Skill changes are here

Rent

Rent

Lion's Arch Merchant

Join Date: Feb 2006

Darkness Within

Mo/Me

Quote:
Originally Posted by twicky_kid
Wrong

The -dmg now ONLY applies to physical dmg. The only dmg it did not apply to before was armor ignoring dmg.

Neither one of these armor nerfs where needed. We have lived with the wars armor for over a year and still no problems killing a war.

The mes armor is laughable since they have FC that works against this armor buff. If you come under fire you would have cancelled that spell and started kiting anyways.

Both of those nerfs were total bs.
Runes were untouched as far as global/local is concerned.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

lol lucky that FoW spiders are physical then :P

This armor nerf is stupid...I don't understand why they did it. Fair enough shields being changed to physical (as lame as it is), because when you picture Knights fighting, they block sword blows with their shields... but it's a bit extreme an update

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Rent
Runes were untouched as far as global/local is concerned.
Untouched means they works as they did pre update. That is not the case.

Not my fault you don't make your meaning clear.

Anyways.

They just made BA the meta game and is going to dominate HA. At 12 mark you get a 17 duration dazed. Now add the Silencing string for another 6 seconds. Fevered Dreams + BA and apply poison. Put in needling shot to make sure they never get any spell off. Add in a Sin to the mix and its going to be condition overload. Don't go anywhere without your martyr now.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by twicky_kid
I said that still doesn't change the skill considering you can give it a 12 second duration.
AoE smiters had it last from 6 to 8 seconds, depending on the build. Now they'll need a bit more points in prot. And 1 energy min is actually a decent-sized nerf considering you never stop casting stuff.

Anyway, HUGE thumbs down to anet for not nerfing OoA. I don't think I've ever been that disappointed in them. Kinda expected it, since anet loves IWAY, but still... until today I had some faith in them.

I guess yay for 50 changes nobody gives a flying RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about.

Wheeler

Wheeler

Ascalonian Squire

Join Date: Feb 2006

Florida

TBMF

E/Me

Quote:
Originally Posted by Terra Xin
I just wanted to know what happened to Blackout, I checked GWiki, its still the same...?
The update should read 2-5 seconds. 5 secs is the max I can get now.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Anyway, HUGE thumbs down to anet for not nerfing OoA. I don't think I've ever been that disappointed in them. Kinda expected it, since anet loves IWAY, but still... until today I had some faith in them.
QFT.

I don't understand why they didn't disassociate IWAY from pets in the first place anyway.

Sai of Winter

Sai of Winter

Jungle Guide

Join Date: Aug 2005

[ale]

Mo/

Damage reduction only applies to physical damage........................

(-_-);

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

No Ritual Lord nerf? (And no Ritualists nerfs at all?)

I'm surprised.

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Quote:
Originally Posted by BowLad21
they are no longer global, so you need one on each piece =/
Sub absorb was never global :/

Rent

Rent

Lion's Arch Merchant

Join Date: Feb 2006

Darkness Within

Mo/Me

Quote:
Originally Posted by Fluffyx
Sub absorb was never global :/
Superior Absorption runes have always been and still are global.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Alleji
AoE smiters had it last from 6 to 8 seconds, depending on the build. Now they'll need a bit more points in prot. And 1 energy min is actually a decent-sized nerf considering you never stop casting stuff.
This does nothing really. You gain more than 1 energy per second. 1/4 cast 3/4 after cast = 1 second before you can cast another skill.

1 minimal energy is still free.

Only thing this does is slow down your energy regen. As before you regen would be working all the time. Now they can slow down their casting for a few seconds if need be and gain some energy and just keep AoE up for 1 energy.

The nerf did stop people from maintaining it on 2 different targets at all times per monk.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Quote:
Originally Posted by Zinger314
No Ritual Lord nerf? (And no Ritualists nerfs at all?)

I'm surprised.
Shh~

I like playing with the Ritual Lord.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I was just pondering about the dmg reduction nerf, and pictured this update:

Game Update 14/7

Minor, Major and Superior Reduction Runes added to the Rune Trader. Reduction runes reduce Elemental damage by -1, -2 and -3 respectively.

