GuildWars Expansion Pack?

Tyax

Ascalonian Squire

Join Date: May 2005

Hey, there has been rumors floating around lately, i heard that ArenaNet is already beginning to work on an expansion for guildwars.

My sources say:

~ The expansion will feature a higher level cap.
~ New areas, enemies, items, and new regions.
~ New arena types and games (such as King of the Hill, etc.)
~ New clan features
~ New skins
~ New skills
~ And much more

Once again this is just a rumor I heard, pray to god its real. If anyone can confirm this that would be awesome.

If i hear more ill let everyone know.

Axle_Fieshe

Banned

Join Date: May 2005

Mo/W

hope the level cap isn't increased, i like the limit being LVL20, cause I know i can reach it.

Arran_Pellaeon

Arran_Pellaeon

Academy Page

Join Date: May 2005

Newfoundland, Canada

R/Mo

Working on an exapnsion pack is ollllllllldddddd news. That's the whole way this game is being produced, expansions every 6-8 months. I can possibly see all the things you mentioned coming out save one. No one wants a higher level cap.

Edit: and also, it's Arenanet that would be developing the expansion. NCsoft is the publisher.

Ollaolas

Ollaolas

Academy Page

Join Date: May 2005

8-bit Hell

The level cap will never be increased.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

regarding cap of level 20
Quote:
Our maximum level is twenty and you hit that very quickly, after about 20-30 hours of play. ,We call that 'The Point of Ascension'.

Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content.

All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.
Future expansions
http://www.guildwars.com/faq/default.html#release
Quote:
Am I required to buy the expansion packs to continue to play Guild Wars?

No. Every purchase you make in the continuation of the Guild Wars saga will be your choice. If you purchase expansion packs you will gain access to new regions of the world, new skills and abilities, new items, new professions, and much more. If you choose to not purchase a chapter, you will still be able to play the chapters of Guild Wars that you own, and you will have common areas in which you will be able to play with and against your friends who have purchased the other chapter(s).

Will I remain competitive if I do not buy the expansion packs? Will I be able to compete with and against others if I have only some of the Guild Wars chapters?

Yes. Purchasing the newer chapters of Guild Wars will not make you strictly more powerful. You will have access to many more strategic options, due to the expanding nature of the skills, abilities, items and professions that you enjoy with each chapter.

It would be similar to building a deck in Magic: The Gathering™: The more cards you own, the more different playing decks that you can choose from to use in the game.

When you buy the chapters of Guild Wars, you will acquire a larger collection of skills and abilities from which to build your skill set, but you will not gain more power. So if you purchase a chapter and your friend does not, you will still be able to play competitively against and with one another.

Tieren Tetsuya

Ascalonian Squire

Join Date: May 2005

I think the Level cap will be increased eventually as this is the sort of thing happened to world of war craft.

cyberzomby

Lion's Arch Merchant

Join Date: Mar 2005

Netherlands

The Heroics

N/Me

... be happy with level cap of 20. Now you got some nice opponents rather than pwning level 40 people when ure level 61

And i do hope those clan features are going to be released with an update. Cause i dont want to wait for them 6 to 9 months.

Mystic Maverick

Pre-Searing Cadet

Join Date: Apr 2005

That's fine if they don't raise the level cap. But if they don't what will be the extended content and more importantly what would be the point in doing the extended content? Equipment? Spells?

I personally would like to see a level increase but we know that pretty much wont happen. What say you?

Mav

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Mystic Maverick
what would be the point in doing the extended content? Equipment? Spells?
read what I posted earlier

new expansions will have
- new skills
- new abilities
- new items
- new professions

but its not intended to disupt the existing power balance of classes

if they raise the level,
that would unbalance the game for those that didnt buy the Chapters



As I posted from the Guild Wars site
Quote:
When you buy the chapters of Guild Wars .. you will not gain more power.
you gain more content to explore and more diversity to choose from
- but you remain competitive with people who did not buy the chapter

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

I can see the level cap increasing eventually. Mainly because the new missions(chapters) in the expansions are going to eventually cease to be challenging at a certain point. You increase the levels of the player and the monsters accordingly, even slightly and the challenge can be greatly increased. Of course, they'll probably have enemies with better AI/hp/armour/more damage/etc. But even still eventually there will be a point that with all this an increased level cap will have to be introduced. Not saying it will be the first expansion, or even the second, maybe about 10 down the timeline, but it will eventually.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

the Crystal Desert has never ceased to be challenging for me as level 20


as a level 20,
making you fight/outwit a level 30 as part of a mission can provide plenty of challenge

most people are used to grinding/levelling to improve their character

GuildWars is not intended to be like that


the main site itself compares itself to Magic:The Gathering in regards to how expansion packs will enhance existing character builds

