AoE got hit with a very small nerf. Minimal 1 energy and 8 recharge.
ADMIN EDIT: Link to page with updates here: http://www.guildwarsguru.com/forum/s...php?t=10002823
Skill changes are here
4 pages • Page 1
I
C
C
WOOOO BYE BYE FC AIR!
Elemental Attunement: this skill is now attributed to Energy Storage; increased duration to 30..55 seconds.
WOO BYE BYE SB/RI!
# Recurring Insecurity: reduced the duration to 1..10 seconds.
WOO Smite is messed!
Air of Enchantment: added a minimum 1 Energy cost; increased recharge time to 8 seconds.
Elemental Attunement: this skill is now attributed to Energy Storage; increased duration to 30..55 seconds.
WOO BYE BYE SB/RI!
# Recurring Insecurity: reduced the duration to 1..10 seconds.
WOO Smite is messed!
Air of Enchantment: added a minimum 1 Energy cost; increased recharge time to 8 seconds.
a
I
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
m
Ok here some questionable nerfs:
FoC 15e now. Why? This was not over used, 20 second recharge, and has a conditional dmg, and adjacent range.
Rits didn't get anything to reduce their power.
Oath shot 25 recharge. That's a very small nerf but really where is this used outside of HA for blood spike. Oh well change to a rit lord spamming spirits no big deal there.
Divine spirit now only works on monk spells, not skills. Is that really needed. Why give a horrible skill even more reason to NOT use it?
Bed of coals can only hit non-moving targets. They just gimped this spell into the junk pile.
The Nolani Fire wand IAS was removed.
Rockmoulder was not changed to 10%. No more 20% out there now.
Last but no least the whiners have finally gotton their way. Knight/Ascalon armor is now a local -dmg and no longer global. You bitched and moaned and now you have your way. Sheilds, runes, and armor -dmg mods ONLY apply to physical dmg now. Happy?
Questionable buffes:
Siphon Speed duration was increased to 20 seconds max. This is already the best running skill in the game. Its very cheap, fast casting, and 5 recharge makes it the only running skill that can be used again before its duration runs out. Why did this need a buff?
Broad Headed Arrow now has a 15 second recharge. Here comes the apply poison + BA rangers. Boon prots are the only monks that can survive this type of onslaught. Draw Conditions just reduced to keep wars clean. Quivering blade also got increased to 8 dazed (that was never a drawback).
Mark of Rodgort is now a 30 second duration. Why not lower the casting cost so its acually usable. With the increase to hex removal like expel hexes, empathedic removal, and blessed light this skill still has no use. With its high cost only an ele can use it. Last time I checked ele's didn't have much in the way of cover hexes.
Burning Speed is now a .25 casting. The problem with this skill is not the casting but the duration. There isn't much difference between 33% and 42% faster running. Windbourne can be cast on anyone and armor of mist gives a hefty armor boost. Those options will not KILL you in the process.
FoC 15e now. Why? This was not over used, 20 second recharge, and has a conditional dmg, and adjacent range.
Rits didn't get anything to reduce their power.
Oath shot 25 recharge. That's a very small nerf but really where is this used outside of HA for blood spike. Oh well change to a rit lord spamming spirits no big deal there.
Divine spirit now only works on monk spells, not skills. Is that really needed. Why give a horrible skill even more reason to NOT use it?
Bed of coals can only hit non-moving targets. They just gimped this spell into the junk pile.
The Nolani Fire wand IAS was removed.
Rockmoulder was not changed to 10%. No more 20% out there now.
Last but no least the whiners have finally gotton their way. Knight/Ascalon armor is now a local -dmg and no longer global. You bitched and moaned and now you have your way. Sheilds, runes, and armor -dmg mods ONLY apply to physical dmg now. Happy?
Questionable buffes:
Siphon Speed duration was increased to 20 seconds max. This is already the best running skill in the game. Its very cheap, fast casting, and 5 recharge makes it the only running skill that can be used again before its duration runs out. Why did this need a buff?
Broad Headed Arrow now has a 15 second recharge. Here comes the apply poison + BA rangers. Boon prots are the only monks that can survive this type of onslaught. Draw Conditions just reduced to keep wars clean. Quivering blade also got increased to 8 dazed (that was never a drawback).
Mark of Rodgort is now a 30 second duration. Why not lower the casting cost so its acually usable. With the increase to hex removal like expel hexes, empathedic removal, and blessed light this skill still has no use. With its high cost only an ele can use it. Last time I checked ele's didn't have much in the way of cover hexes.
Burning Speed is now a .25 casting. The problem with this skill is not the casting but the duration. There isn't much difference between 33% and 42% faster running. Windbourne can be cast on anyone and armor of mist gives a hefty armor boost. Those options will not KILL you in the process.




