Warriors On Strike

Aramaki

Aramaki

Frost Gate Guardian

Join Date: May 2006

Tien ak, in short what Anet wants to say is: "Go buy another armor"
For the shields Anet would have say: "Go buy those elemental resistance shield"
Hey if there is a warrior strike I'll join, just for the fun of it. ROFL

Fenix Swiftblade

Fenix Swiftblade

Lion's Arch Merchant

Join Date: Mar 2005

Illusion of Competence

R/W

Hahaha, if we get this one episode of Family Guy pulled for being offensive, than anyone else can get any episode they want pulled! It will be the end of Family Guy forever!

If this update gets rolled back because a group of people, however large or small, didn't like it, then no update will ever make it out again. There will always be a group who won't like the changes, and they'll petition to get it rolled back, and it will be, because all they'd have to say is, "you rolled back the warrior nerf, and this one is even worse!". The word 'worse' being completely subjective, and virtually impossible to argue concretely. If any update gets rolled back because people didn't like it, we'd never get an update again, and the game will be exactly like it is now forever.




Warriors in PvP are there to do one thing, deal damage. The only way this affects that ability is in their ability to overextend, and an overextended warrior wasn't too difficult to kill before the nerf.

You still only have 8 people with which to play, and if you couldn't kill anything before the nerf, how is this going to change anything? Before this nerf you would target casters with their lower AL, and the monks would heal them. With an extra 7 damage to the warriors you have a choice to target them. As a warrior, if you became the target of attacks before the nerf, and you were out of your monks healing range, what would you do? Either the damage wasn't a lot, and you stayed there attacking, or it was, and you retreated to the safety of the range of your monks. This could increase the likelyhood of that damage being enough, and thats a good thing. Stay with in range of your monks, or be able to heal yourself effectively. Maybe that means your monks have to play further forward, maybe it will put them in harms way, maybe things will die a little easier. Maybe you'll need to be a little more careful with frenzy so you don't get yourself killed. Maybe people will realize the damage potential (outside of spike) for the professions other than warriors are really low, and the only thing this really affects are warriors coming at other warriors with now much more useful elemental mods. If you can't see a warrior running at you after switching targets from your backline, 7 points of damage reduction weren't going to save you.



If you bought 15k/FoW armor for the knights bonus, well, that sucks. It's not really fair, global knights reduction was part of the game (a part that needed fixing, but still), but you'll have to live with it. Life sucks that way :-/



If you're making the effort to give your monks 90al with armor etc, then you can certainly make the effort to give your warriors higher AL vs elemental. Grab a 16Al sheild, Dragons Armor (anyone who is willing to waste 13 points on strength for sentinals either has a really specific build or shouldn't be taken into account due to their skill level) and a defensive mod for your weapon, and you have 111 right there. It's not as much damage reduction as the extra 30 is for the monk, with diminshing returns and all, but you're still taking a lot less damage.



If there is anything at all that I could agree to in changing this update, it's making it not simply physical damage reduction, but damage from weapons, whatever type of damage those weapons are inflicting. But I really don't think it would make a difference anyway.



Long story short, make sure you bring an elemental weapon as a backup to your vamp in pvp, remember that warriors are there to deal damage, and maybe take a look at Dragon Armor if you really feel like you need more armor.

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

Effect of warrior's going on strike on my PvE/PvP game: None. :]

I was getting tired of all these people wearing full Knights armor and trying to tell me that the damage reduction stacked as opposed to now that the armor actually does stack.

Anyways, I'll never take a warrior even now in full Knights or Ascalon because the fact is that the tanks should use Sentinels (PvE only notably :P), Dreadnoughts, or Dragons. Stop complaining and adjust your build instead of crying so much. The experienced better players will or you'll get left behind. :]

(Someone should do a comparison on the amount of damage received now with each type of armor against the Master of Axes and Master of Lightning to see how each set works without any skills to check this theory. :P)

razorbladesmiles

razorbladesmiles

Ascalonian Squire

Join Date: Jul 2006

W/Mo

I don't agree with Loki's post in terms of their refusal to take a Warrior judging by their armor alone, makes me think all classes of armor should look the same just so there is no discrimination...Glad's/Beserker, Ele, Monk all look the same but different stats, so only the player knows what he/she has/...

But I do agree with the get over it or get left behind bit... things happen, good bad or indifferent, we've just got to adapt... 'but' I do feel sorry for people that have splashed the cash a few days before this happened...I'd be peeved to say the least.

