shot still takes .75 seconds to hit. With a one second casting time, it would take 1.25 seconds to hit, rendering even two second spells to be considerably harder to cast.
Besides, with a one second cast time for Distracting Shot, you couldn't very well distracting shot a distracting shot, which I have done before.
There are no changes needed.
Mysterial
Quote:
Originally Posted by striderkaaru
while we're at it, can we also give warriors a way to remove conditions and counter hexes without having to resort to their secondary?
/end sarcasm |
capblueberry
omg how bout u think in the perspective of a ranger, the only thing they're good at r for interupting and trapping so give me a break
ANTI-SIGNED
ANTI-SIGNED
darkdragon99
you'd be wrong there i can put out a hell of alot of damage using my ranger
striderkaaru
Quote:
Originally Posted by Mysterial
There are THREE secondary choices to counter conditions and TWO to counter hexes; monk, necro, and ranger for conditions; monk and mesmer for hexes. To counter interrupts, you have: mesmer. Hmm.
|
ranger evasive stances
warrior evasive stances
monk miss/block prots
hmmm...
Epinephrine
Quote:
Originally Posted by striderkaaru
you also have:
ranger evasive stances warrior evasive stances monk miss/block prots hmmm... |
I can't possibly see why anyone would think this is overpowered- I'd like it if mesmers were better interruptors than rangers though... after all, it is their thing, yet a ranger can much more effectively shutdown than a mesmer most often.
Loviatar
Quote:
Originally Posted by Ristaron
That is complete bullshit.
And I'll say it again, my build is specific, Mantra of Resolve doesn't fit, and it shouldn't have to fit in order for me to play my build. |
Quote:
but interruptors parking their asses beside me while I can singlehandedly wipe out the enemy team is retarded. It makes me useless and I don't play the game to be a useless team mate. |
i nominate this for self centered whine of the week....no month.....no..in the top 10 at least
sheesh
[/QUOTE]
qwe4rty
Quote:
Originally Posted by Ristaron
That is complete bullshit. Most of the time I do 10x the damage output of the rest of the team with that character (I have 18 curses and 17 Blood with my combo, and have them down below half health in a matter of seconds).
|
NERF THIS, its OVERPOWERED
o wait, there is already something we can do
I think its a perfectly fair tradeoff. If you don't get interrupted, they die. If you do get interrupted, no one dies.
Damon Windwalker
Quote:
Originally Posted by Loviatar
i nominate this for self centered whine of the week....no month.....no..in the top 10 at least
|