Damage reduction is vs physical only

Theus

Jungle Guide

Join Date: May 2005

W/Mo

http://www.guildwarsguru.com/forum/s...php?t=10003426

Well,Might as well try.

noblepaladin

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Gizmo Loco
I dont qutie see how it is that big...3 dmg from absorb rune, 2 from shield? It isnt that big a deal as far as I can tell...
It is an enormous change. Before, a wand attack from a caster may only do 2 damage. Now it does 9 (used to have -3 from rune, -2 from Knights, -2 from shield). Any warrior running an increased armor build usually takes less than 10 damage per hit (except from armor ignoring sources). So this effectively about doubles all elemental damage for armor based builds. This also severely weakens if not disables solo farming elementalists mobs. I don't think warriors will pull anything off like the IDS build ever again, where it was possible to tank an infinite number of ice imps indefinitely.

This nerf was needed though. A smart warrior who adapts his build to a particular mission is invulnerable. I have tanked many enemies including those dreaded elementalists bosses while having -10 degen in the Waking Waters mission without any trouble at all.

Sable Phoenix

Sable Phoenix

Frost Gate Guardian

Join Date: Jun 2005

Well, damage reduction has just been destroyed. It's a completely non-viable armor choice now, essentially reducing the Warrior's choice of armor sets to two.

I'm not referring to the change so that the damage reduction only applies to the body part where you're wearing it; that makes sense and should have been changed. But it's only against physical now? Utterly useless.

My Warrior in her Ascalon armor is not happy.

yamero

Frost Gate Guardian

Join Date: Feb 2006

yeah a monk now strikes for 5-6dmg even with sentinels armor shield and armo+5 mod...

its hilarious....

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Quote:
Originally Posted by twicky_kid
This update is the stupidest thing I've ever seen. I can get a monk, ranger, and mes, and necro up to 80 AL very easy with only armor (monks can go to 90). Now wars have the same def vs elemental dmg as the squishies do.

Wars are suppose to be durable they are on the front lines AT ALL TIMES. Frenzy and healing sig are going to be suicide now. Without the -7 dmg under frenzy every hit just got a 14 dmg added on to it. It only takes 1-2 seconds to take 5 hits resulting in 70 more dmg. Healing sig is already interrupt bait. Now that it halfs your armor the net heal isn't going to be worth using.

All these eles saying that they can finally do dmg to a war. WTF you have blinding flash that can spam completly shutting down a war. How much dmg do you inflict under blind? Just about 0 that's how much.

Air has blind and windbourne. Water has slow down and blurred vision. Earth has wards. All of these things completely own wars in every aspect. Wars have no way of dealing with these effects alone.

Anet just snuffed wars out of GvG. They can't gank a base, they can't stand on the front lines and overextend, frenzy and healing sig just got gimped. Make way for the base ganking Sins.

If this was a bug Anet never stood one way or another on the issue. Then over a YEAR later they decide to change it. If its been going on for over a year and wars are not that difficult to deal with why change it now?

Why don't we reduce the healing on monks and see how people like that. Or take away their energy managment. Wars need that -dmg to do their job. Without it other classes can do their jobs much better *ranger* with better armor.
The bolded portion is exactly and I repeat exactly what I wondered as soon as I saw the update listings.. Why now? Propechies has been out of 1 year+ and DR had always been like that.

I wouldn't be as frustrated as I am now if I had the money to adjust my armor, but I just don't. Anet, if you would give me 30k, then I'd be a little more calm.

Bartuc Galadwor

Frost Gate Guardian

Join Date: Jun 2005

Alberta, Canada

Fifteen Over Fifty [Rare]; [SMS] Alliance

W/Mo

I'm not as mad about the actual damage reduction as I am about losing around 200k because I had FoW Ascalon Boots.

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Quote:
Originally Posted by Shadowfox1125
The bolded portion is exactly and I repeat exactly what I wondered as soon as I saw the update listings.. Why now? Propechies has been out of 1 year+ and DR had always been like that.
If I understand correctly:

Anet only recently developed the technology to change already existing items. They did it for various items, most especially to bring pre-Factions armor in line with Factions.