DakAtak

Krytan Explorer

Join Date: Jun 2005

R/Mo

Quote:
Originally Posted by Cash
now lets move on to warrior armor types.

berserkers/gladiatiors- 80AL base + 20vs physical (gives health/energy bonus respectively)
dragons- 90AL base + 10vs physical
knights- 80AL base + 20vs physical (provides -3per physical attack assuming a full set)
legionnaires- 80AL base + 20vs physical (provides extra 10AL base if in stance, so lets assume we have 90AL base because it would be silly to wear this if you werent planning on having stances)
sentinals- 100AL while meeting a 13str req

anyone notice a trend of NOT seeing any "vs elemental" bonuses?
For those that can't read between the lines Dragon/Plate etc is basically: 80 AL Base +20 vs Physical +10 vs. Elemental. Please stop making warriors look so obtuse people.

kriuq

Ascalonian Squire

Join Date: Jul 2005

Me/N

If I were you, OP, I would attempt to gain a basic understanding of game balance before starting a "warrior strike"

Shortyafter

Academy Page

Join Date: Nov 2005

Cute Cuddly Kittens [Purr]

Quote:
Originally Posted by Rukmedes
The only thing I can see this effecting is PvE warriors Vs PvP warriors. PvE warriors get Vamp, zealous, elemental. Where PvP only gets 2. Elemental damage on said warrior makes said warrior do more damage other said warrior.

So what do we do about that? Make a pve char, and stop whining.
Next thing they need to do is increase the amount of weapon slots on a PvP char, since they're supposed to be making PvE chars = PvP chars. It's ridiculous that you have to take a character through PvE and farm a shitload just to be able to kill warriors and still have a vamp/zealous. PvE sucks.

Rukmedes

Lion's Arch Merchant

Join Date: Dec 2005

Mo/W

Izzy aleady said he wanted to do that, and he wants to disable Invetory while in GvG/HA

Cyan The Archer

Cyan The Archer

Jungle Guide

Join Date: Dec 2005

Denmark

R/

Quote:
Originally Posted by leprekan
I believe you stated in another thread that you were taking a break from GW. If that is the case why are you haunting this forum? Read Tien's response from Anet ... this is where we (the people actually playing the game) are expected to come to relay information to the developers. I am not trying to single just you out for there are others doing the same thing as you. I am asking those that are not affected by this nerf to please allow those that are a chance to list their complaints with Anet through the only means we are given. Perhaps the mods could step up and help on this? Forums are often populated by bored people that like to debate. A debate is not what the OP was looking for .. he was trying to get a message to Anet. Half the replies in this thread are the typical ones you find in EVERY thread ... someone just fluffing their post count.

Fact. Absorption runes have been nerfed.

Debate people ... not looking for debates on work arounds or how a warrior can kite or use his secondary class.

Warriors are NOT ranged characters ... the absorption (damage reduction) was needed to help them do their job more effectively. OMG they don't have a -75 health attached to them ... other classes do NOT have to stand next to their opponent to operate (before the assassins scream we do talk to Anet ... your class is a failure by design). With 2 pips of energy MOST warriors are adrenaline based .. IE we have to be able to survive long enough to use the High damage skills. Enter Aegis, blind, blurred vision, sympathetic visage ETC ... the 8-10 strikes of adrenaline might take you 15 or more swings to build.

Fact. Shields were nerfed.

Damage reduction on the shields was UNIVERSAL from the start of GW. Presently even coral damage in the Jade sea is NOT viewed as physical damage by the shields now. The shields with +10 against (insert favorite elemental damage) have always been around as an option. The lower level of DR with the -2 universal was a trade off for covering all elemental damage. As if we have room to carry 4 or 5 shields with us at all times ... the -2 universal was always the logical choice. Given the reluctance of Anet to provide additional USEABLE storage the specific elemental DR shields are not really an option.

Fact. Knights boots were nerfed.

This is a hazy issue given the fact they have been an option for 14 months. What is the point of mixing and matching armor sets if you are not trying to exploit the benefits of one type over another? Anet didn't nerf them because they were overpowered. If they had a reason my guess would be it is their desire to remove gold from the economy. What better way than getting 1 million plus people to buy new armor.

Anet ... roll back the shield and absorption nerf.
No i dont take a break from GW, i said small breaks. And IF i was taking break then i can still have my opinion on what is going on. I still know what GW is about even though i dont play it alot.

