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Why is farming wrong?
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R
Farming is ok.. everyone do it in a way or another. I was getting Hydra claw today for my friend so he can get a new weapon. I went in skyward reach and killed hydras until i get the claws and that's it.. You don't see me there for hours everyday.
What's not too good is abusive farming. It push the devs to change things that will affect everyone. And sadly, the abusive farmers are the firsts to complains about those fixing. Then 2 day after game updates such as the popular November 11 update, people have found new way to farm and continue their abusive farming until there's more changes affecting everyone.
The big problem with farming is that its easy and you get a lot more items and money than with any groups. For expemple i was doing the dune of despair mission with my friend and PUG earlier. I had something like 3 or 4 items. And while i was checking for his hydra claw, my inventory was half full and i made about 1k. They need to put item drop equivalent(sp) to party side. So if you are in a group of 8, everyone could get as much items as if he were solo.
This idea could seem weird to people who like games to be the most realistic possible but i think that if there's 6 people in a party, a monster instead of dropping 1 sword for a random member could drop 1 sword for each member.
What's not too good is abusive farming. It push the devs to change things that will affect everyone. And sadly, the abusive farmers are the firsts to complains about those fixing. Then 2 day after game updates such as the popular November 11 update, people have found new way to farm and continue their abusive farming until there's more changes affecting everyone.
The big problem with farming is that its easy and you get a lot more items and money than with any groups. For expemple i was doing the dune of despair mission with my friend and PUG earlier. I had something like 3 or 4 items. And while i was checking for his hydra claw, my inventory was half full and i made about 1k. They need to put item drop equivalent(sp) to party side. So if you are in a group of 8, everyone could get as much items as if he were solo.
This idea could seem weird to people who like games to be the most realistic possible but i think that if there's 6 people in a party, a monster instead of dropping 1 sword for a random member could drop 1 sword for each member.
r
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Originally Posted by Juhanah
Farming is ok.. everyone do it in a way or another. I was getting Hydra claw today for my friend so he can get a new weapon. I went in skyward reach and killed hydras until i get the claws and that's it.. You don't see me there for hours everyday.
What's not too good is abusive farming. It push the devs to change things that will affect everyone. And sadly, the abusive farmers are the firsts to complains about those fixing. Then 2 day after game updates such as the popular November 11 update, people have found new way to farm and continue their abusive farming until there's more changes affecting everyone. The big problem with farming is that its easy and you get a lot more items and money than with any groups. For expemple i was doing the dune of despair mission with my friend and PUG earlier. I had something like 3 or 4 items. And while i was checking for his hydra claw, my inventory was half full and i made about 1k. They need to put item drop equivalent(sp) to party side. So if you are in a group of 8, everyone could get as much items as if he were solo. This idea could seem weird to people who like games to be the most realistic possible but i think that if there's 6 people in a party, a monster instead of dropping 1 sword for a random member could drop 1 sword for each member. |
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| why is ur abusive farming got to do with affecting everyone?how it affect others?lol |
Let's find something new to discuss, ok?
The way I see it.. farming is not bad... in fact it extend the game play.
What is bad is the consequences...
In other MMO, usually you farm to get the next best item, like steps, slowly progressing upward. However, in GW, you reach the max cap too easily, and there is no next step up (beside getting a nicer looks). So people will just tend to hold on, and horde their money. Well, this create a big serpation between the old and the new player, and making it hard for the Devs to add any new stuff in. GW is just not a game build for farming, and when people farm, it break up the overall game play.
What is bad is the consequences...
In other MMO, usually you farm to get the next best item, like steps, slowly progressing upward. However, in GW, you reach the max cap too easily, and there is no next step up (beside getting a nicer looks). So people will just tend to hold on, and horde their money. Well, this create a big serpation between the old and the new player, and making it hard for the Devs to add any new stuff in. GW is just not a game build for farming, and when people farm, it break up the overall game play.
