40% enchant +10% da > hod sword?

zerulus

Jungle Guide

Join Date: Oct 2005

so the triple modded battle axe is much better than hod sword?

MJ12trooper

MJ12trooper

Krytan Explorer

Join Date: May 2005

farming somewhere

E/Mo

it's not triple modded it's dual modded....unless there is another one that has gotten thrown into the mix of 55 and 40% axes lol

zerulus

Jungle Guide

Join Date: Oct 2005

actually the 55 axe could be 60 seeing as you can replace the +25 with a second 30, not sure why no one has realized that. As for the tripple mod, the +hp and +enchant are grips, this quest item is bugged with two grip slots which is why this all works in the first place, there is still room for a haft upgrade which i have tested and it works. So two grips +1haft = triple mod.

MJ12trooper

MJ12trooper

Krytan Explorer

Join Date: May 2005

farming somewhere

E/Mo

are u kidding me...........

30 hp and 40% longer enchants...



EDIT: wait those are both grips duh

zerulus

Jungle Guide

Join Date: Oct 2005

no 30 hp + 40% enchant woudl be 3 grips... you could have one of each 2 30 or 2 +20 enchant in addition to 1 haft such as furious

MJ12trooper

MJ12trooper

Krytan Explorer

Join Date: May 2005

farming somewhere

E/Mo

ya i saw what i posted right after i did it

MJ12trooper

MJ12trooper

Krytan Explorer

Join Date: May 2005

farming somewhere

E/Mo

well....considering the fact not many upgrades for the haft help monks a ton the hod sword will still hold i'ts value...should

it still gives +5 energy

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Yeah but I don't really need the +5 energy when I am farming. I have bonetti's, balth's and essence bond. gg. However +40% longer SB sure is nice in UW. (Well, mine's +39% but close enough lol.)

MJ12trooper

MJ12trooper

Krytan Explorer

Join Date: May 2005

farming somewhere

E/Mo

40% longer alot of things is nice..... makes healing breeze and healing seed
a really nice spell for use in pve....wow this is so over powered

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Oh yeah. I haven't (and won't) use mine in PvP, but I figure we'll be seeing them in Tombs/GvG shortly.

xsmaster

Ascalonian Squire

Join Date: Oct 2005

Fleurs de Diamants

W/Mo

how can u add a 3rd upgrad in a weapon? does it works with all of them?

jetun

Lion's Arch Merchant

Join Date: Aug 2005

Rt/Mo

contakt me ingame! i wanna buy!

Justin_GW

Justin_GW

Krytan Explorer

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by zerulus
actually the 55 axe could be 60 seeing as you can replace the +25 with a second 30, not sure why no one has realized that. As for the tripple mod, the +hp and +enchant are grips, this quest item is bugged with two grip slots which is why this all works in the first place, there is still room for a haft upgrade which i have tested and it works. So two grips +1haft = triple mod.
I used 2 +5 Armor Axe Grips on the axe but it replaced the other mod so now the axe has only got only +5 Armor instead of 2 times +5 Armor

xsmaster

Ascalonian Squire

Join Date: Oct 2005

Fleurs de Diamants

W/Mo

Does someone have a srceen of that axe?
Where can i find it?
thx

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

if you mod the axe once it says "of fortitude" so if you put a 2nd fortitude mod on it it removes both hp bonuses, and you're left with 1 upgrade

the only reason you'er able to put 2 enchanting upgrades, is the 2nd time it still only removes the hp bonus, leaving both grips on there.

any confirmation that a 10% furious doesn't affect the 40%?

stefan16

stefan16

Krytan Explorer

Join Date: Jul 2005

The Heroes Of Revenge [Thor]

W/Mo

where can i find that axe

Justin_GW

Justin_GW

Krytan Explorer

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by stefan16
where can i find that axe
Scavengers in old ascalon quest from tydus

(reature111

(reature111

Lion's Arch Merchant

Join Date: Jul 2005

STW

N/Me

Ok SO... when this is nerfed (i say when cuz u KNOW it will be), will we be able to add the mods on axes we alredy have or will the axes we currently have also be nerfed along with the ones generated after the update takes place? im wondering if i need to hurry to mod these properly or if i can just keep them clean until whenever is conevenient to mod them, even if thats after this item is nerfed someone please enlighten me

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

That's potentially the $1million question. Once these get nerfed, IF our axes keep both mods, their value will skyrocket.

xsmaster

Ascalonian Squire

Join Date: Oct 2005

Fleurs de Diamants

W/Mo

i think we'll keep our weapons like they are. All nerfs are based on modifications around the game but not on what we have in storage or in inventory.. I mean.

nidy

Lion's Arch Merchant

Join Date: Jun 2005

Long Island, NY

R/Me

First of all, just go into ascalon. Everyone is buying axe grips. Just by this thread being posted, the amount of these axes has increased dramatically. If Anet had any sense at all, they'd be fair and not nerf this or take the upgraded ones away

(reature111

(reature111

Lion's Arch Merchant

Join Date: Jul 2005

STW

N/Me

once modded they will stay that way...otherwise the hod swords and unconditional weapons with dmg always would also have been erased with their respective patches......

xsmaster

Ascalonian Squire

Join Date: Oct 2005

Fleurs de Diamants

W/Mo

i just wanna ask somethin :
i have 2 grip of enhentin 20% and 1 furious 10%..
can i put firious in first, then 20, 20
or i put first 20, 20 then 10/10
or 20, 10/10, and finally 20.
Someone knows?

