The Thing I Would like To See Most: Fishing

mapoone

Ascalonian Squire

Join Date: Apr 2005

The beautiful waters we see makes me wish we could fish! great off time thing to do, and relaxing on those days you need a break. What does everyone else think about it?

Deagol

Deagol

Krytan Explorer

Join Date: Apr 2005

Denmark

Guild Wars is a combat game...

Of course, if you first have to fight the plague worms to get bait, then fight the monster sharks that take the bait, it might work.

Elfblood

Ascalonian Squire

Join Date: Apr 2005

Hi, i want to see some more Environmet.

Fishing is a nice idee, and where are the Rabbits in Pre-Searing ? And the many other Creatures ?

It would be nice to do something without slashing Charr´s. Mining, Fishing, Hunting etc. Oh...btw. We need Profession...
This has far more Potential
.
Lets give the Charakters a real life !

Aria

Aria

Sig Fairy

Join Date: Feb 2005

Once upon a time..

No wonder this section is called the madhouse. I already feel a bout of insanity coming on..

As for crafting professions, they go against the entire idea of Guild Wars. If you like hacking at wood for 40 hours before you can make a starter staff, this probably isn't the game for you. I don't wish to be harsh, but that will always be the truth. This game is based on eliminating grind, not increasing it to gargantuan proportions. Lumberjacking for five days, picking herbs for a week, mixing potions for a month, and/or mining ores for a year would constitute as.. well.. incredibly, incredibly awful grind.

Suggestions are one thing, but changing the whole basis and foundation of the game to be like the hundreds of other repetitive, grind-based games out there? No.

Horogan Sivoris

Horogan Sivoris

Frost Gate Guardian

Join Date: Apr 2005

UK baby

Whilst I agree, with the no grind and no proffesions thing, It does indeed worry me that the game will be to short lived. I'm not to worried, because I trust that the dev's will put a lot of effort in to the expansions.

Elfblood

Ascalonian Squire

Join Date: Apr 2005

Ah, no...i dont want to hack Tree´s and Wood´s for a Staff. But why i can´t go mining instead of killing monster´s to see if she carrying some steel ?

And with something like this the game could have an own Trade-Environment

Ok...i see no one else is thinking so...



then let us going to chop of some Charr Heads

Flame

Flame

Lion's Arch Merchant

Join Date: Mar 2005

Quote:
Originally Posted by Unrealer
u need the wurms 1st, try to get couple big one in fissure..
Have you read the rules? No chat speak...

Anyway, I think that some of these "extra jobs" could be good, but it will only encourage botters, and even if it doesn't, people will start mining or something constantly, and then complain the game is boring.

Lets take the example of mining again. Instead of going to a mine and then sitting there for six hours to get Steel, they could make a quest. Scattered around the world could be three or four mines, and when there you can do a quest. Maybe fight your way through the mine, and there are a few different paths. Down each one is something to mine, and when you reach it you get some random amount of that item. Where each ore is located should be randomly changed, and the number of times you can do this per day should be severely limited (maybe twice). In this way, mining is just like regular fighting, except it ensures you will get some kind of metal.

However, this still has that hint of grind to it, and most likely ArenaNet will just ignore these extra occupations. Let the Dwarves mine, go kill something.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Aria
No wonder this section is called the madhouse. I already feel a bout of insanity coming on..

As for crafting professions, they go against the entire idea of Guild Wars. If you like hacking at wood for 40 hours before you can make a starter staff, this probably isn't the game for you. I don't wish to be harsh, but that will always be the truth. This game is based on eliminating grind, not increasing it to gargantuan proportions. Lumberjacking for five days, picking herbs for a week, mixing potions for a month, and/or mining ores for a year would constitute as.. well.. incredibly, incredibly awful grind.

Suggestions are one thing, but changing the whole basis and foundation of the game to be like the hundreds of other repetitive, grind-based games out there? No.
The 3 biggest grind based moves are already in Guild Wars.

Coming in at number 3:

/Rock, Paper, Scissors

Coming in at number 2:

/Roll

And oh god Noez:

/Dance

These take away hours of your time. Hours I say. Come on think about it. Like what 5 BWE? Now times that by 1.5 hours each. Then times that with the amount of people dancing around in LA alone. Wow, grind-based fest right there. NERF EMOTES.