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Nothing against honest farmers was the phrase quoted by Gaile Grey was it not =p
I love to farm, the thrill of being able to solo a bunch of monsters and get good drops but the consequences from ANet just ruin the game for everyone in one way or another. But oh well, nothing will change, a new build a new patch.
I love to farm, the thrill of being able to solo a bunch of monsters and get good drops but the consequences from ANet just ruin the game for everyone in one way or another. But oh well, nothing will change, a new build a new patch.
Just think about chests. People were abusing them. Now everyone, instead of just being happy finding a chest and get a couple more items have to get a key that cost 3 time the item you will get to open it.
Before, people were happy to find a rune and could make a money with it, now they all cost from 25 to 50 gold beside from superior vigor and absorbtion that cost 100k.
AoE don't just affect farmer. Elementalist get almost only AoE spell in the beggining. I don't care about AoE effect since i can use it at my advantage or mixed with other skills but i'm sure a lot of people find it anoying.
Dyes all worth 100 to 400 gold or so.. beside black dye that worth 9k
I don't care about price of the gold/green weapons since i dont need them anyway but imagine anyone who just play the game normaly who wanted a good looking shield that fit just right with his brand new droknar armor that just ruined him... He would have to get 50k or more just because the shield looks somewhat good. Prices of cosmetic stuff raised so high that only abusive farmer can affort it since they are the only one with that amount of money.
Before, people were happy to find a rune and could make a money with it, now they all cost from 25 to 50 gold beside from superior vigor and absorbtion that cost 100k.
AoE don't just affect farmer. Elementalist get almost only AoE spell in the beggining. I don't care about AoE effect since i can use it at my advantage or mixed with other skills but i'm sure a lot of people find it anoying.
Dyes all worth 100 to 400 gold or so.. beside black dye that worth 9k
I don't care about price of the gold/green weapons since i dont need them anyway but imagine anyone who just play the game normaly who wanted a good looking shield that fit just right with his brand new droknar armor that just ruined him... He would have to get 50k or more just because the shield looks somewhat good. Prices of cosmetic stuff raised so high that only abusive farmer can affort it since they are the only one with that amount of money.
R
Something I have discovered about farming. If you farm the WHOLE AREA, you'll get your quota of gold, purple, blue and white drops. But, if you specific farm like just griffons or just trolls or just one particular group that used to drop loads of stuff, this is what has changed. I started farming lower level areas around lvl 14 to 16 and I've been getting huge drops of gold, purple, blue and white, but, I play the WHOLE AREA. I got two gold drops in a row two days ago and I nearly croaked. lol These aren't max dmg stuff in many cases, but, they do have upgrades on them that are actually worth some money, like 10/10 sundering or % enchantments or armor upgrades and hp upgrades that are pretty valuable.
I even did Greniths Footprint with 5 henchies the WHOLE zone and I got a couple of nice gold drops a few purples and the normal blues and whites. So, I'm definitely seeing a fairness in the way they are doing it. Do the WHOLE zone and you will get your rewards. Farm specifics and you might get crap for several times through them.
Nearly everytime I go farming I make 10k easy. Just piddling around enjoying the zone. And since I play so many zones I don't get bored this way. I would go silly bananna's if I farmed Griffon's and Trolls over and over and over again.
I will tell you one of my favorite zones. Diessa Lowlands. It's not great for much of any kind of drops except some minor warrior ones, but, the sheer fun of just taking on the "platform of Charr" isn't matched anywhere else in the game. You have got to try to solo it to see the fun that it gives. 100's of Charr (well not that many), but, it's definitely and adrinilin rush to stay alive.
And the other one NE of Diessa Lowlands where Althea's Ashes are is quite a fun zone as well. I love fighting the Charr though, best mobs in the overall game too me.
