Mysterial
Wilds Pathfinder
Threads Started
Recent Update Introduced Hero AI targeting issue
Elementalist Skill Improvements
Show all spirits in range on the Effects Monitor
WTB Fiery Axe Haft
WTB shocking bow string and fiery axe haft
Selling 15>50 Zealous War Hammer of Enchanting
Post-WC skill balance change ideas
Selling some gold weapons; two hammers and a bow
Buying Armor/Health while enchanted Flame Artifact
Selling some great gold items
Recent Posts
Quote: Originally Posted by Tortoise Okay, now are the ritualist and the assasin the only two new professions? Or are these just the only two that...
Quote: Originally Posted by Ensign Just give it a 2 second cast time. No need to completely rework the skill at this point. I don't know why I...
Quote: Originally Posted by Banebow To me, that hints at a problem with the regular res spells, not res signet. Problem is, cut res signet down,...
Quote: Originally Posted by Banebow There is a reason it is a one-time skill. I don't think it is because it gets an ally back at half-health....
Quote: Originally Posted by twicky_kid Res sig is balanced by DP. No need to reduce the life gain. If you killed the target once you should be...
Quote: Originally Posted by awesome sauce Mysterial are you a fan of IWAY or something. You should really add some more IWAY nerfs in there....
Quote: Originally Posted by flawless650 Concussion shot is already a good enough skill as it is, with high expertise it's cost is reduced by...
Quote: Originally Posted by Phades All glyphs need to affect more than one spell at a time, in order to be more comparable to other profession...
Can't believe I forgot this one: Holy Veil - Increase recharge to 15 seconds. Fixes the balance with Remove Hex, although Holy Veil still...
Quote: Originally Posted by Medion Why is it I only see upgrades for the current skills and not one nerf except the res sig? For one thing,...