So, go back a year, when existing items remain the same and only newly created items use the new stats...and apply this change to damage absorption.

Now you have people with one piece of armor that provides global absorption and people with newer armor who need the full set to get global absorption. This is a bit unbalanced. They could fix it anyway, or leave everyone on a level playing field.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Kali Magdalene
Now you have people with one piece of armor that provides global absorption and people with newer armor who need the full set to get global absorption. This is a bit unbalanced. They could fix it anyway, or leave everyone on a level playing field.
None of the new armor helps a war do his job that's why its not used.

+5 energy from Glad chest and leg help because of 2 energy pip and low pool.

KD gloves give 1 second to KD skills: shock, gale, Bull's strike/charge, ect....

Knights/Ascalon helped him to survive longer allowing the war to overextend to spike monks and gank the base.

Glad chest and leggings I don't think will ever change. That +5 energy is too important.

+10 def while stance does not help him stay alive longer than a -2 dmg reduction would because its a local affect. The glads chest and leggings are going to take most of the beating.

+10 hp doesn't help him suvive longer.

Sentinals has a 13 str req that will restrict you on points allocation.

No matter how you look at it nothing was better than that -2 absorption because none of the new options helped the war stay alive.

Mr.H.Mishima

Mr.H.Mishima

Lion's Arch Merchant

Join Date: Mar 2006

The Summit of Human Evolution

W/

Yes, we got the nerf bat with the armor/shield change. However, while it's nice to have the damage reduction, we are forgetting that several of our STANCES provide 75% blocking/evasion. That means regardless of elemental damage, we are still able to block or evade 75% of attacks. Wands, swords, etc. Spells will still hurt without our -/- shields, but by using stances, we will be more easily able to manage the extra damage in most cases.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

The runes protect against the same damage which you can block 75% of already.

The runes don't protect against spells.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Stances have too long of recharges to be used effectively. Bonetti's is the only stance than can be used with a short recharge. You can gain 8 adrenaline in less than 15 seconds in most cases. While the closest stance to that has a 30 second recharge.

For PvP that is just about useless. Warriors where never a threat to warriors.

Rathcail

Jungle Guide

Join Date: Jan 2006

As long as they don't nerf mending, wammos are invincible!

Orbberius

Krytan Explorer

Join Date: Sep 2005

Basically people should stop whining and learn to play warrior.

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Quote:
Originally Posted by twicky_kid
None of the new armor helps a war do his job that's why its not used.
I meant old and new Knight's/Ascalon armor. Like, before June, if Anet had changed those armors to not provide global reduction, that it's entirely possible that the already extant pieces still would provide global reduction. This would create an unbalanced environment, so Anet wouldn't nerf the global reduction until they could alter all the items that already had it.

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

Nerf bat produces massive complaining, just give it a few more days and everything will be back to normal.

jaibas17

Banned

Join Date: Jul 2005

Tampico, Mexico

Blood Eagle [BE]

W/Mo

before fix:

whispering ritual lord made 0-10 dmg

after fix

whispering ritual lord does 15-29 dmg

dont know reason, but it hurts now lol

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Hmmm a fix that makes it so that warriors aren't good against almost anything...


Methinks they are tring to get more class variety into the game, rather than warriors taking up 50% of the population.

Scooby Dont

Ascalonian Squire

Join Date: Jan 2006

Barons of Bikini Bottom

W/Mo

Yeah I have six PVE chars that are modded for PVP and I feel that everything was fine before the update, now warriors are picked on waaaaayyy too much. I think that blackout eliminating all of your built up adrenaline is gimp enough but this update freakin blows out the kneecaps of warriors. A freakin assassin attacking will live longer than a warrior with glads... I find this very disturbing.

jaibas17

Banned

Join Date: Jul 2005

Tampico, Mexico

Blood Eagle [BE]

W/Mo

btw, dmging for 55 to another warrior, myself with an icy hammer was not common

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

People can adapt and still be pissed off.

I'm STILL gonna wear three pieces of AL 90 +10% and two pieces of AL 80 +20% + energy.

