Well, I'm surprised that this thread hasn't been merged with the update thread. Since it's not being merged, I suppose there is merit to mentioning this here since the armour is being discussed elsewhere as well.. Some people are complaining about the 'nerf' to Knight's Armour.. It's not a nerf.
I am really happy that Knight's Armour has been fixed,
finally. That has been a pet peeve of mine for some time. If you like the skin and wear a full set, you either deal with the 'noob' comments as well as people trying to 'explain' to you why you shouldn't wear a full set, or you shut off the all channel (which is no good when looking for a group). Now there's a reason to wear it. I know quite a few people who wanted this fix. In fact, I went out of my way to bring it up every chance I could just in case they had missed it,
Message #20
http://www.guildwarsguru.com/forum/s...t=localization
Message #42 (Response from Gaile)
http://www.guildwarsguru.com/forum/s...localiza tion
Discussion concerning Knight's Armour
http://www.guildwarsguru.com/forum/s...ght=cybernigma
So, don't blame ANet for trying to find a way to nerf warriors. They did this because it was a bug that has existed since release as well as because some of their players specifically asked for the fix. If anyone is to blame it is those of us that wanted it fixed. I know I have talked about it with quite a few people in other threads (including the lt helm threads - if you remember Ensign :-), and I have seen other people bring it up as well.
The runes, however, are something of a mystery. Their very nature is magical (magical runes) so I don't know why they made them vs physical only. That one escapes me. Perhaps it was a mistake by the person fixing the armours (maybe he/she just kept going lol).. As far as elemental damage and the shields, there seems to be a conflict. A shield should not stop an Icy Dragon Sword or Fiery Dragon Sword as there is no physical component to their 'blades'.
However, that is not the case with arrows (which seems to be a big gripe amongst people I have talked to). A fiery/ignited arrow has a physical shaft and arrowhead of some sort, surrounded by fire, which means it should indeed be hit by and slowed down by a shield. I think the problem lies in the fact that the game does not distinguish between an arrow that is on fire and a fireball. They probably should be two different things.
The damage reduciton on runes is magical so should protect against magical. The damage reduction on Knight's Armour has always seemed to exist because of its crafting/quality as opposed to anything magical, therefore it should indeed only be more useful against physical damage. Maybe they will fix the runes. I don't think the shields need to be fixed, but rather fix the exception to the elemental damage rule (arrows). They can be modified somehow since they are really exceptions to the elemental damage class of attacks. This would probably apply to all melee weapons and not just arrows (swords - except IDS and FDS, hammer, and axes), but NOT to stuff like fireballs which are true elemental creations.
Mods: If this thread is merged with the update thread (if there is a reason for it), then please feel free to delete this post.