I think this changes the game.
The warrior is not a magical class. It does seem strange he's able to repel fireballs and such with the same shield that can defend against arrows.
This update forces some more critical thinking into your choice of equipment now. No longer is Gladiator/Weapon helm/knights boots the best (and essentially ONLY) choice.
I might invest in a sentinel chestplate when i get my 15k luxon.
The shields feel a little less useful now, maybe we might get new shield mods out of it though??
-2 vs elemental dmg (while in stance)
Damage reduction is vs physical only
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I can't believe that the DR change will make THAT big a deal in PvP, unless you're down to wanding that last warrior to death with your monks..
It's a BIG change in PvE. Wars will be much more delicate in mid-game and have a much harder time farming elemental critters. I wonder if single mod +10 vs element shields will be valuable now?
It's a BIG change in PvE. Wars will be much more delicate in mid-game and have a much harder time farming elemental critters. I wonder if single mod +10 vs element shields will be valuable now?
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Originally Posted by King's Spectre
I can't believe that the DR change will make THAT big a deal in PvP, unless you're down to wanding that last warrior to death with your monks..
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Perhaps we will see more hammer warriors but I doubt it. Shields still give 16AL but I want to know what they give if you dont meet the req now? That was part of the update too but since that mainly affects casters switchin to a shield for extra defense no warriors are complaining.
Ya even more armor against physical damage.
Why do you all think this is such a buff to eles? The shields were only a substantial boost in the incidental damage, wands, aoes, etc. High damage attacks lost at most 5 pts of damage and usually only 2. The shield was the only thing to affect this, not the Rune. It was always physical damage to the best of my knowledge.
Great now I get to hear more people scream about scrimmaging cuz my warrior build totally wtfpwns all other warriors....
Does this really make Eles more powerful in any way? I dont think so. But now your Flare does from 0-5 more damage depending on what shield he is NOT using anymore...
*edit*
It wont make a huge difference to pvp warriors. The shield debuff affects those who dont meet the req more. Im pretty sure that the Knights/Ascalon absorbed only physical and the shields whether -2, -2/-2, or -2/-3 were the global "damage" not just physical damage. ie. in Milias example warriors would have -10 absorbtion vs physical damage if in a stance and hexed and -5 vs all other "damage". Lower that by 1 for a -2/-2 shield. Lower it by another 2 if its a -2/+hp shield.
Ya even more armor against physical damage.
Why do you all think this is such a buff to eles? The shields were only a substantial boost in the incidental damage, wands, aoes, etc. High damage attacks lost at most 5 pts of damage and usually only 2. The shield was the only thing to affect this, not the Rune. It was always physical damage to the best of my knowledge.
Great now I get to hear more people scream about scrimmaging cuz my warrior build totally wtfpwns all other warriors....
Does this really make Eles more powerful in any way? I dont think so. But now your Flare does from 0-5 more damage depending on what shield he is NOT using anymore...
*edit*
It wont make a huge difference to pvp warriors. The shield debuff affects those who dont meet the req more. Im pretty sure that the Knights/Ascalon absorbed only physical and the shields whether -2, -2/-2, or -2/-3 were the global "damage" not just physical damage. ie. in Milias example warriors would have -10 absorbtion vs physical damage if in a stance and hexed and -5 vs all other "damage". Lower that by 1 for a -2/-2 shield. Lower it by another 2 if its a -2/+hp shield.
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This definately sucks. Not only is my -2 stance, -2 enchanted shield less effective, we also have this:
Its not global anymore, so now having only piece of damage reducing armor isn't nearly as helpful. That will screw with a lot of people's armor.
Quote:
| Updated Warrior Ascalon and Knight's armor sets so that the damage reduction applies only when the corresponding location of the body is struck. |
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As I posted in the update thread, this will make for some interesting choices for warriors when choosing armor.
With the update, all types of warrior armor have a 100AL versus physical and 80AL versus elemental. So, now you have to analyze the difference (I'm only assuming chest and skirt here)...
Gladiator's +5 Energy
Knight's -3 Dmg vs Physical
Platemail +10 Armor vs Elemental
Berserker's +25 Health
Legionnaire's +10 Armor vs Elemental, +10 Armor vs Physical (if in a stance)
Sentinel's +20 Armor vs Elemental (if Strength is 13)
Very interesting choices there.
With the update, all types of warrior armor have a 100AL versus physical and 80AL versus elemental. So, now you have to analyze the difference (I'm only assuming chest and skirt here)...
Gladiator's +5 Energy
Knight's -3 Dmg vs Physical
Platemail +10 Armor vs Elemental
Berserker's +25 Health
Legionnaire's +10 Armor vs Elemental, +10 Armor vs Physical (if in a stance)
Sentinel's +20 Armor vs Elemental (if Strength is 13)
Very interesting choices there.

