Damage reduction is vs physical only

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lyra_song
lyra_song
Hell's Protector
#21
I think this changes the game.

The warrior is not a magical class. It does seem strange he's able to repel fireballs and such with the same shield that can defend against arrows.

This update forces some more critical thinking into your choice of equipment now. No longer is Gladiator/Weapon helm/knights boots the best (and essentially ONLY) choice.

I might invest in a sentinel chestplate when i get my 15k luxon.

The shields feel a little less useful now, maybe we might get new shield mods out of it though??

-2 vs elemental dmg (while in stance)
King's Spectre
King's Spectre
Krytan Explorer
#22
I can't believe that the DR change will make THAT big a deal in PvP, unless you're down to wanding that last warrior to death with your monks..

It's a BIG change in PvE. Wars will be much more delicate in mid-game and have a much harder time farming elemental critters. I wonder if single mod +10 vs element shields will be valuable now?
milias
milias
Grotto Attendant
#23
Quote:
Originally Posted by King's Spectre
I can't believe that the DR change will make THAT big a deal in PvP, unless you're down to wanding that last warrior to death with your monks..
It is a pretty big change, in my opinion. Warriors have -3 Sup Absorption, old -2 Knight's/Ascalon, and -2/-3 on dual dmg reduction shields, add all of them up, that's 3+2+2+3=10 dmg. 10 dmg per hit from 8+ possible sources is nothing to scoff at in PvP.
nebuchanezzar
nebuchanezzar
Wilds Pathfinder
#24
Perhaps we will see more hammer warriors but I doubt it. Shields still give 16AL but I want to know what they give if you dont meet the req now? That was part of the update too but since that mainly affects casters switchin to a shield for extra defense no warriors are complaining.
Ya even more armor against physical damage.
Why do you all think this is such a buff to eles? The shields were only a substantial boost in the incidental damage, wands, aoes, etc. High damage attacks lost at most 5 pts of damage and usually only 2. The shield was the only thing to affect this, not the Rune. It was always physical damage to the best of my knowledge.
Great now I get to hear more people scream about scrimmaging cuz my warrior build totally wtfpwns all other warriors....
Does this really make Eles more powerful in any way? I dont think so. But now your Flare does from 0-5 more damage depending on what shield he is NOT using anymore...

*edit*
It wont make a huge difference to pvp warriors. The shield debuff affects those who dont meet the req more. Im pretty sure that the Knights/Ascalon absorbed only physical and the shields whether -2, -2/-2, or -2/-3 were the global "damage" not just physical damage. ie. in Milias example warriors would have -10 absorbtion vs physical damage if in a stance and hexed and -5 vs all other "damage". Lower that by 1 for a -2/-2 shield. Lower it by another 2 if its a -2/+hp shield.
King's Spectre
King's Spectre
Krytan Explorer
#25
Quote:
Originally Posted by milias
10 dmg per hit from 8+ possible sources is nothing to scoff at in PvP.
True, but hasn't at least some of that DR always been phys olny (if poorly stated). Any old testing threads out there?
l
led-zep
Krytan Explorer
#26
Quote:
Originally Posted by Arknow
QFT

time for the marine at heart to thrive

adapt, compramise, overcome
marines know how to spell though
F
Flabber Babble
Academy Page
#27
Well, this changes things a bit, change is good (I hope), I know I will still play my Warrior (though my death count may take a spike >.<)
Evilsod
Evilsod
Banned
#28
At least now Rangers have the AL vs ele they deserve in comparison to a Warrior.
lyra_song
lyra_song
Hell's Protector
#29
Quote:
Originally Posted by Evilsod
At least now Rangers have the AL vs ele they deserve in comparison to a Warrior.
If you meet an ele, send in the thumpers!!!~~

^^
eudas
eudas
Wilds Pathfinder
#30
Quote:
Originally Posted by Angel Develin
"""""""adapt, compramise, overcome""""""

agree 200%
yes, except that it's "Adapt, Improvise, Overcome"...

And the OP of that comment can't spell...

eudas
q
quanzong
Krytan Explorer
#31
No it wasnt to nerf shields was to nerf my farming spot, supper hidden, ANET used my account and found it and found a way to nerf it, haha I still can go there ANET!! Its some area outside of Ember Light Camp.
m
myword
Krytan Explorer
#32
adapt, compromise, overcome?

traitor!!!
Cybah
Cybah
Banned
#33
well...

-5 20% is still against ALL dmg types isn't it? there is no note about anti physical only.

if that's true, the run for -5 shields will raise.
F
Former Ruling
Grotto Attendant
#34
"Im pretty sure that the Knights/Ascalon absorbed only physical "

- Nope, all -dmg was Global before :\

EDIT: guy above me, -5 (20%) got the same editting in wording..It DOES have a note about anti pys. damage only..
Clone
Clone
Krytan Explorer
#35
This definately sucks. Not only is my -2 stance, -2 enchanted shield less effective, we also have this:

Quote:
Updated Warrior Ascalon and Knight's armor sets so that the damage reduction applies only when the corresponding location of the body is struck.
Its not global anymore, so now having only piece of damage reducing armor isn't nearly as helpful. That will screw with a lot of people's armor.
Cybah
Cybah
Banned
#36
@ Former Ruling: you're right. my fault. well, now -5 sucks even more
Ganik Thress
Ganik Thress
Banned
#37
Yeah, change is fantastic, but you know, it would have been nice if ANet could send out Gaile to tell us of these changes beforehand so people wouldn't waste thousands upon thousands of gold pieces to get now useless pieces of armor.

Thanks so much Arenanet!
T
Theus
Jungle Guide
#38
There are no pros..just cons.

Damage Reduction will be non-existant in high end pvp,since most players will now wield elemental based weapons to ignore it.

A really idiotic move by ANet.
Clone
Clone
Krytan Explorer
#39
Wait.... my superior absorbtion now no longer says anything about stacking or being global (don't really remember if it ever did). So, are these localized now? I wouldn't think so, but with the changes to ascalon/knights, I'm not ready to put any bets on it.
Jetdoc
Jetdoc
Hell's Protector
#40
As I posted in the update thread, this will make for some interesting choices for warriors when choosing armor.

With the update, all types of warrior armor have a 100AL versus physical and 80AL versus elemental. So, now you have to analyze the difference (I'm only assuming chest and skirt here)...

Gladiator's +5 Energy
Knight's -3 Dmg vs Physical
Platemail +10 Armor vs Elemental
Berserker's +25 Health
Legionnaire's +10 Armor vs Elemental, +10 Armor vs Physical (if in a stance)
Sentinel's +20 Armor vs Elemental (if Strength is 13)

Very interesting choices there.