BunnyMaster

Frost Gate Guardian

Join Date: Mar 2005

Holland

Army of Fairies

R/N

Quote:
Originally Posted by Xellos
These take away hours of your time. Hours I say. Come on think about it. Like what 5 BWE? Now times that by 1.5 hours each. Then times that with the amount of people dancing around in LA alone. Wow, grind-based fest right there. NERF EMOTES.
Madhouse = Incoherent post....


I like the fishing-idea, but it should be more like an emote-action. This way you can stand in a river - D'Alessios Seaboard has some nice shores - and pretend to fish.

Galatea

Galatea

Core Guru

Join Date: Feb 2005

The Drifters [DRFT]

E/Me

From my experience playing FFXI, I know I hated wasting gil and many hours to try my hand at crafting (I did cooking), however when I DID have the materials, money, and when I already had the skills, I admit it was fun to sit around and have my character make bait for fishing, or little cakes and juice for the fun of it (well, they helped me gain MP/energy too, but mostly I did it for the fun of it lol, so I could offer cakes and juice to people).

If there could be some way to implement crafting in a way that didn't require "40 hours of lumbering", etc., then that would be awesome. There will be times when I, and others, will need something to do besides killing and salvaging items.

Example, those red iris flowers that are laid out everywhere in pre-seared Ascalon -- we could have various flowers, and maybe herbs, just scattered -- which could be used for random quest-like things, collectors, etc. (ie, giving the flowers to Gwen). However, maybe they could also serve a purpose and we could mash them together to create dyes.

Another idea would be so that crafting wouldn't be the only way to get the best items in the game. Perhaps crafting could be just to create supplementary, optional items for the game:

Cooking -- to create Red-Bull-like energy drinks to boost health and/or energy temporarily, for 60 seconds or so. Other foods/drinks/medicines could be used for healing effects (remove poison), and adding other enchantments, temporarily.

Metalworking (or similar) -- to create miscellaneous items like jewelry (necklaces, bracelets, etc.) which would have no stat boosts, etc (except maybe an Energy+3 like those Focus items), but were mainly for looks, as people have been wanting more customizability with their character.

Things like this would be fun to have, but wouldn't be required to enjoy everything that Guild Wars is about - they could just be little extra tidbits on the side.

MMORPGer

Pre-Searing Cadet

Join Date: Apr 2005

Lets take the example of mining again. Instead of going to a mine and then sitting there for six hours to get Steel, they could make a quest. Scattered around the world could be three or four mines, and when there you can do a quest. Maybe fight your way through the mine, and there are a few different paths. Down each one is something to mine, and when you reach it you get some random amount of that item. Where each ore is located should be randomly changed, and the number of times you can do this per day should be severely limited (maybe twice). In this way, mining is just like regular fighting, except it ensures you will get some kind of metal.

This is good idea, there would have to be a better reason to go mining than just cause you want to sit there for hours. Maybe for fishing there would be a poor guy who is hungry and looking for someone to help him get food. Or the king is in town and you need to catch a big fish and beat it to death.

Orithya Hyleora

Orithya Hyleora

Ascalonian Squire

Join Date: Mar 2005

Long Beach, California

The Pookie's Minions

E/N

Quote:
Originally Posted by Aria

Suggestions are one thing, but changing the whole basis and foundation of the game to be like the hundreds of other repetitive, grind-based games out there? No.
I totally agree. I'm starting to feel like people don't really want Guild Wars, but another clone MMORPG. I particularly like the fact that:

1. No weapons in town. In EQ people complained that characters should be able to sheath their weapons, now in GW we're getting just the opposite request. I'm not playing GW for the fashion show, gearquest aspect.

2. No eating, drinking, etc in game. Say it with me: Guild Wars is NOT an immersive environment! I absolutely love the gameplay, but I don't want to worry about not having enough water/food. That's what real life is for! For those of you that argue, "But my warrior Slayer McKillsalot is a hard drinker! That's what I roleplay him as!" - Don't get me wrong, I like roleplay too, but I don't think you really add anything to your character by having him swill a beer in game.

3. Tradeskills = timesink = I would rather be doing real things with my time than making fake stuff in game. When playing, I want to play - i.e. kill stuff, complete quests and missions - not Macrame

Of course, everyone is entitled to their opinion, but please remember the difference between suggestions for making Guild Wars a better game AND making Guild Wars A DIFFERENT GAME.