There's entirely too many scorpions in this game though, really I'm a little disappointed in the art of most of the monsters in the first place. Just so much sameness. Minotaurs and Ataxe? give me a break they are the same art with some touch ups. Reminds me of Everquest and the abuse they did with the artwork of goblins and orcs, change the color and called them something else. lol The undead look like kids in halloween costumes. Especially Sorcerers, Warlocks and Monks/Mesmers. Where's the zombies? Where's the mummies? The undead hellhounds were about the only kewl graphic art for the undead. The desert was full of everything I'd seen before, that was a totally boring romp. Some things in Hell were pretty kewl, but, still rather ugly artwork. To me the Charr were the best artwork of mobs in the entire game. Guess that's why I like fighting against them so much. They were vicious looking and fast.
They need someone with a vivid imagination to create some kewl looking monsters in this game. These are boring as an empty tin of peecan pie.
I even did Greniths Footprint with 5 henchies the WHOLE zone and I got a couple of nice gold drops a few purples and the normal blues and whites. So, I'm definitely seeing a fairness in the way they are doing it. Do the WHOLE zone and you will get your rewards. Farm specifics and you might get crap for several times through them.
Nearly everytime I go farming I make 10k easy. Just piddling around enjoying the zone. And since I play so many zones I don't get bored this way. I would go silly bananna's if I farmed Griffon's and Trolls over and over and over again.
I will tell you one of my favorite zones. Diessa Lowlands. It's not great for much of any kind of drops except some minor warrior ones, but, the sheer fun of just taking on the "platform of Charr" isn't matched anywhere else in the game. You have got to try to solo it to see the fun that it gives. 100's of Charr (well not that many), but, it's definitely and adrinilin rush to stay alive.
And the other one NE of Diessa Lowlands where Althea's Ashes are is quite a fun zone as well. I love fighting the Charr though, best mobs in the overall game too me. There's entirely too many scorpions in this game though, really I'm a little disappointed in the art of most of the monsters in the first place. Just so much sameness. Minotaurs and Ataxe? give me a break they are the same art with some touch ups. Reminds me of Everquest and the abuse they did with the artwork of goblins and orcs, change the color and called them something else. lol The undead look like kids in halloween costumes. Especially Sorcerers, Warlocks and Monks/Mesmers. Where's the zombies? Where's the mummies? The undead hellhounds were about the only kewl graphic art for the undead. The desert was full of everything I'd seen before, that was a totally boring romp. Some things in Hell were pretty kewl, but, still rather ugly artwork. To me the Charr were the best artwork of mobs in the entire game. Guess that's why I like fighting against them so much. They were vicious looking and fast.
They need someone with a vivid imagination to create some kewl looking monsters in this game. These are boring as an empty tin of peecan pie.

R
I tend to not let "what other people do" bother me. I'm playing my own game for my own fun and entertainment. I'm not about vanity items (rather find them myself if I can or earn them) so it doesn't bother me to see someone bought their gear on ebay or anywhere else. They don't affect my fun or gameplay in the least (since I am going to get what me personally has earned and deserves or lucked out getting out of the game). And all you really gotta do to get to them is say: "Wow that's the ugliest armor I've ever seen" Drives em nuts! haha
For me, farming is an exciting part of this game. I enjoy going out to SF to farm for green items, for example. But I am perhaps a bit different from many of the rest of the GW players. I don't farm to find things to sell. I don't farm constantly, just when the mood hits me. When I find a green item that I don't have yet, I am extremely happy and satisfied. I only have the green items that I myself have found, barring a few that I have traded for with my playing partner. I have never purchased a green item, and never will.
And after all the many hours, days and weeks of playing GW, farming for green items (for example) is still a thrill! Compare this to the typical GW player that farms anywhere for items that can be sold and converted to gold, and then goes out and buys his character(s) all the green items that he could want. Now he has his greens. And suddenly, for some reason, going out to SF seems kind of boring .......
And after all the many hours, days and weeks of playing GW, farming for green items (for example) is still a thrill! Compare this to the typical GW player that farms anywhere for items that can be sold and converted to gold, and then goes out and buys his character(s) all the green items that he could want. Now he has his greens. And suddenly, for some reason, going out to SF seems kind of boring .......
