Closed
My IGN: Missy Bow
I reserve the right to not sell if I do not like the prices.
Any reasonable offer will be considered.
Will consider any offers of B/O's.
This is a sale and will last until 12-17-05 10pm CST. (Will add items as I get them)
Please leave you IGN so that I can contact when this is over. Thanks!
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1. Fiery Short Bow of Defense <purple>
Fire dmg. 15-28 (req.12 marksmanship)
Armor +4
2. Fire Staff of Enchanting <gold>
Energy +10
Fire dmg. 11-22 (req. 8)
Improves skill recharge using Protection Prayers (chance 17%)
Enchantments last 15% longer
3. Zealous Cleaver of Shelter
Slashing dmg. 6-28 (req.11 axe)
Damage +12% (while enchanted)
Energy Gain on hit: 1
Energy Regeneration: -1
Armor +6 (vs physcial attacks)
4. Fiery Short Bow of Skeletonslaying <purple>
Fire dmg. 15-28 (req. 8 marksmanship)
Dmg. +13 (vs skeletons)
5. Bow Grip of Shelter <upgrade>
Armor +4 (vs physical attacks)
6. Staff Wrapping of Enchanting <upgrade>
Enchantments last 11% longer
7. Bow Grip of Marksmanship <upgrade>
Marksmanship +1 (14% chance while using skills)
8. Earth Staff <purple>
Energy +10
Earth dmg. 11-22 (req. 9 earth)
Improves casting speed 6% chance
9. Healing Ankh <gold>
Energy +12 (req. 13 healing)
Quick recovery from bleeding
10. Smiting Rod <gold>
Light dmg. 11-22 (req. 13 smiting)
Energy +3 (while enchanted)
11. Healing Ankh <gold>
Energy +12 (req. 9 healing)
Improves skill recharge using curses skills (chance 17%)
Energy +13
Energy regeneration -1
12. Poisoner's Sword Hilt <upgrade>
Lengthens poison duration on foe
13. The Rockmolder <green>
Energy +12 (req 9 illusion)
IllusionMagic +1 (chance 20%)
Improves kills recharge (chance 10%)
14. Gorrel's Staff <green>
Energy +12
Chaos dmg. 11-22 (req 9 illusion)
Improves casting speed (chance 10%)
Health +30
Health +30
Quick recovery from deep would
Added 12-12-05
15. Fire Wand <purple>
Fire dmg. 11-22 (req. 11 fire)
Improves skill rechage (chance 6%)
16. Fiery Longbow of Defense <gold>
Fire dmg. 15-28 (req. 12 Marksmanship)
Damage 12% (while in stance)
Armor +5
17. Vampiric Runic Hammer of Shelter
Blunt dmg. 19-35 (req. 11 hammer)
Damage +15% (while hexed)
Life Stealing: 4
Health regernation -1
Armor +5 (vs physical attacks)
Added 12-13-05
18. Vampiric Axe Haft <upgrade>
Life stealing:3
Health regeneration -1
19. Earth Staff <blue, orrish skin>
Energy +10
Earth dmg. 11-22 (req.11 earth)
quick recovery from bleeding
Added 12-15-05
20. Air Wand <gold>
Lightning dmg. 11-22 ( req9 air)
Improves skill recharge (chance 9%)
Added 12-16-05
21. Drago's Vampiric Flat Bow <green> (b/o 30K)
Piercing damage: 15-28 (req. 9 Marksmanship)
Damage +15% (while in a stance)
Life stealing: 5
Health Regeneration -1
Armor +5
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WTS: Greens, Golds and Purples!
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