Skill changes are here
twicky_kid
AoE got hit with a very small nerf. Minimal 1 energy and 8 recharge.
ADMIN EDIT: Link to page with updates here: http://www.guildwarsguru.com/forum/s...php?t=10002823
ADMIN EDIT: Link to page with updates here: http://www.guildwarsguru.com/forum/s...php?t=10002823
pork soldier
Quote:
Originally Posted by twicky_kid
AoE got hit with a very small nerf. Minimal 1 energy.
Update page isn't updated yet. |
Insuscient Ranger
pretty cool little thing they got here. And I think ther emay be more to come because the person says storage UPGRADES. So i dont know.. its hand tho lol
Chooby
Waiting for the update page to update
Terra Xin
oooo!!!
BlackRecluse
awsome. now i only have 500 of each material to throw around..
twicky_kid
Quote:
Originally Posted by pork soldier
Recharge time is boosted to 8 sec from 5 sec.
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Chooby
WOOOO BYE BYE FC AIR!
Elemental Attunement: this skill is now attributed to Energy Storage; increased duration to 30..55 seconds.
WOO BYE BYE SB/RI!
# Recurring Insecurity: reduced the duration to 1..10 seconds.
WOO Smite is messed!
Air of Enchantment: added a minimum 1 Energy cost; increased recharge time to 8 seconds.
Elemental Attunement: this skill is now attributed to Energy Storage; increased duration to 30..55 seconds.
WOO BYE BYE SB/RI!
# Recurring Insecurity: reduced the duration to 1..10 seconds.
WOO Smite is messed!
Air of Enchantment: added a minimum 1 Energy cost; increased recharge time to 8 seconds.
Opeth11
Uh, lol @ nerf?
milias
Huh? What skill are you guys referring to? AoE = area of effect?
Please excuse my "noobness"
Please excuse my "noobness"
anonymous
Air of Enchantment
Insuscient Ranger
Lol its pretty usefull I guess
Terra Xin
ohh yeah the +15 virtuosso's armour isnt global anymore!!!
pork soldier
Quote:
Originally Posted by twicky_kid
I said that still doesn't change the skill considering you can give it a 12 second duration.
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fenix
lol so far the nerfing isn't nerfing at all. I hope Order of Apostacy gets nerfed, or just IWAY in general, they should have done it right the first time, now it's just as bad. Also, Rit spirits need unbuffing.
snikerz
finally, i can rest knowing the rit skill Displacement reads correctly.
other useful changes is quivering blade, plague touch anyone?, boon prots love to spam guardian alot
everything seems fine accept the rockmolder nerf
other useful changes is quivering blade, plague touch anyone?, boon prots love to spam guardian alot
everything seems fine accept the rockmolder nerf
azunder
Quote:
Originally Posted by Chooby
WOO BYE BYE SB/RI!
# Recurring Insecurity: reduced the duration to 1..10 seconds. |
moo moo
Wow Rockmolder that sucks. Wasnt rly used anyways. Hmm no more FC ele. Wars are still the same what a big suprise. War Wars is new box title now
twicky_kid
Ok here some questionable nerfs:
FoC 15e now. Why? This was not over used, 20 second recharge, and has a conditional dmg, and adjacent range.
Rits didn't get anything to reduce their power.
Oath shot 25 recharge. That's a very small nerf but really where is this used outside of HA for blood spike. Oh well change to a rit lord spamming spirits no big deal there.
Divine spirit now only works on monk spells, not skills. Is that really needed. Why give a horrible skill even more reason to NOT use it?
Bed of coals can only hit non-moving targets. They just gimped this spell into the junk pile.
The Nolani Fire wand IAS was removed.
Rockmoulder was not changed to 10%. No more 20% out there now.
Last but no least the whiners have finally gotton their way. Knight/Ascalon armor is now a local -dmg and no longer global. You bitched and moaned and now you have your way. Sheilds, runes, and armor -dmg mods ONLY apply to physical dmg now. Happy?
Questionable buffes:
Siphon Speed duration was increased to 20 seconds max. This is already the best running skill in the game. Its very cheap, fast casting, and 5 recharge makes it the only running skill that can be used again before its duration runs out. Why did this need a buff?