IIIPowerIII

IIIPowerIII

Wilds Pathfinder

Join Date: Nov 2005

Canada

R/Mo

This is simply stupid to nerf the rockmolder... Then they'll need to fix those 15%always with no neg weapon... And change all those HoD item to new one ect... There was no need to kill an item that had a value of 70-80k...

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by XvArchonvX
I have been ok with most updates up until now. While not enraged, I'm overall disappointed with this update. My biggest grief comes from the Oath Shot nerf. It really seems like a pathetic way to make Trapper's Focus the better choice for trapping. =/
And yet trapper's focus still sucks....

Quote:
Originally Posted by VitisVinifera
my pre-nerf rockmolders i was holding on to just got....nerfed =(

why the hell did they wait this long to do that
They only recently discovered that they could update items that people already aquired - the green item updates are probably when they did the work to sort this out.

nebuchanezzar

nebuchanezzar

Wilds Pathfinder

Join Date: Jun 2005

功夫之王

N/

Disappointed.
Yeah, material storage......

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

My Rockmolder was for sentimental value, not for sale, sine it was a gift, so I'm mad about that. I'm still keeping it because of personal meaning.

Sign me up for a Tanzit's shield. Since shield absorption is now useless, I'm all game for blind reduction. Ugh, can we get the 50% Lt. Helms back? What's with the sudden rash of warrior hate anyway?

I'm sorry but this update stinks. Things that weren't broken got fixed, and a lot of more pressing issues have not been seen to.

Draco Hunt

Draco Hunt

Frost Gate Guardian

Join Date: Jul 2005

The Netherlands

Resistance is Painfull[RiP]

A/Me

Damage reduction only for physical
Cant i block a giant ball of fire with my trusty shield?

Now Ascalon and Knights are prettymuch useless since they also only block physical(yup your beter off with plate or glads).

The Rockmolder realy a shame that had to be done.

Skill updates hmmmm...well...we will probibly find ways to get arround some disadvantages.

The damage reduction vs physical only is my biggest complaint.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Relevant changes:

Mes/Ele Air Guys get their energy hammered.
Smiters have a lot less free energy.
Rangers lose Blackout.
SB/RI is easier to heal through but is effectively untouched.

Peace,
-CxE

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

so is sentinals armor worth using now? lol hmmm

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

It seems anet has been rather afraid to touch warriors. Last time, there was a bugfix (ViM bugfix rather trivial, same with Sig of Strength) and a rather inconsequential buff to an attack skill. (Standing Slash and Furious Axe).

So if you can't nerf the offense, you go for the defense.

prodigy ming

prodigy ming

Lion's Arch Merchant

Join Date: May 2005

why nerf shadow form...? its a bad enough skill as it is. With all the AOE in PVE and touch in PVP shadow form was next to useless already. Assassins need some boost, not more nerfs.
reducing the recharge on return doesn't really make it any more useful. people will still take AoD anyday. Not that shadow stepping is that great anyways with the incrediable short range since the last nerf.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by floppinghog
so is sentinals armor worth using now? lol hmmm
If you can afford to run 13 strength, then yes. I'd suggest a sentinels chest (maybe leggings too) and gladiators or beserkers for the rest, depending on if you need health or energy for your build. If you can't run 13 str, then opt for full Beserkers, at least the extra health will help offset the absorption loss.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Shadow form was being used very interestingly in GvG (and likely still will be). The energy change isn't a build-breaking thing, I think.

yamero

Frost Gate Guardian

Join Date: Feb 2006

great.....
it doesnt matter that 1 every 2 skills in game is anti warrior skill..
it dosnt matter warrs have no defence against hexes...
they nerf the armor...
the only thing that kept a warrior alive since he was pretty much useless in pvp with all the supporting professions...

HOW CAN YOU NERF THE ARMOR?
give the warrs a -5 constand degen while youre at it..