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Originally Posted by Gaile Gray
why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation? I mean, if you could in the past -- and if that wasn't intended or balanced -- does that mean it should be left for players to do so indefinitely? No criticism for farmers, not at all. But in a game built on strategy and teamwork, like Guild Wars, it simply doesn't seem to me that it's reasonable to ask to play the highest end content as a solo player.
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I enjoy the challenge of soloing large mobs, and if a by-product is enough gold to buy my 15k armour that's great
Although 15k armour is purely aesthetic, if you want it farming is a must. I took one of my characters pretty much right through the game - doing every mission & quest on the way. Even with only one armour upgrade during the entire run, I only ended up with about 25k. So how else are you supposed to get the 15k stuff other than by farming?
Although 15k armour is purely aesthetic, if you want it farming is a must. I took one of my characters pretty much right through the game - doing every mission & quest on the way. Even with only one armour upgrade during the entire run, I only ended up with about 25k. So how else are you supposed to get the 15k stuff other than by farming?
S
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Originally Posted by SaintGreg
If they didn't make everything cost so much I wouldn't have to farm, or run, or what have you.
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But nothing else in the game is so expensive that you have to dedicate a significant portion of your gaming time to farming. Assuming you are playing out the quests and missions, not just once but perhaps a few times to help friends that you meet along the way, then you will naturally acquire enough money through creature drops for most of what you need. Supplement this income with a little bit of farming and with selling (perhaps just to merchants) those more expensive rune drops that you occasionally will get and which you might not need for your characters, and you have even more money. Then stop buying weapons and weapon upgrades from other human players, wait instead until you find them yourself, and your money needs will decrease.
So in the end, unless you are going for FOW armour, then a little dedicated farming now and then should be enough.
On the other hand, if you are one of these players that likes to run around monsters instead of fighting them and who wants to get missons over with on the first try and never do them again, well, then you are going to have problems getting money, aren't you?
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Originally Posted by rugal nuker
I heard many ppl discoraging farming and said that it is not right to farm? why?
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So farm all you want, no one cares. But hire people to farm for you, and ANet will care.
There will be people against this and for this until the end of time.
It's all how you look on the subject. I look on farming when I "have" to and not just "want" to as making an "honest" living, as the prices are high. Other people look at farming as "Exploiting" the system, and I think half the reason they feel this way is that they themselves can get money through some other end <like trading, or begging>. Granted, I'm not saying they do these things, but it's a possibility. At least with farming<or repeated kills for loot and money> is not begging money off of other people, and people who sit on their rump trading <Which is myself, I have to admit, sometimes> but I like farming due to the fact you can earn money and enjoy the game without repeatedly typing in the same sentence like:
"WTS 10/10 Sundering Hilt!" or "PLEASE GIVE ME MONEY I'M NEW" <---These people then complain they can't sell/aren't being given money then rip on farming do to the fact they didn't see they could do it in the first place to HONESTLY earn a living.
That's my take on it.
--The Shim
PS: To clarify, I'm not baggin on traders or new players, just the few that match my description!
It's all how you look on the subject. I look on farming when I "have" to and not just "want" to as making an "honest" living, as the prices are high. Other people look at farming as "Exploiting" the system, and I think half the reason they feel this way is that they themselves can get money through some other end <like trading, or begging>. Granted, I'm not saying they do these things, but it's a possibility. At least with farming<or repeated kills for loot and money> is not begging money off of other people, and people who sit on their rump trading <Which is myself, I have to admit, sometimes> but I like farming due to the fact you can earn money and enjoy the game without repeatedly typing in the same sentence like:
"WTS 10/10 Sundering Hilt!" or "PLEASE GIVE ME MONEY I'M NEW" <---These people then complain they can't sell/aren't being given money then rip on farming do to the fact they didn't see they could do it in the first place to HONESTLY earn a living.
That's my take on it.
--The Shim
PS: To clarify, I'm not baggin on traders or new players, just the few that match my description!