Omega_2005

Omega_2005

Krytan Explorer

Join Date: May 2005

UK, or is it? *confused*

A/Rt

Every expansion should increase the LVCap by about 5 or 10 every expansion until the level hits 100, and then make Uber monsters when that target is reached to increase the challenge and replayability of the game. Do some people agree?

Deku

Deku

Ascalonian Squire

Join Date: May 2005

Scotland

No I do not.

fritz300

Ascalonian Squire

Join Date: May 2005

Dallas, TX

Escape the [FATE]

R/

New professions would be awesome

I hope they don't change the level cap <_<

Bone_White_Haze

Bone_White_Haze

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by Omega_2005
Every expansion should increase the LVCap by about 5 or 10 every expansion until the level hits 100, and then make Uber monsters when that target is reached to increase the challenge and replayability of the game. Do some people agree?
The three major charms of this game are:
The lack of grind.
Rewarding skill instead of playing time invested.
A balanced and well thought out pvp combat system.

Why do you want those to change?

I suspect some people are just used to the traditional MMO approach, press the feeder bar and get your ding. There are other ways to do it (and better, from the standpoint of competition).

We'll be fighting this battle on the boards until the end of time, I suspect. But I don't want Guild Wars to be WoW, I want it to be Guild Wars.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

what are the benefits of a higher level cap?


to create challenge,
all the devs have to do is throw High level creatures/puzzles at you

you dont need to be higher level to have tougher challenges


whats the difference between
level 20 player vs level 30 monster
and
level 30 player vs level 40 monster


its GuildWars stated goal that *no one* has to buy any chapters
- and yet can still compete with people who do buy the chapters


currently in game,
you get a new skill point for every time you fill the 20th experience bar

for all we know,
maybe thats how they will implement new professions

you may have to fill up your 20th experience bar a few times

Omega_2005

Omega_2005

Krytan Explorer

Join Date: May 2005

UK, or is it? *confused*

A/Rt

Oh yes, I know about that, I mean when the expansions are at level 100, you get Uber bosses and drops which are almost legendary, and are worth the idea of getting through the game.

Lack of Grind...? could you explain that to me a bit more?
Rewarding skill, yeah, maybe the elite skills need more points and gives more availability of the skills, but it shouldn't do massive damage, as it would ruin the already challenging game and make it too easy
A well thought out PVP system? Oh...! you mean like QuickMatch and OptiMatch to play against guild/team players around your character level? That should be implemented!

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

theres a level 32 dragon in the game right now

- good luck defeating it

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Omega_2005
Every expansion should increase the LVCap by about 5 or 10 every expansion until the level hits 100, and then make Uber monsters when that target is reached to increase the challenge and replayability of the game. Do some people agree?
I'd go more for having the level cap raised about 5 levels every 4-5 expansions. And no, it wouldn't really be the difference between a level 20 vs level 30 or a level 30 vs level 40, it'd more be the difference between a level 20 vs a level 30 and a level 25 vs a level 40-45.

But I don't know exactly how the new things in the expansions will be implemented as I am not that creative I guess. As I said before, there are many ways you can make the game more challenging without raising the level, but raising the level is also a way to make the game more challenging. Eventually you'll end up doing that.

By the time that happens though, I doubt A.net would be supporting GW any longer as that would be years down the time track. (talking about pve btw, pvp will always remain challenging even if they lowered the level cap to level 2 XD)

Ziniue

Ascalonian Squire

Join Date: Apr 2005

yeh more level cap all the way if people dont buy the expansions then its their problem ^^. every1 being lvl20 will make the game kinda boring I like seeing high lvl people it makes me work harder to get to their achievments

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

the level CAP is 20 (thats a tippity top limit, not a hey lets raise it every once in a while)

there is king o the hill, its in the tombs (a crag like arena would be nice for KotH tho)

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Ziniue
yeh more level cap all the way if people dont buy the expansions then its their problem ^^. every1 being lvl20 will make the game kinda boring I like seeing high lvl people it makes me work harder to get to their achievments
No, I'd implement the level cap, if risen, to be available to all who have the game, regardless of expansion or whatever. Otherwise the game would suddenly become horribly imbalanced.

