S

SerenitySilverstar

Wilds Pathfinder

Joined
May 2006

Recent Posts

May 22, 2008 at 1:05 AM Developer Updates PvP/PvE Skill Balancing - May 21st

Quote: Originally Posted by I Can Cure Cancer I'd recommend you use less fear me and more eviscerate. Why can't I use both? That's...

May 22, 2008 at 1:03 AM Developer Updates PvP/PvE Skill Balancing - May 21st

Quote: Originally Posted by Arkantos Myself, I think it's completely useless. The fact is...oh, forget it. Let's keep it at that. Yuppers....

May 22, 2008 at 12:56 AM Developer Updates PvP/PvE Skill Balancing - May 21st

Quote: Originally Posted by Arkantos Fear me is 1-4 energy denial. Do you honestly think that making an enemy lose 4 energy every ~10 seconds is...

May 22, 2008 at 12:47 AM Developer Updates PvP/PvE Skill Balancing - May 21st

Quote: Originally Posted by The Meth Right. Give me your subjective experience in which you have found energy denial useful. Ok. I don't play...

May 22, 2008 at 12:33 AM Developer Updates PvP/PvE Skill Balancing - May 21st

I agree about monster set up Arkantos, but one skill does not a monster kill.

May 22, 2008 at 12:29 AM Developer Updates PvP/PvE Skill Balancing - May 21st

Just because two people have the same opinion, still doesn't make it a fact.

May 22, 2008 at 12:24 AM Developer Updates PvP/PvE Skill Balancing - May 21st

A Fact is: The sky is blue An Opinion is: E-denial is useless. The difference is emotive language, based on your subjective experience....

May 21, 2008 at 11:52 PM Developer Updates PvP/PvE Skill Balancing - May 21st

Quote: Originally Posted by The Meth 80% of these changes fall under that category. Opinion, not fact. Quote: universally agreed on Through...

May 21, 2008 at 10:53 PM Developer Updates PvP/PvE Skill Balancing - May 21st

Quote: Originally Posted by Zinger314 Considering how hyped the PvE/PvP split was Actually, the only hype came from the community. Anet released a...

May 21, 2008 at 9:51 PM Developer Updates PvP/PvE Skill Balancing - May 21st

I've also had another thought: For all the discussion (ahem) about balancing Ursan, you've just got it in a round about way. Yes, making...

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