Zuranthium
Jungle Guide
Threads Started
WTB q8 16 Armor Shields - Tactics and Command
WTB q7/q8 Command Shields + Presearing Longswords + other mods
WTB q7/15 and q8/16 Tactics Shields
WTB req 7 15 AL Tactics Shield (will pay any amount)
The DEFINITIVE Listing of Needed ASSASSIN Skill Changes
Assassin skill changes AS THEY SHOULD BE
A skill-by-skill listing of Assassin skills that still need fixing
A skill-by-skill listing of Elementalist skills that need fixing
Two Access Keys?
I'm sure someone has mentioned this, BUT....
Recent Posts
That's exactly the point, though -- PvP is competitive and PvE is really not. You can use an entire bar of sub-par skills and still make it...
Quote: Originally Posted by lord_shar GW contains both PvP and PvE. You can feel free to acknowlege or ignore either component, but they will...
Well the skill orginally did give you a 50% chance to block and then an unconditional healing boost at the end. It definitely shouldn't...
Quote: Originally Posted by Riotgear On that note, I'm wondering how much potential Searing Flames has as some sort of AOE spike. While it is...
Quote: Originally Posted by lord_shar Why shouldn't the game be balanced for both? It's not a good idea to ignore 50% of the player base...
Quote: Originally Posted by lord_shar You'd be surprised Most interrupts usually target only spells, not signets. There are a few notable...
Quote: Originally Posted by fallot Mind Shock is too powerful it it causes knockdown everytime. The Mind spells already got a big reduction in...
Quote: Originally Posted by frojack The reason I say keep it at 50% is quite simply because of balance. If a ranger is spec'ed out to...
Quote: Originally Posted by lord_shar SR is routinely stripped out or interrupted by the mesmer mobs my assassin engages. It is far from the...
Quote: Originally Posted by arredondo Double post deleted, and yes you did insult the "Random Arena ragers" who should be playing Dervish...