Broad Headed Arrow now has a 15 second recharge. Here comes the apply poison + BA rangers. Boon prots are the only monks that can survive this type of onslaught. Draw Conditions just reduced to keep wars clean. Quivering blade also got increased to 8 dazed (that was never a drawback).
Mark of Rodgort is now a 30 second duration. Why not lower the casting cost so its acually usable. With the increase to hex removal like expel hexes, empathedic removal, and blessed light this skill still has no use. With its high cost only an ele can use it. Last time I checked ele's didn't have much in the way of cover hexes.
Burning Speed is now a .25 casting. The problem with this skill is not the casting but the duration. There isn't much difference between 33% and 42% faster running. Windbourne can be cast on anyone and armor of mist gives a hefty armor boost. Those options will not KILL you in the process.
FoC 15e now. Why? This was not over used, 20 second recharge, and has a conditional dmg, and adjacent range.
Rits didn't get anything to reduce their power.
Oath shot 25 recharge. That's a very small nerf but really where is this used outside of HA for blood spike. Oh well change to a rit lord spamming spirits no big deal there.
Divine spirit now only works on monk spells, not skills. Is that really needed. Why give a horrible skill even more reason to NOT use it?
Bed of coals can only hit non-moving targets. They just gimped this spell into the junk pile.
The Nolani Fire wand IAS was removed.
Rockmoulder was not changed to 10%. No more 20% out there now.
Last but no least the whiners have finally gotton their way. Knight/Ascalon armor is now a local -dmg and no longer global. You bitched and moaned and now you have your way. Sheilds, runes, and armor -dmg mods ONLY apply to physical dmg now. Happy?
Questionable buffes:
Siphon Speed duration was increased to 20 seconds max. This is already the best running skill in the game. Its very cheap, fast casting, and 5 recharge makes it the only running skill that can be used again before its duration runs out. Why did this need a buff?
Broad Headed Arrow now has a 15 second recharge. Here comes the apply poison + BA rangers. Boon prots are the only monks that can survive this type of onslaught. Draw Conditions just reduced to keep wars clean. Quivering blade also got increased to 8 dazed (that was never a drawback).
Mark of Rodgort is now a 30 second duration. Why not lower the casting cost so its acually usable. With the increase to hex removal like expel hexes, empathedic removal, and blessed light this skill still has no use. With its high cost only an ele can use it. Last time I checked ele's didn't have much in the way of cover hexes.
Burning Speed is now a .25 casting. The problem with this skill is not the casting but the duration. There isn't much difference between 33% and 42% faster running. Windbourne can be cast on anyone and armor of mist gives a hefty armor boost. Those options will not KILL you in the process.
VitisVinifera
my pre-nerf rockmolders i was holding on to just got....nerfed =(
why the hell did they wait this long to do that
why the hell did they wait this long to do that
Illidan Coldage
Illusionary Weaponary Cooldown gone from 40 to 35
PS they added new storage space in shing jea monastery
PS they added new storage space in shing jea monastery
Terra Xin
Yeah there wasnt much of the un-nerfed rockmoulders after it got nerfed the first time. And now that "all" of them are, I feel sorry for the ones that stillhave thme, they were worth 80k^^.
RI only got hit, because the unconditional 10 seconds no longer applies. But its not a nerf, you should have 12 ranks in your level anyways.
I just wanted to know what happened to Blackout, I checked GWiki, its still the same...?
RI only got hit, because the unconditional 10 seconds no longer applies. But its not a nerf, you should have 12 ranks in your level anyways.
I just wanted to know what happened to Blackout, I checked GWiki, its still the same...?
fenix
wow.... people with 20% Rockmoulders just got boned to death
Two April Mornings
/funny update
but i liek storage
gj anet
but i liek storage
gj anet
XvArchonvX
I have been ok with most updates up until now. While not enraged, I'm overall disappointed with this update. My biggest grief comes from the Oath Shot nerf. It really seems like a pathetic way to make Trapper's Focus the better choice for trapping. =/
X of Thulcandra
There goes my FOW Ascalon Helm. T_T
BowLad21
GvG and HoH nerfs are one thing, but to mess with my armor?
twicky_kid
It was hard enough surviving ganking a base with 2 wars with that -7 dmg reduction. Wtf is the point of making GvG into who can survive till VoD and solo ganking the GL?
