What are the pros and cons about this? I'm pretty sure a -2/-2 shield which I paid a huge ingame sum for (took a lot of time to gather at the time) has now essentially become useless it's only used vs melee opponents. Not too pleased about that, but what do people think about this (from both PvP and PvE perspectives) and what are the advantages and disadvantages? Non-warrior responses would be good too, to get the view from those who are usually on the receiving end of the old damage reduction.
Damage reduction is vs physical only
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Originally Posted by majoho
why a new thread?
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Personally I think this will increase the value of +armor Vs Elements alot more!..
oddly it will also increase the worth of skills which protect Vs Elements, such as ward against elements.
Additionally, IWAY teams are now much more squishy.. that alone is worthy of note

PvP: Elemental strings/pommels/grips > Warriors.
PvE: Uhh, yeah, tank against a mixed group that has several types of damage, while the warriors ignore you and bash up the monk and you take the Ele's damage...
From a farming point of view...the mobs that rely solely on Physical damage and don't have a mesmer/necro/ele near usually get nerfed
So, damage reduction sucks now, Knights and Ascalon sets are more useless than ever and a lot of warriors are pissed...
PvE: Uhh, yeah, tank against a mixed group that has several types of damage, while the warriors ignore you and bash up the monk and you take the Ele's damage...
From a farming point of view...the mobs that rely solely on Physical damage and don't have a mesmer/necro/ele near usually get nerfed
So, damage reduction sucks now, Knights and Ascalon sets are more useless than ever and a lot of warriors are pissed...
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Originally Posted by SirJackassIII
So, damage reduction sucks now, Knights and Ascalon sets are more useless than ever and a lot of warriors are pissed...
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Every team uses warriors so everyone is effected by this.. monks most of all!
R
yeah, basically the warrior now has more to fear from casters, and the occasional frenzying wammo with a firey dragon sword.
Knights now is a bit better protection vs phys than most but if you want real protection you're gonna have to go str tank in sent or stance tank in legion. Or take Platemail/dragon/etc.
shield mods have been made a little more useless. Warriors job got a little more difficult
Knights now is a bit better protection vs phys than most but if you want real protection you're gonna have to go str tank in sent or stance tank in legion. Or take Platemail/dragon/etc.
shield mods have been made a little more useless. Warriors job got a little more difficult
Hmm, this is definitely going to affect my warrior's tanking abilities in areas with lots of elemental enemies. Not sure how this is going to affect warriors in PvP, since warriors aren't usually targeted till last; besides, I prefer wearing Sentinel's armor in PvP anyway.
I do think PvE is going to be affected the most by this change, as well as the price of shields with these types of mods.
I guess warrior Hydra-farming is gonna be dead
I do think PvE is going to be affected the most by this change, as well as the price of shields with these types of mods.
I guess warrior Hydra-farming is gonna be dead

d
C
I think that warriors were indeed balanced. Although I just started my warrior after a period of not having one, I'm not altogether thrilled about it. Where can one find an elemental shield? Do they drop randomly, or do collectors carry them? If they aren't at collectors, then prices on them are gonna rise, and I will just stick to the collector -5(20%) I got last night.
R
better off grabbing a +7 vs ele hilt as its generic vs all eles.
I'm a little miffed cause warriors really have no counter vs Hex or conditions other than to rely on Monks (and before you argue its a team game, if you're 100% reliant on something then more often than not you're a burden not an asset).
Rangers with ele bow strings are gonna rip apart warriors now, and Hexes still kill em (On another issue, does anyone actually use the Lt. Helm pre nerf? I've found it useless.)
Watch yourself and Doylak are even more vital for pve sustainability vs mobs
I'm a little miffed cause warriors really have no counter vs Hex or conditions other than to rely on Monks (and before you argue its a team game, if you're 100% reliant on something then more often than not you're a burden not an asset).
Rangers with ele bow strings are gonna rip apart warriors now, and Hexes still kill em (On another issue, does anyone actually use the Lt. Helm pre nerf? I've found it useless.)
Watch yourself and Doylak are even more vital for pve sustainability vs mobs
K
R
The only thing I don't like is them changing the global damage reduction. I heard someone say that this has been a glitch all along, but then my question is: Why didn't they figure out how to fix it a year ago? Why wait all this time to nerf something so big? That is the only problem I have with the update.
F
funny story, a guildie of mine was running through kryta I think it was, past some Mergoyles, and he said in guild chat (without having read the update) - "the mergoyles used to hit for 0 all the time, now they are hitting me for 3-4. whats up?"
And it was ofcourse his -dmg mods not kicking in anymore lol.
I don't know that Ele mods will be better now, except on special farm builds that farm ele enemies.
And it was ofcourse his -dmg mods not kicking in anymore lol.
I don't know that Ele mods will be better now, except on special farm builds that farm ele enemies.