I'm STILL gonna use a -5(20%) +30health Exhalted Shield.

and I'm STILL gonna use the same axe as always (which thank god in elemental dmg based.)

and I'm STILL gonna play like an intelligent human being.

and I am STILL gonna hate the dmg reduction change.

In addition, I never thought I'd ever actually agree with twicky_kid on anything. This is just further proof of exactly how bad an idea the DR change was...

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

I can agree that ANET should have fixed the global damage reduction bug/feature a long time ago....but I dont know why you people act so surprised that it got fixed. It's been speculated that it would get for so damn long now....and now it's consistant with other profession's armor where effects are never global but local.

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

ppl are more pissed about the fact is only vs physical now.

As if warriors werent already ass whooped badly enough by eles.

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Quote:
Originally Posted by milias
I guess warrior Hydra-farming is gonna be dead
I don't know about that. I can still solo farm Mahgos with my warrior. Dolyak Signet, Defy Pain, and "Watch Yourself" are completely unaffected by this nerf and that's all that was ever needed to farm Hydras anyway...

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

I know it way come as a surprise to you all but you can actually take a secondary profession that isn't Monk if you need elemental damage reduction.

You people crack me up, LOL!

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

Ok so this was a bug in the game that never was fixed? how is that my fault how was I supposed to know that?

So I think I say for most FoW warriors can we get a refund on our boots then as they are now usless

This is completely lame not only is now knights even more useless as if its -2 vs phsyical and runes only do -3 on one bit...I fail to see the advantage here.

The classic glads arms, torso, legs and knights boots was by far not the best armor in the game it was mearly a good all round armor you could still have platemail which was the second best def armor or Beserker armor which pumped up your defense or even the Stance armor.

This sucks big time, it'll take a while to get used to it but I think this is unfair how I was not told it was a 'bug' and now im getting punished for it

Maybe if arena net could perhaps refund me if I send in prof I own the armor or something like that, its one thing that some one has to buy 15k armor but when its 100k+ and a very hard quest just to balance it again. I don't feel as if im getting rewarded that feels like a punishment. If they don't maybe I'll just Ebay get the money that way rather do it that way than to farm for anouther 3 weeks

(Edit)

Why punish the players for their mess up?
Refund service plz

Fist_of_God

Fist_of_God

Desert Nomad

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Tien ak
Ok so this was a bug in the game that never was fixed? how is that my fault how was I supposed to know that?

So I think I say for most FoW warriors can we get a refund on our boots then as they are now usless

This is completely lame not only is now knights even more useless as if its -2 vs phsyical and runes only do -3 on one bit...I fail to see the advantage here.

The classic glads arms, torso, legs and knights boots was by far not the best armor in the game it was mearly a good all round armor you could still have platemail which was the second best def armor or Beserker armor which pumped up your defense or even the Stance armor.

This sucks big time, it'll take a while to get used to it but I think this is unfair how I was not told it was a 'bug' and now im getting punished for it

Maybe if arena net could perhaps refund me if I send in prof I own the armor or something like that, its one thing that some one has to buy 15k armor but when its 100k+ and a very hard quest just to balance it again. I don't feel as if im getting rewarded that feels like a punishment. If they don't maybe I'll just Ebay get the money that way rather do it that way than to farm for anouther 3 weeks

(Edit)

Why punish the players for their mess up?
Refund service plz
Quit crying and get over it like everyone else.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by Xenrath
I'm pretty sure a -2/-2 shield which I paid a huge ingame sum for (took a lot of time to gather at the time) has now essentially become useless it's only used vs melee opponents.
You never fight melee opponents? How is the shield useless? It still provides 16 AL vs everything, something every whiner in the thread on update is forgetting. And damage reduction vs physical which is not exactly rare.

Assassins have armor with AL vs such specific things slashing piercing blunt.

Ecomancer

Ecomancer

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by majoho
I know it way come as a surprise to you all but you can actually take a secondary profession that isn't Monk if you need elemental damage reduction.