Thanks, and you may now return to your regularly scheduled gibberish

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

perhaps a happy medium could be that you can buy boats (or as a quest/way to get to new lands to continue the story in later chapters you get a boat) and can encounter some kind of pirates, huge sea monsters and anything else you can think that would be good out at sea. This keeps with the combat theme of guild wars, but also opens up extra 'world' and allows people to appreciate the water. Heck they could even add in dynamic storms and the like so that the water could really look amazing with huge waves.

valorien

Ascalonian Squire

Join Date: Apr 2005

I agree that crafting should be left out. At least for the most part. Fishing, cooking, mining, it's all useless in this game! Okay, having the material would help you build armor and what not, I understand that. However, this is a fighting game. You're suppose to kill something to get your items. One of the big reasons they DON'T have crafting jobs is because this game is not big on trading. Yes you can do it, and it can even become necessary at times I'm sure, but they don't want the game to revolve around making huge amounts of money to make your character better than everyone else. You're suppose to be a good because of strategy, not because you can afford better equipment than someone else.

Galatea

Galatea

Core Guru

Join Date: Feb 2005

The Drifters [DRFT]

E/Me

Well, crafting could serve as a totally optional element of the game then, just for fun little things to do when you're in town, not in the mood to kill, or to pass the time while you're still waiting for your friends to log on. Just a suggestion.

Anyway I think I read that somewhere that the GW dev are going to have events in the game, so I'm sure that will provide another type of entertainment when you're not in battle.

PawnBoy

PawnBoy

Academy Page

Join Date: Feb 2005

Canada, Ontario

Team Backspace

N/R

Well, for one, consumables don't exist in the game, and probably never will. And that alone eliminates a lot of the usefullness of tradeskills. No potions, food, scrolls, or any of that stuff. So if they did have fishing, you could only sell it...It seems kind of pointless to add a lot of the trade skills.

It also seems that ArenaNet is very adamant about NOT adding anything that could lead to some grind. I don't think they even want people to THINK about or have the CHOICE to grind. I can't blame them, they are selling the game as "grindless".

Juhanah

Juhanah

Lion's Arch Merchant

Join Date: Apr 2005

in my house

Quote:
Originally Posted by Elfblood
Hi, i want to see some more Environmet.

Fishing is a nice idee, and where are the Rabbits in Pre-Searing ? And the many other Creatures ?...
The rabbit is on the hill behind Devona



hehe

Lunarhound

Lunarhound

Krytan Explorer

Join Date: Feb 2005

I like the idea of being able to fish, but some sort of complex fishing system with skills and such attached to it really doesn't belong here. I'd just like to have it for the atmosphere. The suggestion of making it an emote so that you could just stand around and pretend to fish while you're afk or something, was a good one.

On that note, I also wouldn't mind seeing other "idle" emotes that you could have your character do while you're away or just sitting around chatting like sharpening a dagger, etc.

mapoone

Ascalonian Squire

Join Date: Apr 2005

Well, guess no liked the fishing idea, lol. yet i do agree that crafting, mining, and anyhitng along those lines should never be in GW. But fishing? come on now, look at those beautiful waters, they should have some purpose, and why not it be fishing. Doesnt have to be to complex, ya buy a pole from a outfitter, ya catch fish that the outfitter buys back. Some fish are more rare then others, being worth more. That way, there is a relaxign way to make some cash, as well as take a break fromt he game without ever leaving it

Scaper-X

Frost Gate Guardian

Join Date: Mar 2005

San Francisco, CA Custom Title: Ninja Filmmaker

Agony Guild [Agny]

W/Mo

I disagree.



Knew this one'd come in handy. Didn't realize just how often I'd see it used.
-- Scaper-X

Lunarhound

Lunarhound

Krytan Explorer

Join Date: Feb 2005

I think the main appeal of things like this is that seeing people do them adds a feeling of completeness to the world. Fishing and other grind-based crafting or trade skills really don't fit with Guild Wars, but telling someone to go play The Sims just because they'd like to see a few new emotes, or features that add a bit of atmosphere to the game is extremely silly. There's nothing bad at all about having the visual aspect of something like fishing, just for fun. It doesn't harm the game or change it in any way.

Lunarhound

Lunarhound

Krytan Explorer

Join Date: Feb 2005

Let's not start flaming...

