LightningHell

LightningHell

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Joined
Aug 2005
Location
Hong Kong
Guild
Guildless
Profession
Mo/

Recent Posts

Nov 24, 2007 at 5:24 AM how to fix assassins

Quote: Originally Posted by Bobby2 You can't keep those traits apart when determining power level. It's the overall balance that we should...

Nov 24, 2007 at 4:11 AM how to fix assassins

Quote: Originally Posted by blakecraw While I agree off>dual>off>dual is lame (I love your idea to recharge other offhands so that...

Nov 24, 2007 at 3:04 AM In Response to Previous Conjecture...

Quote: Originally Posted by X Cytherea X i like kittens they could make it like the Diablo 2 assassin (my 1st character when lord of destruction...

Nov 24, 2007 at 2:50 AM In Response to Previous Conjecture...

Gone for a night, and what do I see the next day I wake up... Keep the flaming out.

Nov 24, 2007 at 2:39 AM Concept Classes - The Recreated Definitive, Sorted List

Quote: Oubliette {E} 15e, 1c, 20r, maintenance: 2 Energy degeneration, 3 Health degeneration, -40 Armor Spell Target foe cannot move. (50% Failure...

Nov 24, 2007 at 2:28 AM how to fix assassins

Quote: Originally Posted by tyla salanari fixed imo (12chars) I'd go for "after", as it's better to observe what happens first and...

Nov 23, 2007 at 10:41 AM Concept Classes - The Recreated Definitive, Sorted List

Quote: Originally Posted by [M]agna_[C]arta No more? Sorry Lightning Hell but you'r CC doesn't make the cut = (. Mind explaining?

Nov 23, 2007 at 5:22 AM In Response to Previous Conjecture...

Quote: Originally Posted by MercenaryK GFS > WS > DB is a 4-4-2 recharge, and it's less damage but nearly guaranteed to follow through....

Nov 23, 2007 at 2:52 AM In Response to Previous Conjecture...

Quote: Originally Posted by ensoriki You really like to nitpick don't you. By flexability I meant Assassins can do other gimmick builds (no...

Nov 22, 2007 at 6:12 PM In Response to Previous Conjecture...

Quote: Snip Flexible as in ability to adapt to different roles. Carry on. Also...A/E Blinding Surge? Wha? Quote: Originally Posted by ensoriki...

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