Vim dosnt display -0 when you get no health....WOW that sure changes gameplay at its entirely.....

i havent had my coffee yet so i can read these kind of bullshits in the morning...
now im afraid going out of an outpost without my sentinels armor...
ele bosses will be an overkill
also dont forget to get yout +5 armor upgrades

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Quote:
Originally Posted by kvndoom
If you can afford to run 13 strength, then yes. I'd suggest a sentinels chest (maybe leggings too) and gladiators or beserkers for the rest, depending on if you need health or energy for your build. If you can't run 13 str, then opt for full Beserkers, at least the extra health will help offset the absorption loss.
I've taken to using sentinels chest and legs, and then opting for a +5 energy sword, or axe, doesn't even affect me. (the lack of energy from glads)

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Note - they changed the bonus reduction of the shields to physical, their normal armor bonus is still AL.

It was about time they changed the global stacking madness.

They could boost several other skills too and reduce this Ritual Lord, almost noone uses other elites, since this is a lot more usefull for spirit user.

p.s. now we will see ele's efficiency agains fighters increase, especially with AoE DoT spells which previously did 0-5 dmg to them.

yamero

Frost Gate Guardian

Join Date: Feb 2006

lol i cant believe a monk does 9-12 dmg to me!!!!!!!!

thats with sentinels and +5 armor mod O_o

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by yamero
lol i cant believe a monk does 9-12 dmg to me!!!!!!!!

thats with sentinels and +5 armor mod O_o
LMAO. Quote of the day.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Ensign
Relevant changes:

Mes/Ele Air Guys get their energy hammered.
Smiters have a lot less free energy.
Rangers lose Blackout.
SB/RI is easier to heal through but is effectively untouched.

Peace,
-CxE
not all of this is true. we tested a me/e for dodgeball. with a 20% enchanting staff wrapping ele attune still lasts for 36 seconds. so its only a 9 second downtime. which isnt that huge of a nerf. woo hoo for 9 seconds you cant spam orb/strike, you can still bflash and hold off for that 9 seconds and resume.

smiters have a lot less free energy, but the regen can make up for the 1 energy it costs. ok so they are dead and youre waiting for morale boost to go back in. gg to regening 10 energy with 4 pips of regen.

the rangers losing blackout does suck but will still be run, just pop a couple points into dom = gg. with al lthe condition removal, im sure that rangers can use one less in wilderness and make up some points into dom. not that big of a deal.

RI/SB spike is almost untouched. yes its a little easier to heal through, but for the most part a good spike will be over before RI can completely wear off, so not much of a nerf.

not happy with this update as there were so many other things that needed to be fixed such as getting stuck underground in gvg, the hod glitch where a player is shown as constant degening and dead, yet to everyone else they are at full health. thats annoying as hell on a monk. woo hoo i have a materials slot in storage. i know the majority of people that needed mats just bought them, otherwise why would some mats be so expensive? so this tab would have benefitted if we could have gotten a weapons or armor tab better. OoA NEEDS A NERF SO BAD. basically all you did was turn the new tombs format into iway vs bloodspike as this new 4 minute halls format MAJORLY favors both builds. the pvp chars still remain the same being in that a pve char is still more dominant to bring into pvp than a pvp only char due to the more weap swaps and armor swaps. also the warrior nerf was uncalled for. warriors in pve had a hard enough time with ele dmg BEFORE this update, now the only split team u can run is the dual sin/main 6 combo thats overused now as its abotu the only thing left that effective. after this update, the ele dmg to warriors is just rediculous frm bodygaurds/eles.

they buffed a whole shitload of useless skills, and nerfed the ones that were actually being used. gg anet

Bak Chi Jai

Frost Gate Guardian

Join Date: Sep 2005

Pros At Inactivity [bleh]

R/

Where's the HoD axe nerf?

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I suppose the HoD items aren't as important, because there aren't as many around (well, apart from the Sword). The Rockmoulders on the other hand, there are/were tonnes of them.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

So...

This update makes me wonder why i continue to hold on to hope that Anet takes care in it's balancing attempts. It seems they just enjoy showing how incompetant they really are. 75% or more of the skill balances were incredibly superfilous, where-as many many many other skills in the game that could actually use balance are left untouched, or even buffed?

And about the equipment nerfs! LoL, talk about Warrior hatred, they pretty much got triple nerfed. Might as well make em squishies now eh? LOL Gratz Anet now that so many devoted players have their sets of FOW and 15k armor, they have to trash that all and put in another few months just to recover... (can we say, MASSIVE loss of player base?)... As i am sure droves of people will stop playing GW, AGAin!

