40% enchant +10% da > hod sword?
zerulus
so the triple modded battle axe is much better than hod sword?
MJ12trooper
it's not triple modded it's dual modded....unless there is another one that has gotten thrown into the mix of 55 and 40% axes lol
zerulus
actually the 55 axe could be 60 seeing as you can replace the +25 with a second 30, not sure why no one has realized that. As for the tripple mod, the +hp and +enchant are grips, this quest item is bugged with two grip slots which is why this all works in the first place, there is still room for a haft upgrade which i have tested and it works. So two grips +1haft = triple mod.
MJ12trooper
are u kidding me...........
30 hp and 40% longer enchants...
EDIT: wait those are both grips duh
30 hp and 40% longer enchants...
EDIT: wait those are both grips duh
zerulus
no 30 hp + 40% enchant woudl be 3 grips... you could have one of each 2 30 or 2 +20 enchant in addition to 1 haft such as furious
MJ12trooper
ya i saw what i posted right after i did it
MJ12trooper
well....considering the fact not many upgrades for the haft help monks a ton the hod sword will still hold i'ts value...should
it still gives +5 energy
it still gives +5 energy
dansamy
Yeah but I don't really need the +5 energy when I am farming. I have bonetti's, balth's and essence bond. gg. However +40% longer SB sure is nice in UW. (Well, mine's +39% but close enough lol.)
MJ12trooper
40% longer alot of things is nice..... makes healing breeze and healing seed
a really nice spell for use in pve....wow this is so over powered
a really nice spell for use in pve....wow this is so over powered
dansamy
Oh yeah. I haven't (and won't) use mine in PvP, but I figure we'll be seeing them in Tombs/GvG shortly.
xsmaster
how can u add a 3rd upgrad in a weapon? does it works with all of them?
jetun
contakt me ingame! i wanna buy!
Justin_GW
Quote:
Originally Posted by zerulus
actually the 55 axe could be 60 seeing as you can replace the +25 with a second 30, not sure why no one has realized that. As for the tripple mod, the +hp and +enchant are grips, this quest item is bugged with two grip slots which is why this all works in the first place, there is still room for a haft upgrade which i have tested and it works. So two grips +1haft = triple mod.
|
xsmaster
Does someone have a srceen of that axe?
Where can i find it?
thx
Where can i find it?
thx
sno
if you mod the axe once it says "of fortitude" so if you put a 2nd fortitude mod on it it removes both hp bonuses, and you're left with 1 upgrade
the only reason you'er able to put 2 enchanting upgrades, is the 2nd time it still only removes the hp bonus, leaving both grips on there.
any confirmation that a 10% furious doesn't affect the 40%?
the only reason you'er able to put 2 enchanting upgrades, is the 2nd time it still only removes the hp bonus, leaving both grips on there.
any confirmation that a 10% furious doesn't affect the 40%?
stefan16
where can i find that axe
Justin_GW
Quote:
Originally Posted by stefan16
where can i find that axe
|
(reature111
Ok SO... when this is nerfed (i say when cuz u KNOW it will be), will we be able to add the mods on axes we alredy have or will the axes we currently have also be nerfed along with the ones generated after the update takes place? im wondering if i need to hurry to mod these properly or if i can just keep them clean until whenever is conevenient to mod them, even if thats after this item is nerfed someone please enlighten me
dansamy
That's potentially the $1million question. Once these get nerfed, IF our axes keep both mods, their value will skyrocket.
xsmaster
i think we'll keep our weapons like they are. All nerfs are based on modifications around the game but not on what we have in storage or in inventory.. I mean.
nidy
First of all, just go into ascalon. Everyone is buying axe grips. Just by this thread being posted, the amount of these axes has increased dramatically. If Anet had any sense at all, they'd be fair and not nerf this or take the upgraded ones away
(reature111
once modded they will stay that way...otherwise the hod swords and unconditional weapons with dmg always would also have been erased with their respective patches......
xsmaster
i just wanna ask somethin :
i have 2 grip of enhentin 20% and 1 furious 10%..
can i put firious in first, then 20, 20
or i put first 20, 20 then 10/10
or 20, 10/10, and finally 20.
Someone knows?
i have 2 grip of enhentin 20% and 1 furious 10%..
can i put firious in first, then 20, 20
or i put first 20, 20 then 10/10
or 20, 10/10, and finally 20.