Sidra Meum

Academy Page

Join Date: Apr 2005

Hasn't ArenaNet already stated several times that they will not, in ANY forseeable furture be increasing the level cap at all? There is simply no need for it. Sure, Level 20 is low - compared to other games... so what? Levels mean almost nothing in GW. Levels are used to give attribute points and added health points. That is all. You want more levels.. fine, they will just make the attributes and health you get per level less then what it is now - this way, anyone already at cap - doesnt have to spend more time out leveling to "reach the cap". That isnt what Guild Wars wants its players to do. They want you to enjoy the game.. not spend your time constantly leveling so that someone can sit back and proclaim how much better they are then someone else because they are level 90.

The IOU

Krytan Explorer

Join Date: Apr 2005

Iowa

Guild of Night

Mo/E

Quote:
Originally Posted by Bone_White_Haze
The three major charms of this game are:
The lack of grind.
Rewarding skill instead of playing time invested.
A balanced and well thought out pvp combat system.

Why do you want those to change?

I suspect some people are just used to the traditional MMO approach, press the feeder bar and get your ding. There are other ways to do it (and better, from the standpoint of competition).

We'll be fighting this battle on the boards until the end of time, I suspect. But I don't want Guild Wars to be WoW, I want it to be Guild Wars.
I am lvl 18 and have never done any grinding. I think they have a mission based way the could increase the cap and not even touch grinding.

They just have to make missions 2k or 3k exp instead of 1k. It isn't hard and I think the cap should be increased, it will be another way to tell who has what in the game. Plus it would be another goal to reach.

BTW, there is no need for it because well there is no need for it lol. No monsters to have higher lvls, no areas to need higher lvls. BUT expansions could break that need and they could develop stronger mobs and higher lvl areas to visit.

C-Tzar

Krytan Explorer

Join Date: May 2005

North AL, USA

E/Mo

History has shown with past MMOs that level cap increases are followed my mass exoduses. Levels are relative, the game is balanced, go play something else if you can't shake the preconceived notion that level means anything.

The IOU

Krytan Explorer

Join Date: Apr 2005

Iowa

Guild of Night

Mo/E

Thanks for your opinion. I'll stick with mine :P

Rizzen Khalazar

Rizzen Khalazar

Krytan Explorer

Join Date: Apr 2005

Salt Lake City

I pray that is all and mighty that they NEVER increase the level cap. This game is all about fun. No level cap increase = NO GRINDING like every other MMO out there. SAY NO TO LEVEL CAP INCREASE!

Bone_White_Haze

Bone_White_Haze

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by Sidra Meum
They want you to enjoy the game.. not spend your time constantly leveling so that someone can sit back and proclaim how much better they are then someone else because they are level 90.
I think another big attraction is that you can try out a variety of builds.

When getting a new character to 'competition' level is a matter of (at most) a few weeks, you have the opportunity to experiment with different classes and discover which one 'belongs' to you.

Expand the level cap, and you reduce your variability. Longer and longer to get to the point where you can be competitive...stuck with one character grinding to level (30, 40, 50). And the casual player can kiss any hope of competing, or ever catching up to the boys who bought the game in week 1 goodbye.

Just like every other MMO. Bad design, no thank you.

C-Tzar

Krytan Explorer

Join Date: May 2005

North AL, USA

E/Mo

Quote:
Originally Posted by The IOU
Thanks for your opinion. I'll stick with mine :P
Actually, my post contained two facts, one imperative, and one opinion. Even the opinion (the game is balanced) is widely accepted. The imperative was intended as a helpful solution to your problem, which is that your opinion won’t allow you to see that the game does not need level cap increases and in fact cap increases would only be detrimental. You are welcome to keep your opinion. Fortunately the developers have a better understanding of what makes this game great and have no intention (at least it seem so far) of caving to your narrow-sighted understanding.

The IOU

Krytan Explorer

Join Date: Apr 2005

Iowa

Guild of Night

Mo/E

Thanks for the insult, don't think I was insulting you, but hey...

Anyway, if his sources are right there might be in increase, so be prepared. If not, oh well.