The 'facts' you have is not facts but your opinion. I dont see it is a nerf, i see it as a balance.

fact. What you said got CHANGED

Lol, saying Assassins is a failure? gg.. I really need an explanaiton on that. Oh, and Warriors are not the only melee character an Assassin is aswell, but of course you dont count the assassins as a part of GW.. Hey! Only elementalists can use spells(Monks, Necro etc. are a failure by deisgn so they count)

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

Quote:
Originally Posted by LoKi Foxfire
Effect of warrior's going on strike on my PvE/PvP game: None. :]
QFT

Monks on strike makes certain missions much much harder. Warriors on strike really makes zero difference. You can do any mission at masters level without a single warrior on your team without much trouble at all.......on top of that, the sheer number of warriors who don't know what they are doing actually makes a warrior strike a bad idea because people may just realize they don't need you

max gladius

max gladius

Yep, really is me...

Join Date: Aug 2005

My House

L33t

i realy enjoy reading everyones post, because so many of u just rant, and CANT EVEN READ THE FIRST POST OR FOLLOW ANY TYPE OF STRUCTURE...

NOONE IS ASKING FOR A ROOL BACK, NOONE IS SAYING WARRIORS ARE USELESS.

PEOPLE, START READING AND STOP JUST LOOKING FOR UR CHANCE TO +1 UR TOTAL POSTS, FILL 1 MORE PAGE OF POSTINGS, AND COMMENT ON SOMETHING THAT IS SO OFF TOPIC ITS HORRENDOUS...


ppl compare this to only having 10 minnions and healing costs more, but that was a bit overpowering if u ask me (and yes, i run a MM)... compare it to ele aoe nerf (that only effected pve, and our henches dont have the inteligence of the enemy STILL, wierd)

alot of ppl calling us whiners (most dont have warriors and u can tell by their comments on "13 strenght is nothing") and saying that its just -2 reduction your loosing....

alot of comments on 80 AL and 121 AL and blah blah, still highest armor level discussion, yes, they give warrios highest AL, not a question, but as we have said, it isnt highest AL to the most common type of dmg....

****
i have read this over and over... and not one post has said that the -7 (or so) that we use to have made us to powerfull.... all i see is ppl saying that the -7 didnt matter... so well, if it didnt matter in ALL ur guys eyes, why not give it back to us?????
****

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

/signed

they should have nerfed only the shields,not the armor....
I mean its logic that your armor wud have protected u from a fireball better then a shield...
Strike FTW

Manowar-->Warriors of the world united

Aerian_Skybane

Aerian_Skybane

Wilds Pathfinder

Join Date: Apr 2006

House of Caeruleous [HoC]

R/E

I have come to the conclusion that I hate the word nerf.

It seems any update, no matter how balancing, is a nerf.

Pretty soon I swear to god im going to see someone saying; OZMG, they nerfed storage cuz now theres an extra button that takes me 1.23 scondsss to get to my regular storages! Factions sucks!!!1

But if you wanna strike, maybe this is what we needed to get the actually good assasins some proven time, since we all know all the bad sins were wammos in another body.

And now I might be off to actualy try and ele.

kriuq

Ascalonian Squire

Join Date: Jul 2005

Me/N

Look, warriors can deal the most damage in the game by far. If you notice, in any good GvG match, the only way to actually get your kills is through warriors (other than spike). And unless they are frenzied, it is very difficult to kill them. Warriors can be completely out of range of the monks, and still survive an adrenal spike long enough to run back. Yes, knight's boots were nerfed. Yes, the shields and absorption were nerfed. But it was a good game balance, not some pointless adjustment.

FFS, this is like those people crying about the AI adjustment, or people trying to play assassins like warriors. You need to try to play the game with strategy, not try to get the game changed because you arrogantly believe you understand game balance and game design better than Arenanet.

Fenix Swiftblade

Fenix Swiftblade

Lion's Arch Merchant

Join Date: Mar 2005

Illusion of Competence

R/W

Quote:
Originally Posted by max gladius
i realy enjoy reading everyones post, because so many of u just rant, and CANT EVEN READ THE FIRST POST OR FOLLOW ANY TYPE OF STRUCTURE...

NOONE IS ASKING FOR A ROOL BACK, NOONE IS SAYING WARRIORS ARE USELESS.

