ModTerrik
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Quote: Originally Posted by Shayne Hawke GW would turn into Rich > Skill, Time rather than supposed Skill > Time. My idea of where money...
Quote: Originally Posted by Omnidragon42 The main problem is that you're trying to achieve "Fairness". Nothing is fair. GW is a game...
Quote: Originally Posted by AshenX Sorry for one post right after another but I had an idea that could help those wishing to use real world money...
Quote: Originally Posted by AshenX The examples you give will have a good chance of controlling the severity of inflation caused by selling gold...
Quote: Originally Posted by GW GF Honestly, money or no money, I don't really care how they do it.. I just would love to see MMORPG's...
Quote: Originally Posted by MoriaOrc That's similar to #1 (although not as bad for gold-buyers I'll admit). But it has the same problems....
Quote: Originally Posted by Omnidragon42 I shouldn't be responding to this thread, but I can't resist. I've played games where you can...
Quote: Originally Posted by Shai Lee Purchase: Max Armor Mini's Titles Full Guild Halls Weapons Faction Where would the list end? And what...
Quote: Originally Posted by MoriaOrc It would likely be the opposite. If they don't customize the items on creation, then some players would...
Quote: Originally Posted by Naylyn Maybe if rather than purchasing gold players purchased the items directly inflation wouldn't occur. I LOVE...