Bone_White_Haze

Bone_White_Haze

Academy Page

Join Date: Apr 2005

If there is, it's tally ho off to another game for me (where the devs stick to their guns and don't cave in to the pressure of mediocrity).

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

I have played way WAY more then 20 to 30 hours and am not even level 16 yet so. So quite how are you supposed to get to level 20 in that time. I don't know. I don't care about the level cap one way or ther other really. I just hope the new expansions have loads of NEW places to explore and quests/missions to do. New loot is ALLWAYS good New professions would be nice too.

Fenix Swiftblade

Fenix Swiftblade

Lion's Arch Merchant

Join Date: Mar 2005

Illusion of Competence

R/W

I still don't understand why people think the only way to make the game more challenging to high level players is to raise the level cap. There are several places in the game already that are ridiculous for anything but the most experienced team of acended characters with fully developed skill sets. There is absolutly no difference between a level 30 character trying to find a way to beat a level 45 one than a level 20 trying to beat a level 35 one, the latter scenario being present in the game already.

Higher difficultly is not achieved through higher numbers, only higher ratios. And high ratios can be achieved with with one side being held constant.



Quote:
Originally Posted by Ninna
theres a level 32 dragon in the game right now

- good luck defeating it
If you're talking about the dragon I think you are thats actually one of the easiest fights in the game. The mission I'm thinking of is Dragon's Lair though. Me and my friend beat that dragon with just the two of us and henchies.

C-Tzar

Krytan Explorer

Join Date: May 2005

North AL, USA

E/Mo

Quote:
Originally Posted by The IOU
Thanks for the insult, don't think I was insulting you, but hey...
Nothing personal, I'm just a screwball with an occasional mean streak. Stick around long enough and you'll see me insult myself at least as much as anyone. And althought my claims that the original post were mostly factual may have been true, the second post (the mean one) was full of biased rhetorhic. Guess I didn't lay the irony on thick enough.

Bone_White_Haze

Bone_White_Haze

Academy Page

Join Date: Apr 2005

If you're 16, you've seen (maybe) 1/3rd of the world.

Hell, I hit 19 and had to go back over the early maps for cities I'd missed (several of the coop missions skip you right past cities with skill trainers, for instance).

And some of the maps are amazing, just to gape at.

The IOU

Krytan Explorer

Join Date: Apr 2005

Iowa

Guild of Night

Mo/E

Quote:
Originally Posted by C-Tzar
Nothing personal, I'm just a screwball with an occasional mean streak. Stick around long enough and you'll see me insult myself at least as much as anyone. And althought my claims that the original post were mostly factual may have been true, the second post (the mean one) was full of biased rhetorhic. Guess I didn't lay the irony on thick enough.
Doesn't matter if you put a 1000 dancing banana's after saying that, it is an insult

But I'll remember your style of posting from now on and won't take offense, hopefully

Marus Varrus

Marus Varrus

Academy Page

Join Date: Apr 2005

Alabama USA

Force of Arms

W/R

A Net has never even hinted at increasing the level cap and the point is level does not mean anything if you want a greater challenge they could increase the mob levels and trust me i would increase the difficulty. What does it matter who has what in the game I would think you could take more pride in defeating an equal opponet than from flaunting some +100 sword of crappity crap that only somone who has bought 5 expansion packs could get. A Net has also gone out of there way whenever they have been asked in explaining why there will never be an increase to the cap. Funny how this rumor keeps popping up over and over just long enough for people to go research the archives and not being able to produce any evidence that ANet is even discussing the idea.

C-Tzar

Krytan Explorer

Join Date: May 2005

North AL, USA

E/Mo

Quote:
Originally Posted by The IOU
Doesn't matter if you put a 1000 dancing banana's after saying that, it is an insult

But I'll remember your style of posting from now on and won't take offense, hopefully

Oh, it WAS an insult, just more of a tongue-in-cheek than a real flame.

The IOU

Krytan Explorer

Join Date: Apr 2005

Iowa

Guild of Night

Mo/E

nah, I was wrong. I know your type, but I just haven't seen it in awhile. Oh yeah no monthly fee

/walking away...

Sheriff Lobo

Ascalonian Squire

Join Date: May 2005

I just read through this entire thread and I really prefer them not to increase the level cap. but if they do I'm sure they will find acreative way around managing to do it. But in either case, what I could really go for in the expansions are new weapons like spears, lances etc. and new professions...that...would be sweet