O

Omnipotent Being

Ascalonian Squire

Joined
Feb 2005
Location
Pen Island
Guild
The Dopplegangers

Recent Posts

Apr 10, 2005 at 4:19 AM Guild Wars craching to dekstop

Heat was my initial guess as to why, and still is, but I get an error when the game crashes. Not a windows error, an error from Guild Wars, asking...

Apr 7, 2005 at 2:54 AM Every class has energy management built in.....except the monk

There are items such as Ankh's and Grim Cesta's for a reason. Even after that bonus, as well as possible weapon bonus, your energy should...

Apr 7, 2005 at 2:50 AM Worth It??

You could always look at the *countless* number of threads of varying topics. But to answer your question, yes, it's an awe-inspiring game.

Apr 6, 2005 at 1:01 AM Honest Reviews please! :)

I would give it a 9. Only reason it didn't get a 10, is because my game quits at random points. If it weren't for this, I'd give it a...

Mar 26, 2005 at 5:32 PM Guild Wars craching to dekstop

Netrol: You're correct I forgot to mention the memory. I have 2 sticks of 512mb OCZ System, exact models, bought both from same store, same...

Mar 26, 2005 at 3:36 AM Guild Wars craching to dekstop

I have the latest Omega drivers for it. Keep in mind I had this issue even after switching video cards. The previous video card was Radeon 9800...

Mar 26, 2005 at 3:30 AM Guild Wars craching to dekstop

yes it meets minimum system reqs. Here are the specs: Western Digital 80gn Hard Drive Windows XP Home Nvidia MSI 6600GT agp ASUS a7n8x-vm/400 AMD...

Mar 26, 2005 at 3:13 AM Guild Wars craching to dekstop

Since I got this game, I've had problems with Guild Wars crashing. At random points, usually when I'm involved in fighting, my GW crashes....

Mar 23, 2005 at 7:52 PM What are you doing till the next beta test/release

Quote: Originally Posted by Juggalo_Caronie yeah man...lol...i used to actually look forward to playing CS dont know what happened ...oh yeah...i...

Mar 21, 2005 at 9:35 PM Official Bug Report Thread - March BWE

Skult: in reply to your third ss, I think that happens when you move the camera to close to a character. I wouldn't particularly want to see...

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