Ok, to start this one out, a few responses.
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Originally Posted by yamero
you know its funny its the 4rth petition i sign today...
shouldnt that say something to anet?
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There's a common saying I like. "I can only please one person a day, today isn't your day, tomorrow doesn't look good either."
You can't please everyone with a game. The larger the fan base, the more dissenters. It's that simple.
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5 eles, 20 dmg per attack (flare or such) normal ele spam on warriors, for those who dont have a clue at all... 5 attacks each.... so that is 5x5x20=500
or if u reduce it by 7 dmg each attack.... thats 5x5x13=325..... not so "ridiculously small" amount now.... 175 hp could be life or death....
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You know, if five people who could cast fireballs or create small explosions anywhere they wanted all attacked on person at the same time, even if he was heavily armored in middle-aged armor... that guy would be dead.
The best way to stop magic, should be magic.
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FOR A WARRIOR YOUR BIGGEST THREAT IS NOT ANOTHER WARRIOR IT IS ELEMENTAL ATTACKS.
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Exactly! And I know you meant to use this as a reason for the strike, but to me, its a reason for the recent update.
As I said in my above response, your muscle-bound warrior should be a bad ass against other warriors, but when it comes to something he may not be able to see, or physically fight, he should be at a disadvantage.
Will your armor save you from drownding? Will it save you from suffication? Will it make you less of a conductor of electricity? If you fall into a fire, will it stop you from becoming a roast?
If something can directly affect your soul, how the hell do you expect armor to stop that?
Call it practical, call it realism or whatever you want (I prefer Realism.) ANet is, imo, implimenting a lot more flavor features to illustrate a sense of realism and depth to the game.
The scribe, like it or hate it, is one of those methods.
Making a Warrior into their current phase is another. As I said above, sure you're able to take a beating, but magic is a whole new level.
I'd rather have realism in a game, that has a flow and a sense of fluidity and FUN, instead of number crunching to create the "best build."
Hell, something I'd call fun? ANet impliments a system in which the casting time, energy cost, recharge, duration and damage output (or buff, etc) is altered on a weekly basis. Not drastic changes, but small +/- changes here and there so sometimes it's good, sometimes it's not.
Variation, change, THOUGHT. Not stagnation and number crunching.
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Now onto the direct subject matter proposed by the OP. As much as I think a strike in a video game is humorous... sad, and humorous, go ahead, please go ahead.
I would much rather have everyone who wants a cookie-cutter build go on strike while the people who want to PLAY the game, actually... wait for it... play the game.
Makes you wonder if other games have this "You aren't making your game the way I want it exactly so there for I'm going to spend my time standing around at (insert town) and refusing to play" mentality to deal with.