Flame

Flame

Lion's Arch Merchant

Join Date: Mar 2005

Mapoone, you stated yourself that nobody liked the fishing idea. You defending it again is just going to annoy people. The only asshole I see here is you.

Perhaps what the game really needs, instead of useless emotes or tradeskills, is some NPCs in towns other than merchants and quest-givers. Have some NPCs on the shores, or talking in the market, things along that line.

Deagol

Deagol

Krytan Explorer

Join Date: Apr 2005

Denmark

I have no problem with a fishing emote. Useless emotes certainly doesn't go against the spirit of the game, considered the number of useless emotes already in the game.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Aria
Suggestions are one thing, but changing the whole basis and foundation of the game to be like the hundreds of other repetitive, grind-based games out there? No.
You forgot to factor in the fact that this line between suggestions and radical changes is a thin line apparently to millions of gamers.

Ilya Khan

Ilya Khan

Krytan Explorer

Join Date: Apr 2005

Los Angeles, CA

-FdM-

Me/Mo

" Fishing is a nice idee, and where are the Rabbits in Pre-Searing ? And the many other Creatures ? "
Well, I found a rabbit but I did not know what to do with it. So I followed it around and it showed me to a waterfall.
Quack.

The Punisher

The Punisher

Ascalonian Squire

Join Date: Feb 2005

Nothing is wrong with fishing, it would nice if we can fish and put the fish as a trophy in our Guild Hall or if better our own house. But there shouldn't be any leveling for fishing skills, it's all determine randomly.

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

[QUOTE=Elfblood]Hi, i want to see some more Environmet.

Fishing is a nice idee, and where are the Rabbits in Pre-Searing ? And the many other Creatures ?

.
QUOTE]



i saw a rabbit... to bad i couldnt attack it , no fear!

i want fishing! it would be hella sick

Ryzzer

Ryzzer

Pre-Searing Cadet

Join Date: Apr 2005

Lakewood, Co.

I totaly agree with whoever said guildwars isn't another clone MMORPG! I'm definately not saying other MMORPG's are lame or anything, but c'mon people. We don't need another game which just duplicates EQ/WoWC/Runescape/DAoC, and adds it's own graphics / audio ... To tell you the truth, this game doesn't even need the whole profession system added into it (although it's still a great concept, but leave this one for the other 10 MMORPG's ).

I say let the hours upon hours of gameplay relly on that of fighting, leveling to show off, gain new friends, battle endless guild wars and collecting those ever needed materials to reep the benefits of 115+ defense armor that everyone loves to hate crafting.

...Peace!

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

As I've read though post after post it sounds like on one side, there is this resistence for change. On the other side there are those who are wanting to bring in more and expand the vision of the game...Houses, Boats, Swimming, Fishing, etc. (i'm in this group btw)

Now here's what I don't understand about the "resisting" side... If you added all these elements into the game and changed nothing else, has the game become a totally diffrent game? No. It's still Guild Wars. The limits have expanded. You still have to fight monsters, you still have guilds, you still have everything that you had before, right? So, just because they add fishing and houses does that mean you have to go fishing and buy/build a house? Of course not, these (would be) options allow you to have the choice to do them or not.

If you still don't agree with this, then here's a simple answer...program your own game and make it however you want!

Mmm...I wonder how many people in this forum i've pissed off...

Vangor

Lion's Arch Merchant

Join Date: Apr 2005

I don't see how people are getting so uppity with crafting being thrown in sort of after the fact. If you're a master blacksmith able to craft some high end rare axes, swords, so on, but nothing that will outshine any hack and slasher's own supplies, then there isn't a big deal. Especially if say they need 4 or so steel to equal a 6-28 8req axe, it gives a few people their own little ability, and the rest of us don't have to worry. It is when crafting becomes necessary and a definite use as opposed to an alternative, like say with potions, then everyone will need potions, if someone doesn't have it, then you are put on the bench sort of, and if no one uses it because they are so rare, and then someone decides to, then he wasted it but now has an unfair advantage.

Plus with Fishing, here is how we solve this, include fishing, but you don't actually catch fish like to place in inventory. Instead, just create a "Fishing in Kryta" mini-game, trying to catch the biggest fish in the strangest or most dangerous locales, maybe even fight a monster or two that you catch to give that extra bit of excitement, or have constant skale and such attacks so you need some furthered protection by your team while doing so.