You people crack me up, LOL!
I am pretty sure you are speaking of Elemental Resistance, which may I add, has negative armor vs physical damage. Most non W/Mo builds with other secondaries have some sort of side effect if you want to buff your warrior up.

Rain Knight

Rain Knight

Site Contributor

Join Date: Nov 2005

Australia

[KATE]

R/W

lol k guys chill down a bit, dont bash me...

Anet just made the game "funnier" and "funner"...
which is what gamers want

its a challenge to all warriors out there

elemental mods and elemental based shields can be put into use alas!

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by majoho
I know it way come as a surprise to you all but you can actually take a secondary profession that isn't Monk if you need elemental damage reduction.

You people crack me up, LOL!
Yeah.Going into pvp with W/Me and Elmental Resistance is retarded.

Any half decent player could tell you that.

54dd4m

Ascalonian Squire

Join Date: Nov 2005

zns

W/Mo

Quote:
Originally Posted by SirJackassIII
PvP: Elemental strings/pommels/grips > Warriors.
PvE: Uhh, yeah, tank against a mixed group that has several types of damage, while the warriors ignore you and bash up the monk and you take the Ele's damage...
From a farming point of view...the mobs that rely solely on Physical damage and don't have a mesmer/necro/ele near usually get nerfed

So, damage reduction sucks now, Knights and Ascalon sets are more useless than ever and a lot of warriors are pissed...

Shame is that peepz still use warrior in pve since a good 55 can tank all witouth healz --- in pvp--- who givez a **** warz are still toughest

Orbberius

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by Theus
Yeah.Going into pvp with W/Me and Elmental Resistance is retarded.

Any half decent player could tell you that.
Any half-decent player could tell you this armor update changes pretty much nothing in PvP anyway.

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

Quote:
Originally Posted by 54dd4m
Shame is that peepz still use warrior in pve since a good 55 can tank all witouth healz --- in pvp--- who givez a **** warz are still toughest


Shatter shatter shatter.

Vamp touch.

Oh sorry mr 55 did I just squish you?

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

Quote:
Originally Posted by Fist_of_God
Quit crying and get over it like everyone else.
coming from some who prob has 1.5k armor...

why don't you give me the ectos shards and cash then, course you won't as its really time consuming.
Don't go telling me to get over it when you can't even be open minded about my situation.

Im annoyied that this 'bug' which I had no idea about I mean come on this was here since it first started in 2005 so they had quite a long time to fix it. Not happy one little bit.

I can understand the reason why as it will give knights a purpose which is good. But come on a year to think "wait a tic!" its not as if no one has ever known about this.

You can tell me to go farm again but why don't you go farm Ecto's and shards for weeks, you would be lieing to yourself saying you wouldn't be annoyied and wanted something done about it.

Nightwish

Krytan Explorer

Join Date: Jul 2005

Shields with conditional damage reduction should at least have it work against both physical and elemental =/

Flabber Babble

Academy Page

Join Date: Feb 2006

Defenders of Claro

R/Mo

Ya, that's what the whole arguement is... really, the whole thing has been blown up.

eternal pho

Banned

Join Date: Nov 2005

The Licious Fame Farmers {TLG}

W/E

Quote:
Originally Posted by Tien ak
coming from some who prob has 1.5k armor...

why don't you give me the ectos shards and cash then, course you won't as its really time consuming.
Don't go telling me to get over it when you can't even be open minded about my situation.

Im annoyied that this 'bug' which I had no idea about I mean come on this was here since it first started in 2005 so they had quite a long time to fix it. Not happy one little bit.

I can understand the reason why as it will give knights a purpose which is good. But come on a year to think "wait a tic!" its not as if no one has ever known about this.

You can tell me to go farm again but why don't you go farm Ecto's and shards for weeks, you would be lieing to yourself saying you wouldn't be annoyied and wanted something done about it.

I guess its just the ppl with cheaper armor that tries to go tell every1 to stop whining? Maybe if those ppl have expensive armor, they would feel the same.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Awww poor Wammo

Flabber Babble

Academy Page

Join Date: Feb 2006

Defenders of Claro

R/Mo

Isn't their an anti-soliciting policy on this forum?