The Yoink

The Yoink

Lion's Arch Merchant

Join Date: Nov 2005

Knights of the Ring

Mo/W

Quote:
Originally Posted by xsmaster
i just wanna ask somethin :
i have 2 grip of enhentin 20% and 1 furious 10%..
can i put firious in first, then 20, 20
or i put first 20, 20 then 10/10
or 20, 10/10, and finally 20.
Someone knows?
think it can only hold two mods total, but if you do want to be risky and try, why not use a couple like +11 enchant mods w/ a +2% chance furious and play around w/ it

xsmaster

Ascalonian Squire

Join Date: Oct 2005

Fleurs de Diamants

W/Mo

ok but if i do it, and it works, i need to retry quest and start on another axe no? or i can add those 3 perf
mods on it?

xsmaster

Ascalonian Squire

Join Date: Oct 2005

Fleurs de Diamants

W/Mo

who got a screen of a +35-40% enchant?

Xbenji

Frost Gate Guardian

Join Date: Aug 2005

sing

W/Mo

and if dev nerf the axe if you got it before the quest and if you don't mod it you wanna sell it exepnsive like hod ? ^^

zerulus

Jungle Guide

Join Date: Oct 2005

Quote:
Originally Posted by sno
if you mod the axe once it says "of fortitude" so if you put a 2nd fortitude mod on it it removes both hp bonuses, and you're left with 1 upgrade

the only reason you'er able to put 2 enchanting upgrades, is the 2nd time it still only removes the hp bonus, leaving both grips on there.

any confirmation that a 10% furious doesn't affect the 40%?
I have one with 40% enchant and 10% Furious, just try adding to one with two enchant mods if you dont think it will work it would say do you want to place the upgrade thats currently there, for me it just adde the mod.

xsmaster

Ascalonian Squire

Join Date: Oct 2005

Fleurs de Diamants

W/Mo

in which order u added them?
i tryed with 23 heatlh grip and 21 health and deep wound haft
i put first the +23 i got : health 25 and the +23
i put the haft, it works
But, when i add the last grip +21, +25 disapeared and 21 replace 23 so i got finally a cruel axe of fortitude 21 !!
i missed somethin i think

DeepFyre

Frost Gate Guardian

Join Date: Jun 2005

i doubt you can have 3 mods on it:

a normal axe has a haft and a grip
a "tydus axe" has a grip and a grip
NOT a grip and a grip and a haft

MJ12trooper

MJ12trooper

Krytan Explorer

Join Date: May 2005

farming somewhere

E/Mo

i honestly think it does not have a grip grip haft...but somehow if u mod in right order u can still get 3 mods

....remember guys there are 2 versions of this currently that still need to be nerfed we could be talking 2 dif axes

~Clock

Ascalonian Squire

Join Date: Dec 2005

Insane Pain

W/Mo

2 versions? as in 2 different axe ?? if so wheres the other one

disarm76

disarm76

Wilds Pathfinder

Join Date: Jul 2005

Portugal

Enchantment Last 20% + 20% = 40% and if you use Blessed Aura (Enchantments last from 10% to 30%).
So, you can get 40%+30%=70% max
Example:

Shield of Judgement at 16 smiting is 21 sec long:

with lets say Blessed Aura at 25% you get:

21+21*(0,20 + 0,20 + 0,25)= 34.65 sec ~ 35 sec Shield of Judgement!!!!
It lasts forever!

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Quote:
Originally Posted by xsmaster
ok but if i do it, and it works, i need to retry quest and start on another axe no? or i can add those 3 perf
mods on it?
Ok, from my understanding, the health +25 acts like an axe grip as does the charrslaying. If you wish to make this a hp axe, you can only add one fortitude grip. The next one will overwrite both existing mods, leaving you with a single +xx hp. If you are using other grips, add them one right after the other. You should still be able to put a haft on, however I haven't seen that confirmed. After you put your 2 new grips on, do not ever try to add other grips. It will overwrite BOTH the old grips. I wasted 20k on a +19% doing that today. Since it's not salvageable, and no one would want it with a single +19% on it, it became merchant food.

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

so if you had a double gripped axe... u could still add a haft on it? any pics for this?

zerulus

Jungle Guide

Join Date: Oct 2005

t_a_k

Pre-Searing Cadet

Join Date: Dec 2005

Thats not how it works, disarm. It works like this:

[21 * 1.2 * 1.2 * 1.35] = 41 seconds

This assumes both a 16 DF and a 16 Smiting which you can easily get with rune swapping. No extra benefit is gained from a 17 DF as all durations round down.

jtchans

Wilds Pathfinder

Join Date: Sep 2005

W/

Quote:
Originally Posted by zerulus
Wow Awsome
How do you Mod it?

Normal Axe
6-16
+25hp
+15% Vs Charr

Put 20% Enchant on it 2x?

zerulus

Jungle Guide

Join Date: Oct 2005

you put the 2 enhcnats on then put on the haft

disarm76

disarm76

Wilds Pathfinder

Join Date: Jul 2005

Portugal

Quote:
Originally Posted by t_a_k
Thats not how it works, disarm. It works like this:

[21 * 1.2 * 1.2 * 1.35] = 41 seconds

This assumes both a 16 DF and a 16 Smiting which you can easily get with rune swapping. No extra benefit is gained from a 17 DF as all durations round down.
Hummm...Are you sure....because this way you are aplying each mod to the already aplyed time.

I thought it was 65% of the ORIGINAL 21 sec, not 25% of 20% of 20% of 21.