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Originally Posted by RTSFirebat
Maybe so, but that hans't added to the thread now has it?
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It has, actually, much more so than your own post, although apparently my point has gone over your head.
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Almost every MMOnline Game I've played as a clock or timer of somesort.
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Now
there's a silly reason to do something. Would you like a list of things that GW does differently from almost every other online game? It's a huge list. Merely pointing out that others do things differently does not constitute anything even remotely close to a sensible argument.
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Originally Posted by kreg
As Mallich said, this was actually one of the few things i saw in WoW that made me go "Wow...why doesn't EVERY game have this?!".
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Because it's non-immersive. In fact, quite the opposite. In an MMORPG where game time follows real time, it makes sense. In a game like GW, it doesn't -- it pulls you away from the illusion.
There's a reason why you don't usually find clocks on the wall in a casino, too. Pretty close to the same reason, actually. It detracts from the experience of being in "another world" of sorts. Since GW doesn't make more money the longer you stay in, unlike a casino, there's no profit motive here, it's simply the desire to not constantly spoil the illusion.