I fail to understand why would someone want to have a Zealous weapon.
If I understood this right - basically a Zealous weapon means while I'm wielding it my energy regen rate goes down by 1 and with every hit I land I only gain 1 energy.
Correct?
So I'd imagine for most playes this is not a good deal. The only way I can see how would someone want a Zealous weapon would be a player with a warrior profession since there's ways to increase one's attacking speed such as frenzy. But warriors don't really use energy that much, right? I wouldn't know - I deleted my warrior at level 8 and made a monk instead.
Anyway I'm curious why would people want a Zealous weapon.
Zealous - what's the point?
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Zealous is mostly for Rangers.
Beleive it or not, a ranger can get more energy from Zealous than that pip of energy..and the energy is given on a per hit basis, not per second, so its much more controlable.
It really is hard to understand the benefits until you put it in your bow and try it..
Lets take an example w/o Zealous:
32 Energy to start.
uses Dual Shot at full expertise decrease -4 energy.
28 energy.
Your energy regen gives you +2 energy back dudring this process.
30 energy is your final count.
With Zealous:
32 to start.
Dual shot is -4 and +2 at once, so a net of -2.
30 energy,
and you gain ~1 (1.something actually) energy back from regen.
31, almost 32, energy is your final count.
If you count that over several shots - your saving major energy.
Beleive it or not, a ranger can get more energy from Zealous than that pip of energy..and the energy is given on a per hit basis, not per second, so its much more controlable.
It really is hard to understand the benefits until you put it in your bow and try it..
Lets take an example w/o Zealous:
32 Energy to start.
uses Dual Shot at full expertise decrease -4 energy.
28 energy.
Your energy regen gives you +2 energy back dudring this process.
30 energy is your final count.
With Zealous:
32 to start.
Dual shot is -4 and +2 at once, so a net of -2.
30 energy,
and you gain ~1 (1.something actually) energy back from regen.
31, almost 32, energy is your final count.
If you count that over several shots - your saving major energy.
Ahh! I didn't think of attacks that do group attacks such as those you named - cyclone axe and dual shot.
Thanks for clarifying this up
Suppose I was using dual shot with kindle arrow (forgot whether if its that or ignite, the one that does damage to nearby foes), would I get energy from kindle's damage or only dual shot's damage?
Thanks for clarifying this up

Suppose I was using dual shot with kindle arrow (forgot whether if its that or ignite, the one that does damage to nearby foes), would I get energy from kindle's damage or only dual shot's damage?
I think it's a great mod. Unlike vampiric, you're actually gaining energy. If you look at it like this: Each pip of regeneration means 1 energy every 3 seconds. (.33 per second) Average, swords and axes swing every 1.5 seconds. Add a speed buff and you're practically gaining three times more energy.
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Originally Posted by gou
zealous gives energy in the mere act of attacking, you don't have to land a hit (eg through blind)
also good for the spirit shackles mind wrack combo, as long as you don't use an energy skill you never hit 0 energy so the wrack doesn't hurt. |
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Originally Posted by RaZoO
I think it's a great mod. Unlike vampiric, you're actually gaining energy. If you look at it like this: Each pip of regeneration means 1 energy every 3 seconds. (.33 per second) Average, swords and axes swing every 1.5 seconds. Add a speed buff and you're practically gaining three times more energy.
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Originally Posted by VGJustice
A Zealous mod mixed with any attack increasing abbility (Tiger's Fury, Flurry, Frenzy, Lightning Reflexes, etc.) will dramaticly boost your energy recovery. You don't need a melee area attack for the energy boost, just boost your attack speed. 2 birds with 1 stone!
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