Master Gunner

Academy Page

Join Date: May 2005

one thing to do is in places like the drawven iron mines add small places along the wall that blend in, and when you click on them there's a chance iron or steel will come out of it (extremly rarely, but every so often), you could do this on trees or with some plants, maybe even patches of water for fishing. this would add another way to get materials without destroying GW.

mapoone

Ascalonian Squire

Join Date: Apr 2005

what has me worried is ill be level capped this week, then what? PVP everyday? Go hunt for better weapons and armor? I will say this is one of the best games i have ever played thus far. But this low level cap has me worried that after another week or two, i'll be bored :/ No telling what future expansion will bring us, but im not planning on jsut having missions to do for the rest of my stay in GW

eventhorizen

Banned

Join Date: May 2005

Dear Dev's, please make sure future changes to the game are about enhancing and increasing character choice and customisation as well as the effect your character has on the game, and not on time wasting pointless 'oh look I can fish, weeee' rubbish.

Thnx

Dagbiker

Dagbiker

Frost Gate Guardian

Join Date: May 2005

Maryland

thats true, i often feal, aspescialy when not in town, but in town non the less, that im playing by my self, its not so bad after the searing but in pre-searing its bad, but if they had people common people just talking or working, such as wall builder out side of pre-searing asclon that just said random things like "good day" or "i hope my welfair check comes to day" it might add to the atmosfear for one, and secondly it might make you feal like your not alone

Balc

Ascalonian Squire

Join Date: Apr 2005

This may have been mentioned. But if not oh well... GW is not an MMO. If you want to fish go pay to play monthly... Even better go buy a fishing pole, drive to a dock, hop in a boat and go fishing. Really its alot more fun then it sounds. Personally I hope to see no type of Grinding in this game ever. It would ruin the games concept. No grinding, hop on, play with friends, kill some people. Not hop on see if you can get that nice 300 in armorsmithing. This isnt WoW if you want item grinding WoW is your place to go.

Vangor

Lion's Arch Merchant

Join Date: Apr 2005

I've never understood someone's hatred with a basically non-present tradeskill within the game. As long as it isn't drinking buff pots, or throwing out grenades, or something similar to that, these shouldn't be hated, when those happen then it becomes a necessity to survival which is the problem, but fishing...it is fishing, if it were blacksmithing it would just be making the same items you have only at a better chance of getting it obviously since it is made, not randomly found. Alot of people really enjoy tradeskills, me, not generally one of them, but, it can be helpful to the economy and get some motion more active than constant combat. I love FPS games, I still play HL/NS and UT2k4/RO more than GW, but, this is a persistent world, it means other areas can be done.

Including the ability to go fishing like I had indicated above does nothing to the game, people are just paranoid as though any system with a name at all cannot be done correctly. For that matter, ask em why they even included any leveling, or combat at all, it should be chess, just an utterly massive game of chess. Freaking tools on this forum I swear...

Aeris Gainsboroughe

Aeris Gainsboroughe

Frost Gate Guardian

Join Date: Nov 2005

Red Lion, PA

The Demonic Horde (Leader)

Mo/N

I would love to see fishing in Guild Wars. Back when I played FFXI fishing was one of my favorite things to do when I was bored. There is plenty of water in Guild Wars so there should be fish to go along with that water. It would be cool if you could take the fish you caught and sell them and there could be a bunch of different kinds of fish that you could catch. I was just wondering if anyone also thinks that fishing would be cool.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

The search button is your friend.

http://www.guildwarsguru.com/forum/s...hlight=fishing

So yes, other people similarly wish they were playing another game. Possibly one with a monthly fee, with activities like fishing, hunting, basket weaving, competitive flower arranging, Feng Shui, origami and other such activities.

Then again this is Guild Wars, which is, predictably enough, about guilds who go out and battle, in small war-like matches. Why try to change the game from something completely unlike the game you want to play when games like that exist. Play the game you want, buy an MMORPG.

Aeris Gainsboroughe

Aeris Gainsboroughe

Frost Gate Guardian

Join Date: Nov 2005

Red Lion, PA

The Demonic Horde (Leader)

Mo/N

But I think it would be better to have them all in one game. Lol I know that sounds like alot but you know... Just add a few things for us to do while we don't have favor for example. Like in FFXI there are fun things to do but the graphics and some other parts of the game suck. Why not have the awesome graphics of GW and then also some things to do for fun?