Wasn't that what most people were complaining about already?
Wasn't that what most people were complaining about already?
BowLad21
i guess no more sup abs runes on only one piece, full sup abs here i come =.=. Seriously anet, you make people who dyed their armor black, bought sup abs when it cost 100k buy an entire new set of armor when warriors weren't overpowered? =(
Kuja
they forgot to fix Vampiric bite!
Rent
Quote:
Originally Posted by BowLad21
i guess no more sup abs runes on only one piece, full sup abs here i come =.=. Seriously anet, you make people who dyed their armor black, bought sup abs when it cost 100k buy an entire new set of armor when warriors weren't overpowered? =(
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Heelz
What's with the updates to skills that no one asked to change?
Bed of Coals? Great, now even fewer people will use it.
Smoldering Embers, buffed, but so was Immolate, for the same amount of damage too.
Archer's Signet, the four elite Nature Rituals, increased the irrelevant daze duration on Quivering Blade? Well, I guess that could count as a buff if you use Plague Touch.
We need updates to skills like Shatterstone before having slight damage and energy increases to some skills.
Bed of Coals? Great, now even fewer people will use it.
Smoldering Embers, buffed, but so was Immolate, for the same amount of damage too.
Archer's Signet, the four elite Nature Rituals, increased the irrelevant daze duration on Quivering Blade? Well, I guess that could count as a buff if you use Plague Touch.
We need updates to skills like Shatterstone before having slight damage and energy increases to some skills.
shadowfell
Ooops, got stuck with 1 rockmolder.. least I sold off, 10 in the last 2 weeks.
Very very glad to see ele attune put to energy storage, bye bye fc air..on the down side, it likely lowered the value of my -2 +10 vs lightning shadow sheild =[
Oath shot, eh, can get around that. No biggie there.
I do think that the change to AoE will slow smite down a bit.
Dissapointed about the ascalon/knights change, but really, it had to be done. -2+-3 global in dmg reduction from boots,+rune was too much.
Very glad to see that they changed courtly to local, that was really unfair to other casters that only mesmers had a +armor bonus whilst casting and the rest didnt.
But yea, this is what happens when people whine, too bad only half of it was neccesary.
Very very glad to see ele attune put to energy storage, bye bye fc air..on the down side, it likely lowered the value of my -2 +10 vs lightning shadow sheild =[
Oath shot, eh, can get around that. No biggie there.
I do think that the change to AoE will slow smite down a bit.
Dissapointed about the ascalon/knights change, but really, it had to be done. -2+-3 global in dmg reduction from boots,+rune was too much.
Very glad to see that they changed courtly to local, that was really unfair to other casters that only mesmers had a +armor bonus whilst casting and the rest didnt.
But yea, this is what happens when people whine, too bad only half of it was neccesary.
BowLad21
Quote:
Originally Posted by Rent
Uh. Superior Absorption runes still don't stack.
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Rent
Quote:
Originally Posted by BowLad21
they are no longer global, so you need one on each piece =/
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SnipiousMax
Quote:
Originally Posted by BowLad21
they are no longer global, so you need one on each piece =/
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fenix
So let me get this straight... all shields are now -2 (while in a stance (vs physical)) or -3 (while hexed (vs physical)) or -5 (20% chance (vs physical))?
SnipiousMax
Quote:
Originally Posted by talon
So let me get this straight... all shields are now -2 (while in a stance (vs physical)) or -3 (while hexed (vs physical)) or -5 (20% chance (vs physical))?
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So essetially everything in the game that dealt damage other than physical got a +7-10 damage buff vs warriors.
twicky_kid
Quote:
Originally Posted by Rent
No, they just changed the bonus on Knight's armor to no longer be global. Runes were untouched.
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The -dmg now ONLY applies to physical dmg. The only dmg it did not apply to before was armor ignoring dmg.
Neither one of these armor nerfs where needed. We have lived with the wars armor for over a year and still no problems killing a war.
The mes armor is laughable since they have FC that works against this armor buff. If you come under fire you would have cancelled that spell and started kiting anyways.
Both of those nerfs were total bs.
croc
Quote:
Originally Posted by BowLad21
they are no longer global, so you need one on each piece =/
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