PEOPLE, START READING AND STOP JUST LOOKING FOR UR CHANCE TO +1 UR TOTAL POSTS, FILL 1 MORE PAGE OF POSTINGS, AND COMMENT ON SOMETHING THAT IS SO OFF TOPIC ITS HORRENDOUS...


ppl compare this to only having 10 minnions and healing costs more, but that was a bit overpowering if u ask me (and yes, i run a MM)... compare it to ele aoe nerf (that only effected pve, and our henches dont have the inteligence of the enemy STILL, wierd)

alot of ppl calling us whiners (most dont have warriors and u can tell by their comments on "13 strenght is nothing") and saying that its just -2 reduction your loosing....

alot of comments on 80 AL and 121 AL and blah blah, still highest armor level discussion, yes, they give warrios highest AL, not a question, but as we have said, it isnt highest AL to the most common type of dmg....

****
i have read this over and over... and not one post has said that the -7 (or so) that we use to have made us to powerfull.... all i see is ppl saying that the -7 didnt matter... so well, if it didnt matter in ALL ur guys eyes, why not give it back to us?????
****

Why are you going on strike if it's not to get this updated reversed? You say you want your 7 damage reduction back, how is that not asking for at least a partial rollback?

What makes you say you deserve the 7 damage reduction in the first place? That you had it before? What kind of reasoning is that? Warriors are already by far the most damaging class in the game, why should they be the most heavily defensive at the same time? For those who remember, warriors actually used to take extra damage versus lightning. They were intended to have a weakness. Having *only* 80AL vs anything but physical is nothing.


Also, if you really think about it, this was a warrior buff, not a warrior nerf. Who cares if you take more damage from casters now? Casters don't deal damage in the first place (the thread "Why Nuking Sucks" has been referenced in this thread already, I'll link it again if I have to). The only new thing you have to worry about is other warriors with elemental/JI damage weapons. And if they come at you, guess what you get to do? Hit them back with the elemental damage weapon that you brought to hit other warriors with. However, you're still doing less damage to that warrior than to most casters, so unless he's using Frenzy, why bother?


Again, I could see the runes being changed to "from attacks" rather than from "Physical Damage" but the update is already out there, and this is what we got.

BTW, I play a warrior almost exclusively in PvP.

All of this is strictly PvP; if you can't figure out how to exploit AI without an extra 7 damage reduction than you're not very good at PvE.

Inthast

Inthast

Ascalonian Squire

Join Date: Jun 2006

Beguine Guild

R/Me

I don't play a warrior, so I can't comment on this change from that perspective, but as a Ra and a Me, I am already really interested in trying to figure out how this might change the team dynamic. Maybe my Mesmer won't need to bring so many Warrior-hate skills into to battle from now on, thus freeing me to learn to use a whole new skillset. How fun!

And I would hope that most players, Warriors included, would look at this change in the same way. It's an opportunity to play the game in a different way. Time to take the cruise control off people. Time to start thinking. Time to start strategizing.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

*sighs* I didn't join the monks when they went on strike cause I found it stupid and unnecessary and even though I find this one to be... a little more thought out... and.. err...(well I will leave that out) ... I likely won't be joining this one either.

Warriors got a huge bonus with Faction armor and so a little nerfing wont hurt to badly imo. The rest of you can think as you like that is your right obviously.
I do however feel the salt poured into your wounds as they made ele's uber gawds against tanks... The damage changed to physical was one thing but then going to read on that ele power was super sized... Well, while my ele is happy, my warrior just runs in fear

Good luck on your strike ^_^

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Divinus Stella
Just what i was thinking when i read twickys post, im thinking he either thinks you can equip both a staff and a focii, or hes trying to prove his point via biased statistics.
If you want to post crap then atleast do it properly, something like this:
I posted every +AL mod you can get for each class. I did NOT say in my post that they were all being used AT THE SAME TIME. In the description I explained how I acheived the AL rating with what armor set up. Again this is where common sense comes in but I forgot that people these days are in very short supply.

No matter what you pick you can achieve 75-80 AL on any class on the game. Some classes can go even higher. You pick your set up and figure up the AL. In most cases you will come out with 75-80+ AL.

Since Wars not only have +AL vs physical (which can be avoided by every single class on thegame) this shows you that all armor is the same between each class. The only AL advantage a war has comes from a shield. Looking at some set ups I'm finding an off hand foci with +5 def 45 hp while enchanted better than the shield. I can get more energy than I could before while giving up very little armor.

Use common sense when you look at that post its not hard to figure out. If you didn't understand it that's shows your lvl of understanding of armor combinations.

Inde

Site Contributor

Join Date: Dec 2004

And now this thread is closed. Flames, flamebait, insults, name-calling... need I continue.