Someone knows?
The Yoink
Quote:
Originally Posted by xsmaster
i just wanna ask somethin :
i have 2 grip of enhentin 20% and 1 furious 10%.. can i put firious in first, then 20, 20 or i put first 20, 20 then 10/10 or 20, 10/10, and finally 20. Someone knows? |
xsmaster
ok but if i do it, and it works, i need to retry quest and start on another axe no? or i can add those 3 perf
mods on it?
mods on it?
xsmaster
who got a screen of a +35-40% enchant?
Xbenji
and if dev nerf the axe if you got it before the quest and if you don't mod it you wanna sell it exepnsive like hod ? ^^
zerulus
Quote:
Originally Posted by sno
if you mod the axe once it says "of fortitude" so if you put a 2nd fortitude mod on it it removes both hp bonuses, and you're left with 1 upgrade
the only reason you'er able to put 2 enchanting upgrades, is the 2nd time it still only removes the hp bonus, leaving both grips on there. any confirmation that a 10% furious doesn't affect the 40%? |
xsmaster
in which order u added them?
i tryed with 23 heatlh grip and 21 health and deep wound haft
i put first the +23 i got : health 25 and the +23
i put the haft, it works
But, when i add the last grip +21, +25 disapeared and 21 replace 23 so i got finally a cruel axe of fortitude 21 !!
i missed somethin i think
i tryed with 23 heatlh grip and 21 health and deep wound haft
i put first the +23 i got : health 25 and the +23
i put the haft, it works
But, when i add the last grip +21, +25 disapeared and 21 replace 23 so i got finally a cruel axe of fortitude 21 !!
i missed somethin i think
DeepFyre
i doubt you can have 3 mods on it:
a normal axe has a haft and a grip
a "tydus axe" has a grip and a grip
NOT a grip and a grip and a haft
a normal axe has a haft and a grip
a "tydus axe" has a grip and a grip
NOT a grip and a grip and a haft
MJ12trooper
i honestly think it does not have a grip grip haft...but somehow if u mod in right order u can still get 3 mods
....remember guys there are 2 versions of this currently that still need to be nerfed we could be talking 2 dif axes
....remember guys there are 2 versions of this currently that still need to be nerfed we could be talking 2 dif axes
~Clock
2 versions? as in 2 different axe ?? if so wheres the other one
disarm76
Enchantment Last 20% + 20% = 40% and if you use Blessed Aura (Enchantments last from 10% to 30%).
So, you can get 40%+30%=70% max
Example:
Shield of Judgement at 16 smiting is 21 sec long:
with lets say Blessed Aura at 25% you get:
21+21*(0,20 + 0,20 + 0,25)= 34.65 sec ~ 35 sec Shield of Judgement!!!!
It lasts forever!
So, you can get 40%+30%=70% max
Example:
Shield of Judgement at 16 smiting is 21 sec long:
with lets say Blessed Aura at 25% you get:
21+21*(0,20 + 0,20 + 0,25)= 34.65 sec ~ 35 sec Shield of Judgement!!!!
It lasts forever!
dansamy
Quote:
Originally Posted by xsmaster
ok but if i do it, and it works, i need to retry quest and start on another axe no? or i can add those 3 perf
mods on it? |
Cybah
so if you had a double gripped axe... u could still add a haft on it? any pics for this?
t_a_k
Thats not how it works, disarm. It works like this:
[21 * 1.2 * 1.2 * 1.35] = 41 seconds
This assumes both a 16 DF and a 16 Smiting which you can easily get with rune swapping. No extra benefit is gained from a 17 DF as all durations round down.
[21 * 1.2 * 1.2 * 1.35] = 41 seconds
This assumes both a 16 DF and a 16 Smiting which you can easily get with rune swapping. No extra benefit is gained from a 17 DF as all durations round down.
jtchans
zerulus
you put the 2 enhcnats on then put on the haft
disarm76
Quote:
Originally Posted by t_a_k
Thats not how it works, disarm. It works like this:
[21 * 1.2 * 1.2 * 1.35] = 41 seconds This assumes both a 16 DF and a 16 Smiting which you can easily get with rune swapping. No extra benefit is gained from a 17 DF as all durations round down. |
I thought it was 65% of the ORIGINAL 21 sec, not 25% of 20% of 20% of 21.