You would think Anet would get a clue about proper "balancing" after the infamous 9/11 update where the Ai reacting to AoE was an incredibly hot topic. So now im thinking the next hot topic is the triple nerf that warriors got. For those that dont know why i am saying lotsa people have to get new armor now, its cause of one aspect. Inherent dmg reduction in warrior armors had always been global, and now are local, meaning they only apply to the body piece that they are on. On top of that all the dmg reduction that warriors have apply only to physical dmg...

...so now elemental dmg will do that much better vs them. Us warriors might as well switch to ranger for all the Elemental dmg reduction that they get!! The fact that the dmg reduction is now local is not what makes me angry, rather Anet NEVER officially took a stance on whether it was supposed to be global all along, or whether it wasn't intended as such. Then out of the blue, no warning to the GW community, and no official word they change em all... ridiculous, and unprofessional.

Lol, oh ya. And we got storage space!! woohoo?.... oh wait i can only place ONE stack of each material type in it...Umm, huh?? ok, first off, i have about 1000 units of iron ingot from playing PvE in the NORMAL fashion. I DONT EVEN FARM!!! Second, 15k armor takes 350 of a certain material.... Maybe if i played only one character on ONE account then the 250 unit storage space works... i still dont get their reasoning on this.




/endrant

Ok sorry i know this seemed all just like complaining, but hell it was all legit, and you know it to be the truth. It seems Anet spends way too much time on things that DON'T have a problem, while giving us half-baked "improvements". Are they just trying to shut us up? LoL, whatver, i have spent way too much time in this game to have to start over. 9/11 and the countless other big upsets before it i have toughed out, but this last one makes me really think whether its really worth all the fustration that Anet delivers to even play GW anymore... hmm...

so ... let the flames begin!! muahahahah

nebuchanezzar

nebuchanezzar

Wilds Pathfinder

Join Date: Jun 2005

功夫之王

N/

Consider if there are less of them than that just makes them a more advantageous item. If only 1% have that extra energy or health whatever, it is a mathematical advantage. To nerf one that is more common makes little sense. You are just leaving those with the rarest progressively more powerful items. 15% recharege FFS, I only have 10% ones. Those are left but nerf a wand that does...squat damage. An item that ANYONE could get. I have given them to pvp characters of friends. 25% IAspeed was so overpowered...
I dont understand the thinking behind this. Remove what is available to a large base of players. Granted a Rockmolder wasnt cheap but it was attainable. Any idea what a 15% FFS goes for....or how about any unconditional damage mod weapon? The HoD ax already mentioned?

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Warriors were overpowered, eles underpowered. So i like the warrior update, except for the global/local part. Dont really get the hate for Me/E and FoC.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by nebuchanezzar
Consider if there are less of them than that just makes them a more advantageous item. If only 1% have that extra energy or health whatever, it is a mathematical advantage. To nerf one that is more common makes little sense. You are just leaving those with the rarest progressively more powerful items. 15% recharege FFS, I only have 10% ones. Those are left but nerf a wand that does...squat damage. An item that ANYONE could get. I have given them to pvp characters of friends. 25% IAspeed was so overpowered...
I dont understand the thinking behind this. Remove what is available to a large base of players. Granted a Rockmolder wasnt cheap but it was attainable. Any idea what a 15% FFS goes for....or how about any unconditional damage mod weapon? The HoD ax already mentioned?
i sold a 15% ffs for 100k+6 full stacks about 2 months ago

Dark Dragon

Dark Dragon

Frost Gate Guardian

Join Date: Jul 2006

RTD

E/

Overall Good update now my ele can do more than 10-20 dmg to a warrior

m440

Lion's Arch Merchant

Join Date: Aug 2005

Mucha Lucha

W/

Welcome to the thumpers' world.

death fuzzy

Lion's Arch Merchant

Join Date: Sep 2005

Nefarius Union

there is only one thing that bothers me.
They should have buffed Feast of Corruption, not nerfed it.
They made a hardly used skill into a bad to use skill.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by m440
Welcome to the thumpers' world.
bring an elemental dmg hammer on weap switch......