Winstar
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Seeking the source of a problem: Card or Connection
Mighty Demons with Dragon Hands [DRED]
Learning From Other MMOs the good and bad
Recent Posts
I like and dislike Heavy and fierce blow...my worry is always that a good monk who knows the drill will jump the spike and remove the weakness....
You don't need hex breaker imho. The two major problems on the run are the summit before the entrance to mineral springs and then the avicara...
bump...anyone?
Icy Mammoth Axe 6-28 (R9) 14^50 thanks as always
Neither! I still stand by, Wep helment, Damage Reduc boots, everything else glads. Aside from that maybe wep helment, dam red boots, plate...
Quote: Originally Posted by Tormentor Warrior ty guys awsome... got that down.. but i need a trapping advice as well.. is spike trap usefull why...
I don't know about troll ungent. At least in tombs and sorrows I've never found that I needed it, or that it would save me if I were going...
opps...sorry I didn't notice the r/mo http://www.guildwarsguru.com/forum/s....php?t=3006927 here is a link
You don't have to go R/e, its nice to have a r/m with the only monk skill being a hard res. Usually the team needs a mix of utility roles as...
Vampiric Stilletos of Enchanting 7-17 r12 +15 enchanted vamp 3/1 enchantments last 19% longer cheers
